AvatarsConquest/Scripts/Mobiles/Bugs/TerathanWarrior.cs

61 lines
No EOL
1.3 KiB
C#

using System;
using Server.Items;
using Server.Targeting;
using System.Collections;
namespace Server.Mobiles
{
[CorpseName( "a terathan warrior corpse" )]
public class TerathanWarrior : BaseCreature
{
[Constructable]
public TerathanWarrior() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a terathan warrior";
Body = 70;
BaseSoundID = 589;
SetStr( 166, 215 );
SetDex( 96, 145 );
SetInt( 41, 65 );
SetHits( 100, 129 );
SetMana( 0 );
SetDamage( 7, 17 );
SetSkill( SkillName.Poisoning, 60.1, 80.0 );
SetSkill( SkillName.MagicResist, 60.1, 75.0 );
SetSkill( SkillName.Tactics, 80.1, 100.0 );
SetSkill( SkillName.HandToHand, 80.1, 90.0 );
Fame = 4000;
Karma = -4000;
VirtualArmor = 30;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average );
}
public override int Meat{ get{ return 4; } }
public TerathanWarrior( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}