AvatarsConquest/Scripts/Mobiles/Monsters/FrostOoze.cs

58 lines
No EOL
1.1 KiB
C#

using System;
using System.Collections;
using Server.Items;
using Server.Targeting;
namespace Server.Mobiles
{
[CorpseName( "a frost ooze corpse" )]
public class FrostOoze : BaseCreature
{
[Constructable]
public FrostOoze() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a frost ooze";
Body = 51;
Hue = 1152;
BaseSoundID = 456;
SetStr( 18, 30 );
SetDex( 16, 21 );
SetInt( 16, 20 );
SetHits( 13, 17 );
SetDamage( 3, 9 );
SetSkill( SkillName.MagicResist, 5.1, 10.0 );
SetSkill( SkillName.Tactics, 19.3, 34.0 );
SetSkill( SkillName.HandToHand, 25.3, 40.0 );
Fame = 450;
Karma = -450;
VirtualArmor = 38;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Gems, Utility.RandomMinMax( 1, 2 ) );
}
public FrostOoze( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}