AvatarsConquest/Scripts/Mobiles/Reptilians/Serpents/OphidianWarrior.cs

68 lines
No EOL
1.4 KiB
C#

using System;
using System.Collections;
using Server.Items;
using Server.Targeting;
namespace Server.Mobiles
{
[CorpseName( "an ophidian corpse" )]
public class OphidianWarrior : BaseCreature
{
private static string[] m_Names = new string[]
{
"an ophidian warrior",
"an ophidian enforcer"
};
[Constructable]
public OphidianWarrior() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = m_Names[Utility.Random( m_Names.Length )];
Body = 86;
BaseSoundID = 634;
SetStr( 150, 320 );
SetDex( 94, 190 );
SetInt( 64, 160 );
SetHits( 128, 155 );
SetMana( 0 );
SetDamage( 5, 11 );
SetSkill( SkillName.MagicResist, 70.1, 85.0 );
SetSkill( SkillName.Swords, 60.1, 85.0 );
SetSkill( SkillName.Tactics, 75.1, 90.0 );
Fame = 4500;
Karma = -4500;
VirtualArmor = 36;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Meager );
AddLoot( LootPack.Average );
AddLoot( LootPack.Gems );
}
public override int Meat{ get{ return 1; } }
public OphidianWarrior( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}