#W# Added simple crafting queue.

This commit is contained in:
WarrentyExpired 2026-07-14 14:06:01 -04:00
parent 9ce6874b30
commit ac0815868e
5 changed files with 365 additions and 3 deletions

View file

@ -72,6 +72,8 @@ namespace Server.Engines.Craft
AddButton( 270, 402, 4005, 4007, GetButtonID( 6, 2 ), GumpButtonType.Reply, 0 );
AddHtmlLocalized( 305, 405, 150, 18, 1044013, LabelColor, false, false ); // MAKE LAST
AddButton( 270, 382, 4005, 4007, GetButtonID( 6, 7 ), GumpButtonType.Reply, 0 );
AddHtml( 305, 385, 150, 18, "<BASEFONT COLOR=#FFFFFF>CRAFT QUEUE</BASEFONT>", false, false ); // Caft Queue
// Mark option
if ( craftSystem.MarkOption )
{
@ -527,13 +529,17 @@ namespace Server.Engines.Craft
m_From.SendGump( new CraftGump( m_From, m_CraftSystem, m_Tool, null, m_Page ) );
break;
}
case 7:
{
m_From.SendGump( new CraftQueueGump( m_From, m_CraftSystem, m_Tool ) );
break;
}
}
break;
}
}
}
}
}
}

View file

@ -63,6 +63,10 @@ namespace Server.Engines.Craft
AddButton( 15, 387, 4014, 4016, 0, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 50, 390, 150, 18, 1044150, LabelColor, false, false ); // BACK
// --- ADD TO QUEUE BUTTON ---
AddButton( 270, 367, 4005, 4007, 2, GumpButtonType.Reply, 0 );
AddHtml( 305, 370, 150, 18, "<BASEFONT COLOR=#FFFFFF>ADD TO QUEUE</BASEFONT>", false, false );
AddButton( 270, 387, 4005, 4007, 1, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 305, 390, 150, 18, 1044151, LabelColor, false, false ); // MAKE NOW
@ -213,6 +217,14 @@ namespace Server.Engines.Craft
CraftGump craftGump = new CraftGump( m_From, m_CraftSystem, m_Tool, null );
m_From.SendGump( craftGump );
}
else if ( info.ButtonID == 2 )
{
CraftQueue.AddEntry( m_From, m_CraftSystem, m_CraftItem, m_Tool );
m_From.SendMessage( "Item added to your crafting queue." );
// Refresh the gump so they can keep clicking it if they want
m_From.SendGump( new CraftGumpItem( m_From, m_CraftSystem, m_CraftItem, m_Tool ) );
}
else // Make Button
{
int num = m_CraftSystem.CanCraft( m_From, m_Tool, m_CraftItem.ItemType );
@ -241,4 +253,4 @@ namespace Server.Engines.Craft
}
}
}
}
}

View file

@ -920,6 +920,7 @@ namespace Server.Engines.Craft
// Not enough resource to craft it
if ( !ConsumeRes( from, typeRes, craftSystem, ref checkResHue, ref checkMaxAmount, ConsumeType.None, ref checkMessage ) )
{
CraftQueue.Pause( from, "Missing resources." );
if ( tool != null && !tool.Deleted && tool.UsesRemaining > 0 )
from.SendGump( new CraftGump( from, craftSystem, tool, checkMessage ) );
else if ( checkMessage is int && (int)checkMessage > 0 )
@ -959,6 +960,7 @@ namespace Server.Engines.Craft
// Not enough resource to craft it
if ( !ConsumeRes( from, typeRes, craftSystem, ref resHue, ref maxAmount, ConsumeType.All, ref message ) )
{
CraftQueue.Pause( from, "Missing resources." );
if ( tool != null && !tool.Deleted && tool.UsesRemaining > 0 )
from.SendGump( new CraftGump( from, craftSystem, tool, message ) );
else if ( message is int && (int)message > 0 )
@ -1026,6 +1028,8 @@ namespace Server.Engines.Craft
CommandLogging.WriteLine( from, "Crafting {0} with craft system {1}", CommandLogging.Format( item ), craftSystem.GetType().Name );
//from.PlaySound( 0x57 );
// --- QUEUE SUCCESS HOOK ---
CraftQueue.HandleResult( from, true, quality == 2 );
}
if ( num == 0 )
@ -1075,6 +1079,9 @@ namespace Server.Engines.Craft
// SkillCheck failed.
int num = craftSystem.PlayEndingEffect( from, true, true, toolBroken, endquality, false, this );
// --- QUEUE FAIL HOOK ---
CraftQueue.HandleResult( from, false, false );
if ( tool != null && !tool.Deleted && tool.UsesRemaining > 0 )
from.SendGump( new CraftGump( from, craftSystem, tool, num ) );
else if ( num > 0 )

