AvatarsConquest/Scripts/Mobiles/Elemental/WaterElementalElder.cs

68 lines
No EOL
1.6 KiB
C#

using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "an elemental corpse" )]
public class WaterElementalElder : BaseCreature
{
public override double DispelDifficulty{ get{ return 125.0; } }
public override double DispelFocus{ get{ return 45.0; } }
[Constructable]
public WaterElementalElder () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "elder elemental of water";
Body = 83;
Hue = 1084;
BaseSoundID = 278;
SetStr( 408, 444 );
SetDex( 83, 106 );
SetInt( 339, 369 );
SetHits( 245, 266 );
SetDamage( 11, 19 );
SetSkill( SkillName.Concentration, 87.6, 106.3 );
SetSkill( SkillName.Magery, 87.6, 106.3 );
SetSkill( SkillName.MagicResist, 75.1, 93.8 );
SetSkill( SkillName.Tactics, 100.1, 112.5 );
SetSkill( SkillName.HandToHand, 87.6, 112.5 );
Fame = 12500;
Karma = -12500;
VirtualArmor = 50;
PackItem( new BlackPearl( Utility.RandomMinMax( 20, 40 ) ) );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Rich, 2 );
AddLoot( LootPack.Average, 2 );
AddLoot( LootPack.HighPotions );
}
public override bool BleedImmune{ get{ return true; } }
public WaterElementalElder( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}