AvatarsConquest/Scripts/Engines/Craft/Core/CraftQueue.cs

188 lines
6 KiB
C#

using System;
using System.Collections.Generic;
using Server;
using Server.Engines.Craft;
using Server.Items;
namespace Server.Engines.Craft
{
public class CraftQueueEntry
{
public CraftSystem System { get; set; }
public CraftItem Item { get; set; }
public BaseTool Tool { get; set; }
public int Amount { get; set; }
public int Made { get; set; }
public int Failed { get; set; }
public int Exceptional { get; set; }
public CraftQueueEntry( CraftSystem system, CraftItem item, BaseTool tool )
{
System = system;
Item = item;
Tool = tool;
Amount = 1;
Made = 0;
Failed = 0;
Exceptional = 0;
}
}
public class CraftQueue
{
private static Dictionary<Mobile, CraftQueue> m_Queues = new Dictionary<Mobile, CraftQueue>();
public List<CraftQueueEntry> Entries { get; set; }
public bool IsPaused { get; set; }
public CraftQueue()
{
Entries = new List<CraftQueueEntry>();
IsPaused = true; // Now defaults to Paused so the first click says "START"
}
public static CraftQueue GetQueue( Mobile m )
{
if ( !m_Queues.ContainsKey( m ) )
m_Queues[m] = new CraftQueue();
return m_Queues[m];
}
public static void AddEntry( Mobile m, CraftSystem system, CraftItem item, BaseTool tool )
{
CraftQueue queue = GetQueue( m );
queue.Entries.Add( new CraftQueueEntry( system, item, tool ) );
}
public static void Pause( Mobile m, string reason )
{
CraftQueue queue = GetQueue( m );
if ( !queue.IsPaused )
{
queue.IsPaused = true;
m.SendMessage( 0x20, $"Crafting queue paused: {reason}" );
}
}
public static void HandleResult( Mobile from, bool success, bool exceptional )
{
CraftQueue queue = GetQueue( from );
if ( queue.IsPaused || queue.Entries.Count == 0 )
return;
// Find the first item that still needs crafting
CraftQueueEntry entry = null;
foreach ( var e in queue.Entries )
{
if ( e.Amount > 0 )
{
entry = e;
break;
}
}
if ( entry == null ) return;
// Tally the stats
if ( success )
{
entry.Made++;
if ( exceptional )
entry.Exceptional++;
}
else
{
entry.Failed++;
}
// Decrement the remaining amount
entry.Amount--;
// Fire the next craft automatically!
Timer.DelayCall( TimeSpan.FromSeconds( 1.5 ), new TimerStateCallback( ProcessQueue ), from );
}
public static void ProcessQueue( object state )
{
Mobile from = (Mobile)state;
CraftQueue queue = GetQueue( from );
if ( queue.IsPaused )
return;
// Find the active item
CraftQueueEntry entry = null;
foreach ( var e in queue.Entries )
{
if ( e.Amount > 0 )
{
entry = e;
break;
}
}
if ( entry == null )
{
from.SendMessage( 0x480, "Your crafting queue is complete!" );
queue.IsPaused = true; // Auto-pause for the next time they use it
return;
}
// Safety Check: Did the tool break?
if ( entry.Tool == null || entry.Tool.Deleted || entry.Tool.UsesRemaining <= 0 )
{
Type toolType = entry.Tool != null ? entry.Tool.GetType() : null;
BaseTool newTool = null;
// Search the player's backpack for a valid replacement tool
if ( toolType != null && from.Backpack != null )
{
Item[] tools = from.Backpack.FindItemsByType( toolType );
foreach ( Item t in tools )
{
BaseTool bt = t as BaseTool;
if ( bt != null && !bt.Deleted && bt.UsesRemaining > 0 )
{
newTool = bt;
break; // Found a valid spare!
}
}
}
if ( newTool != null )
{
// Swap the broken tool out for the spare and keep going!
entry.Tool = newTool;
from.SendMessage( 0x480, "A broken tool was replaced with a spare from your backpack." );
}
else
{
// No spares found. Pause so they can go get one.
Pause( from, "Tool broken. Please place a new one in your backpack and hit Start." );
return;
}
}
// Figure out what resource (wood, ingot type, etc) they had selected
CraftContext context = entry.System.GetContext( from );
Type typeRes = null;
if ( context != null )
{
CraftSubResCol res = entry.System.CraftSubRes;
int resIndex = context.LastResourceIndex;
if ( resIndex > -1 && resIndex < res.Count )
typeRes = res.GetAt( resIndex ).ItemType;
}
// Close existing gumps so the screen doesn't spam
from.CloseGump( typeof( CraftGump ) );
from.CloseGump( typeof( CraftQueueGump ) );
from.CloseGump( typeof( CraftGumpItem ) );
// Start the next craft!
entry.Item.Craft( from, entry.System, typeRes, entry.Tool );
}
}
}