66 lines
No EOL
1.4 KiB
C#
66 lines
No EOL
1.4 KiB
C#
using System;
|
|
using System.Collections;
|
|
using Server.Items;
|
|
using Server.Targeting;
|
|
using Server.Misc;
|
|
|
|
namespace Server.Mobiles
|
|
{
|
|
[CorpseName( "a goblin corpse" )]
|
|
public class GoblinArcher : BaseCreature
|
|
{
|
|
[Constructable]
|
|
public GoblinArcher() : base( AIType.AI_Archer, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
|
{
|
|
Name = "a goblin archer";
|
|
Body = 243;
|
|
BaseSoundID = 0x5DA;
|
|
Clan = Clan.Humanoid;
|
|
|
|
SetStr( 56, 80 );
|
|
SetDex( 101, 130 );
|
|
SetInt( 16, 40 );
|
|
|
|
SetHits( 34, 48 );
|
|
|
|
SetDamage( 3, 7 );
|
|
|
|
SetSkill( SkillName.MagicResist, 50.1, 75.0 );
|
|
SetSkill( SkillName.Tactics, 55.1, 80.0 );
|
|
SetSkill( SkillName.HandToHand, 50.1, 70.0 );
|
|
SetSkill( SkillName.Archery, 50.1, 70.0 );
|
|
|
|
Fame = 620;
|
|
Karma = -620;
|
|
|
|
VirtualArmor = 12;
|
|
|
|
AddItem( new Bow() );
|
|
PackItem( new Arrow( Utility.RandomMinMax( 5, 15 ) ) );
|
|
}
|
|
|
|
public override void GenerateLoot()
|
|
{
|
|
AddLoot( LootPack.Poor );
|
|
}
|
|
|
|
public override bool CanRummageCorpses{ get{ return true; } }
|
|
public override int Meat{ get{ return 1; } }
|
|
|
|
public GoblinArcher( Serial serial ) : base( serial )
|
|
{
|
|
}
|
|
|
|
public override void Serialize( GenericWriter writer )
|
|
{
|
|
base.Serialize( writer );
|
|
writer.Write( (int) 0 );
|
|
}
|
|
|
|
public override void Deserialize( GenericReader reader )
|
|
{
|
|
base.Deserialize( reader );
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
} |