AvatarsConquest/Scripts/Mobiles/Plants/SwampTentacle.cs

61 lines
No EOL
1.2 KiB
C#

using System;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a swamp tentacle corpse" )]
public class SwampTentacle : BaseCreature
{
[Constructable]
public SwampTentacle() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a swamp tentacle";
Body = 8;
Hue = 61;
BaseSoundID = 352;
SetStr( 96, 120 );
SetDex( 66, 85 );
SetInt( 16, 30 );
SetHits( 58, 72 );
SetMana( 0 );
SetDamage( 6, 12 );
SetSkill( SkillName.MagicResist, 15.1, 20.0 );
SetSkill( SkillName.Tactics, 65.1, 80.0 );
SetSkill( SkillName.HandToHand, 65.1, 80.0 );
Fame = 3000;
Karma = -3000;
VirtualArmor = 28;
PackReg( 3 );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average );
}
public override Poison PoisonImmune{ get{ return Poison.Greater; } }
public SwampTentacle( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}