63 lines
No EOL
1.3 KiB
C#
63 lines
No EOL
1.3 KiB
C#
using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a gazer corpse" )]
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public class Gazer : BaseCreature
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{
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[Constructable]
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public Gazer () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a gazer";
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Body = 22;
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BaseSoundID = 377;
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SetStr( 96, 125 );
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SetDex( 86, 105 );
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SetInt( 141, 165 );
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SetHits( 58, 75 );
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SetDamage( 5, 10 );
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SetSkill( SkillName.Concentration, 50.1, 65.0 );
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SetSkill( SkillName.Magery, 50.1, 65.0 );
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SetSkill( SkillName.MagicResist, 60.1, 75.0 );
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SetSkill( SkillName.Tactics, 50.1, 70.0 );
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SetSkill( SkillName.HandToHand, 50.1, 70.0 );
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Fame = 3500;
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Karma = -3500;
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VirtualArmor = 36;
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PackItem( new Nightshade( 4 ) );
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Average );
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AddLoot( LootPack.LowPotions );
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}
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public override int Meat{ get{ return 1; } }
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public Gazer( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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} |