#W# Initial Commit: Avatars Conquest

This commit is contained in:
WarrentyExpired 2026-07-04 10:35:30 -04:00
commit 5df497787a
7510 changed files with 416048 additions and 0 deletions

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using System;
using Server;
using Server.Guilds;
using Server.Network;
namespace Server.Gumps
{
public class DeclareFealtyGump : GuildMobileListGump
{
public DeclareFealtyGump( Mobile from, Guild guild ) : base( from, guild, true, guild.Members )
{
}
protected override void Design()
{
AddHtmlLocalized( 20, 10, 400, 35, 1011097, false, false ); // Declare your fealty
AddButton( 20, 400, 4005, 4007, 1, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 55, 400, 250, 35, 1011098, false, false ); // I have selected my new lord.
AddButton( 300, 400, 4005, 4007, 0, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 335, 400, 100, 35, 1011012, false, false ); // CANCEL
}
public override void OnResponse( NetState state, RelayInfo info )
{
if ( GuildGump.BadMember( m_Mobile, m_Guild ) )
return;
if ( info.ButtonID == 1 )
{
int[] switches = info.Switches;
if ( switches.Length > 0 )
{
int index = switches[0];
if ( index >= 0 && index < m_List.Count )
{
Mobile m = (Mobile)m_List[index];
if ( m != null && !m.Deleted )
{
state.Mobile.GuildFealty = m;
}
}
}
}
GuildGump.EnsureClosed( m_Mobile );
m_Mobile.SendGump( new GuildGump( m_Mobile, m_Guild ) );
}
}
}

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using System;
using Server;
using Server.Guilds;
using Server.Network;
namespace Server.Gumps
{
public class GrantGuildTitleGump : GuildMobileListGump
{
public GrantGuildTitleGump( Mobile from, Guild guild ) : base( from, guild, true, guild.Members )
{
}
protected override void Design()
{
AddHtmlLocalized( 20, 10, 400, 35, 1011118, false, false ); // Grant a title to another member.
AddButton( 20, 400, 4005, 4007, 1, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 55, 400, 245, 30, 1011127, false, false ); // I dub thee...
AddButton( 300, 400, 4005, 4007, 2, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 335, 400, 100, 35, 1011012, false, false ); // CANCEL
}
public override void OnResponse( NetState state, RelayInfo info )
{
if ( GuildGump.BadLeader( m_Mobile, m_Guild ) )
return;
if ( info.ButtonID == 1 )
{
int[] switches = info.Switches;
if ( switches.Length > 0 )
{
int index = switches[0];
if ( index >= 0 && index < m_List.Count )
{
Mobile m = (Mobile)m_List[index];
if ( m != null && !m.Deleted )
{
m_Mobile.SendLocalizedMessage( 1013074 ); // New title (20 characters max):
m_Mobile.Prompt = new GuildTitlePrompt( m_Mobile, m, m_Guild );
}
}
}
}
else if ( info.ButtonID == 2 )
{
GuildGump.EnsureClosed( m_Mobile );
m_Mobile.SendGump( new GuildmasterGump( m_Mobile, m_Guild ) );
}
}
}
}

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using System;
using Server;
using Server.Guilds;
using Server.Prompts;
namespace Server.Gumps
{
public class GuildAbbrvPrompt : Prompt
{
private Mobile m_Mobile;
private Guild m_Guild;
public GuildAbbrvPrompt( Mobile m, Guild g )
{
m_Mobile = m;
m_Guild = g;
}
public override void OnCancel( Mobile from )
{
if ( GuildGump.BadLeader( m_Mobile, m_Guild ) )
return;
GuildGump.EnsureClosed( m_Mobile );
m_Mobile.SendGump( new GuildmasterGump( m_Mobile, m_Guild ) );
}
public override void OnResponse( Mobile from, string text )
{
if ( GuildGump.BadLeader( m_Mobile, m_Guild ) )
return;
text = text.Trim();
if ( text.Length > 3 )
text = text.Substring( 0, 3 );
if ( text.Length > 0 )
{
if ( Guild.FindByAbbrev( text ) != null )
{
m_Mobile.SendMessage( "{0} conflicts with the abbreviation of an existing guild.", text );
}
else
{
m_Guild.Abbreviation = text;
m_Guild.GuildMessage( 1018025, true, text ); // Your guild abbreviation has changed:
}
}
GuildGump.EnsureClosed( m_Mobile );
m_Mobile.SendGump( new GuildmasterGump( m_Mobile, m_Guild ) );
}
}
}

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using System;
using Server;
using Server.Guilds;
using Server.Network;
namespace Server.Gumps
{
public class GuildAcceptWarGump : GuildListGump
{
public GuildAcceptWarGump( Mobile from, Guild guild ) : base( from, guild, true, guild.WarInvitations )
{
}
protected override void Design()
{
AddHtmlLocalized( 20, 10, 400, 35, 1011147, false, false ); // Select the guild to accept the invitations:
AddButton( 20, 400, 4005, 4007, 1, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 55, 400, 245, 30, 1011100, false, false ); // Accept war invitations.
AddButton( 300, 400, 4005, 4007, 2, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 335, 400, 100, 35, 1011012, false, false ); // CANCEL
}
public override void OnResponse( NetState state, RelayInfo info )
{
if ( GuildGump.BadLeader( m_Mobile, m_Guild ) )
return;
if ( info.ButtonID == 1 )
{
int[] switches = info.Switches;
if ( switches.Length > 0 )
{
int index = switches[0];
if ( index >= 0 && index < m_List.Count )
{
Guild g = (Guild)m_List[index];
if ( g != null )
{
m_Guild.WarInvitations.Remove( g );
g.WarDeclarations.Remove( m_Guild );
m_Guild.AddEnemy( g );
m_Guild.GuildMessage( 1018020, true, "{0} ({1})", g.Name, g.Abbreviation );
GuildGump.EnsureClosed( m_Mobile );
if ( m_Guild.WarInvitations.Count > 0 )
m_Mobile.SendGump( new GuildAcceptWarGump( m_Mobile, m_Guild ) );
else
m_Mobile.SendGump( new GuildmasterGump( m_Mobile, m_Guild ) );
}
}
}
}
else if ( info.ButtonID == 2 )
{
GuildGump.EnsureClosed( m_Mobile );
m_Mobile.SendGump( new GuildmasterGump( m_Mobile, m_Guild ) );
}
}
}
}

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using System;
using Server;
using Server.Guilds;
using Server.Network;
namespace Server.Gumps
{
public class GuildAdminCandidatesGump : GuildMobileListGump
{
public GuildAdminCandidatesGump( Mobile from, Guild guild ) : base( from, guild, true, guild.Candidates )
{
}
protected override void Design()
{
AddHtmlLocalized( 20, 10, 400, 35, 1013075, false, false ); // Accept or Refuse candidates for membership
AddButton( 20, 400, 4005, 4007, 1, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 55, 400, 245, 30, 1013076, false, false ); // Accept
AddButton( 300, 400, 4005, 4007, 2, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 335, 400, 100, 35, 1013077, false, false ); // Refuse
}
public override void OnResponse( NetState state, RelayInfo info )
{
if ( GuildGump.BadLeader( m_Mobile, m_Guild ) )
return;
switch ( info.ButtonID )
{
case 0:
{
GuildGump.EnsureClosed( m_Mobile );
m_Mobile.SendGump( new GuildmasterGump( m_Mobile, m_Guild ) );
break;
}
case 1: // Accept
{
int[] switches = info.Switches;
if ( switches.Length > 0 )
{
int index = switches[0];
if ( index >= 0 && index < m_List.Count )
{
Mobile m = (Mobile)m_List[index];
if ( m != null && !m.Deleted )
{
m_Guild.Candidates.Remove( m );
m_Guild.Accepted.Add( m );
GuildGump.EnsureClosed( m_Mobile );
if ( m_Guild.Candidates.Count > 0 )
m_Mobile.SendGump( new GuildAdminCandidatesGump( m_Mobile, m_Guild ) );
else
m_Mobile.SendGump( new GuildmasterGump( m_Mobile, m_Guild ) );
}
}
}
break;
}
case 2: // Refuse
{
int[] switches = info.Switches;
if ( switches.Length > 0 )
{
int index = switches[0];
if ( index >= 0 && index < m_List.Count )
{
Mobile m = (Mobile)m_List[index];
if ( m != null && !m.Deleted )
{
m_Guild.Candidates.Remove( m );
GuildGump.EnsureClosed( m_Mobile );
if ( m_Guild.Candidates.Count > 0 )
m_Mobile.SendGump( new GuildAdminCandidatesGump( m_Mobile, m_Guild ) );
else
m_Mobile.SendGump( new GuildmasterGump( m_Mobile, m_Guild ) );
}
}
}
break;
}
}
}
}
}

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using System;
using Server;
using Server.Guilds;
using Server.Network;
namespace Server.Gumps
{
public class GuildCandidatesGump : GuildMobileListGump
{
public GuildCandidatesGump( Mobile from, Guild guild ) : base( from, guild, false, guild.Candidates )
{
}
protected override void Design()
{
AddHtmlLocalized( 20, 10, 500, 35, 1013030, false, false ); // <center> Candidates </center>
AddButton( 20, 400, 4005, 4007, 1, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 55, 400, 300, 35, 1011120, false, false ); // Return to the main menu.
}
public override void OnResponse( NetState state, RelayInfo info )
{
if ( GuildGump.BadMember( m_Mobile, m_Guild ) )
return;
if ( info.ButtonID == 1 )
{
GuildGump.EnsureClosed( m_Mobile );
m_Mobile.SendGump( new GuildGump( m_Mobile, m_Guild ) );
}
}
}
}

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using System;
using System.Collections;
using Server;
using Server.Guilds;
using Server.Network;
namespace Server.Gumps
{
public class GuildChangeTypeGump : Gump
{
private Mobile m_Mobile;
private Guild m_Guild;
public GuildChangeTypeGump( Mobile from, Guild guild ) : base( 20, 30 )
{
m_Mobile = from;
m_Guild = guild;
Dragable = false;
AddPage( 0 );
AddBackground( 0, 0, 550, 400, 5054 );
AddBackground( 10, 10, 530, 380, 3000 );
AddHtmlLocalized( 20, 15, 510, 30, 1013062, false, false ); // <center>Change Guild Type Menu</center>
AddHtmlLocalized( 50, 50, 450, 30, 1013066, false, false ); // Please select the type of guild you would like to change to
AddButton( 20, 100, 4005, 4007, 1, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 85, 100, 300, 30, 1013063, false, false ); // Standard guild
AddButton( 20, 150, 4005, 4007, 2, GumpButtonType.Reply, 0 );
AddItem( 50, 143, 7109 );
AddHtmlLocalized( 85, 150, 300, 300, 1013064, false, false ); // Order guild
AddButton( 20, 200, 4005, 4007, 3, GumpButtonType.Reply, 0 );
AddItem( 45, 200, 7107 );
AddHtmlLocalized( 85, 200, 300, 300, 1013065, false, false ); // Chaos guild
AddButton( 300, 360, 4005, 4007, 4, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 335, 360, 150, 30, 1011012, false, false ); // CANCEL
}
public override void OnResponse( NetState state, RelayInfo info )
{
if ( GuildGump.BadLeader( m_Mobile, m_Guild ) )
return;
if ( m_Guild.TypeLastChange.AddDays( 7 ) > DateTime.Now )
{
m_Mobile.SendLocalizedMessage( 1005292 ); // Your guild type will be changed in one week.
}
else
{
GuildType newType;
switch ( info.ButtonID )
{
default: return; // Close
case 1: newType = GuildType.Regular; break;
case 2: newType = GuildType.Order; break;
case 3: newType = GuildType.Chaos; break;
}
if ( m_Guild.Type == newType )
return;
m_Guild.Type = newType;
m_Guild.GuildMessage( 1018022, true, newType.ToString() ); // Guild Message: Your guild type has changed:
}
GuildGump.EnsureClosed( m_Mobile );
m_Mobile.SendGump( new GuildmasterGump( m_Mobile, m_Guild ) );
}
}
}

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using System;
using System.Collections;
using Server;
using Server.Guilds;
using Server.Network;
namespace Server.Gumps
{
public class GuildCharterGump : Gump
{
private Mobile m_Mobile;
private Guild m_Guild;
private const string DefaultWebsite = "http://www.runuo.com/";
public GuildCharterGump( Mobile from, Guild guild ) : base( 20, 30 )
{
m_Mobile = from;
m_Guild = guild;
Dragable = false;
AddPage( 0 );
AddBackground( 0, 0, 550, 400, 5054 );
AddBackground( 10, 10, 530, 380, 3000 );
AddButton( 20, 360, 4005, 4007, 1, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 55, 360, 300, 35, 1011120, false, false ); // Return to the main menu.
string charter;
if ( (charter = guild.Charter) == null || (charter = charter.Trim()).Length <= 0 )
AddHtmlLocalized( 20, 20, 400, 35, 1013032, false, false ); // No charter has been defined.
else
AddHtml( 20, 20, 510, 75, charter, true, true );
AddButton( 20, 200, 4005, 4007, 2, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 55, 200, 300, 20, 1011122, false, false ); // Visit the guild website :
string website;
if ( (website = guild.Website) == null || (website = website.Trim()).Length <= 0 )
website = DefaultWebsite;
AddHtml( 55, 220, 300, 20, website, false, false );
}
public override void OnResponse( NetState state, RelayInfo info )
{
if ( GuildGump.BadMember( m_Mobile, m_Guild ) )
return;
switch ( info.ButtonID )
{
case 0: return; // Close
case 1: break; // Return to main menu
case 2:
{
string website;
if ( (website = m_Guild.Website) == null || (website = website.Trim()).Length <= 0 )
website = DefaultWebsite;
m_Mobile.LaunchBrowser( website );
break;
}
}
GuildGump.EnsureClosed( m_Mobile );
m_Mobile.SendGump( new GuildGump( m_Mobile, m_Guild ) );
}
}
}

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using System;
using Server;
using Server.Guilds;
using Server.Prompts;
namespace Server.Gumps
{
public class GuildCharterPrompt : Prompt
{
private Mobile m_Mobile;
private Guild m_Guild;
public GuildCharterPrompt( Mobile m, Guild g )
{
m_Mobile = m;
m_Guild = g;
}
public override void OnCancel( Mobile from )
{
if ( GuildGump.BadLeader( m_Mobile, m_Guild ) )
return;
GuildGump.EnsureClosed( m_Mobile );
m_Mobile.SendGump( new GuildmasterGump( m_Mobile, m_Guild ) );
}
public override void OnResponse( Mobile from, string text )
{
if ( GuildGump.BadLeader( m_Mobile, m_Guild ) )
return;
text = text.Trim();
if ( text.Length > 50 )
text = text.Substring( 0, 50 );
if ( text.Length > 0 )
m_Guild.Charter = text;
m_Mobile.SendLocalizedMessage( 1013072 ); // Enter the new website for the guild (50 characters max):
m_Mobile.Prompt = new GuildWebsitePrompt( m_Mobile, m_Guild );
GuildGump.EnsureClosed( m_Mobile );
m_Mobile.SendGump( new GuildmasterGump( m_Mobile, m_Guild ) );
}
}
}

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using System;
using Server;
using Server.Guilds;
using Server.Network;
namespace Server.Gumps
{
public class GuildDeclarePeaceGump : GuildListGump
{
public GuildDeclarePeaceGump( Mobile from, Guild guild ) : base( from, guild, true, guild.Enemies )
{
}
protected override void Design()
{
AddHtmlLocalized( 20, 10, 400, 35, 1011137, false, false ); // Select the guild you wish to declare peace with.
AddButton( 20, 400, 4005, 4007, 1, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 55, 400, 245, 30, 1011138, false, false ); // Send the olive branch.
AddButton( 300, 400, 4005, 4007, 2, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 335, 400, 100, 35, 1011012, false, false ); // CANCEL
}
public override void OnResponse( NetState state, RelayInfo info )
{
if ( GuildGump.BadLeader( m_Mobile, m_Guild ) )
return;
if ( info.ButtonID == 1 )
{
int[] switches = info.Switches;
if ( switches.Length > 0 )
{
int index = switches[0];
if ( index >= 0 && index < m_List.Count )
{
Guild g = (Guild)m_List[index];
if ( g != null )
{
m_Guild.RemoveEnemy( g );
m_Guild.GuildMessage( 1018018, true, "{0} ({1})", g.Name, g.Abbreviation ); // Guild Message: You are now at peace with this guild:
GuildGump.EnsureClosed( m_Mobile );
if ( m_Guild.Enemies.Count > 0 )
m_Mobile.SendGump( new GuildDeclarePeaceGump( m_Mobile, m_Guild ) );
else
m_Mobile.SendGump( new GuildmasterGump( m_Mobile, m_Guild ) );
}
}
}
}
else if ( info.ButtonID == 2 )
{
GuildGump.EnsureClosed( m_Mobile );
m_Mobile.SendGump( new GuildmasterGump( m_Mobile, m_Guild ) );
}
}
}
}

