AvatarsConquest/Scripts/Mobiles/Plants/Reaper.cs

66 lines
No EOL
1.4 KiB
C#

using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a reapers corpse" )]
public class Reaper : BaseCreature
{
[Constructable]
public Reaper() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a reaper";
Body = 47;
BaseSoundID = 442;
SetStr( 66, 215 );
SetDex( 66, 75 );
SetInt( 101, 250 );
SetHits( 40, 129 );
SetStam( 0 );
SetDamage( 9, 11 );
SetSkill( SkillName.Concentration, 90.1, 100.0 );
SetSkill( SkillName.Magery, 90.1, 100.0 );
SetSkill( SkillName.MagicResist, 100.1, 125.0 );
SetSkill( SkillName.Tactics, 45.1, 60.0 );
SetSkill( SkillName.HandToHand, 50.1, 60.0 );
Fame = 3500;
Karma = -3500;
VirtualArmor = 40;
PackWood( 10 );
PackItem( new MandrakeRoot( 5 ) );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average );
}
public override Poison PoisonImmune{ get{ return Poison.Greater; } }
public override bool DisallowAllMoves{ get{ return true; } }
public Reaper( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}