AvatarsConquest/Scripts/Mobiles/Humanoid/HobgoblinArcher.cs

73 lines
1.6 KiB
C#

using System;
using System.Collections;
using Server.Misc;
using Server.Items;
using Server.Targeting;
namespace Server.Mobiles
{
[CorpseName( "a hobgoblin corpse" )]
public class HobgoblinArcher : BaseCreature
{
[Constructable]
public HobgoblinArcher() : base( AIType.AI_Archer, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = NameList.RandomName( "goblin" );
HiddenTitle = "the hobgoblin archer";
Body = 300;
BaseSoundID = 0x45A;
Clan = Clan.Humanoid;
SetStr( 146, 180 );
SetDex( 101, 130 );
SetInt( 116, 140 );
SetHits( 88, 108 );
SetDamage( 4, 10 );
SetSkill( SkillName.Archery, 80.1, 90.0 );
SetSkill( SkillName.MagicResist, 65.1, 90.0 );
SetSkill( SkillName.Tactics, 50.1, 75.0 );
SetSkill( SkillName.HandToHand, 50.1, 75.0 );
Fame = 6500;
Karma = -6500;
VirtualArmor = 56;
AddItem( new Bow() );
PackItem( new Arrow( Utility.RandomMinMax( 50, 70 ) ) );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Rich );
}
public override bool CanRummageCorpses{ get{ return true; } }
public override int Hides{ get{ return 8; } }
public HobgoblinArcher( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( Body == 42 )
{
Body = 0x8E;
Hue = 0;
}
}
}
}