AvatarsConquest/Scripts/Mobiles/Sea/Sahuagin.cs

64 lines
No EOL
1.4 KiB
C#

using System;
using System.Collections;
using Server.Items;
using Server.Targeting;
using Server.Misc;
namespace Server.Mobiles
{
[CorpseName( "a sahuagin corpse" )]
public class Sahuagin : BaseCreature
{
[Constructable]
public Sahuagin() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a sahuagin";
Body = 146;
BaseSoundID = 0x5E4;
CanSwim = true;
AnimationMod = 4;
SetStr( 154, 192 );
SetDex( 138, 168 );
SetInt( 58, 96 );
SetHits( 93, 115 );
SetDamage( 8, 11 );
SetSkill( SkillName.MagicResist, 56.2, 96.0 );
SetSkill( SkillName.Tactics, 88.2, 128.0 );
SetSkill( SkillName.HandToHand, 80.2, 112.0 );
Fame = 2400;
Karma = -2400;
VirtualArmor = 45;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average );
}
public override bool CanRummageCorpses{ get{ return true; } }
public override int Meat{ get{ return 3; } }
public override MeatType MeatType{ get{ return MeatType.Fish; } }
public Sahuagin( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}