AvatarsConquest/Scripts/Mobiles/Undead/VampireLord.cs

68 lines
No EOL
1.6 KiB
C#

using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a vampire corpse" )]
public class VampireLord : BaseCreature
{
[Constructable]
public VampireLord() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = NameList.RandomName( "vampire" );
Title = "the vampire lord";
Body = 34;
BaseSoundID = 0x47D;
Clan = Clan.Undead;
SetStr( 81, 105 );
SetDex( 191, 215 );
SetInt( 126, 150 );
SetHits( 49, 63 );
SetDamage( 5, 10 );
SetSkill( SkillName.Concentration, 80.2, 100.0 );
SetSkill( SkillName.Magery, 95.1, 100.0 );
SetSkill( SkillName.Meditation, 27.5, 50.0 );
SetSkill( SkillName.MagicResist, 77.5, 100.0 );
SetSkill( SkillName.Tactics, 65.0, 87.5 );
SetSkill( SkillName.HandToHand, 20.3, 80.0 );
Fame = 10500;
Karma = -10500;
VirtualArmor = 16;
PackReg( 23 );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average );
AddLoot( LootPack.Meager );
AddLoot( LootPack.MedScrolls, 2 );
}
public override bool CanRummageCorpses{ get{ return true; } }
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
public override int Meat{ get{ return 1; } }
public VampireLord( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}