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using System;
using System.Collections;
using Server;
using Server.Guilds;
using Server.Network;
using System.Collections.Generic;
namespace Server.Gumps
{
public class GuildDeclareWarGump : GuildListGump
{
public GuildDeclareWarGump( Mobile from, Guild guild, List<Guild> list )
: base( from, guild, true, list )
{
}
protected override void Design()
{
AddHtmlLocalized( 20, 10, 400, 35, 1011065, false, false ); // Select the guild you wish to declare war on.
AddButton( 20, 400, 4005, 4007, 1, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 55, 400, 245, 30, 1011068, false, false ); // Send the challenge!
AddButton( 300, 400, 4005, 4007, 2, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 335, 400, 100, 35, 1011012, false, false ); // CANCEL
}
public override void OnResponse( NetState state, RelayInfo info )
{
if ( GuildGump.BadLeader( m_Mobile, m_Guild ) )
return;
if ( info.ButtonID == 1 )
{
int[] switches = info.Switches;
if ( switches.Length > 0 )
{
int index = switches[0];
if ( index >= 0 && index < m_List.Count )
{
Guild g = m_List[index];
if ( g != null )
{
if ( g == m_Guild )
{
m_Mobile.SendLocalizedMessage( 501184 ); // You cannot declare war against yourself!
}
else if ( (g.WarInvitations.Contains( m_Guild ) && m_Guild.WarDeclarations.Contains( g )) || m_Guild.IsWar( g ) )
{
m_Mobile.SendLocalizedMessage( 501183 ); // You are already at war with that guild.
}
else
{
if ( !m_Guild.WarDeclarations.Contains( g ) )
{
m_Guild.WarDeclarations.Add( g );
m_Guild.GuildMessage( 1018019, true, "{0} ({1})", g.Name, g.Abbreviation ); // Guild Message: Your guild has sent an invitation for war:
}
if ( !g.WarInvitations.Contains( m_Guild ) )
{
g.WarInvitations.Add( m_Guild );
g.GuildMessage( 1018021, true, "{0} ({1})", m_Guild.Name, m_Guild.Abbreviation ); // Guild Message: Your guild has received an invitation to war:
}
}
GuildGump.EnsureClosed( m_Mobile );
m_Mobile.SendGump( new GuildWarAdminGump( m_Mobile, m_Guild ) );
}
}
}
}
else if ( info.ButtonID == 2 )
{
GuildGump.EnsureClosed( m_Mobile );
m_Mobile.SendGump( new GuildmasterGump( m_Mobile, m_Guild ) );
}
}
}
}

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using System;
using System.Collections;
using Server;
using Server.Guilds;
using Server.Prompts;
using System.Collections.Generic;
namespace Server.Gumps
{
public class GuildDeclareWarPrompt : Prompt
{
private Mobile m_Mobile;
private Guild m_Guild;
public GuildDeclareWarPrompt( Mobile m, Guild g )
{
m_Mobile = m;
m_Guild = g;
}
public override void OnCancel( Mobile from )
{
if ( GuildGump.BadLeader( m_Mobile, m_Guild ) )
return;
GuildGump.EnsureClosed( m_Mobile );
m_Mobile.SendGump( new GuildWarAdminGump( m_Mobile, m_Guild ) );
}
public override void OnResponse( Mobile from, string text )
{
if ( GuildGump.BadLeader( m_Mobile, m_Guild ) )
return;
text = text.Trim();
if ( text.Length >= 3 )
{
List<Guild> guilds = Utility.CastConvertList<BaseGuild, Guild>( Guild.Search( text ) );
GuildGump.EnsureClosed( m_Mobile );
if ( guilds.Count > 0 )
{
m_Mobile.SendGump( new GuildDeclareWarGump( m_Mobile, m_Guild, guilds ) );
}
else
{
m_Mobile.SendGump( new GuildWarAdminGump( m_Mobile, m_Guild ) );
m_Mobile.SendLocalizedMessage( 1018003 ); // No guilds found matching - try another name in the search
}
}
else
{
m_Mobile.SendMessage( "Search string must be at least three letters in length." );
}
}
}
}

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using System;
using Server.Network;
using Server.Prompts;
using Server.Guilds;
using Server.Multis;
using Server.Regions;
namespace Server.Items
{
public class GuildDeed : Item
{
public override int LabelNumber{ get{ return 1041055; } } // a guild deed
[Constructable]
public GuildDeed() : base( 0x14F0 )
{
Weight = 1.0;
}
public GuildDeed( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( Weight == 0.0 )
Weight = 1.0;
}
public override void OnDoubleClick( Mobile from )
{
if( Guild.NewGuildSystem )
return;
if ( !IsChildOf( from.Backpack ) )
{
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
}
else if ( from.Guild != null )
{
from.SendLocalizedMessage( 501137 ); // You must resign from your current guild before founding another!
}
else
{
BaseHouse house = BaseHouse.FindHouseAt( from );
if ( house == null )
{
from.SendLocalizedMessage( 501138 ); // You can only place a guildstone in a house.
}
else if ( house.FindGuildstone() != null )
{
from.SendLocalizedMessage( 501142 );//Only one guildstone may reside in a given house.
}
else if ( !house.IsOwner( from ) )
{
from.SendLocalizedMessage( 501141 ); // You can only place a guildstone in a house you own!
}
else
{
from.SendLocalizedMessage( 1013060 ); // Enter new guild name (40 characters max):
from.Prompt = new InternalPrompt( this );
}
}
}
private class InternalPrompt : Prompt
{
private GuildDeed m_Deed;
public InternalPrompt( GuildDeed deed )
{
m_Deed = deed;
}
public override void OnResponse( Mobile from, string text )
{
if ( m_Deed.Deleted )
return;
if ( !m_Deed.IsChildOf( from.Backpack ) )
{
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
}
else if ( from.Guild != null )
{
from.SendLocalizedMessage( 501137 ); // You must resign from your current guild before founding another!
}
else
{
BaseHouse house = BaseHouse.FindHouseAt( from );
if ( house == null )
{
from.SendLocalizedMessage( 501138 ); // You can only place a guildstone in a house.
}
else if ( house.FindGuildstone() != null )
{
from.SendLocalizedMessage( 501142 );//Only one guildstone may reside in a given house.
}
else if ( !house.IsOwner( from ) )
{
from.SendLocalizedMessage( 501141 ); // You can only place a guildstone in a house you own!
}
else
{
m_Deed.Delete();
if ( text.Length > 40 )
text = text.Substring( 0, 40 );
Guild guild = new Guild( from, text, "none" );
from.Guild = guild;
from.GuildTitle = "Guildmaster";
Guildstone stone = new Guildstone( guild );
stone.MoveToWorld( from.Location, from.Map );
guild.Guildstone = stone;
}
}
}
public override void OnCancel( Mobile from )
{
from.SendLocalizedMessage( 501145 ); // Placement of guildstone cancelled.
}
}
}
}

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using System;
using Server;
using Server.Guilds;
using Server.Network;
namespace Server.Gumps
{
public class GuildDismissGump : GuildMobileListGump
{
public GuildDismissGump ( Mobile from, Guild guild ) : base( from, guild, true, guild.Members )
{
}
protected override void Design()
{
AddHtmlLocalized( 20, 10, 400, 35, 1011124, false, false ); // Whom do you wish to dismiss?
AddButton( 20, 400, 4005, 4007, 1, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 55, 400, 245, 30, 1011125, false, false ); // Kick them out!
AddButton( 300, 400, 4005, 4007, 2, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 335, 400, 100, 35, 1011012, false, false ); // CANCEL
}
public override void OnResponse( NetState state, RelayInfo info )
{
if ( GuildGump.BadLeader( m_Mobile, m_Guild ) )
return;
if ( info.ButtonID == 1 )
{
int[] switches = info.Switches;
if ( switches.Length > 0 )
{
int index = switches[0];
if ( index >= 0 && index < m_List.Count )
{
Mobile m = (Mobile)m_List[index];
if ( m != null && !m.Deleted )
{
m_Guild.RemoveMember( m );
if ( m_Mobile.AccessLevel >= AccessLevel.GameMaster || m_Mobile == m_Guild.Leader )
{
GuildGump.EnsureClosed( m_Mobile );
m_Mobile.SendGump( new GuildmasterGump( m_Mobile, m_Guild ) );
}
}
}
}
}
else if ( info.ButtonID == 2 && (m_Mobile.AccessLevel >= AccessLevel.GameMaster || m_Mobile == m_Guild.Leader) )
{
GuildGump.EnsureClosed( m_Mobile );
m_Mobile.SendGump( new GuildmasterGump( m_Mobile, m_Guild ) );
}
}
}
}

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using System;
using System.Collections;
using Server;
using Server.Guilds;
using Server.Network;
using Server.Prompts;
using Server.Targeting;
namespace Server.Gumps
{
public class GuildGump : Gump
{
private Mobile m_Mobile;
private Guild m_Guild;
public GuildGump( Mobile beholder, Guild guild ) : base( 20, 30 )
{
m_Mobile = beholder;
m_Guild = guild;
Dragable = false;
AddPage( 0 );
AddBackground( 0, 0, 550, 400, 5054 );
AddBackground( 10, 10, 530, 380, 3000 );
AddHtml( 20, 15, 200, 35, guild.Name, false, false );
Mobile leader = guild.Leader;
if ( leader != null )
{
string leadTitle;
if ( (leadTitle = leader.GuildTitle) != null && (leadTitle = leadTitle.Trim()).Length > 0 )
leadTitle += ": ";
else
leadTitle = "";
string leadName;
if ( (leadName = leader.Name) == null || (leadName = leadName.Trim()).Length <= 0 )
leadName = "(empty)";
AddHtml( 220, 15, 250, 35, leadTitle + leadName, false, false );
}
AddButton( 20, 50, 4005, 4007, 1, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 55, 50, 100, 20, 1013022, false, false ); // Loyal to
Mobile fealty = beholder.GuildFealty;
if ( fealty == null || !guild.IsMember( fealty ) )
fealty = leader;
if ( fealty == null )
fealty = beholder;
string fealtyName;
if ( fealty == null || (fealtyName = fealty.Name) == null || (fealtyName = fealtyName.Trim()).Length <= 0 )
fealtyName = "(empty)";
if ( beholder == fealty )
AddHtmlLocalized( 55, 70, 470, 20, 1018002, false, false ); // yourself
else
AddHtml( 55, 70, 470, 20, fealtyName, false, false );
AddButton( 215, 50, 4005, 4007, 2, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 250, 50, 170, 20, 1013023, false, false ); // Display guild abbreviation
AddHtmlLocalized( 250, 70, 50, 20, beholder.DisplayGuildTitle ? 1011262 : 1011263, false, false ); // on/off
AddButton( 20, 100, 4005, 4007, 3, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 55, 100, 470, 30, 1011086, false, false ); // View the current roster.
AddButton( 20, 130, 4005, 4007, 4, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 55, 130, 470, 30, 1011085, false, false ); // Recruit someone into the guild.
if ( guild.Candidates.Count > 0 )
{
AddButton( 20, 160, 4005, 4007, 5, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 55, 160, 470, 30, 1011093, false, false ); // View list of candidates who have been sponsored to the guild.
}
else
{
AddImage( 20, 160, 4020 );
AddHtmlLocalized( 55, 160, 470, 30, 1013031, false, false ); // There are currently no candidates for membership.
}
AddButton( 20, 220, 4005, 4007, 6, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 55, 220, 470, 30, 1011087, false, false ); // View the guild's charter.
AddButton( 20, 250, 4005, 4007, 7, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 55, 250, 470, 30, 1011092, false, false ); // Resign from the guild.
AddButton( 20, 280, 4005, 4007, 8, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 55, 280, 470, 30, 1011095, false, false ); // View list of guilds you are at war with.
if ( beholder.AccessLevel >= AccessLevel.GameMaster || beholder == leader )
{
AddButton( 20, 310, 4005, 4007, 9, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 55, 310, 470, 30, 1011094, false, false ); // Access guildmaster functions.
}
else
{
AddImage( 20, 310, 4020 );
AddHtmlLocalized( 55, 310, 470, 30, 1018013, false, false ); // Reserved for guildmaster
}
AddButton( 20, 360, 4005, 4007, 0, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 55, 360, 470, 30, 1011441, false, false ); // EXIT
}
public static void EnsureClosed( Mobile m )
{
m.CloseGump( typeof( DeclareFealtyGump ) );
m.CloseGump( typeof( GrantGuildTitleGump ) );
m.CloseGump( typeof( GuildAdminCandidatesGump ) );
m.CloseGump( typeof( GuildCandidatesGump ) );
m.CloseGump( typeof( GuildChangeTypeGump ) );
m.CloseGump( typeof( GuildCharterGump ) );
m.CloseGump( typeof( GuildDismissGump ) );
m.CloseGump( typeof( GuildGump ) );
m.CloseGump( typeof( GuildmasterGump ) );
m.CloseGump( typeof( GuildRosterGump ) );
m.CloseGump( typeof( GuildWarGump ) );
}
public static bool BadLeader( Mobile m, Guild g )
{
if ( m.Deleted || g.Disbanded || (m.AccessLevel < AccessLevel.GameMaster && g.Leader != m) )
return true;
Item stone = g.Guildstone;
return ( stone == null || stone.Deleted || !m.InRange( stone.GetWorldLocation(), 2 ) );
}
public static bool BadMember( Mobile m, Guild g )
{
if ( m.Deleted || g.Disbanded || (m.AccessLevel < AccessLevel.GameMaster && !g.IsMember( m )) )
return true;
Item stone = g.Guildstone;
return ( stone == null || stone.Deleted || !m.InRange( stone.GetWorldLocation(), 2 ) );
}
public override void OnResponse( NetState sender, RelayInfo info )
{
if ( BadMember( m_Mobile, m_Guild ) )
return;
switch ( info.ButtonID )
{
case 1: // Loyalty
{
EnsureClosed( m_Mobile );
m_Mobile.SendGump( new DeclareFealtyGump( m_Mobile, m_Guild ) );
break;
}
case 2: // Toggle display abbreviation
{
m_Mobile.DisplayGuildTitle = !m_Mobile.DisplayGuildTitle;
EnsureClosed( m_Mobile );
m_Mobile.SendGump( new GuildGump( m_Mobile, m_Guild ) );
break;
}
case 3: // View the current roster
{
EnsureClosed( m_Mobile );
m_Mobile.SendGump( new GuildRosterGump( m_Mobile, m_Guild ) );
break;
}
case 4: // Recruit
{
m_Mobile.Target = new GuildRecruitTarget( m_Mobile, m_Guild );
break;
}
case 5: // Membership candidates
{
GuildGump.EnsureClosed( m_Mobile );
m_Mobile.SendGump( new GuildCandidatesGump( m_Mobile, m_Guild ) );
break;
}
case 6: // View charter
{
EnsureClosed( m_Mobile );
m_Mobile.SendGump( new GuildCharterGump( m_Mobile, m_Guild ) );
break;
}
case 7: // Resign
{
m_Guild.RemoveMember( m_Mobile );
break;
}
case 8: // View wars
{
EnsureClosed( m_Mobile );
m_Mobile.SendGump( new GuildWarGump( m_Mobile, m_Guild ) );
break;
}
case 9: // Guildmaster functions
{
if ( m_Mobile.AccessLevel >= AccessLevel.GameMaster || m_Guild.Leader == m_Mobile )
{
EnsureClosed( m_Mobile );
m_Mobile.SendGump( new GuildmasterGump( m_Mobile, m_Guild ) );
}
break;
}
}
}
}
}

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using System;
using System.Collections;
using Server;
using Server.Guilds;
using System.Collections.Generic;
namespace Server.Gumps
{
public abstract class GuildListGump : Gump
{
protected Mobile m_Mobile;
protected Guild m_Guild;
protected List<Guild> m_List;
public GuildListGump( Mobile from, Guild guild, bool radio, List<Guild> list ) : base( 20, 30 )
{
m_Mobile = from;
m_Guild = guild;
Dragable = false;
AddPage( 0 );
AddBackground( 0, 0, 550, 440, 5054 );
AddBackground( 10, 10, 530, 420, 3000 );
Design();
m_List = new List<Guild>( list );
for ( int i = 0; i < m_List.Count; ++i )
{
if ( (i % 11) == 0 )
{
if ( i != 0 )
{
AddButton( 300, 370, 4005, 4007, 0, GumpButtonType.Page, (i / 11) + 1 );
AddHtmlLocalized( 335, 370, 300, 35, 1011066, false, false ); // Next page
}
AddPage( (i / 11) + 1 );
if ( i != 0 )
{
AddButton( 20, 370, 4014, 4016, 0, GumpButtonType.Page, (i / 11) );
AddHtmlLocalized( 55, 370, 300, 35, 1011067, false, false ); // Previous page
}
}
if ( radio )
AddRadio( 20, 35 + ((i % 11) * 30), 208, 209, false, i );
Guild g = m_List[i];
string name;
if ( (name = g.Name) != null && (name = name.Trim()).Length <= 0 )
name = "(empty)";
AddLabel( (radio ? 55 : 20), 35 + ((i % 11) * 30), 0, name );
}
}
protected virtual void Design()
{
}
}
}

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using System;
using System.Collections;
using Server;
using Server.Guilds;
using System.Collections.Generic;
namespace Server.Gumps
{
public abstract class GuildMobileListGump : Gump
{
protected Mobile m_Mobile;
protected Guild m_Guild;
protected List<Mobile> m_List;
public GuildMobileListGump( Mobile from, Guild guild, bool radio, List<Mobile> list )
: base( 20, 30 )
{
m_Mobile = from;
m_Guild = guild;
Dragable = false;
AddPage( 0 );
AddBackground( 0, 0, 550, 440, 5054 );
AddBackground( 10, 10, 530, 420, 3000 );
Design();
m_List = new List<Mobile>( list );
for ( int i = 0; i < m_List.Count; ++i )
{
if ( (i % 11) == 0 )
{
if ( i != 0 )
{
AddButton( 300, 370, 4005, 4007, 0, GumpButtonType.Page, (i / 11) + 1 );
AddHtmlLocalized( 335, 370, 300, 35, 1011066, false, false ); // Next page
}
AddPage( (i / 11) + 1 );
if ( i != 0 )
{
AddButton( 20, 370, 4014, 4016, 0, GumpButtonType.Page, (i / 11) );
AddHtmlLocalized( 55, 370, 300, 35, 1011067, false, false ); // Previous page
}
}
if ( radio )
AddRadio( 20, 35 + ((i % 11) * 30), 208, 209, false, i );
Mobile m = m_List[i];
string name;
if ( (name = m.Name) != null && (name = name.Trim()).Length <= 0 )
name = "(empty)";
AddLabel( (radio ? 55 : 20), 35 + ((i % 11) * 30), 0, name );
}
}
protected virtual void Design()
{
}
}
}

