56 lines
No EOL
1.2 KiB
C#
56 lines
No EOL
1.2 KiB
C#
using System;
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using Server.Mobiles;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "an axebeak corpse" )]
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public class AxeBeak : BaseCreature
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{
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[Constructable]
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public AxeBeak() : base( AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "an axebeak";
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Body = 295;
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BaseSoundID = 0x2EE;
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SetStr( 96, 120 );
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SetDex( 86, 110 );
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SetInt( 51, 75 );
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SetHits( 58, 72 );
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SetDamage( 5, 7 );
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SetSkill( SkillName.MagicResist, 20.1, 35.0 );
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SetSkill( SkillName.Tactics, 70.1, 100.0 );
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SetSkill( SkillName.HandToHand, 60.1, 90.0 );
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Fame = 200;
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Karma = 0;
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VirtualArmor = 28;
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}
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public override int Meat{ get{ return 4; } }
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public override MeatType MeatType{ get{ return MeatType.Bird; } }
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public override int Feathers{ get{ return 50; } }
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public override int Hides{ get{ return 5; } }
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public AxeBeak(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int) 0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |