AvatarsConquest/Scripts/Mobiles/Humanoid/Dwarf.cs

80 lines
1.8 KiB
C#

using System;
using System.Collections;
using Server.Items;
using Server.Targeting;
using Server.Misc;
namespace Server.Mobiles
{
[CorpseName( "a dwarven corpse" )]
public class Dwarf : BaseCreature
{
[Constructable]
public Dwarf() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = NameList.RandomName( "dwarf" );
HiddenTitle = "the dwarf";
Body = 288;
BaseSoundID = 0x5FB;
Clan = Clan.Humanoid;
SetStr( 96, 120 );
SetDex( 81, 105 );
SetInt( 36, 60 );
SetHits( 58, 72 );
SetDamage( 5, 7 );
SetSkill( SkillName.MagicResist, 50.1, 75.0 );
SetSkill( SkillName.Tactics, 55.1, 80.0 );
SetSkill( SkillName.HandToHand, 50.1, 70.0 );
Fame = 1500;
Karma = -1500;
VirtualArmor = 28;
switch ( Utility.Random( 6 ) )
{
case 0: PackItem( new StuddedGorget() ); break;
case 1: PackItem( new StuddedChest() ); break;
case 2: PackItem( new StuddedLegs() ); break;
case 3: PackItem( new StuddedArms() ); break;
case 4: PackItem( new StuddedGloves() ); break;
case 5: PackItem( new Helmet() ); break;
}
PackItem( new Axe() );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Meager );
}
public override bool CanRummageCorpses{ get{ return true; } }
public override int Meat{ get{ return 1; } }
public override int GetIdleSound()
{
return Utility.RandomList( 0x41D, 0x41F, 0x420, 0x42E, 0x442, 0x444, 0x448 );
}
public Dwarf( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}