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using System;
using Server;
using Server.Guilds;
using Server.Prompts;
namespace Server.Gumps
{
public class GuildNamePrompt : Prompt
{
private Mobile m_Mobile;
private Guild m_Guild;
public GuildNamePrompt( Mobile m, Guild g )
{
m_Mobile = m;
m_Guild = g;
}
public override void OnCancel( Mobile from )
{
if ( GuildGump.BadLeader( m_Mobile, m_Guild ) )
return;
GuildGump.EnsureClosed( m_Mobile );
m_Mobile.SendGump( new GuildmasterGump( m_Mobile, m_Guild ) );
}
public override void OnResponse( Mobile from, string text )
{
if ( GuildGump.BadLeader( m_Mobile, m_Guild ) )
return;
text = text.Trim();
if ( text.Length > 40 )
text = text.Substring( 0, 40 );
if ( text.Length > 0 )
{
if ( Guild.FindByName( text ) != null )
{
m_Mobile.SendMessage( "{0} conflicts with the name of an existing guild.", text );
}
else
{
m_Guild.Name = text;
m_Guild.GuildMessage( 1018024, true, text ); // The name of your guild has changed:
}
}
GuildGump.EnsureClosed( m_Mobile );
m_Mobile.SendGump( new GuildmasterGump( m_Mobile, m_Guild ) );
}
}
}

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using System;
using Server;
using Server.Guilds;
using Server.Network;
namespace Server.Gumps
{
public class GuildRejectWarGump : GuildListGump
{
public GuildRejectWarGump( Mobile from, Guild guild ) : base( from, guild, true, guild.WarInvitations )
{
}
protected override void Design()
{
AddHtmlLocalized( 20, 10, 400, 35, 1011148, false, false ); // Select the guild to reject their invitations:
AddButton( 20, 400, 4005, 4007, 1, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 55, 400, 245, 30, 1011101, false, false ); // Reject war invitations.
AddButton( 300, 400, 4005, 4007, 2, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 335, 400, 100, 35, 1011012, false, false ); // CANCEL
}
public override void OnResponse( NetState state, RelayInfo info )
{
if ( GuildGump.BadLeader( m_Mobile, m_Guild ) )
return;
if ( info.ButtonID == 1 )
{
int[] switches = info.Switches;
if ( switches.Length > 0 )
{
int index = switches[0];
if ( index >= 0 && index < m_List.Count )
{
Guild g = (Guild)m_List[index];
if ( g != null )
{
m_Guild.WarInvitations.Remove( g );
g.WarDeclarations.Remove( m_Guild );
GuildGump.EnsureClosed( m_Mobile );
if ( m_Guild.WarInvitations.Count > 0 )
m_Mobile.SendGump( new GuildRejectWarGump( m_Mobile, m_Guild ) );
else
m_Mobile.SendGump( new GuildmasterGump( m_Mobile, m_Guild ) );
}
}
}
}
else if ( info.ButtonID == 2 )
{
GuildGump.EnsureClosed( m_Mobile );
m_Mobile.SendGump( new GuildmasterGump( m_Mobile, m_Guild ) );
}
}
}
}

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using System;
using Server;
using Server.Guilds;
using Server.Network;
namespace Server.Gumps
{
public class GuildRescindDeclarationGump : GuildListGump
{
public GuildRescindDeclarationGump( Mobile from, Guild guild ) : base( from, guild, true, guild.WarDeclarations )
{
}
protected override void Design()
{
AddHtmlLocalized( 20, 10, 400, 35, 1011150, false, false ); // Select the guild to rescind our invitations:
AddButton( 20, 400, 4005, 4007, 1, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 55, 400, 245, 30, 1011102, false, false ); // Rescind your war declarations.
AddButton( 300, 400, 4005, 4007, 2, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 335, 400, 100, 35, 1011012, false, false ); // CANCEL
}
public override void OnResponse( NetState state, RelayInfo info )
{
if ( GuildGump.BadLeader( m_Mobile, m_Guild ) )
return;
if ( info.ButtonID == 1 )
{
int[] switches = info.Switches;
if ( switches.Length > 0 )
{
int index = switches[0];
if ( index >= 0 && index < m_List.Count )
{
Guild g = (Guild)m_List[index];
if ( g != null )
{
m_Guild.WarDeclarations.Remove( g );
g.WarInvitations.Remove( m_Guild );
GuildGump.EnsureClosed( m_Mobile );
if ( m_Guild.WarDeclarations.Count > 0 )
m_Mobile.SendGump( new GuildRescindDeclarationGump( m_Mobile, m_Guild ) );
else
m_Mobile.SendGump( new GuildmasterGump( m_Mobile, m_Guild ) );
}
}
}
}
else if ( info.ButtonID == 2 )
{
GuildGump.EnsureClosed( m_Mobile );
m_Mobile.SendGump( new GuildmasterGump( m_Mobile, m_Guild ) );
}
}
}
}

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using System;
using Server;
using Server.Guilds;
using Server.Network;
namespace Server.Gumps
{
public class GuildRosterGump : GuildMobileListGump
{
public GuildRosterGump( Mobile from, Guild guild ) : base( from, guild, false, guild.Members )
{
}
protected override void Design()
{
AddHtml( 20, 10, 500, 35, String.Format( "<center>{0}</center>", m_Guild.Name ), false, false );
AddButton( 20, 400, 4005, 4007, 1, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 55, 400, 300, 35, 1011120, false, false ); // Return to the main menu.
}
public override void OnResponse( NetState state, RelayInfo info )
{
if ( GuildGump.BadMember( m_Mobile, m_Guild ) )
return;
if ( info.ButtonID == 1 )
{
GuildGump.EnsureClosed( m_Mobile );
m_Mobile.SendGump( new GuildGump( m_Mobile, m_Guild ) );
}
}
}
}

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using System;
using Server.Network;
using Server.Prompts;
using Server.Guilds;
using Server.Multis;
using Server.Regions;
namespace Server.Items
{
public class GuildTeleporter : Item
{
private Item m_Stone;
public override int LabelNumber{ get{ return 1041054; } } // guildstone teleporter
[Constructable]
public GuildTeleporter() : this( null )
{
}
public GuildTeleporter( Item stone ) : base( 0x1869 )
{
Weight = 1.0;
LootType = LootType.Blessed;
m_Stone = stone;
}
public GuildTeleporter( Serial serial ) : base( serial )
{
}
public override bool DisplayLootType{ get{ return false; } }
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
writer.Write( m_Stone );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
LootType = LootType.Blessed;
int version = reader.ReadInt();
switch ( version )
{
case 0:
{
m_Stone = reader.ReadItem();
break;
}
}
if ( Weight == 0.0 )
Weight = 1.0;
}
public override void OnDoubleClick( Mobile from )
{
if( Guild.NewGuildSystem )
return;
Guildstone stone = m_Stone as Guildstone;
if ( !IsChildOf( from.Backpack ) )
{
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
}
else if ( stone == null || stone.Deleted || stone.Guild == null || stone.Guild.Teleporter != this )
{
from.SendLocalizedMessage( 501197 ); // This teleporting object can not determine what guildstone to teleport
}
else
{
BaseHouse house = BaseHouse.FindHouseAt( from );
if ( house == null )
{
from.SendLocalizedMessage( 501138 ); // You can only place a guildstone in a house.
}
else if ( !house.IsOwner( from ) )
{
from.SendLocalizedMessage( 501141 ); // You can only place a guildstone in a house you own!
}
else if( house.FindGuildstone() != null )
{
from.SendLocalizedMessage( 501142 );//Only one guildstone may reside in a given house.
}
else
{
m_Stone.MoveToWorld( from.Location, from.Map );
Delete();
stone.Guild.Teleporter = null;
}
}
}
}
}

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using System;
using Server;
using Server.Guilds;
using Server.Prompts;
namespace Server.Gumps
{
public class GuildTitlePrompt : Prompt
{
private Mobile m_Leader, m_Target;
private Guild m_Guild;
public GuildTitlePrompt( Mobile leader, Mobile target, Guild g )
{
m_Leader = leader;
m_Target = target;
m_Guild = g;
}
public override void OnCancel( Mobile from )
{
if ( GuildGump.BadLeader( m_Leader, m_Guild ) )
return;
else if ( m_Target.Deleted || !m_Guild.IsMember( m_Target ) )
return;
GuildGump.EnsureClosed( m_Leader );
m_Leader.SendGump( new GuildmasterGump( m_Leader, m_Guild ) );
}
public override void OnResponse( Mobile from, string text )
{
if ( GuildGump.BadLeader( m_Leader, m_Guild ) )
return;
else if ( m_Target.Deleted || !m_Guild.IsMember( m_Target ) )
return;
text = text.Trim();
if ( text.Length > 20 )
text = text.Substring( 0, 20 );
if ( text.Length > 0 )
m_Target.GuildTitle = text;
GuildGump.EnsureClosed( m_Leader );
m_Leader.SendGump( new GuildmasterGump( m_Leader, m_Guild ) );
}
}
}

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using System;
using System.Collections;
using Server;
using Server.Guilds;
using Server.Network;
namespace Server.Gumps
{
public class GuildWarAdminGump : Gump
{
private Mobile m_Mobile;
private Guild m_Guild;
public GuildWarAdminGump( Mobile from, Guild guild ) : base( 20, 30 )
{
m_Mobile = from;
m_Guild = guild;
Dragable = false;
AddPage( 0 );
AddBackground( 0, 0, 550, 440, 5054 );
AddBackground( 10, 10, 530, 420, 3000 );
AddHtmlLocalized( 20, 10, 510, 35, 1011105, false, false ); // <center>WAR FUNCTIONS</center>
AddButton( 20, 40, 4005, 4007, 1, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 55, 40, 400, 30, 1011099, false, false ); // Declare war through guild name search.
int count = 0;
if ( guild.Enemies.Count > 0 )
{
AddButton( 20, 160 + (count * 30), 4005, 4007, 2, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 55, 160 + (count++ * 30), 400, 30, 1011103, false, false ); // Declare peace.
}
else
{
AddHtmlLocalized( 20, 160 + (count++ * 30), 400, 30, 1013033, false, false ); // No current wars
}
if ( guild.WarInvitations.Count > 0 )
{
AddButton( 20, 160 + (count * 30), 4005, 4007, 3, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 55, 160 + (count++ * 30), 400, 30, 1011100, false, false ); // Accept war invitations.
AddButton( 20, 160 + (count * 30), 4005, 4007, 4, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 55, 160 + (count++ * 30), 400, 30, 1011101, false, false ); // Reject war invitations.
}
else
{
AddHtmlLocalized( 20, 160 + (count++ * 30), 400, 30, 1018012, false, false ); // No current invitations received for war.
}
if ( guild.WarDeclarations.Count > 0 )
{
AddButton( 20, 160 + (count * 30), 4005, 4007, 5, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 55, 160 + (count++ * 30), 400, 30, 1011102, false, false ); // Rescind your war declarations.
}
else
{
AddHtmlLocalized( 20, 160 + (count++ * 30), 400, 30, 1013055, false, false ); // No current war declarations
}
AddButton( 20, 400, 4005, 4007, 6, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 55, 400, 400, 35, 1011104, false, false ); // Return to the previous menu.
}
public override void OnResponse( NetState state, RelayInfo info )
{
if ( GuildGump.BadLeader( m_Mobile, m_Guild ) )
return;
switch ( info.ButtonID )
{
case 1: // Declare war
{
m_Mobile.SendLocalizedMessage( 1018001 ); // Declare war through search - Enter Guild Name:
m_Mobile.Prompt = new GuildDeclareWarPrompt( m_Mobile, m_Guild );
break;
}
case 2: // Declare peace
{
GuildGump.EnsureClosed( m_Mobile );
m_Mobile.SendGump( new GuildDeclarePeaceGump( m_Mobile, m_Guild ) );
break;
}
case 3: // Accept war
{
GuildGump.EnsureClosed( m_Mobile );
m_Mobile.SendGump( new GuildAcceptWarGump( m_Mobile, m_Guild ) );
break;
}
case 4: // Reject war
{
GuildGump.EnsureClosed( m_Mobile );
m_Mobile.SendGump( new GuildRejectWarGump( m_Mobile, m_Guild ) );
break;
}
case 5: // Rescind declarations
{
GuildGump.EnsureClosed( m_Mobile );
m_Mobile.SendGump( new GuildRescindDeclarationGump( m_Mobile, m_Guild ) );
break;
}
case 6: // Return
{
GuildGump.EnsureClosed( m_Mobile );
m_Mobile.SendGump( new GuildmasterGump( m_Mobile, m_Guild ) );
break;
}
}
}
}
}

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using System;
using System.Collections;
using Server;
using Server.Guilds;
using Server.Network;
using System.Collections.Generic;
namespace Server.Gumps
{
public class GuildWarGump : Gump
{
private Mobile m_Mobile;
private Guild m_Guild;
public GuildWarGump( Mobile from, Guild guild ) : base( 20, 30 )
{
m_Mobile = from;
m_Guild = guild;
Dragable = false;
AddPage( 0 );
AddBackground( 0, 0, 550, 440, 5054 );
AddBackground( 10, 10, 530, 420, 3000 );
AddHtmlLocalized( 20, 10, 500, 35, 1011133, false, false ); // <center>WARFARE STATUS</center>
AddButton( 20, 400, 4005, 4007, 1, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 55, 400, 300, 35, 1011120, false, false ); // Return to the main menu.
AddPage( 1 );
AddButton( 375, 375, 5224, 5224, 0, GumpButtonType.Page, 2 );
AddHtmlLocalized( 410, 373, 100, 25, 1011066, false, false ); // Next page
AddHtmlLocalized( 20, 45, 400, 20, 1011134, false, false ); // We are at war with:
List<Guild> enemies = guild.Enemies;
if ( enemies.Count == 0 )
{
AddHtmlLocalized( 20, 65, 400, 20, 1013033, false, false ); // No current wars
}
else
{
for ( int i = 0; i < enemies.Count; ++i )
{
Guild g = enemies[i];
AddHtml( 20, 65 + (i * 20), 300, 20, g.Name, false, false );
}
}
AddPage( 2 );
AddButton( 375, 375, 5224, 5224, 0, GumpButtonType.Page, 3 );
AddHtmlLocalized( 410, 373, 100, 25, 1011066, false, false ); // Next page
AddButton( 30, 375, 5223, 5223, 0, GumpButtonType.Page, 1 );
AddHtmlLocalized( 65, 373, 150, 25, 1011067, false, false ); // Previous page
AddHtmlLocalized( 20, 45, 400, 20, 1011136, false, false ); // Guilds that we have declared war on:
List<Guild> declared = guild.WarDeclarations;
if ( declared.Count == 0 )
{
AddHtmlLocalized( 20, 65, 400, 20, 1018012, false, false ); // No current invitations received for war.
}
else
{
for ( int i = 0; i < declared.Count; ++i )
{
Guild g = (Guild)declared[i];
AddHtml( 20, 65 + (i * 20), 300, 20, g.Name, false, false );
}
}
AddPage( 3 );
AddButton( 30, 375, 5223, 5223, 0, GumpButtonType.Page, 2 );
AddHtmlLocalized( 65, 373, 150, 25, 1011067, false, false ); // Previous page
AddHtmlLocalized( 20, 45, 400, 20, 1011135, false, false ); // Guilds that have declared war on us:
List<Guild> invites = guild.WarInvitations;
if ( invites.Count == 0 )
{
AddHtmlLocalized( 20, 65, 400, 20, 1013055, false, false ); // No current war declarations
}
else
{
for ( int i = 0; i < invites.Count; ++i )
{
Guild g = invites[i];
AddHtml( 20, 65 + (i * 20), 300, 20, g.Name, false, false );
}
}
}
public override void OnResponse( NetState state, RelayInfo info )
{
if ( GuildGump.BadMember( m_Mobile, m_Guild ) )
return;
if ( info.ButtonID == 1 )
{
GuildGump.EnsureClosed( m_Mobile );
m_Mobile.SendGump( new GuildGump( m_Mobile, m_Guild ) );
}
}
}
}

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using System;
using Server;
using Server.Guilds;
using Server.Prompts;
namespace Server.Gumps
{
public class GuildWebsitePrompt : Prompt
{
private Mobile m_Mobile;
private Guild m_Guild;
public GuildWebsitePrompt( Mobile m, Guild g )
{
m_Mobile = m;
m_Guild = g;
}
public override void OnCancel( Mobile from )
{
if ( GuildGump.BadLeader( m_Mobile, m_Guild ) )
return;
GuildGump.EnsureClosed( m_Mobile );
m_Mobile.SendGump( new GuildmasterGump( m_Mobile, m_Guild ) );
}
public override void OnResponse( Mobile from, string text )
{
if ( GuildGump.BadLeader( m_Mobile, m_Guild ) )
return;
text = text.Trim();
if ( text.Length > 50 )
text = text.Substring( 0, 50 );
if ( text.Length > 0 )
m_Guild.Website = text;
GuildGump.EnsureClosed( m_Mobile );
m_Mobile.SendGump( new GuildmasterGump( m_Mobile, m_Guild ) );
}
}
}