View file

@ -0,0 +1,188 @@
using System;
using System.Collections.Generic;
using Server;
using Server.Engines.Craft;
using Server.Items;
namespace Server.Engines.Craft
{
public class CraftQueueEntry
{
public CraftSystem System { get; set; }
public CraftItem Item { get; set; }
public BaseTool Tool { get; set; }
public int Amount { get; set; }
public int Made { get; set; }
public int Failed { get; set; }
public int Exceptional { get; set; }
public CraftQueueEntry( CraftSystem system, CraftItem item, BaseTool tool )
{
System = system;
Item = item;
Tool = tool;
Amount = 1;
Made = 0;
Failed = 0;
Exceptional = 0;
}
}
public class CraftQueue
{
private static Dictionary<Mobile, CraftQueue> m_Queues = new Dictionary<Mobile, CraftQueue>();
public List<CraftQueueEntry> Entries { get; set; }
public bool IsPaused { get; set; }
public CraftQueue()
{
Entries = new List<CraftQueueEntry>();
IsPaused = true; // Now defaults to Paused so the first click says "START"
}
public static CraftQueue GetQueue( Mobile m )
{
if ( !m_Queues.ContainsKey( m ) )
m_Queues[m] = new CraftQueue();
return m_Queues[m];
}
public static void AddEntry( Mobile m, CraftSystem system, CraftItem item, BaseTool tool )
{
CraftQueue queue = GetQueue( m );
queue.Entries.Add( new CraftQueueEntry( system, item, tool ) );
}
public static void Pause( Mobile m, string reason )
{
CraftQueue queue = GetQueue( m );
if ( !queue.IsPaused )
{
queue.IsPaused = true;
m.SendMessage( 0x20, $"Crafting queue paused: {reason}" );
}
}
public static void HandleResult( Mobile from, bool success, bool exceptional )
{
CraftQueue queue = GetQueue( from );
if ( queue.IsPaused || queue.Entries.Count == 0 )
return;
// Find the first item that still needs crafting
CraftQueueEntry entry = null;
foreach ( var e in queue.Entries )
{
if ( e.Amount > 0 )
{
entry = e;
break;
}
}
if ( entry == null ) return;
// Tally the stats
if ( success )
{
entry.Made++;
if ( exceptional )
entry.Exceptional++;
}
else
{
entry.Failed++;
}
// Decrement the remaining amount
entry.Amount--;
// Fire the next craft automatically!
Timer.DelayCall( TimeSpan.FromSeconds( 1.5 ), new TimerStateCallback( ProcessQueue ), from );
}
public static void ProcessQueue( object state )
{
Mobile from = (Mobile)state;
CraftQueue queue = GetQueue( from );
if ( queue.IsPaused )
return;
// Find the active item
CraftQueueEntry entry = null;
foreach ( var e in queue.Entries )
{
if ( e.Amount > 0 )
{
entry = e;
break;
}
}
if ( entry == null )
{
from.SendMessage( 0x480, "Your crafting queue is complete!" );
queue.IsPaused = true; // Auto-pause for the next time they use it
return;
}
// Safety Check: Did the tool break?
if ( entry.Tool == null || entry.Tool.Deleted || entry.Tool.UsesRemaining <= 0 )
{
Type toolType = entry.Tool != null ? entry.Tool.GetType() : null;
BaseTool newTool = null;
// Search the player's backpack for a valid replacement tool
if ( toolType != null && from.Backpack != null )
{
Item[] tools = from.Backpack.FindItemsByType( toolType );
foreach ( Item t in tools )
{
BaseTool bt = t as BaseTool;
if ( bt != null && !bt.Deleted && bt.UsesRemaining > 0 )
{
newTool = bt;
break; // Found a valid spare!
}
}
}
if ( newTool != null )
{
// Swap the broken tool out for the spare and keep going!
entry.Tool = newTool;
from.SendMessage( 0x480, "A broken tool was replaced with a spare from your backpack." );
}
else
{
// No spares found. Pause so they can go get one.
Pause( from, "Tool broken. Please place a new one in your backpack and hit Start." );
return;
}
}
// Figure out what resource (wood, ingot type, etc) they had selected
CraftContext context = entry.System.GetContext( from );
Type typeRes = null;
if ( context != null )
{
CraftSubResCol res = entry.System.CraftSubRes;
int resIndex = context.LastResourceIndex;
if ( resIndex > -1 && resIndex < res.Count )
typeRes = res.GetAt( resIndex ).ItemType;
}
// Close existing gumps so the screen doesn't spam
from.CloseGump( typeof( CraftGump ) );
from.CloseGump( typeof( CraftQueueGump ) );
from.CloseGump( typeof( CraftGumpItem ) );
// Start the next craft!
entry.Item.Craft( from, entry.System, typeRes, entry.Tool );
}
}
}

