62 lines
No EOL
1.3 KiB
C#
62 lines
No EOL
1.3 KiB
C#
using System;
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using System.Collections;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a plant corpse" )]
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public class ShamblingMound : BaseCreature
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{
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[Constructable]
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public ShamblingMound() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.6, 1.2 )
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{
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Name = "a shambling mound";
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Body = 84;
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BaseSoundID = 442;
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SetStr( 601, 700 );
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SetDex( 46, 65 );
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SetInt( 36, 50 );
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SetHits( 481, 540 );
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SetMana( 0 );
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SetDamage( 10, 23 );
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SetSkill( SkillName.MagicResist, 90.1, 95.0 );
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SetSkill( SkillName.Tactics, 70.1, 85.0 );
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SetSkill( SkillName.HandToHand, 65.1, 80.0 );
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Fame = 8000;
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Karma = -8000;
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VirtualArmor = 42;
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PackItem( new WoodBoard( 10 ) );
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PackReg( 3 );
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Average, 2 );
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}
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public override Poison PoisonImmune{ get{ return Poison.Deadly; } }
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public ShamblingMound( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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} |