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using System;
using System.Collections;
using Server;
using Server.Items;
using Server.Guilds;
using Server.Network;
namespace Server.Gumps
{
public class GuildmasterGump : Gump
{
private Mobile m_Mobile;
private Guild m_Guild;
public GuildmasterGump( Mobile from, Guild guild ) : base( 20, 30 )
{
m_Mobile = from;
m_Guild = guild;
Dragable = false;
AddPage( 0 );
AddBackground( 0, 0, 550, 400, 5054 );
AddBackground( 10, 10, 530, 380, 3000 );
AddHtmlLocalized( 20, 15, 510, 35, 1011121, false, false ); // <center>GUILDMASTER FUNCTIONS</center>
AddButton( 20, 40, 4005, 4007, 2, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 55, 40, 470, 30, 1011107, false, false ); // Set the guild name.
AddButton( 20, 70, 4005, 4007, 3, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 55, 70, 470, 30, 1011109, false, false ); // Set the guild's abbreviation.
AddButton( 20, 100, 4005, 4007, 4, GumpButtonType.Reply, 0 );
switch ( m_Guild.Type )
{
case GuildType.Regular:
AddHtmlLocalized( 55, 100, 470, 30, 1013059, false, false ); // Change guild type: Currently Standard
break;
case GuildType.Order:
AddHtmlLocalized( 55, 100, 470, 30, 1013057, false, false ); // Change guild type: Currently Order
break;
case GuildType.Chaos:
AddHtmlLocalized( 55, 100, 470, 30, 1013058, false, false ); // Change guild type: Currently Chaos
break;
}
AddButton( 20, 130, 4005, 4007, 5, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 55, 130, 470, 30, 1011112, false, false ); // Set the guild's charter.
AddButton( 20, 160, 4005, 4007, 6, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 55, 160, 470, 30, 1011113, false, false ); // Dismiss a member.
AddButton( 20, 190, 4005, 4007, 7, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 55, 190, 470, 30, 1011114, false, false ); // Go to the WAR menu.
if ( m_Guild.Candidates.Count > 0 )
{
AddButton( 20, 220, 4005, 4007, 8, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 55, 220, 470, 30, 1013056, false, false ); // Administer the list of candidates
}
else
{
AddImage( 20, 220, 4020 );
AddHtmlLocalized( 55, 220, 470, 30, 1013031, false, false ); // There are currently no candidates for membership.
}
AddButton( 20, 250, 4005, 4007, 9, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 55, 250, 470, 30, 1011117, false, false ); // Set the guildmaster's title.
AddButton( 20, 280, 4005, 4007, 10, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 55, 280, 470, 30, 1011118, false, false ); // Grant a title to another member.
AddButton( 20, 310, 4005, 4007, 11, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 55, 310, 470, 30, 1011119, false, false ); // Move this guildstone.
AddButton( 20, 360, 4005, 4007, 1, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 55, 360, 245, 30, 1011120, false, false ); // Return to the main menu.
AddButton( 300, 360, 4005, 4007, 0, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 335, 360, 100, 30, 1011441, false, false ); // EXIT
}
public override void OnResponse( NetState state, RelayInfo info )
{
if ( GuildGump.BadLeader( m_Mobile, m_Guild ) )
return;
switch ( info.ButtonID )
{
case 1: // Main menu
{
GuildGump.EnsureClosed( m_Mobile );
m_Mobile.SendGump( new GuildGump( m_Mobile, m_Guild ) );
break;
}
case 2: // Set guild name
{
m_Mobile.SendLocalizedMessage( 1013060 ); // Enter new guild name (40 characters max):
m_Mobile.Prompt = new GuildNamePrompt( m_Mobile, m_Guild );
break;
}
case 3: // Set guild abbreviation
{
m_Mobile.SendLocalizedMessage( 1013061 ); // Enter new guild abbreviation (3 characters max):
m_Mobile.Prompt = new GuildAbbrvPrompt( m_Mobile, m_Guild );
break;
}
case 4: // Change guild type
{
GuildGump.EnsureClosed( m_Mobile );
m_Mobile.SendGump( new GuildChangeTypeGump( m_Mobile, m_Guild ) );
break;
}
case 5: // Set charter
{
m_Mobile.SendLocalizedMessage( 1013071 ); // Enter the new guild charter (50 characters max):
m_Mobile.Prompt = new GuildCharterPrompt( m_Mobile, m_Guild );
break;
}
case 6: // Dismiss member
{
GuildGump.EnsureClosed( m_Mobile );
m_Mobile.SendGump( new GuildDismissGump( m_Mobile, m_Guild ) );
break;
}
case 7: // War menu
{
GuildGump.EnsureClosed( m_Mobile );
m_Mobile.SendGump( new GuildWarAdminGump( m_Mobile, m_Guild ) );
break;
}
case 8: // Administer candidates
{
GuildGump.EnsureClosed( m_Mobile );
m_Mobile.SendGump( new GuildAdminCandidatesGump( m_Mobile, m_Guild ) );
break;
}
case 9: // Set guildmaster's title
{
m_Mobile.SendLocalizedMessage( 1013073 ); // Enter new guildmaster title (20 characters max):
m_Mobile.Prompt = new GuildTitlePrompt( m_Mobile, m_Mobile, m_Guild );
break;
}
case 10: // Grant title
{
GuildGump.EnsureClosed( m_Mobile );
m_Mobile.SendGump( new GrantGuildTitleGump( m_Mobile, m_Guild ) );
break;
}
case 11: // Move guildstone
{
if ( m_Guild.Guildstone != null )
{
GuildTeleporter item = new GuildTeleporter( m_Guild.Guildstone );
if ( m_Guild.Teleporter != null )
m_Guild.Teleporter.Delete();
m_Mobile.SendLocalizedMessage( 501133 ); // Use the teleporting object placed in your backpack to move this guildstone.
m_Mobile.AddToBackpack( item );
m_Guild.Teleporter = item;
}
GuildGump.EnsureClosed( m_Mobile );
m_Mobile.SendGump( new GuildmasterGump( m_Mobile, m_Guild ) );
break;
}
}
}
}
}

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@ -0,0 +1,364 @@
using System;
using System.IO;
using Server.Gumps;
using Server.Guilds;
using Server.Network;
using Server.Multis;
namespace Server.Items
{
public class Guildstone : Item, IAddon, IChopable
{
private Guild m_Guild;
private string m_GuildName;
private string m_GuildAbbrev;
public Guild Guild
{
get
{
return m_Guild;
}
}
public override int LabelNumber { get { return 1041429; } } // a guildstone
public Guildstone( Guild g ) : this( g, g.Name, g.Abbreviation )
{
}
public Guildstone( Guild g, string guildName, string abbrev ) : base( Guild.NewGuildSystem ? 0xED6 : 0xED4 )
{
m_Guild = g;
m_GuildName = guildName;
m_GuildAbbrev = abbrev;
Movable = false;
}
public Guildstone( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
if( m_Guild != null && !m_Guild.Disbanded )
{
m_GuildName = m_Guild.Name;
m_GuildAbbrev = m_Guild.Abbreviation;
}
writer.Write( (int)3 ); // version
writer.Write( m_BeforeChangeover );
writer.Write( m_GuildName );
writer.Write( m_GuildAbbrev );
writer.Write( m_Guild );
}
private bool m_BeforeChangeover;
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch( version )
{
case 3:
{
m_BeforeChangeover = reader.ReadBool();
goto case 2;
}
case 2:
{
m_GuildName = reader.ReadString();
m_GuildAbbrev = reader.ReadString();
goto case 1;
}
case 1:
{
m_Guild = reader.ReadGuild() as Guild;
goto case 0;
}
case 0:
{
break;
}
}
if( Guild.NewGuildSystem && ItemID == 0xED4 )
ItemID = 0xED6;
if( m_Guild != null )
{
m_GuildName = m_Guild.Name;
m_GuildAbbrev = m_Guild.Abbreviation;
}
if( version <= 2 )
m_BeforeChangeover = true;
if( Guild.NewGuildSystem && m_BeforeChangeover )
Timer.DelayCall( TimeSpan.Zero, new TimerCallback( AddToHouse ) );
if( !Guild.NewGuildSystem && m_Guild == null )
this.Delete();
}
private void AddToHouse()
{
BaseHouse house = BaseHouse.FindHouseAt( this );
if( Guild.NewGuildSystem && m_BeforeChangeover && house != null && !house.Addons.Contains( this ) )
{
house.Addons.Add( this );
m_BeforeChangeover = false;
}
}
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
if( m_Guild != null && !m_Guild.Disbanded )
{
string name;
string abbr;
if( (name = m_Guild.Name) == null || (name = name.Trim()).Length <= 0 )
name = "(unnamed)";
if( (abbr = m_Guild.Abbreviation) == null || (abbr = abbr.Trim()).Length <= 0 )
abbr = "";
//list.Add( 1060802, Utility.FixHtml( name ) ); // Guild name: ~1_val~
list.Add( 1060802, String.Format( "{0} [{1}]", Utility.FixHtml( name ), Utility.FixHtml( abbr ) ) );
}
else
{
list.Add( 1060802, String.Format( "{0} [{1}]", Utility.FixHtml( m_GuildName ), Utility.FixHtml( m_GuildAbbrev ) ) );
}
}
public override void OnSingleClick( Mobile from )
{
base.OnSingleClick( from );
string name;
if( m_Guild == null )
name = "(unfounded)";
else if( (name = m_Guild.Name) == null || (name = name.Trim()).Length <= 0 )
name = "(unnamed)";
this.LabelTo( from, name );
}
public override void OnAfterDelete()
{
if( !Guild.NewGuildSystem && m_Guild != null && !m_Guild.Disbanded )
m_Guild.Disband();
}
public override void OnDoubleClick( Mobile from )
{
if( Guild.NewGuildSystem )
return;
if( m_Guild == null || m_Guild.Disbanded )
{
Delete();
}
else if( !from.InRange( GetWorldLocation(), 2 ) )
{
from.SendLocalizedMessage( 500446 ); // That is too far away.
}
else if( m_Guild.Accepted.Contains( from ) )
{
m_Guild.Accepted.Remove( from );
m_Guild.AddMember( from );
GuildGump.EnsureClosed( from );
from.SendGump( new GuildGump( from, m_Guild ) );
}
else if( from.AccessLevel < AccessLevel.GameMaster && !m_Guild.IsMember( from ) )
{
from.Send( new MessageLocalized( Serial, ItemID, MessageType.Regular, 0x3B2, 3, 501158, "", "" ) ); // You are not a member ...
}
else
{
GuildGump.EnsureClosed( from );
from.SendGump( new GuildGump( from, m_Guild ) );
}
}
#region IAddon Members
public Item Deed
{
get { return new GuildstoneDeed( m_Guild, m_GuildName, m_GuildAbbrev ); }
}
public bool CouldFit( IPoint3D p, Map map )
{
return map.CanFit( p.X, p.Y, p.Z, this.ItemData.Height );
}
#endregion
#region IChopable Members
public void OnChop( Mobile from )
{
if( !Guild.NewGuildSystem )
return;
BaseHouse house = BaseHouse.FindHouseAt( this );
if( ( house == null && m_BeforeChangeover ) || ( house != null && house.IsOwner( from ) && house.Addons.Contains( this ) ))
{
Effects.PlaySound( GetWorldLocation(), Map, 0x3B3 );
from.SendLocalizedMessage( 500461 ); // You destroy the item.
Delete();
if( house != null && house.Addons.Contains( this ) )
house.Addons.Remove( this );
Item deed = Deed;
if( deed != null )
{
from.AddToBackpack( deed );
}
}
}
#endregion
}
[Flipable( 0x14F0, 0x14EF )]
public class GuildstoneDeed : Item
{
public override int LabelNumber { get { return 1041233; } } // deed to a guildstone
private Guild m_Guild;
private string m_GuildName;
private string m_GuildAbbrev;
[Constructable]
public GuildstoneDeed( Guild g, string guildName, string abbrev ) : base( 0x14F0 )
{
m_Guild = g;
m_GuildName = guildName;
m_GuildAbbrev = abbrev;
Weight = 1.0;
}
public GuildstoneDeed( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
if( m_Guild != null && !m_Guild.Disbanded )
{
string name;
string abbr;
if( (name = m_Guild.Name) == null || (name = name.Trim()).Length <= 0 )
name = "(unnamed)";
if( (abbr = m_Guild.Abbreviation) == null || (abbr = abbr.Trim()).Length <= 0 )
abbr = "";
//list.Add( 1060802, Utility.FixHtml( name ) ); // Guild name: ~1_val~
list.Add( 1060802, String.Format( "{0} [{1}]", Utility.FixHtml( name ), Utility.FixHtml( abbr ) ) );
}
else
{
list.Add( 1060802, String.Format( "{0} [{1}]", Utility.FixHtml( m_GuildName ), Utility.FixHtml( m_GuildAbbrev ) ) );
}
}
public override void OnDoubleClick( Mobile from )
{
if( IsChildOf( from.Backpack ) )
{
BaseHouse house = BaseHouse.FindHouseAt( from );
if( house != null && house.IsOwner( from ) )
{
from.SendLocalizedMessage( 1062838 ); // Where would you like to place this decoration?
from.BeginTarget( -1, true, Targeting.TargetFlags.None, new TargetStateCallback( Placement_OnTarget ), null );
}
else
{
from.SendLocalizedMessage( 502092 ); // You must be in your house to do this.
}
}
else
{
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
}
}
public void Placement_OnTarget( Mobile from, object targeted, object state )
{
IPoint3D p = targeted as IPoint3D;
if( p == null || Deleted )
return;
Point3D loc = new Point3D( p );
BaseHouse house = BaseHouse.FindHouseAt( loc, from.Map, 16 );
if( IsChildOf( from.Backpack ) )
{
if( house != null && house.IsOwner( from ) )
{
Item addon = new Guildstone( m_Guild, m_GuildName, m_GuildAbbrev );
addon.MoveToWorld( loc, from.Map );
house.Addons.Add( addon );
Delete();
}
else
{
from.SendLocalizedMessage( 1042036 ); // That location is not in your house.
}
}
else
{
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
}
}
}
}

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@ -0,0 +1,75 @@
using System;
using Server;
using Server.Gumps;
using Server.Network;
using Server.Mobiles;
namespace Server.Guilds
{
public delegate void SearchSelectionCallback( GuildDisplayType display );
public class GuildAdvancedSearchGump : BaseGuildGump
{
private GuildDisplayType m_Display;
private SearchSelectionCallback m_Callback;
public GuildAdvancedSearchGump( PlayerMobile pm, Guild g, GuildDisplayType display, SearchSelectionCallback callback ) : base( pm, g )
{
m_Callback = callback;
m_Display = display;
PopulateGump();
}
public override void PopulateGump()
{
base.PopulateGump();
AddHtmlLocalized( 431, 43, 110, 26, 1062978, 0xF, false, false ); // Diplomacy
AddHtmlLocalized( 65, 80, 480, 26, 1063124, 0xF, true, false ); // <i>Advanced Search Options</i>
AddHtmlLocalized( 65, 110, 480, 26, 1063136 + (int)m_Display, 0xF, false, false ); // Showing All Guilds/w/Relation/Waiting Relation
AddGroup( 1 );
AddRadio( 75, 140, 0xD2, 0xD3, false, 2 );
AddHtmlLocalized( 105, 140, 200, 26, 1063006, 0x0, false, false ); // Show Guilds with Relationship
AddRadio( 75, 170, 0xD2, 0xD3, false, 1 );
AddHtmlLocalized( 105, 170, 200, 26, 1063005, 0x0, false, false ); // Show Guilds Awaiting Action
AddRadio( 75, 200, 0xD2, 0xD3, false, 0 );
AddHtmlLocalized( 105, 200, 200, 26, 1063007, 0x0, false, false ); // Show All Guilds
AddBackground( 450, 370, 100, 26, 0x2486 );
AddButton( 455, 375, 0x845, 0x846, 5, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 480, 373, 60, 26, 1006044, 0x0, false, false ); // OK
AddBackground( 340, 370, 100, 26, 0x2486 );
AddButton( 345, 375, 0x845, 0x846, 0, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 370, 373, 60, 26, 1006045, 0x0, false, false ); // Cancel
}
public override void OnResponse( NetState sender, RelayInfo info )
{
base.OnResponse( sender, info );
PlayerMobile pm = sender.Mobile as PlayerMobile;
if( pm == null || !IsMember( pm, guild ) )
return;
GuildDisplayType display = m_Display;
if( info.ButtonID == 5 )
{
for( int i = 0; i < 3; i++ )
{
if( info.IsSwitched( i ) )
{
display = (GuildDisplayType)i;
m_Callback( display );
break;
}
}
}
}
}
}

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using System;
using Server;
using Server.Mobiles;
using Server.Gumps;
using Server.Network;
using Server.Misc;
namespace Server.Guilds
{
public abstract class BaseGuildGump : Gump
{
private Guild m_Guild;
private PlayerMobile m_Player;
protected Guild guild{ get{ return m_Guild; } }
protected PlayerMobile player{ get{ return m_Player; } }
public BaseGuildGump( PlayerMobile pm, Guild g ) : this( pm, g, 10, 10 )
{
}
public BaseGuildGump( PlayerMobile pm, Guild g, int x, int y ) : base( x, y )
{
m_Guild = g;
m_Player = pm;
pm.CloseGump( typeof( BaseGuildGump ) );
}
//There's prolly a way to have all the vars set of inherited classes before something is called in the Ctor... but... I can't think of it right now, and I can't use Timer.DelayCall here :<
public virtual void PopulateGump()
{
AddPage( 0 );
AddBackground( 0, 0, 600, 440, 0x24AE );
AddBackground( 66, 40, 150, 26, 0x2486 );
AddButton( 71, 45, 0x845, 0x846, 1, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 96, 43, 110, 26, 1063014, 0x0, false, false ); // My Guild
AddBackground( 236, 40, 150, 26, 0x2486 );
AddButton( 241, 45, 0x845, 0x846, 2, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 266, 43, 110, 26, 1062974, 0x0, false, false ); // Guild Roster
AddBackground( 401, 40, 150, 26, 0x2486 );
AddButton( 406, 45, 0x845, 0x846, 3, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 431, 43, 110, 26, 1062978, 0x0, false, false ); // Diplomacy
AddPage( 1 );
}
public override void OnResponse( NetState sender, RelayInfo info )
{
PlayerMobile pm = sender.Mobile as PlayerMobile;
if( !IsMember( pm, guild ) )
return;
switch( info.ButtonID )
{
case 1:
{
pm.SendGump( new GuildInfoGump( pm, guild ) );
break;
}
case 2:
{
pm.SendGump( new GuildRosterGump( pm, guild ) );
break;
}
case 3:
{
pm.SendGump( new GuildDiplomacyGump( pm, guild ) );
break;
}
}
}
public static bool IsLeader( Mobile m, Guild g )
{
return !( m.Deleted || g.Disbanded || !( m is PlayerMobile ) || (m.AccessLevel < AccessLevel.GameMaster && g.Leader != m) );
}
public static bool IsMember( Mobile m, Guild g )
{
return !( m.Deleted || g.Disbanded || !( m is PlayerMobile ) || (m.AccessLevel < AccessLevel.GameMaster && !g.IsMember( m )) );
}
public static bool CheckProfanity( string s )
{
return CheckProfanity( s, 50 );
}
public static bool CheckProfanity( string s, int maxLength )
{
//return NameVerification.Validate( s, 1, 50, true, true, false, int.MaxValue, ProfanityProtection.Exceptions, ProfanityProtection.Disallowed, ProfanityProtection.StartDisallowed ); //What am I doing wrong, this still allows chars like the <3 symbol... 3 AM. someone change this to use this
//With testing on OSI, Guild stuff seems to follow a 'simpler' method of profanity protection
if( s.Length < 1 || s.Length > maxLength )
return false;
char[] exceptions = ProfanityProtection.Exceptions;
s = s.ToLower();
for ( int i = 0; i < s.Length; ++i )
{
char c = s[i];
if ( (c < 'a' || c > 'z') && (c < '0' || c > '9'))
{
bool except = false;
for( int j = 0; !except && j < exceptions.Length; j++ )
if( c == exceptions[j] )
except = true;
if( !except )
return false;
}
}
string[] disallowed = ProfanityProtection.Disallowed;
for( int i = 0; i < disallowed.Length; i++ )
{
if ( s.IndexOf( disallowed[i] ) != -1 )
return false;
}
return true;
}
public void AddHtmlText( int x, int y, int width, int height, TextDefinition text, bool back, bool scroll )
{
if ( text != null && text.Number > 0 )
AddHtmlLocalized( x, y, width, height, text.Number, back, scroll );
else if ( text != null && text.String != null )
AddHtml( x, y, width, height, text.String, back, scroll );
}
public static string Color( string text, int color )
{
return String.Format( "<BASEFONT COLOR=#{0:X6}>{1}</BASEFONT>", color, text );
}
}
}

