AvatarsConquest/Scripts/Mobiles/Elemental/PoisonElemental.cs

74 lines
No EOL
1.9 KiB
C#

using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a poison elementals corpse" )]
public class PoisonElemental : BaseCreature
{
public override double DispelDifficulty{ get{ return 119.5; } }
public override double DispelFocus{ get{ return 45.0; } }
[Constructable]
public PoisonElemental () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a poison elemental";
Body = 13;
Hue = 67;
BaseSoundID = 263;
SetStr( 426, 515 );
SetDex( 166, 185 );
SetInt( 361, 435 );
SetHits( 256, 309 );
SetDamage( 12, 18 );
SetSkill( SkillName.Concentration, 80.1, 95.0 );
SetSkill( SkillName.Magery, 80.1, 95.0 );
SetSkill( SkillName.Meditation, 80.2, 120.0 );
SetSkill( SkillName.Poisoning, 90.1, 100.0 );
SetSkill( SkillName.MagicResist, 85.2, 115.0 );
SetSkill( SkillName.Tactics, 80.1, 100.0 );
SetSkill( SkillName.HandToHand, 70.1, 90.0 );
Fame = 12500;
Karma = -12500;
VirtualArmor = 70;
PackItem( new Nightshade( 4 ) );
PackItem( new LesserPoisonPotion() );
}
public override void GenerateLoot()
{
AddLoot( LootPack.FilthyRich );
AddLoot( LootPack.Rich );
AddLoot( LootPack.MedScrolls );
}
public override bool BleedImmune{ get{ return true; } }
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
public override Poison HitPoison{ get{ return Poison.Lethal; } }
public override double HitPoisonChance{ get{ return 0.75; } }
public PoisonElemental( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}