63 lines
No EOL
1.3 KiB
C#
63 lines
No EOL
1.3 KiB
C#
using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "an ice fiend corpse" )]
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public class IceFiend : BaseCreature
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{
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[Constructable]
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public IceFiend () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "an ice fiend";
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Body = 114;
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BaseSoundID = 357;
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Clan = Clan.Demonic;
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SetStr( 376, 405 );
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SetDex( 176, 195 );
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SetInt( 201, 225 );
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SetHits( 226, 243 );
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SetDamage( 8, 19 );
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SetSkill( SkillName.Concentration, 80.1, 90.0 );
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SetSkill( SkillName.Magery, 80.1, 90.0 );
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SetSkill( SkillName.MagicResist, 75.1, 85.0 );
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SetSkill( SkillName.Tactics, 80.1, 90.0 );
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SetSkill( SkillName.HandToHand, 80.1, 100.0 );
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Fame = 18000;
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Karma = -18000;
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VirtualArmor = 60;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.FilthyRich );
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AddLoot( LootPack.Average );
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AddLoot( LootPack.MedScrolls, 2 );
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}
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public override int Meat{ get{ return 1; } }
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public IceFiend( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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} |