66 lines
No EOL
1.4 KiB
C#
66 lines
No EOL
1.4 KiB
C#
using System;
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using System.Collections;
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using Server.Items;
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using Server.Targeting;
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using Server.Network;
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namespace Server.Mobiles
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{
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[CorpseName( "a pile of stone" )]
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public class StoneGolem : BaseCreature
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{
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[Constructable]
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public StoneGolem() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a stone golem";
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Body = 344;
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Hue = 1198;
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BaseSoundID = 0x10C;
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SetStr( 226, 255 );
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SetDex( 166, 185 );
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SetInt( 71, 92 );
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SetHits( 176, 193 );
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SetDamage( 15, 20 );
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SetSkill( SkillName.MagicResist, 70.1, 95.0 );
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SetSkill( SkillName.Tactics, 80.1, 100.0 );
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SetSkill( SkillName.HandToHand, 80.1, 100.0 );
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Fame = 5500;
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Karma = -5500;
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VirtualArmor = 44;
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Item ore = new IronOre( Utility.RandomMinMax( 5, 10 ) );
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PackItem( ore );
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Average );
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AddLoot( LootPack.Rich );
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AddLoot( LootPack.Gems, 2 );
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}
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public override bool BleedImmune{ get{ return true; } }
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public StoneGolem( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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} |