View file

@ -0,0 +1,149 @@
using System;
using Server;
using Server.Gumps;
using Server.Network;
using Server.Items;
namespace Server.Engines.Craft
{
public class CraftQueueGump : Gump
{
private Mobile m_From;
private CraftSystem m_CraftSystem;
private BaseTool m_Tool;
private const int LabelHue = 0x480;
private const int LabelColor = 0x7FFF;
public CraftQueueGump( Mobile from, CraftSystem craftSystem, BaseTool tool ) : base( 40, 40 )
{
m_From = from;
m_CraftSystem = craftSystem;
m_Tool = tool;
from.CloseGump( typeof( CraftQueueGump ) );
from.CloseGump( typeof( CraftGump ) );
CraftQueue queue = CraftQueue.GetQueue( from );
AddPage( 0 );
AddBackground( 0, 0, 530, 437, 5054 );
AddImageTiled( 10, 10, 510, 22, 2624 );
AddAlphaRegion( 10, 10, 510, 417 );
AddHtml( 10, 12, 510, 20, "<CENTER><BASEFONT COLOR=#FFFFFF>CRAFTING QUEUE MANAGER</BASEFONT></CENTER>", false, false );
// Back Button
AddButton( 15, 402, 4014, 4016, 0, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 50, 405, 150, 18, 1044150, LabelColor, false, false ); // BACK
// Play / Pause Button
string playPauseStr = queue.IsPaused ? "START QUEUE" : "PAUSE QUEUE";
AddButton( 200, 402, 4005, 4007, 1, GumpButtonType.Reply, 0 );
AddHtml( 235, 405, 150, 18, $"<BASEFONT COLOR=#FFFFFF>{playPauseStr}</BASEFONT>", false, false );
// Update Quantities Button
AddButton( 380, 402, 4005, 4007, 2, GumpButtonType.Reply, 0 );
AddHtml( 415, 405, 150, 18, "<BASEFONT COLOR=#FFFFFF>UPDATE QTY</BASEFONT>", false, false );
// Main List Background
AddImageTiled( 10, 40, 510, 350, 2624 );
// Column Headers
AddHtml( 50, 45, 150, 18, "<BASEFONT COLOR=#FFFFFF>Item Name</BASEFONT>", false, false );
AddHtml( 230, 45, 50, 18, "<BASEFONT COLOR=#FFFFFF>Target</BASEFONT>", false, false );
AddHtml( 310, 45, 200, 18, "<BASEFONT COLOR=#FFFFFF>Made / Fail / Exc</BASEFONT>", false, false );
// Loop through the queue entries (Displaying up to 10 for clean UI)
for ( int i = 0; i < queue.Entries.Count && i < 10; i++ )
{
CraftQueueEntry entry = queue.Entries[i];
int y = 70 + (i * 30);
// Remove Item Button (Little red X)
AddButton( 15, y, 4020, 4022, 10 + i, GumpButtonType.Reply, 0 );
// Item Name
if ( entry.Item.NameNumber > 0 )
AddHtmlLocalized( 50, y, 170, 18, entry.Item.NameNumber, LabelColor, false, false );
else
AddLabel( 50, y, LabelHue, entry.Item.NameString );
// Text Entry Box for Amount (Dark background)
if ( entry.Amount > 0 )
{
AddImageTiled( 230, y, 50, 20, 0xBBC );
AddTextEntry( 230, y, 50, 20, LabelHue, i, entry.Amount.ToString() );
}
else
{
// If the item finishes, show a green DONE label instead of the text box
AddLabel( 230, y, 68, "DONE" );
}
// Statistics
AddLabel( 310, y, LabelHue, $"{entry.Made} / {entry.Failed} / {entry.Exceptional}" );
}
if ( queue.Entries.Count == 0 )
{
AddHtml( 10, 100, 510, 20, "<CENTER><BASEFONT COLOR=#FFFFFF>Your crafting queue is currently empty.</BASEFONT></CENTER>", false, false );
}
}
public override void OnResponse( NetState sender, RelayInfo info )
{
Mobile from = sender.Mobile;
CraftQueue queue = CraftQueue.GetQueue( from );
// Always read and save any typed text amounts before processing buttons
for ( int i = 0; i < queue.Entries.Count && i < 10; i++ )
{
TextRelay relay = info.GetTextEntry( i );
if ( relay != null )
{
int amount;
if ( int.TryParse( relay.Text, out amount ) && amount >= 0 )
{
queue.Entries[i].Amount = amount;
}
}
}
if ( info.ButtonID == 0 ) // Back
{
from.SendGump( new CraftGump( from, m_CraftSystem, m_Tool, null ) );
}
else if ( info.ButtonID == 1 ) // Toggle Pause
{
queue.IsPaused = !queue.IsPaused;
from.SendGump( new CraftQueueGump( from, m_CraftSystem, m_Tool ) );
if ( !queue.IsPaused )
{
from.SendMessage( 0x480, "Crafting queue started." );
CraftQueue.ProcessQueue( from );
}
else
{
from.SendMessage( 0x20, "Crafting queue paused." );
}
}
else if ( info.ButtonID == 2 ) // Update Qty
{
from.SendMessage( 0x480, "Queue quantities updated." );
from.SendGump( new CraftQueueGump( from, m_CraftSystem, m_Tool ) );
}
else if ( info.ButtonID >= 10 ) // Remove item from queue
{
int index = info.ButtonID - 10;
if ( index >= 0 && index < queue.Entries.Count )
{
queue.Entries.RemoveAt( index );
from.SendMessage( 0x20, "Item removed from queue." );
}
from.SendGump( new CraftQueueGump( from, m_CraftSystem, m_Tool ) );
}
}
}
}