AvatarsConquest/Scripts/Mobiles/Humanoid/GoblinArcher.cs

66 lines
No EOL
1.4 KiB
C#

using System;
using System.Collections;
using Server.Items;
using Server.Targeting;
using Server.Misc;
namespace Server.Mobiles
{
[CorpseName( "a goblin corpse" )]
public class GoblinArcher : BaseCreature
{
[Constructable]
public GoblinArcher() : base( AIType.AI_Archer, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a goblin archer";
Body = 243;
BaseSoundID = 0x5DA;
Clan = Clan.Humanoid;
SetStr( 56, 80 );
SetDex( 101, 130 );
SetInt( 16, 40 );
SetHits( 34, 48 );
SetDamage( 3, 7 );
SetSkill( SkillName.MagicResist, 50.1, 75.0 );
SetSkill( SkillName.Tactics, 55.1, 80.0 );
SetSkill( SkillName.HandToHand, 50.1, 70.0 );
SetSkill( SkillName.Archery, 50.1, 70.0 );
Fame = 620;
Karma = -620;
VirtualArmor = 12;
AddItem( new Bow() );
PackItem( new Arrow( Utility.RandomMinMax( 5, 15 ) ) );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Poor );
}
public override bool CanRummageCorpses{ get{ return true; } }
public override int Meat{ get{ return 1; } }
public GoblinArcher( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}