AvatarsConquest/Scripts/Mobiles/Towns/Vendors/Jester.cs

76 lines
No EOL
2 KiB
C#

using System;
using System.Collections.Generic;
using Server;
using Server.Items;
namespace Server.Mobiles
{
public class Jester : BaseVendor
{
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos{ get { return m_SBInfos; } }
public override NpcGuild NpcGuild{ get{ return NpcGuild.ThievesGuild; } }
[Constructable]
public Jester() : base( "the jester" )
{
SetSkill( SkillName.Searching, 65.0, 88.0 );
SetSkill( SkillName.Hiding, 45.0, 68.0 );
SetSkill( SkillName.Lockpicking, 65.0, 88.0 );
SetSkill( SkillName.Stealing, 65.0, 88.0 );
SetSkill( SkillName.Stealth, 65.0, 88.0 );
SetSkill( SkillName.RemoveTrap, 65.0, 88.0 );
}
public override void InitSBInfo()
{
m_SBInfos.Add( new SBJester() );
}
public override void InitOutfit()
{
AddItem( new JesterSuit( Utility.RandomHue() ) );
AddItem( new JesterHat( Utility.RandomHue() ) );
AddItem( new Shoes( Utility.RandomHue() ) );
if ( Female )
{
switch ( Utility.Random( 4 ) )
{
case 0: AddItem( new Skirt( Utility.RandomHue() ) ); break;
case 1: AddItem( new Kilt( Utility.RandomHue() ) ); break;
case 2: AddItem( new LongPants( Utility.RandomHue() ) ); break;
case 3: AddItem( new ShortPants( Utility.RandomHue() ) ); break;
}
}
else
{
switch ( Utility.Random( 3 ) )
{
case 0: AddItem( new LongPants( Utility.RandomHue() ) ); break;
case 1: AddItem( new ShortPants( Utility.RandomHue() ) ); break;
case 2: AddItem( new Kilt( Utility.RandomHue() ) ); break;
}
}
}
public Jester( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}