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using System;
using Server;
using Server.Gumps;
using Server.Network;
using Server.Mobiles;
using System.Collections;
using System.Collections.Generic;
namespace Server.Guilds
{
public abstract class BaseGuildListGump<T> : BaseGuildGump
{
List<T> m_List;
IComparer<T> m_Comparer;
InfoField<T>[] m_Fields;
bool m_Ascending;
string m_Filter;
int m_StartNumber;
private const int itemsPerPage = 8;
public BaseGuildListGump( PlayerMobile pm, Guild g, List<T> list, IComparer<T> currentComparer, bool ascending, string filter, int startNumber, InfoField<T>[] fields )
: base( pm, g )
{
m_Filter = filter.Trim();
m_Comparer = currentComparer;
m_Fields = fields;
m_Ascending = ascending;
m_StartNumber = startNumber;
m_List = list;
}
public virtual bool WillFilter{ get{ return (m_Filter.Length >= 0); } }
public override void PopulateGump()
{
base.PopulateGump();
List<T> list = m_List;
if( WillFilter )
{
m_List = new List<T>();
for( int i = 0; i < list.Count; i++ )
{
if( !IsFiltered( list[i], m_Filter ) )
m_List.Add( list[i] );
}
}
else
{
m_List = new List<T>( list );
}
m_List.Sort( m_Comparer );
m_StartNumber = Math.Max( Math.Min( m_StartNumber, m_List.Count - 1 ), 0 );
AddBackground( 130, 75, 385, 30, 0xBB8 );
AddTextEntry( 135, 80, 375, 30, 0x481, 1, m_Filter );
AddButton( 520, 75, 0x867, 0x868, 5, GumpButtonType.Reply, 0 ); //Filter Button
int width = 0;
for( int i = 0; i < m_Fields.Length; i++ )
{
InfoField<T> f = m_Fields[i];
AddImageTiled( 65 + width, 110, f.Width + 10, 26, 0xA40 );
AddImageTiled( 67 + width, 112, f.Width + 6, 22, 0xBBC );
AddHtmlText( 70 + width, 113, f.Width, 20, f.Name, false, false );
bool isComparer = ( m_Fields[i].Comparer.GetType() == m_Comparer.GetType() );
int ButtonID = ( isComparer ) ? ( m_Ascending ? 0x983 : 0x985 ) : 0x2716;
AddButton( 59 + width + f.Width, 117, ButtonID, ButtonID + (isComparer ? 1 : 0) , 100 + i, GumpButtonType.Reply, 0 );
width += (f.Width + 12);
}
if( m_StartNumber <= 0 )
AddButton( 65, 80, 0x15E3, 0x15E7, 0, GumpButtonType.Page, 0 );
else
AddButton( 65, 80, 0x15E3, 0x15E7, 6, GumpButtonType.Reply, 0 ); // Back
if( m_StartNumber + itemsPerPage > m_List.Count )
AddButton( 95, 80, 0x15E1, 0x15E5, 0, GumpButtonType.Page, 0 );
else
AddButton( 95, 80, 0x15E1, 0x15E5, 7, GumpButtonType.Reply, 0 ); // Forward
int itemNumber = 0;
if( m_Ascending )
for( int i = m_StartNumber; i < m_StartNumber + itemsPerPage && i < m_List.Count; i++ )
DrawEntry( m_List[i], i, itemNumber++ );
else //descending, go from bottom of list to the top
for( int i = m_List.Count - 1 - m_StartNumber; i >= 0 && i >= (m_List.Count - itemsPerPage - m_StartNumber); i-- )
DrawEntry( m_List[i], i, itemNumber++ );
DrawEndingEntry( itemNumber );
}
public virtual void DrawEndingEntry( int itemNumber )
{
}
public virtual bool HasRelationship( T o )
{
return false;
}
public virtual void DrawEntry( T o, int index, int itemNumber )
{
int width = 0;
for( int j = 0; j < m_Fields.Length; j++ )
{
InfoField<T> f = m_Fields[j];
AddImageTiled( 65 + width, 138 + itemNumber * 28, f.Width + 10, 26, 0xA40 );
AddImageTiled( 67 + width, 140 + itemNumber * 28, f.Width + 6, 22, 0xBBC );
AddHtmlText( 70 + width, 141 + itemNumber * 28, f.Width, 20, GetValuesFor( o, m_Fields.Length )[j], false, false );
width += (f.Width + 12);
}
if( HasRelationship( o ) )
AddButton( 40, 143 + itemNumber * 28, 0x8AF, 0x8AF, 200 + index, GumpButtonType.Reply, 0 ); //Info Button
else
AddButton( 40, 143 + itemNumber * 28, 0x4B9, 0x4BA, 200 + index, GumpButtonType.Reply, 0 ); //Info Button
}
protected abstract TextDefinition[] GetValuesFor( T o, int aryLength );
protected abstract bool IsFiltered( T o, string filter );
public override void OnResponse( NetState sender, RelayInfo info )
{
base.OnResponse( sender, info );
PlayerMobile pm = sender.Mobile as PlayerMobile;
if( pm == null || !IsMember( pm, guild ) )
return;
int id = info.ButtonID;
switch( id )
{
case 5: //Filter
{
TextRelay t = info.GetTextEntry( 1 );
pm.SendGump( GetResentGump( player, guild, m_Comparer, m_Ascending, ( t == null ) ? "" : t.Text, 0 ) );
break;
}
case 6: //Back
{
pm.SendGump( GetResentGump( player, guild, m_Comparer, m_Ascending, m_Filter, m_StartNumber - itemsPerPage ) );
break;
}
case 7: //Forward
{
pm.SendGump( GetResentGump( player, guild, m_Comparer, m_Ascending, m_Filter, m_StartNumber + itemsPerPage ) );
break;
}
}
if( id >= 100 && id < (100 + m_Fields.Length) )
{
IComparer<T> comparer = m_Fields[id-100].Comparer;
if( m_Comparer.GetType() == comparer.GetType() )
m_Ascending = !m_Ascending;
pm.SendGump( GetResentGump( player, guild, comparer, m_Ascending, m_Filter, 0 ) );
}
else if( id >= 200 && id < ( 200 + m_List.Count ) )
{
pm.SendGump( GetObjectInfoGump( player, guild, m_List[id - 200] ) );
}
}
public abstract Gump GetResentGump( PlayerMobile pm, Guild g, IComparer<T> comparer, bool ascending, string filter, int startNumber );
public abstract Gump GetObjectInfoGump( PlayerMobile pm, Guild g, T o );
public void ResendGump()
{
player.SendGump( GetResentGump( player, guild, m_Comparer, m_Ascending, m_Filter, m_StartNumber ) );
}
}
public struct InfoField<T>
{
private TextDefinition m_Name;
private int m_Width;
private IComparer<T> m_Comparer;
public TextDefinition Name{ get{ return m_Name; } }
public int Width{ get{ return m_Width; } }
public IComparer<T> Comparer { get { return m_Comparer; } }
public InfoField( TextDefinition name, int width, IComparer<T> comparer )
{
m_Name = name;
m_Width = width;
m_Comparer = comparer;
}
}
}

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using System;
using Server;
using Server.Gumps;
using Server.Network;
using Server.Mobiles;
namespace Server.Guilds
{
public class CreateGuildGump : Gump
{
public CreateGuildGump( PlayerMobile pm ) : this( pm, "Guild Name", "" )
{
}
public CreateGuildGump( PlayerMobile pm, string guildName, string guildAbbrev ) : base( 10, 10 )
{
pm.CloseGump( typeof( CreateGuildGump ) );
pm.CloseGump( typeof( BaseGuildGump ) );
AddPage( 0 );
AddBackground( 0, 0, 500, 300, 0x2422 );
AddHtmlLocalized( 25, 20, 450, 25, 1062939, 0x0, true, false ); // <center>GUILD MENU</center>
AddHtmlLocalized( 25, 60, 450, 60, 1062940, 0x0, false, false ); // As you are not a member of any guild, you can create your own by providing a unique guild name and paying the standard guild registration fee.
AddHtmlLocalized( 25, 135, 120, 25, 1062941, 0x0, false, false ); // Registration Fee:
AddLabel( 155, 135, 0x481, Guild.RegistrationFee.ToString() );
AddHtmlLocalized( 25, 165, 120, 25, 1011140, 0x0, false, false ); // Enter Guild Name:
AddBackground( 155, 160, 320, 26, 0xBB8 );
AddTextEntry( 160, 163, 315, 21, 0x481, 5, guildName );
AddHtmlLocalized( 25, 191, 120, 26, 1063035, 0x0, false, false ); // Abbreviation:
AddBackground( 155, 186, 320, 26, 0xBB8 );
AddTextEntry( 160, 189, 315, 21, 0x481, 6, guildAbbrev );
AddButton( 415, 217, 0xF7, 0xF8, 1, GumpButtonType.Reply, 0 );
AddButton( 345, 217, 0xF2, 0xF1, 0, GumpButtonType.Reply, 0 );
if( pm.AcceptGuildInvites )
AddButton( 20, 260, 0xD2, 0xD3, 2, GumpButtonType.Reply, 0 );
else
AddButton( 20, 260, 0xD3, 0xD2, 2, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 45, 260, 200, 30, 1062943, 0x0, false, false ); // <i>Ignore Guild Invites</i>
}
public override void OnResponse( NetState sender, RelayInfo info )
{
PlayerMobile pm = sender.Mobile as PlayerMobile;
if( pm == null || pm.Guild != null )
return; //Sanity
switch( info.ButtonID )
{
case 1:
{
TextRelay tName = info.GetTextEntry( 5 );
TextRelay tAbbrev = info.GetTextEntry( 6 );
string guildName = (tName == null) ? "" : tName.Text;
string guildAbbrev = (tAbbrev == null) ? "" : tAbbrev.Text;
guildName = Utility.FixHtml( guildName.Trim() );
guildAbbrev = Utility.FixHtml( guildAbbrev.Trim() );
if( guildName.Length <= 0 )
pm.SendLocalizedMessage( 1070884 ); // Guild name cannot be blank.
else if( guildAbbrev.Length <= 0 )
pm.SendLocalizedMessage( 1070885 ); // You must provide a guild abbreviation.
else if( guildName.Length > Guild.NameLimit )
pm.SendLocalizedMessage( 1063036, Guild.NameLimit.ToString() ); // A guild name cannot be more than ~1_val~ characters in length.
else if( guildAbbrev.Length > Guild.AbbrevLimit )
pm.SendLocalizedMessage( 1063037, Guild.AbbrevLimit.ToString() ); // An abbreviation cannot exceed ~1_val~ characters in length.
else if( Guild.FindByAbbrev( guildAbbrev ) != null || !BaseGuildGump.CheckProfanity( guildAbbrev ) )
pm.SendLocalizedMessage( 501153 ); // That abbreviation is not available.
else if( Guild.FindByName( guildName ) != null || !BaseGuildGump.CheckProfanity( guildName ) )
pm.SendLocalizedMessage( 1063000 ); // That guild name is not available.
else if( !Innkeeper.Withdraw( pm, Guild.RegistrationFee ) )
pm.SendLocalizedMessage( 1063001, Guild.RegistrationFee.ToString() ); // You do not possess the ~1_val~ gold piece fee required to create a guild.
else
{
pm.SendLocalizedMessage( 1060398, Guild.RegistrationFee.ToString() ); // ~1_AMOUNT~ gold has been withdrawn from your inn chest.
pm.SendLocalizedMessage( 1063238 ); // Your new guild has been founded.
pm.Guild = new Guild( pm, guildName, guildAbbrev );
}
break;
}
case 2:
{
pm.AcceptGuildInvites = !pm.AcceptGuildInvites;
if( pm.AcceptGuildInvites )
pm.SendLocalizedMessage( 1070699 ); // You are now accepting guild invitations.
else
pm.SendLocalizedMessage( 1070698 ); // You are now ignoring guild invitations.
break;
}
}
}
}
}

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using System;
using Server;
using Server.Gumps;
using Server.Network;
using Server.Mobiles;
using System.Collections;
using System.Collections.Generic;
namespace Server.Guilds
{
public enum GuildDisplayType
{
All,
AwaitingAction,
Relations
}
public class GuildDiplomacyGump : BaseGuildListGump<Guild>
{
protected virtual bool AllowAdvancedSearch{ get{ return true; } }
#region Comparers
private class NameComparer : IComparer<Guild>
{
public static readonly IComparer<Guild> Instance = new NameComparer();
public NameComparer()
{
}
public int Compare( Guild x, Guild y )
{
if ( x == null && y == null )
return 0;
else if ( x == null )
return -1;
else if ( y == null )
return 1;
return Insensitive.Compare( x.Name, y.Name );
}
}
private class StatusComparer : IComparer<Guild>
{
private enum GuildCompareStatus
{
Peace,
Ally,
War
}
private Guild m_Guild;
public StatusComparer( Guild g )
{
m_Guild = g;
}
public int Compare( Guild x, Guild y )
{
if ( x == null && y == null )
return 0;
else if ( x == null )
return -1;
else if ( y == null )
return 1;
GuildCompareStatus aStatus = GuildCompareStatus.Peace;
GuildCompareStatus bStatus = GuildCompareStatus.Peace;
if( m_Guild.IsAlly( x ) )
aStatus = GuildCompareStatus.Ally;
else if( m_Guild.IsWar( x ) )
aStatus = GuildCompareStatus.War;
if( m_Guild.IsAlly( y ) )
bStatus = GuildCompareStatus.Ally;
else if( m_Guild.IsWar( y ) )
bStatus = GuildCompareStatus.War;
return ((int)aStatus).CompareTo( (int)bStatus );
}
}
private class AbbrevComparer : IComparer<Guild>
{
public static readonly IComparer<Guild> Instance = new AbbrevComparer();
public AbbrevComparer()
{
}
public int Compare( Guild x, Guild y )
{
if ( x == null && y == null )
return 0;
else if ( x == null )
return -1;
else if ( y == null )
return 1;
return Insensitive.Compare( x.Abbreviation, y.Abbreviation );
}
}
#endregion
GuildDisplayType m_Display;
TextDefinition m_LowerText;
public GuildDiplomacyGump( PlayerMobile pm, Guild g )
: this( pm, g, GuildDiplomacyGump.NameComparer.Instance, true, "", 0, GuildDisplayType.All, Utility.CastConvertList<BaseGuild, Guild>( new List<BaseGuild>( Guild.List.Values ) ), (1063136 + (int)GuildDisplayType.All) )
{
}
public GuildDiplomacyGump( PlayerMobile pm, Guild g, IComparer<Guild> currentComparer, bool ascending, string filter, int startNumber, GuildDisplayType display )
: this( pm, g, currentComparer, ascending, filter, startNumber, display, Utility.CastConvertList<BaseGuild, Guild>( new List<BaseGuild>( Guild.List.Values ) ), (1063136 + (int)display) )
{
}
public GuildDiplomacyGump( PlayerMobile pm, Guild g, IComparer<Guild> currentComparer, bool ascending, string filter, int startNumber, List<Guild> list, TextDefinition lowerText )
: this( pm, g, currentComparer, ascending, filter, startNumber, GuildDisplayType.All, list, lowerText )
{
}
public GuildDiplomacyGump( PlayerMobile pm, Guild g, bool ascending, string filter, int startNumber, List<Guild> list, TextDefinition lowerText )
: this( pm, g, GuildDiplomacyGump.NameComparer.Instance, ascending, filter, startNumber, GuildDisplayType.All, list, lowerText )
{
}
public GuildDiplomacyGump( PlayerMobile pm, Guild g, IComparer<Guild> currentComparer, bool ascending, string filter, int startNumber, GuildDisplayType display, List<Guild> list, TextDefinition lowerText )
: base( pm, g, list, currentComparer, ascending, filter, startNumber,
new InfoField<Guild>[]
{
new InfoField<Guild>( 1062954, 280, GuildDiplomacyGump.NameComparer.Instance ), //Guild Name
new InfoField<Guild>( 1062957, 50, GuildDiplomacyGump.AbbrevComparer.Instance ), //Abbrev
new InfoField<Guild>( 1062958, 120, new GuildDiplomacyGump.StatusComparer( g ) ) //Guild Title
})
{
m_Display = display;
m_LowerText = lowerText;
PopulateGump();
}
public override void PopulateGump()
{
base.PopulateGump();
AddHtmlLocalized( 431, 43, 110, 26, 1062978, 0xF, false, false ); // Diplomacy
}
protected override TextDefinition[] GetValuesFor( Guild g, int aryLength )
{
TextDefinition[] defs = new TextDefinition[aryLength];
defs[0] = ( g == guild ) ? Color( g.Name, 0x006600 ) : g.Name;
defs[1] = g.Abbreviation;
defs[2] = 3000085; //Peace
if( guild.IsAlly( g ) )
{
if( guild.Alliance.Leader == g )
defs[2] = 1063237; // Alliance Leader
else
defs[2] = 1062964; // Ally
}
else if( guild.IsWar( g ) )
{
defs[2] = 3000086; // War
}
return defs;
}
public override bool HasRelationship( Guild g )
{
if( g == guild )
return false;
if( guild.FindPendingWar( g ) != null )
return true;
AllianceInfo alliance = guild.Alliance;
if( alliance != null )
{
Guild leader = alliance.Leader;
if ( leader != null )
{
if ( guild == leader && alliance.IsPendingMember( g ) || g == leader && alliance.IsPendingMember( guild ) )
return true;
}
else if ( alliance.IsPendingMember( g ) )
return true;
}
return false;
}
public override void DrawEndingEntry( int itemNumber )
{
//AddHtmlLocalized( 66, 153 + itemNumber * 28, 280, 26, 1063136 + (int)m_Display, 0xF, false, false ); // Showing All Guilds/Awaiting Action/ w/Relation Ship
//AddHtmlText( 66, 153 + itemNumber * 28, 280, 26, m_LowerText, false, false );
if ( m_LowerText != null && m_LowerText.Number > 0 )
AddHtmlLocalized( 66, 153 + itemNumber * 28, 280, 26, m_LowerText.Number, 0xF, false, false );
else if ( m_LowerText != null && m_LowerText.String != null )
AddHtml( 66, 153 + itemNumber * 28, 280, 26, Color( m_LowerText.String, 0x99 ), false, false );
if( AllowAdvancedSearch )
{
AddBackground( 350, 148 + itemNumber * 28, 200, 26, 0x2486 );
AddButton( 355, 153 + itemNumber * 28, 0x845, 0x846, 8, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 380, 151 + itemNumber * 28, 160, 26, 1063083, 0x0, false, false ); // Advanced Search
}
}
protected override bool IsFiltered( Guild g, string filter )
{
if( g == null )
return true;
switch( m_Display )
{
case GuildDisplayType.Relations:
{
//if( !( guild.IsWar( g ) || guild.IsAlly( g ) ) )
if( !( guild.FindActiveWar( g ) != null || guild.IsAlly( g ) ) ) //As per OSI, only the guild leader wars show up under the sorting by relation
return true;
return false;
}
case GuildDisplayType.AwaitingAction:
{
return !HasRelationship( g );
}
}
return !( Insensitive.Contains( g.Name, filter ) || Insensitive.Contains( g.Abbreviation, filter ) );
}
public override bool WillFilter
{
get
{
if( m_Display == GuildDisplayType.All )
return base.WillFilter;
return true;
}
}
public override Gump GetResentGump( PlayerMobile pm, Guild g, IComparer<Guild> comparer, bool ascending, string filter, int startNumber )
{
return new GuildDiplomacyGump( pm, g, comparer, ascending, filter, startNumber, m_Display );
}
public override Gump GetObjectInfoGump( PlayerMobile pm, Guild g, Guild o )
{
if( guild == o )
return new GuildInfoGump( pm, g );
return new OtherGuildInfo( pm, g, (Guild)o ) ;
}
public override void OnResponse( NetState sender, RelayInfo info )
{
base.OnResponse( sender, info );
PlayerMobile pm = sender.Mobile as PlayerMobile;
if( pm == null || !IsMember( pm, guild ) )
return;
if( AllowAdvancedSearch && info.ButtonID == 8 )
pm.SendGump( new GuildAdvancedSearchGump( pm, guild, m_Display, new SearchSelectionCallback( AdvancedSearch_Callback ) ));
}
public void AdvancedSearch_Callback( GuildDisplayType display )
{
m_Display = display;
ResendGump();
}
}
}

