AvatarsConquest/Scripts/Mobiles/Humanoid/Savage.cs

72 lines
No EOL
1.6 KiB
C#

using System;
using Server;
using Server.Misc;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a savage corpse" )]
public class Savage : BaseCreature
{
[Constructable]
public Savage() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = NameList.RandomName( "savage" );
HiddenTitle = "the savage";
Hue = 0;
Clan = Clan.Humanoid;
if ( Female = Utility.RandomBool() )
Body = 0x191;
else
Body = 0x190;
SetStr( 96, 115 );
SetDex( 86, 105 );
SetInt( 51, 65 );
SetDamage( 7, 16 );
SetSkill( SkillName.Fencing, 60.0, 82.5 );
SetSkill( SkillName.Bludgeoning, 60.0, 82.5 );
SetSkill( SkillName.Poisoning, 60.0, 82.5 );
SetSkill( SkillName.MagicResist, 57.5, 80.0 );
SetSkill( SkillName.Swords, 60.0, 82.5 );
SetSkill( SkillName.Tactics, 60.0, 82.5 );
Fame = 1000;
Karma = -1000;
PackItem( new Bandage( Utility.RandomMinMax( 1, 15 ) ) );
AddItem( new Spear() );
AddItem( new BoneArms() );
AddItem( new BoneLegs() );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Meager );
}
public override int Meat{ get{ return 1; } }
public override bool ClickTitle{ get{ return false; } }
public override bool ShowFameTitle{ get{ return false; } }
public Savage( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}