AvatarsConquest/Scripts/Mobiles/Sea/SeaSerpent.cs

71 lines
No EOL
1.5 KiB
C#

using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a sea serpents corpse" )]
[TypeAlias( "Server.Mobiles.Seaserpant" )]
public class SeaSerpent : BaseCreature
{
[Constructable]
public SeaSerpent() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a sea serpent";
Body = 150;
BaseSoundID = 447;
Hue = Utility.Random( 0x530, 9 );
SetStr( 168, 225 );
SetDex( 58, 85 );
SetInt( 53, 95 );
SetHits( 110, 127 );
SetDamage( 7, 13 );
SetSkill( SkillName.MagicResist, 60.1, 75.0 );
SetSkill( SkillName.Tactics, 60.1, 70.0 );
SetSkill( SkillName.HandToHand, 60.1, 70.0 );
Fame = 6000;
Karma = -6000;
VirtualArmor = 30;
CanSwim = true;
CantWalk = true;
if ( Utility.RandomBool() )
PackItem( new SulfurousAsh( 4 ) );
else
PackItem( new BlackPearl( 4 ) );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Meager );
}
public override bool HasBreath{ get{ return true; } }
public override int Meat{ get{ return 5; } }
public override MeatType MeatType{ get{ return MeatType.Fish; } }
public override int Hides{ get{ return 10; } }
public SeaSerpent( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}