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using System;
using Server;
using Server.Mobiles;
using Server.Gumps;
using Server.Network;
using Server.Prompts;
namespace Server.Guilds
{
public class GuildInfoGump : BaseGuildGump
{
private bool m_IsResigning;
public GuildInfoGump( PlayerMobile pm, Guild g ) : this( pm, g, false )
{
}
public GuildInfoGump( PlayerMobile pm, Guild g, bool isResigning ) : base( pm, g )
{
m_IsResigning = isResigning;
PopulateGump();
}
public override void PopulateGump()
{
bool isLeader = IsLeader( player, guild );
base.PopulateGump();
AddHtmlLocalized( 96, 43, 110, 26, 1063014, 0xF, false, false ); // My Guild
AddImageTiled( 65, 80, 160, 26, 0xA40 );
AddImageTiled( 67, 82, 156, 22, 0xBBC );
AddHtmlLocalized( 70, 83, 150, 20, 1062954, 0x0, false, false ); // <i>Guild Name</i>
AddHtml( 233, 84, 320, 26, guild.Name, false, false );
AddImageTiled( 65, 114, 160, 26, 0xA40 );
AddImageTiled( 67, 116, 156, 22, 0xBBC );
AddHtmlLocalized( 70, 117, 150, 20, 1063025, 0x0, false, false ); // <i>Alliance</i>
if( guild.Alliance != null && guild.Alliance.IsMember( guild ) )
{
AddHtml( 233, 118, 320, 26, guild.Alliance.Name, false, false );
AddButton( 40, 120, 0x4B9, 0x4BA, 6, GumpButtonType.Reply, 0 ); //Alliance Roster
}
AddImageTiled( 65, 196, 480, 4, 0x238D );
string s = guild.Charter;
if( String.IsNullOrEmpty( s ) )
s = "The guild leader has not yet set the guild charter.";
AddHtml( 65, 216, 480, 80, s, true, true );
if( isLeader )
AddButton( 40, 251, 0x4B9, 0x4BA, 4, GumpButtonType.Reply, 0 ); //Charter Edit button
s = guild.Website;
if( string.IsNullOrEmpty( s ) )
s = "Guild website not yet set.";
AddHtml( 65, 306, 480, 30, s, true, false );
if( isLeader )
AddButton( 40, 313, 0x4B9, 0x4BA, 5, GumpButtonType.Reply, 0 ); //Website Edit button
AddCheck( 65, 370, 0xD2, 0xD3, player.DisplayGuildTitle, 0 );
AddHtmlLocalized( 95, 370, 150, 26, 1063085, 0x0, false, false ); // Show Guild Title
AddBackground( 450, 370, 100, 26, 0x2486 );
AddButton( 455, 375, 0x845, 0x846, 7, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 480, 373, 60, 26, 3006115, (m_IsResigning) ? 0x5000 : 0, false, false ); // Resign
}
public override void OnResponse( NetState sender, RelayInfo info )
{
base.OnResponse( sender, info );
PlayerMobile pm = sender.Mobile as PlayerMobile;
if( !IsMember( pm, guild ) )
return;
pm.DisplayGuildTitle = info.IsSwitched( 0 );
switch( info.ButtonID )
{
//1-3 handled by base.OnResponse
case 4:
{
if( IsLeader( pm, guild ) )
{
pm.SendLocalizedMessage( 1013071 ); // Enter the new guild charter (50 characters max):
pm.BeginPrompt( new PromptCallback( SetCharter_Callback ), true ); //Have the same callback handle both canceling and deletion cause the 2nd callback would just get a text of ""
}
break;
}
case 5:
{
if( IsLeader( pm, guild ) )
{
pm.SendLocalizedMessage( 1013072 ); // Enter the new website for the guild (50 characters max):
pm.BeginPrompt( new PromptCallback( SetWebsite_Callback ), true ); //Have the same callback handle both canceling and deletion cause the 2nd callback would just get a text of ""
}
break;
}
case 6:
{
//Alliance Roster
if( guild.Alliance != null && guild.Alliance.IsMember( guild ) )
pm.SendGump( new AllianceInfo.AllianceRosterGump( pm, guild, guild.Alliance ) );
break;
}
case 7:
{
//Resign
if( !m_IsResigning )
{
pm.SendLocalizedMessage( 1063332 ); // Are you sure you wish to resign from your guild?
pm.SendGump( new GuildInfoGump( pm, guild, true ) );
}
else
{
guild.RemoveMember( pm, 1063411 ); // You resign from your guild.
}
break;
}
}
}
public void SetCharter_Callback( Mobile from, string text )
{
if( !IsLeader( from, guild ) )
return;
string charter = Utility.FixHtml( text.Trim() );
if( charter.Length > 50 )
{
from.SendLocalizedMessage( 1070774, "50" ); // Your guild charter cannot exceed ~1_val~ characters.
}
else
{
guild.Charter = charter;
from.SendLocalizedMessage( 1070775 ); // You submit a new guild charter.
return;
}
}
public void SetWebsite_Callback( Mobile from, string text )
{
if( !IsLeader( from, guild ) )
return;
string site = Utility.FixHtml( text.Trim() );
if( site.Length > 50 )
from.SendLocalizedMessage( 1070777, "50" ); // Your guild website cannot exceed ~1_val~ characters.
else
{
guild.Website = site;
from.SendLocalizedMessage( 1070778 ); // You submit a new guild website.
return;
}
}
}
}

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using System;
using Server;
using Server.Gumps;
using Server.Network;
using Server.Mobiles;
namespace Server.Guilds
{
public class GuildInvitationRequest : BaseGuildGump
{
PlayerMobile m_Inviter;
public GuildInvitationRequest( PlayerMobile pm, Guild g, PlayerMobile inviter ) : base( pm, g )
{
m_Inviter = inviter;
PopulateGump();
}
public override void PopulateGump()
{
AddPage( 0 );
AddBackground( 0, 0, 350, 170, 0x2422 );
AddHtmlLocalized( 25, 20, 300, 45, 1062946, 0x0, true, false ); // <center>You have been invited to join a guild! (Warning: Accepting will make you attackable!)</center>
AddHtml( 25, 75, 300, 25, String.Format( "<center>{0}</center>", guild.Name ), true, false );
AddButton( 265, 130, 0xF7, 0xF8, 1, GumpButtonType.Reply, 0 );
AddButton( 195, 130, 0xF2, 0xF1, 0, GumpButtonType.Reply, 0 );
AddButton( 20, 130, 0xD2, 0xD3, 2, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 45, 130, 150, 30, 1062943, 0x0, false, false ); // <i>Ignore Guild Invites</i>
}
public override void OnResponse( NetState sender, RelayInfo info )
{
if( guild.Disbanded || player.Guild != null )
return;
switch( info.ButtonID )
{
case 0:
{
m_Inviter.SendLocalizedMessage( 1063250, String.Format( "{0}\t{1}", player.Name, guild.Name ) ); // ~1_val~ has declined your invitation to join ~2_val~.
break;
}
case 1:
{
guild.AddMember( player );
player.SendLocalizedMessage( 1063056, guild.Name ); // You have joined ~1_val~.
m_Inviter.SendLocalizedMessage( 1063249, String.Format( "{0}\t{1}", player.Name, guild.Name ) ); // ~1_val~ has accepted your invitation to join ~2_val~.
break;
}
case 2:
{
player.AcceptGuildInvites = false;
player.SendLocalizedMessage( 1070698 ); // You are now ignoring guild invitations.
break;
}
}
}
}
}

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using System;
using Server;
using Server.Gumps;
using Server.Network;
using Server.Mobiles;
using Server.Targeting;
using Server.Prompts;
namespace Server.Guilds
{
public class GuildMemberInfoGump : BaseGuildGump
{
PlayerMobile m_Member;
bool m_ToLeader, m_toKick;
public GuildMemberInfoGump( PlayerMobile pm, Guild g, PlayerMobile member, bool toKick, bool toPromoteToLeader ) : base( pm, g, 10, 40 )
{
m_ToLeader = toPromoteToLeader;
m_toKick = toKick;
m_Member = member;
PopulateGump();
}
public override void PopulateGump()
{
AddPage( 0 );
AddBackground( 0, 0, 350, 255, 0x242C );
AddHtmlLocalized( 20, 15, 310, 26, 1063018, 0x0, false, false ); // <div align=center><i>Guild Member Information</i></div>
AddImageTiled( 20, 40, 310, 2, 0x2711 );
AddHtmlLocalized( 20, 50, 150, 26, 1062955, 0x0, true, false ); // <i>Name</i>
AddHtml( 180, 53, 150, 26, m_Member.Name, false, false );
AddHtmlLocalized( 20, 80, 150, 26, 1062956, 0x0, true, false ); // <i>Rank</i>
AddHtmlLocalized( 180, 83, 150, 26, m_Member.GuildRank.Name, 0x0, false, false );
AddHtmlLocalized( 20, 110, 150, 26, 1062953, 0x0, true, false ); // <i>Guild Title</i>
AddHtml( 180, 113, 150, 26, m_Member.GuildTitle, false, false );
AddImageTiled( 20, 142, 310, 2, 0x2711 );
AddBackground( 20, 150, 310, 26, 0x2486 );
AddButton( 25, 155, 0x845, 0x846, 4, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 50, 153, 270, 26, (m_Member == player.GuildFealty && guild.Leader != m_Member) ? 1063082 : 1062996, 0x0, false, false ); // Clear/Cast Vote For This Member
AddBackground( 20, 180, 150, 26, 0x2486 );
AddButton( 25, 185, 0x845, 0x846, 1, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 50, 183, 110, 26, 1062993, (m_ToLeader)? 0x990000 : 0, false, false ); // Promote
AddBackground( 180, 180, 150, 26, 0x2486 );
AddButton( 185, 185, 0x845, 0x846, 3, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 210, 183, 110, 26, 1062995, 0x0, false, false ); // Set Guild Title
AddBackground( 20, 210, 150, 26, 0x2486 );
AddButton( 25, 215, 0x845, 0x846, 2, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 50, 213, 110, 26, 1062994, 0x0, false, false ); // Demote
AddBackground( 180, 210, 150, 26, 0x2486 );
AddButton( 185, 215, 0x845, 0x846, 5, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 210, 213, 110, 26, 1062997, (m_toKick)? 0x5000 : 0, false, false ); // Kick
}
public override void OnResponse( NetState sender, RelayInfo info )
{
PlayerMobile pm = sender.Mobile as PlayerMobile;
if( pm == null || !IsMember( pm, guild ) || !IsMember( m_Member, guild ) )
return;
RankDefinition playerRank = pm.GuildRank;
RankDefinition targetRank = m_Member.GuildRank;
switch( info.ButtonID )
{
case 1: //Promote
{
if( playerRank.GetFlag( RankFlags.CanPromoteDemote ) && ((playerRank.Rank -1 ) > targetRank.Rank || ( playerRank == RankDefinition.Leader && playerRank.Rank > targetRank.Rank )) )
{
targetRank = RankDefinition.Ranks[targetRank.Rank + 1];
if( targetRank == RankDefinition.Leader )
{
if( m_ToLeader )
{
m_Member.GuildRank = targetRank;
pm.SendLocalizedMessage( 1063156, m_Member.Name ); // The guild information for ~1_val~ has been updated.
pm.SendLocalizedMessage( 1063156, pm.Name ); // The guild information for ~1_val~ has been updated.
guild.Leader = m_Member;
}
else
{
pm.SendLocalizedMessage( 1063144 ); // Are you sure you wish to make this member the new guild leader?
pm.SendGump( new GuildMemberInfoGump( player, guild, m_Member, false, true ) );
}
}
else
{
m_Member.GuildRank = targetRank;
pm.SendLocalizedMessage( 1063156, m_Member.Name ); // The guild information for ~1_val~ has been updated.
}
}
else
pm.SendLocalizedMessage( 1063143 ); // You don't have permission to promote this member.
break;
}
case 2: //Demote
{
if( playerRank.GetFlag( RankFlags.CanPromoteDemote ) && playerRank.Rank > targetRank.Rank )
{
if( targetRank == RankDefinition.Lowest )
{
if( RankDefinition.Lowest.Name.Number == 1062963 )
pm.SendLocalizedMessage( 1063333 ); // You can't demote a ronin.
else
pm.SendMessage( "You can't demote a {0}.", RankDefinition.Lowest.Name );
}
else
{
m_Member.GuildRank = RankDefinition.Ranks[targetRank.Rank - 1];
pm.SendLocalizedMessage( 1063156, m_Member.Name ); // The guild information for ~1_val~ has been updated.
}
}
else
pm.SendLocalizedMessage( 1063146 ); // You don't have permission to demote this member.
break;
}
case 3: //Set Guild title
{
if( playerRank.GetFlag( RankFlags.CanSetGuildTitle ) && ( playerRank.Rank > targetRank.Rank || m_Member == player))
{
pm.SendLocalizedMessage( 1011128 ); // Enter the new title for this guild member or 'none' to remove a title:
pm.BeginPrompt( new PromptCallback( SetTitle_Callback ) );
}
else if( m_Member.GuildTitle == null || m_Member.GuildTitle.Length <= 0 )
{
pm.SendLocalizedMessage( 1070746 ); // You don't have the permission to set that member's guild title.
}
else
{
pm.SendLocalizedMessage( 1063148 ); // You don't have permission to change this member's guild title.
}
break;
}
case 4: //Vote
{
if( m_Member == pm.GuildFealty && guild.Leader != m_Member )
pm.SendLocalizedMessage( 1063158 ); // You have cleared your vote for guild leader.
else if( guild.CanVote( m_Member ) )//( playerRank.GetFlag( RankFlags.CanVote ) )
{
if( m_Member == guild.Leader )
pm.SendLocalizedMessage( 1063424 ); // You can't vote for the current guild leader.
else if( !guild.CanBeVotedFor( m_Member ) )
pm.SendLocalizedMessage( 1063425 ); // You can't vote for an inactive guild member.
else
{
pm.GuildFealty = m_Member;
pm.SendLocalizedMessage( 1063159, m_Member.Name ); // You cast your vote for ~1_val~ for guild leader.
}
}
else
pm.SendLocalizedMessage( 1063149 ); // You don't have permission to vote.
break;
}
case 5: //Kick
{
if( ( playerRank.GetFlag( RankFlags.RemovePlayers ) && playerRank.Rank > targetRank.Rank ) || ( playerRank.GetFlag( RankFlags.RemoveLowestRank ) && targetRank == RankDefinition.Lowest ) )
{
if( m_toKick )
{
guild.RemoveMember( m_Member );
pm.SendLocalizedMessage( 1063157 ); // The member has been removed from your guild.
}
else
{
pm.SendLocalizedMessage( 1063152 ); // Are you sure you wish to kick this member from the guild?
pm.SendGump( new GuildMemberInfoGump( player, guild, m_Member, true, false ) );
}
}
else
pm.SendLocalizedMessage( 1063151 ); // You don't have permission to remove this member.
break;
}
}
}
public void SetTitle_Callback( Mobile from, string text )
{
PlayerMobile pm = from as PlayerMobile;
PlayerMobile targ = m_Member;
if( pm == null || targ == null )
return;
Guild g = targ.Guild as Guild;
if( g == null || !IsMember( pm, g ) || !(pm.GuildRank.GetFlag( RankFlags.CanSetGuildTitle ) && (pm.GuildRank.Rank > targ.GuildRank.Rank || pm == targ)) )
{
if( m_Member.GuildTitle == null || m_Member.GuildTitle.Length <= 0 )
pm.SendLocalizedMessage( 1070746 ); // You don't have the permission to set that member's guild title.
else
pm.SendLocalizedMessage( 1063148 ); // You don't have permission to change this member's guild title.
return;
}
string title = Utility.FixHtml( text.Trim() );
if( title.Length > 20 )
from.SendLocalizedMessage( 501178 ); // That title is too long.
else if( !BaseGuildGump.CheckProfanity( title ) )
from.SendLocalizedMessage( 501179 ); // That title is disallowed.
else
{
if( Insensitive.Equals( title, "none" ) )
targ.GuildTitle = null;
else
targ.GuildTitle = title;
pm.SendLocalizedMessage( 1063156, targ.Name ); // The guild information for ~1_val~ has been updated.
}
}
}
}

