89 lines
No EOL
1.7 KiB
C#
89 lines
No EOL
1.7 KiB
C#
using System;
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using System.Collections;
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using Server.Items;
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using Server.Targeting;
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namespace Server.Mobiles
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{
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[CorpseName( "a stone harpy corpse" )]
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public class StoneHarpy : BaseCreature
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{
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[Constructable]
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public StoneHarpy() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a stone harpy";
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Body = 30;
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Hue = 1402;
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BaseSoundID = 402;
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SetStr( 296, 320 );
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SetDex( 86, 110 );
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SetInt( 51, 75 );
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SetHits( 178, 192 );
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SetMana( 0 );
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SetDamage( 8, 16 );
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SetSkill( SkillName.MagicResist, 50.1, 65.0 );
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SetSkill( SkillName.Tactics, 70.1, 100.0 );
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SetSkill( SkillName.HandToHand, 70.1, 100.0 );
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Fame = 4500;
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Karma = -4500;
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VirtualArmor = 50;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Average, 2 );
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AddLoot( LootPack.Gems, 2 );
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}
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public override int GetAttackSound()
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{
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return 916;
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}
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public override int GetAngerSound()
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{
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return 916;
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}
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public override int GetDeathSound()
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{
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return 917;
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}
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public override int GetHurtSound()
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{
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return 919;
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}
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public override int GetIdleSound()
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{
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return 918;
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}
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public override int Meat{ get{ return 4; } }
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public override MeatType MeatType{ get{ return MeatType.BigBird; } }
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public override int Feathers{ get{ return 50; } }
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public StoneHarpy( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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} |