AvatarsConquest/Scripts/Mobiles/Sea/Krakoa.cs

65 lines
No EOL
1.4 KiB
C#

using System;
using Server;
using Server.Items;
using Server.Misc;
namespace Server.Mobiles
{
[CorpseName( "a krakoan corpse" )]
public class Krakoa : BaseCreature
{
[Constructable]
public Krakoa() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a krakoa";
Body = 163;
BaseSoundID = 353;
SetStr( 536, 585 );
SetDex( 126, 145 );
SetInt( 281, 305 );
SetHits( 322, 351 );
SetDamage( 13, 16 );
SetSkill( SkillName.MagicResist, 80.2, 110.0 );
SetSkill( SkillName.Tactics, 80.2, 110.0 );
SetSkill( SkillName.HandToHand, 80.2, 110.0 );
Fame = 11500;
Karma = -11500;
VirtualArmor = 40;
CanSwim = true;
}
public override void GenerateLoot()
{
AddLoot( LootPack.FilthyRich );
AddLoot( LootPack.Average );
}
public override bool BleedImmune{ get{ return true; } }
public override int Hides{ get{ return 18; } }
public override int Meat{ get{ return 20; } }
public override MeatType MeatType{ get{ return MeatType.Fish; } }
public Krakoa( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}