AvatarsConquest/Scripts/Mobiles/Animals/Birds/AxeBeak.cs

56 lines
No EOL
1.2 KiB
C#

using System;
using Server.Mobiles;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "an axebeak corpse" )]
public class AxeBeak : BaseCreature
{
[Constructable]
public AxeBeak() : base( AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "an axebeak";
Body = 295;
BaseSoundID = 0x2EE;
SetStr( 96, 120 );
SetDex( 86, 110 );
SetInt( 51, 75 );
SetHits( 58, 72 );
SetDamage( 5, 7 );
SetSkill( SkillName.MagicResist, 20.1, 35.0 );
SetSkill( SkillName.Tactics, 70.1, 100.0 );
SetSkill( SkillName.HandToHand, 60.1, 90.0 );
Fame = 200;
Karma = 0;
VirtualArmor = 28;
}
public override int Meat{ get{ return 4; } }
public override MeatType MeatType{ get{ return MeatType.Bird; } }
public override int Feathers{ get{ return 50; } }
public override int Hides{ get{ return 5; } }
public AxeBeak(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}