AvatarsConquest/Scripts/Mobiles/Monsters/Sasquatch.cs

56 lines
No EOL
1.1 KiB
C#

using System;
using Server;
using Server.Items;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a sasquatch corpse" )]
public class Sasquatch : BaseCreature
{
[Constructable]
public Sasquatch() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a sasquatch";
Body = 166;
BaseSoundID = 0x515;
SetStr( 276, 305 );
SetDex( 121, 145 );
SetInt( 56, 80 );
SetHits( 236, 273 );
SetMana( 0 );
SetDamage( 16, 21 );
SetSkill( SkillName.MagicResist, 35.1, 50.0 );
SetSkill( SkillName.Tactics, 90.1, 120.0 );
SetSkill( SkillName.HandToHand, 65.1, 90.0 );
Fame = 3000;
Karma = -3000;
VirtualArmor = 40;
}
public override int Meat{ get{ return 8; } }
public override int Hides{ get{ return 16; } }
public Sasquatch( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}