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using System;
using Server;
using Server.Gumps;
using Server.Network;
using Server.Mobiles;
using System.Collections;
using Server.Targets;
using System.Collections.Generic;
namespace Server.Guilds
{
public class GuildRosterGump : BaseGuildListGump<PlayerMobile>
{
#region Comparers
private class NameComparer : IComparer<PlayerMobile>
{
public static readonly IComparer<PlayerMobile> Instance = new NameComparer();
public NameComparer()
{
}
public int Compare( PlayerMobile x, PlayerMobile y )
{
if ( x == null && y == null )
return 0;
else if ( x == null )
return -1;
else if ( y == null )
return 1;
return Insensitive.Compare( x.Name, y.Name );
}
}
private class LastOnComparer : IComparer<PlayerMobile>
{
public static readonly IComparer<PlayerMobile> Instance = new LastOnComparer();
public LastOnComparer()
{
}
public int Compare( PlayerMobile x, PlayerMobile y )
{
if ( x == null && y == null )
return 0;
else if ( x == null )
return -1;
else if ( y == null )
return 1;
NetState aState = x.NetState;
NetState bState = y.NetState;
if ( aState == null && bState == null )
return x.LastOnline.CompareTo( y.LastOnline );
else if ( aState == null )
return 1;
else if ( bState == null )
return -1;
else
return 0;
}
}
private class TitleComparer : IComparer<PlayerMobile>
{
public static readonly IComparer<PlayerMobile> Instance = new TitleComparer();
public TitleComparer()
{
}
public int Compare( PlayerMobile x, PlayerMobile y )
{
if ( x == null && y == null )
return 0;
else if ( x == null )
return -1;
else if ( y == null )
return 1;
return Insensitive.Compare( x.GuildTitle, y.GuildTitle );
}
}
private class RankComparer : IComparer<PlayerMobile>
{
public static readonly IComparer<PlayerMobile> Instance = new RankComparer();
public RankComparer()
{
}
public int Compare( PlayerMobile x, PlayerMobile y )
{
if ( x == null && y == null )
return 0;
else if ( x == null )
return -1;
else if ( y == null )
return 1;
return x.GuildRank.Rank.CompareTo( y.GuildRank.Rank );
}
}
#endregion
private static InfoField<PlayerMobile>[] m_Fields =
new InfoField<PlayerMobile>[]
{
new InfoField<PlayerMobile>( 1062955, 130, GuildRosterGump.NameComparer.Instance ), //Name
new InfoField<PlayerMobile>( 1062956, 80, GuildRosterGump.RankComparer.Instance ), //Rank
new InfoField<PlayerMobile>( 1062952, 80, GuildRosterGump.LastOnComparer.Instance), //Last On
new InfoField<PlayerMobile>( 1062953, 150, GuildRosterGump.TitleComparer.Instance ) //Guild Title
};
public GuildRosterGump( PlayerMobile pm, Guild g ) : this( pm, g, GuildRosterGump.LastOnComparer.Instance, true, "", 0 )
{
}
public GuildRosterGump( PlayerMobile pm, Guild g, IComparer<PlayerMobile> currentComparer, bool ascending, string filter, int startNumber )
: base( pm, g, Utility.SafeConvertList<Mobile, PlayerMobile>( g.Members ), currentComparer, ascending, filter, startNumber, m_Fields )
{
PopulateGump();
}
public override void PopulateGump()
{
base.PopulateGump();
AddHtmlLocalized( 266, 43, 110, 26, 1062974, 0xF, false, false ); // Guild Roster
}
public override void DrawEndingEntry( int itemNumber )
{
AddBackground( 225, 148 + itemNumber * 28, 150, 26, 0x2486 );
AddButton( 230, 153 + itemNumber * 28, 0x845, 0x846, 8, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 255, 151 + itemNumber * 28, 110, 26, 1062992, 0x0, false, false ); // Invite Player
}
protected override TextDefinition[] GetValuesFor( PlayerMobile pm, int aryLength )
{
TextDefinition[] defs = new TextDefinition[aryLength];
string name = String.Format( "{0}{1}", pm.Name, ( player.GuildFealty == pm && player.GuildFealty != guild.Leader ) ? " *" : "" );
if( pm == player )
name = Color( name, 0x006600 );
else if( pm.NetState != null )
name = Color( name, 0x000066 );
defs[0] = name;
defs[1] = pm.GuildRank.Name;
defs[2] = (pm.NetState != null) ? new TextDefinition( 1063015 ): new TextDefinition( pm.LastOnline.ToString( "yyyy-MM-dd" ) );
defs[3] = (pm.GuildTitle == null) ? "" : pm.GuildTitle;
return defs;
}
protected override bool IsFiltered( PlayerMobile pm, string filter )
{
if( pm == null )
return true;
return !Insensitive.Contains( pm.Name, filter );
}
public override Gump GetResentGump( PlayerMobile pm, Guild g, IComparer<PlayerMobile> comparer, bool ascending, string filter, int startNumber )
{
return new GuildRosterGump( pm, g, comparer, ascending, filter, startNumber );
}
public override Gump GetObjectInfoGump( PlayerMobile pm, Guild g, PlayerMobile o )
{
return new GuildMemberInfoGump( pm, g, o, false, false ) ;
}
public override void OnResponse( NetState sender, RelayInfo info )
{
base.OnResponse( sender, info );
PlayerMobile pm = sender.Mobile as PlayerMobile;
if( pm == null || !IsMember( pm, guild ) )
return;
if( info.ButtonID == 8 )
{
if( pm.GuildRank.GetFlag( RankFlags.CanInvitePlayer ) )
{
pm.SendLocalizedMessage( 1063048 ); // Whom do you wish to invite into your guild?
pm.BeginTarget( -1, false, Targeting.TargetFlags.None, new TargetStateCallback( InvitePlayer_Callback ), guild );
}
else
pm.SendLocalizedMessage( 503301 ); // You don't have permission to do that.
}
}
public void InvitePlayer_Callback( Mobile from, object targeted, object state )
{
PlayerMobile pm = from as PlayerMobile;
PlayerMobile targ = targeted as PlayerMobile;
Guild g = state as Guild;
if( pm == null || !IsMember( pm, guild ) || !pm.GuildRank.GetFlag( RankFlags.CanInvitePlayer ) )
{
pm.SendLocalizedMessage( 503301 ); // You don't have permission to do that.
}
else if( targ == null )
{
pm.SendLocalizedMessage( 1063334 ); // That isn't a valid player.
}
else if( !targ.AcceptGuildInvites )
{
pm.SendLocalizedMessage( 1063049, targ.Name ); // ~1_val~ is not accepting guild invitations.
}
else if( g.IsMember( targ ) )
{
pm.SendLocalizedMessage( 1063050, targ.Name ); // ~1_val~ is already a member of your guild!
}
else if( targ.Guild != null )
{
pm.SendLocalizedMessage( 1063051, targ.Name ); // ~1_val~ is already a member of a guild.
}
else if( targ.HasGump( typeof( BaseGuildGump ) ) || targ.HasGump( typeof( CreateGuildGump ) )) //TODO: Check message if CreateGuildGump Open
{
pm.SendLocalizedMessage( 1063052, targ.Name ); // ~1_val~ is currently considering another guild invitation.
}
else
{
pm.SendLocalizedMessage( 1063053, targ.Name ); // You invite ~1_val~ to join your guild.
targ.SendGump( new GuildInvitationRequest( targ, guild, pm ) );
}
}
}
}

