AvatarsConquest/Scripts/Mobiles/Sea/Lurker.cs

68 lines
1.5 KiB
C#

using System;
using System.Collections;
using Server.Items;
using Server.Targeting;
namespace Server.Mobiles
{
[CorpseName( "a lurker corpse" )]
public class Lurker : BaseCreature
{
[Constructable]
public Lurker() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a lurker";
Body = 194;
BaseSoundID = 278;
CanSwim = true;
SetStr( 156, 180 );
SetDex( 26, 45 );
SetInt( 26, 40 );
SetHits( 94, 108 );
SetMana( 0 );
SetDamage( 10, 23 );
SetSkill( SkillName.MagicResist, 15.1, 20.0 );
SetSkill( SkillName.Tactics, 45.1, 60.0 );
SetSkill( SkillName.HandToHand, 45.1, 60.0 );
Fame = 2000;
Karma = -2000;
VirtualArmor = 18;
AddItem( new LightSource() );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Meager );
}
public override bool BleedImmune{ get{ return true; } }
public override Poison PoisonImmune{ get{ return Poison.Regular; } }
public override Poison HitPoison{ get{ return Poison.Greater; } }
public override int Meat{ get{ return 2; } }
public override MeatType MeatType{ get{ return MeatType.Fish; } }
public override int Hides{ get{ return 2; } }
public Lurker( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}