73 lines
1.6 KiB
C#
73 lines
1.6 KiB
C#
using System;
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using System.Collections;
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using Server.Misc;
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using Server.Items;
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using Server.Targeting;
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namespace Server.Mobiles
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{
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[CorpseName( "a hobgoblin corpse" )]
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public class HobgoblinArcher : BaseCreature
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{
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[Constructable]
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public HobgoblinArcher() : base( AIType.AI_Archer, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = NameList.RandomName( "goblin" );
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HiddenTitle = "the hobgoblin archer";
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Body = 300;
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BaseSoundID = 0x45A;
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Clan = Clan.Humanoid;
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SetStr( 146, 180 );
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SetDex( 101, 130 );
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SetInt( 116, 140 );
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SetHits( 88, 108 );
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SetDamage( 4, 10 );
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SetSkill( SkillName.Archery, 80.1, 90.0 );
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SetSkill( SkillName.MagicResist, 65.1, 90.0 );
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SetSkill( SkillName.Tactics, 50.1, 75.0 );
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SetSkill( SkillName.HandToHand, 50.1, 75.0 );
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Fame = 6500;
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Karma = -6500;
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VirtualArmor = 56;
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AddItem( new Bow() );
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PackItem( new Arrow( Utility.RandomMinMax( 50, 70 ) ) );
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Rich );
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}
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public override bool CanRummageCorpses{ get{ return true; } }
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public override int Hides{ get{ return 8; } }
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public HobgoblinArcher( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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if ( Body == 42 )
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{
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Body = 0x8E;
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Hue = 0;
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}
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}
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}
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}
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