AvatarsConquest/Scripts/Mobiles/Hellish/HellHound.cs

59 lines
No EOL
1.2 KiB
C#

using System;
using System.Collections;
using Server.Items;
using Server.Targeting;
namespace Server.Mobiles
{
[CorpseName( "a hell hound corpse" )]
public class HellHound : BaseCreature
{
[Constructable]
public HellHound() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a hell hound";
Body = 280;
BaseSoundID = 229;
SetStr( 102, 150 );
SetDex( 81, 105 );
SetInt( 36, 60 );
SetHits( 66, 125 );
SetDamage( 11, 17 );
Fame = 3400;
Karma = -3400;
VirtualArmor = 30;
PackItem( new SulfurousAsh( 5 ) );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average );
AddLoot( LootPack.Meager );
}
public override bool HasBreath{ get{ return true; } } // fire breath enabled
public override int Meat{ get{ return 1; } }
public HellHound( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}