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@ -0,0 +1,622 @@
using System;
using Server;
using Server.Mobiles;
using Server.Gumps;
using Server.Network;
using Server.Prompts;
namespace Server.Guilds
{
public class OtherGuildInfo : BaseGuildGump
{
private Guild m_Other;
public OtherGuildInfo( PlayerMobile pm, Guild g, Guild otherGuild ) : base( pm, g, 10, 40 )
{
m_Other = otherGuild;
g.CheckExpiredWars();
PopulateGump();
}
public void AddButtonAndBackground( int x, int y, int buttonID, int locNum )
{
AddBackground( x, y, 225, 26, 0x2486 );
AddButton( x+5, y+5, 0x845, 0x846, buttonID, GumpButtonType.Reply, 0 );
AddHtmlLocalized( x+30, y+3, 185, 26, locNum, 0x0, false, false );
}
public override void PopulateGump()
{
Guild g = Guild.GetAllianceLeader( guild );
Guild other = Guild.GetAllianceLeader( m_Other );
WarDeclaration war = g.FindPendingWar( other );
WarDeclaration activeWar = g.FindActiveWar( other );
AllianceInfo alliance = guild.Alliance;
AllianceInfo otherAlliance = m_Other.Alliance;
//NOTE TO SELF: Only only alliance leader can see pending guild alliance statuses
bool PendingWar = (war != null);
bool ActiveWar = (activeWar != null);
AddPage( 0 );
AddBackground( 0, 0, 520, 335, 0x242C );
AddHtmlLocalized( 20, 15, 480, 26, 1062975, 0x0, false, false ); // <div align=center><i>Guild Relationship</i></div>
AddImageTiled( 20, 40, 480, 2, 0x2711 );
AddHtmlLocalized( 20, 50, 120, 26, 1062954, 0x0, true, false ); // <i>Guild Name</i>
AddHtml( 150, 53, 360, 26, m_Other.Name, false, false );
AddHtmlLocalized( 20, 80, 120, 26, 1063025, 0x0, true, false ); // <i>Alliance</i>
if( otherAlliance != null )
{
if( otherAlliance.IsMember( m_Other ))
{
AddHtml( 150, 83, 360, 26, otherAlliance.Name, false, false );
}
//else if( otherAlliance.Leader == guild && ( otherAlliance.IsPendingMember( m_Other ) || otherAlliance.IsPendingMember( guild ) ) )
/* else if( (otherAlliance.Leader == guild && otherAlliance.IsPendingMember( m_Other ) ) || ( otherAlliance.Leader == m_Other && otherAlliance.IsPendingMember( guild ) ) )
{
AddHtml( 150, 83, 360, 26, Color( alliance.Name, 0xF), false, false );
}
//AddHtml( 150, 83, 360, 26, ( alliance.PendingMembers.Contains( guild ) || alliance.PendingMembers.Contains( m_Other ) ) ? String.Format( "<basefont color=#blue>{0}</basefont>", alliance.Name ) : alliance.Name, false, false );
//AddHtml( 150, 83, 360, 26, ( otherAlliance == alliance && otherAlliance.PendingMembers.Contains( guild ) || otherAlliance.PendingMembers.Contains( m_Other ) ) ? String.Format( "<basefont color=#blue>{0}</basefont>", otherAlliance.Name ) : otherAlliance.Name, false, false );
*/
}
AddHtmlLocalized( 20, 110, 120, 26, 1063139, 0x0, true, false ); // <i>Abbreviation</i>
AddHtml( 150, 113, 120, 26, m_Other.Abbreviation, false, false );
string kills = "0/0";
string time = "00:00";
string otherKills = "0/0";
WarDeclaration otherWar;
if( ActiveWar )
{
kills = String.Format( "{0}/{1}", activeWar.Kills, activeWar.MaxKills );
TimeSpan timeRemaining = TimeSpan.Zero;
if( activeWar.WarLength != TimeSpan.Zero && (activeWar.WarBeginning + activeWar.WarLength) > DateTime.Now )
timeRemaining = (activeWar.WarBeginning + activeWar.WarLength) - DateTime.Now;
//time = String.Format( "{0:D2}:{1:D2}", timeRemaining.Hours.ToString(), timeRemaining.Subtract( TimeSpan.FromHours( timeRemaining.Hours ) ).Minutes ); //Is there a formatter for htis? it's 2AM and I'm tired and can't find it
time = String.Format( "{0:D2}:{1:mm}", timeRemaining.Hours, DateTime.MinValue + timeRemaining );
otherWar = m_Other.FindActiveWar( guild );
if( otherWar != null )
otherKills = String.Format( "{0}/{1}", otherWar.Kills, otherWar.MaxKills );
}
else if( PendingWar )
{
kills = Color( String.Format( "{0}/{1}", war.Kills, war.MaxKills ), 0x990000 );
//time = Color( String.Format( "{0}:{1}", war.WarLength.Hours, ((TimeSpan)(war.WarLength - TimeSpan.FromHours( war.WarLength.Hours ))).Minutes ), 0xFF0000 );
time = Color( String.Format( "{0:D2}:{1:mm}", war.WarLength.Hours, DateTime.MinValue + war.WarLength ), 0x990000 );
otherWar = m_Other.FindPendingWar( guild );
if( otherWar != null )
otherKills = Color( String.Format( "{0}/{1}", otherWar.Kills, otherWar.MaxKills ), 0x990000 );
}
AddHtmlLocalized( 280, 110, 120, 26, 1062966, 0x0, true, false ); // <i>Your Kills</i>
AddHtml( 410, 113, 120, 26, kills , false, false );
AddHtmlLocalized( 20, 140, 120, 26, 1062968, 0x0, true, false ); // <i>Time Remaining</i>
AddHtml( 150, 143, 120, 26, time, false, false );
AddHtmlLocalized( 280, 140, 120, 26, 1062967, 0x0, true, false ); // <i>Their Kills</i>
AddHtml( 410, 143, 120, 26, otherKills, false, false );
AddImageTiled( 20, 172, 480, 2, 0x2711 );
int number = 1062973;// <div align=center>You are at peace with this guild.</div>
if( PendingWar )
{
if( war.WarRequester )
{
number = 1063027; // <div align=center>You have challenged this guild to war!</div>
}
else
{
number = 1062969; // <div align=center>This guild has challenged you to war!</div>
AddButtonAndBackground( 20, 260, 5, 1062981 ); // Accept Challenge
AddButtonAndBackground( 275, 260, 6, 1062983 ); //Modify Terms
}
AddButtonAndBackground( 20, 290, 7, 1062982 ); // Dismiss Challenge
}
else if( ActiveWar )
{
number = 1062965; // <div align=center>You are at war with this guild!</div>
AddButtonAndBackground( 20, 290, 8, 1062980 ); // Surrender
}
else if ( alliance != null && alliance == otherAlliance ) //alliance, Same Alliance
{
if( alliance.IsMember( guild ) && alliance.IsMember( m_Other ) ) //Both in Same alliance, full members
{
number = 1062970; // <div align=center>You are allied with this guild.</div>
if( alliance.Leader == guild )
{
AddButtonAndBackground( 20, 260, 12, 1062984 ); // Remove Guild from Alliance
AddButtonAndBackground( 275, 260, 13, 1063433 ); // Promote to Alliance Leader //Note: No 'confirmation' like the other leader guild promotion things
//Remove guild from alliance //Promote to Alliance Leader
}
//Show roster, Centered, up
AddButtonAndBackground( 148, 215, 10, 1063164 ); //Show Alliance Roster
//Leave Alliance
AddButtonAndBackground( 20, 290, 11, 1062985 ); // Leave Alliance
}
else if( alliance.Leader == guild && alliance.IsPendingMember( m_Other ) )
{
number = 1062971; // <div align=center>You have requested an alliance with this guild.</div>
//Show Alliance Roster, Centered, down.
AddButtonAndBackground( 148, 245, 10, 1063164 ); //Show Alliance Roster
//Withdraw Request
AddButtonAndBackground( 20, 290, 14, 1062986 ); // Withdraw Request
AddHtml( 150, 83, 360, 26, Color( alliance.Name, 0x99 ), false, false );
}
else if( alliance.Leader == m_Other && alliance.IsPendingMember( guild ) )
{
number = 1062972; // <div align=center>This guild has requested an alliance.</div>
//Show alliance Roster, top
AddButtonAndBackground( 148, 215, 10, 1063164 ); //Show Alliance Roster
//Deny Request
//Accept Request
AddButtonAndBackground( 20, 260, 15, 1062988 ); // Deny Request
AddButtonAndBackground( 20, 290, 16, 1062987 ); // Accept Request
AddHtml( 150, 83, 360, 26, Color( alliance.Name, 0x99 ), false, false );
}
}
else
{
AddButtonAndBackground( 20, 260, 2, 1062990 ); // Request Alliance
AddButtonAndBackground( 20, 290, 1, 1062989 ); // Declare War!
}
AddButtonAndBackground( 275, 290, 0, 3000091 ); //Cancel
AddHtmlLocalized( 20, 180, 480, 30, number, 0x0, true, false );
AddImageTiled( 20, 245, 480, 2, 0x2711 );
}
public override void OnResponse( NetState sender, RelayInfo info )
{
PlayerMobile pm = sender.Mobile as PlayerMobile;
if( !IsMember( pm, guild ) )
return;
RankDefinition playerRank = pm.GuildRank;
Guild guildLeader = Guild.GetAllianceLeader( guild );
Guild otherGuild = Guild.GetAllianceLeader( m_Other );
WarDeclaration war = guildLeader.FindPendingWar( otherGuild );
WarDeclaration activeWar = guildLeader.FindActiveWar( otherGuild );
WarDeclaration otherWar = otherGuild.FindPendingWar( guildLeader );
AllianceInfo alliance = guild.Alliance;
AllianceInfo otherAlliance = otherGuild.Alliance;
switch( info.ButtonID )
{
#region War
case 5: //Accept the war
{
if( war != null && !war.WarRequester && activeWar == null )
{
if( !playerRank.GetFlag( RankFlags.ControlWarStatus ) )
{
pm.SendLocalizedMessage( 1063440 ); // You don't have permission to negotiate wars.
}
else if( alliance != null && alliance.Leader != guild )
{
pm.SendLocalizedMessage( 1063239, String.Format( "{0}\t{1}", guild.Name, alliance.Name ) ); // ~1_val~ is not the leader of the ~2_val~ alliance.
pm.SendLocalizedMessage( 1070707, alliance.Leader.Name ); // You need to negotiate via ~1_val~ instead.
}
else
{
//Accept the war
guild.PendingWars.Remove( war );
war.WarBeginning = DateTime.Now;
guild.AcceptedWars.Add( war );
if( alliance != null && alliance.IsMember( guild ) )
{
alliance.AllianceMessage( 1070769, ((otherAlliance != null) ? otherAlliance.Name : otherGuild.Name) ); // Guild Message: Your guild is now at war with ~1_GUILDNAME~
alliance.InvalidateMemberProperties();
}
else
{
guild.GuildMessage( 1070769, ((otherAlliance != null) ? otherAlliance.Name : otherGuild.Name) ); // Guild Message: Your guild is now at war with ~1_GUILDNAME~
guild.InvalidateMemberProperties();
}
//Technically SHOULD say Your guild is now at war w/out any info, intentional diff.
otherGuild.PendingWars.Remove( otherWar );
otherWar.WarBeginning = DateTime.Now;
otherGuild.AcceptedWars.Add( otherWar );
if( otherAlliance != null && m_Other.Alliance.IsMember( m_Other ) )
{
otherAlliance.AllianceMessage( 1070769, ((alliance != null) ? alliance.Name : guild.Name) ); // Guild Message: Your guild is now at war with ~1_GUILDNAME~
otherAlliance.InvalidateMemberProperties();
}
else
{
otherGuild.GuildMessage( 1070769, ((alliance != null) ? alliance.Name : guild.Name) ); // Guild Message: Your guild is now at war with ~1_GUILDNAME~
otherGuild.InvalidateMemberProperties();
}
}
}
break;
}
case 6: //Modify war terms
{
if( war != null && !war.WarRequester && activeWar == null )
{
if( !playerRank.GetFlag( RankFlags.ControlWarStatus ) )
{
pm.SendLocalizedMessage( 1063440 ); // You don't have permission to negotiate wars.
}
else if( alliance != null && alliance.Leader != guild )
{
pm.SendLocalizedMessage( 1063239, String.Format( "{0}\t{1}", guild.Name, alliance.Name ) ); // ~1_val~ is not the leader of the ~2_val~ alliance.
pm.SendLocalizedMessage( 1070707, alliance.Leader.Name ); // You need to negotiate via ~1_val~ instead.
}
else
{
pm.SendGump( new WarDeclarationGump( pm, guild, otherGuild ) );
}
}
break;
}
case 7: //Dismiss war
{
if( war != null )
{
if( !playerRank.GetFlag( RankFlags.ControlWarStatus ) )
{
pm.SendLocalizedMessage( 1063440 ); // You don't have permission to negotiate wars.
}
else if( alliance != null && alliance.Leader != guild )
{
pm.SendLocalizedMessage( 1063239, String.Format( "{0}\t{1}", guild.Name, alliance.Name ) ); // ~1_val~ is not the leader of the ~2_val~ alliance.
pm.SendLocalizedMessage( 1070707, alliance.Leader.Name ); // You need to negotiate via ~1_val~ instead.
}
else
{
//Dismiss the war
guild.PendingWars.Remove( war );
otherGuild.PendingWars.Remove( otherWar );
pm.SendLocalizedMessage( 1070752 ); // The proposal has been updated.
//Messages to opposing guild? (Testing on OSI says no)
}
}
break;
}
case 8: //Surrender
{
if( !playerRank.GetFlag( RankFlags.ControlWarStatus ) )
{
pm.SendLocalizedMessage( 1063440 ); // You don't have permission to negotiate wars.
}
else if( alliance != null && alliance.Leader != guild )
{
pm.SendLocalizedMessage( 1063239, String.Format( "{0}\t{1}", guild.Name, alliance.Name ) ); // ~1_val~ is not the leader of the ~2_val~ alliance.
pm.SendLocalizedMessage( 1070707, alliance.Leader.Name ); // You need to negotiate via ~1_val~ instead.
}
else
{
if( activeWar != null )
{
if( alliance != null && alliance.IsMember( guild ) )
{
alliance.AllianceMessage( 1070740, ((otherAlliance != null) ? otherAlliance.Name : otherGuild.Name) );// You have lost the war with ~1_val~.
alliance.InvalidateMemberProperties();
}
else
{
guild.GuildMessage( 1070740, ((otherAlliance != null) ? otherAlliance.Name : otherGuild.Name) );// You have lost the war with ~1_val~.
guild.InvalidateMemberProperties();
}
guild.AcceptedWars.Remove( activeWar );
if( otherAlliance != null && otherAlliance.IsMember( otherGuild ) )
{
otherAlliance.AllianceMessage( 1070739, ((guild.Alliance != null) ? guild.Alliance.Name : guild.Name) );// You have won the war against ~1_val~!
otherAlliance.InvalidateMemberProperties();
}
else
{
otherGuild.GuildMessage( 1070739, ((guild.Alliance != null) ? guild.Alliance.Name : guild.Name) );// You have won the war against ~1_val~!
otherGuild.InvalidateMemberProperties();
}
otherGuild.AcceptedWars.Remove( otherGuild.FindActiveWar( guild ) );
}
}
break;
}
case 1: //Declare War
{
if( war == null && activeWar == null )
{
if( !playerRank.GetFlag( RankFlags.ControlWarStatus ) )
{
pm.SendLocalizedMessage( 1063440 ); // You don't have permission to negotiate wars.
}
else if( alliance != null && alliance.Leader != guild )
{
pm.SendLocalizedMessage( 1063239, String.Format( "{0}\t{1}", guild.Name, alliance.Name ) ); // ~1_val~ is not the leader of the ~2_val~ alliance.
pm.SendLocalizedMessage( 1070707, alliance.Leader.Name ); // You need to negotiate via ~1_val~ instead.
}
else if( otherAlliance != null && otherAlliance.Leader != m_Other )
{
pm.SendLocalizedMessage( 1063239, String.Format( "{0}\t{1}", m_Other.Name, otherAlliance.Name ) ); // ~1_val~ is not the leader of the ~2_val~ alliance.
pm.SendLocalizedMessage( 1070707, otherAlliance.Leader.Name ); // You need to negotiate via ~1_val~ instead.
}
else
{
pm.SendGump( new WarDeclarationGump( pm, guild, m_Other ) );
}
}
break;
}
#endregion
case 2: //Request Alliance
{
#region New alliance
if( alliance == null )
{
if( !playerRank.GetFlag( RankFlags.AllianceControl ) )
{
pm.SendLocalizedMessage( 1070747 ); // You don't have permission to create an alliance.
}
else if( otherAlliance != null )
{
if( otherAlliance.IsPendingMember( m_Other ) )
pm.SendLocalizedMessage( 1063416, m_Other.Name ); // ~1_val~ is currently considering another alliance proposal.
else
pm.SendLocalizedMessage( 1063426, m_Other.Name ); // ~1_val~ already belongs to an alliance.
}
else if( m_Other.AcceptedWars.Count > 0 || m_Other.PendingWars.Count > 0 )
{
pm.SendLocalizedMessage( 1063427, m_Other.Name ); // ~1_val~ is currently involved in a guild war.
}
else if( guild.AcceptedWars.Count > 0 || guild.PendingWars.Count > 0 )
{
pm.SendLocalizedMessage( 1063427, guild.Name ); // ~1_val~ is currently involved in a guild war.
}
else
{
pm.SendLocalizedMessage( 1063439 ); // Enter a name for the new alliance:
pm.BeginPrompt( new PromptCallback( CreateAlliance_Callback ) );
}
}
#endregion
#region Existing Alliance
else
{
if( !playerRank.GetFlag( RankFlags.AllianceControl ) )
{
pm.SendLocalizedMessage( 1063436 ); // You don't have permission to negotiate an alliance.
}
else if( alliance.Leader != guild )
{
pm.SendLocalizedMessage( 1063239, String.Format( "{0}\t{1}", guild.Name, alliance.Name ) ); // ~1_val~ is not the leader of the ~2_val~ alliance.
}
else if( otherAlliance != null )
{
if( otherAlliance.IsPendingMember( m_Other ) )
pm.SendLocalizedMessage( 1063416, m_Other.Name ); // ~1_val~ is currently considering another alliance proposal.
else
pm.SendLocalizedMessage( 1063426, m_Other.Name ); // ~1_val~ already belongs to an alliance.
}
else if( alliance.IsPendingMember( guild ) )
{
pm.SendLocalizedMessage( 1063416, guild.Name ); // ~1_val~ is currently considering another alliance proposal.
}
else if( m_Other.AcceptedWars.Count > 0 || m_Other.PendingWars.Count > 0 )
{
pm.SendLocalizedMessage( 1063427, m_Other.Name ); // ~1_val~ is currently involved in a guild war.
}
else if( guild.AcceptedWars.Count > 0 || guild.PendingWars.Count > 0 )
{
pm.SendLocalizedMessage( 1063427, guild.Name ); // ~1_val~ is currently involved in a guild war.
}
else
{
pm.SendLocalizedMessage( 1070750, m_Other.Name ); // An invitation to join your alliance has been sent to ~1_val~.
m_Other.GuildMessage( 1070780, guild.Name ); // ~1_val~ has proposed an alliance.
m_Other.Alliance = alliance; //Calls addPendingGuild
//alliance.AddPendingGuild( m_Other );
}
}
#endregion
break;
}
case 10: //Show Alliance Roster
{
if( alliance != null && alliance == otherAlliance )
pm.SendGump( new AllianceInfo.AllianceRosterGump( pm, guild, alliance ) );
break;
}
case 11: //Leave Alliance
{
if( !playerRank.GetFlag( RankFlags.AllianceControl ) )
{
pm.SendLocalizedMessage( 1063436 ); // You don't have permission to negotiate an alliance.
}
else if( alliance != null && alliance.IsMember( guild ) )
{
guild.Alliance = null; //Calls alliance.Removeguild
// alliance.RemoveGuild( guild );
m_Other.InvalidateWarNotoriety();
guild.InvalidateMemberNotoriety();
}
break;
}
case 12: //Remove Guild from alliance
{
if( !playerRank.GetFlag( RankFlags.AllianceControl ) )
{
pm.SendLocalizedMessage( 1063436 ); // You don't have permission to negotiate an alliance.
}
else if( alliance != null && alliance.Leader != guild )
{
pm.SendLocalizedMessage( 1063239, String.Format( "{0}\t{1}", guild.Name, alliance.Name ) ); // ~1_val~ is not the leader of the ~2_val~ alliance.
}
else if( alliance != null && alliance.IsMember( guild ) && alliance.IsMember( m_Other ) )
{
m_Other.Alliance = null;
m_Other.InvalidateMemberNotoriety();
guild.InvalidateWarNotoriety();
}
break;
}
case 13: //Promote to Alliance leader
{
if( !playerRank.GetFlag( RankFlags.AllianceControl ) )
{
pm.SendLocalizedMessage( 1063436 ); // You don't have permission to negotiate an alliance.
}
else if( alliance != null && alliance.Leader != guild )
{
pm.SendLocalizedMessage( 1063239, String.Format( "{0}\t{1}", guild.Name, alliance.Name ) ); // ~1_val~ is not the leader of the ~2_val~ alliance.
}
else if( alliance != null && alliance.IsMember( guild ) && alliance.IsMember( m_Other ) )
{
pm.SendLocalizedMessage( 1063434, String.Format( "{0}\t{1}", m_Other.Name, alliance.Name ) ); // ~1_val~ is now the leader of ~2_val~.
alliance.Leader = m_Other;
}
break;
}
case 14: //Withdraw Request
{
if( !playerRank.GetFlag( RankFlags.AllianceControl ) )
{
pm.SendLocalizedMessage( 1063436 ); // You don't have permission to negotiate an alliance.
}
else if( alliance != null && alliance.Leader == guild && alliance.IsPendingMember( m_Other ) )
{
m_Other.Alliance = null;
pm.SendLocalizedMessage( 1070752 ); // The proposal has been updated.
}
break;
}
case 15: //Deny Alliance Request
{
if( !playerRank.GetFlag( RankFlags.AllianceControl ) )
{
pm.SendLocalizedMessage( 1063436 ); // You don't have permission to negotiate an alliance.
}
else if( alliance != null && otherAlliance != null && alliance.Leader == m_Other && otherAlliance.IsPendingMember( guild ) )
{
pm.SendLocalizedMessage( 1070752 ); // The proposal has been updated.
//m_Other.GuildMessage( 1070782 ); // ~1_val~ has responded to your proposal. //Per OSI commented out.
guild.Alliance = null;
}
break;
}
case 16: //Accept Alliance Request
{
if( !playerRank.GetFlag( RankFlags.AllianceControl ) )
{
pm.SendLocalizedMessage( 1063436 ); // You don't have permission to negotiate an alliance.
}
else if( otherAlliance != null && otherAlliance.Leader == m_Other && otherAlliance.IsPendingMember( guild ) )
{
pm.SendLocalizedMessage( 1070752 ); // The proposal has been updated.
otherAlliance.TurnToMember( m_Other ); //No need to verify it's in the guild or already a member, the function does this
otherAlliance.TurnToMember( guild );
}
break;
}
}
}
public void CreateAlliance_Callback( Mobile from, string text )
{
PlayerMobile pm = from as PlayerMobile;
AllianceInfo alliance = guild.Alliance;
AllianceInfo otherAlliance = m_Other.Alliance;
if( !IsMember( from, guild ) || alliance != null )
return;
RankDefinition playerRank = pm.GuildRank;
if( !playerRank.GetFlag( RankFlags.AllianceControl ) )
{
pm.SendLocalizedMessage( 1070747 ); // You don't have permission to create an alliance.
}
else if( otherAlliance != null )
{
if( otherAlliance.IsPendingMember( m_Other ) )
pm.SendLocalizedMessage( 1063416, m_Other.Name ); // ~1_val~ is currently considering another alliance proposal.
else
pm.SendLocalizedMessage( 1063426, m_Other.Name ); // ~1_val~ already belongs to an alliance.
}
else if( m_Other.AcceptedWars.Count > 0 || m_Other.PendingWars.Count > 0 )
{
pm.SendLocalizedMessage( 1063427, m_Other.Name ); // ~1_val~ is currently involved in a guild war.
}
else if( guild.AcceptedWars.Count > 0 || guild.PendingWars.Count > 0 )
{
pm.SendLocalizedMessage( 1063427, guild.Name ); // ~1_val~ is currently involved in a guild war.
}
else
{
string name = Utility.FixHtml( text.Trim() );
if( !BaseGuildGump.CheckProfanity( name ) )
pm.SendLocalizedMessage( 1070886 ); // That alliance name is not allowed.
else if( name.Length > Guild.NameLimit )
pm.SendLocalizedMessage( 1070887, Guild.NameLimit.ToString() ); // An alliance name cannot exceed ~1_val~ characters in length.
else if( AllianceInfo.Alliances.ContainsKey( name.ToLower() ) )
pm.SendLocalizedMessage( 1063428 ); // That alliance name is not available.
else
{
pm.SendLocalizedMessage( 1070750, m_Other.Name ); // An invitation to join your alliance has been sent to ~1_val~.
m_Other.GuildMessage( 1070780, guild.Name ); // ~1_val~ has proposed an alliance.
new AllianceInfo( guild, name, m_Other );
}
}
}
}
}

View file

@ -0,0 +1,130 @@
using System;
using Server;
using Server.Gumps;
using Server.Network;
using Server.Mobiles;
namespace Server.Guilds
{
public class WarDeclarationGump : BaseGuildGump
{
private Guild m_Other;
public WarDeclarationGump( PlayerMobile pm, Guild g, Guild otherGuild ) : base( pm, g )
{
m_Other = otherGuild;
WarDeclaration war = g.FindPendingWar( otherGuild );
AddPage( 0 );
AddBackground( 0, 0, 500, 340, 0x24AE );
AddBackground( 65, 50, 370, 30, 0x2486 );
AddHtmlLocalized( 75, 55, 370, 26, 1062979, 0x3C00, false, false ); // <div align=center><i>Declaration of War</i></div>
AddImage( 410, 45, 0x232C );
AddHtmlLocalized( 65, 95, 200, 20, 1063009, 0x14AF, false, false ); // <i>Duration of War</i>
AddHtmlLocalized( 65, 120, 400, 20, 1063010, 0x0, false, false ); // Enter the number of hours the war will last.
AddBackground( 65, 150, 40, 30, 0x2486 );
AddTextEntry( 70, 154, 50, 30, 0x481, 10, (war != null) ? war.WarLength.Hours.ToString() : "0" );
AddHtmlLocalized( 65, 195, 200, 20, 1063011, 0x14AF, false, false ); // <i>Victory Condition</i>
AddHtmlLocalized( 65, 220, 400, 20, 1063012, 0x0, false, false ); // Enter the winning number of kills.
AddBackground( 65, 250, 40, 30, 0x2486 );
AddTextEntry( 70, 254, 50, 30, 0x481, 11, (war != null) ? war.MaxKills.ToString() : "0" );
AddBackground( 190, 270, 130, 26, 0x2486 );
AddButton( 195, 275, 0x845, 0x846, 0, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 220, 273, 90, 26, 1006045, 0x0, false, false ); // Cancel
AddBackground( 330, 270, 130, 26, 0x2486 );
AddButton( 335, 275, 0x845, 0x846, 1, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 360, 273, 90, 26, 1062989, 0x5000, false, false ); // Declare War!
}
public override void OnResponse( NetState sender, RelayInfo info )
{
PlayerMobile pm = sender.Mobile as PlayerMobile;
if( !IsMember( pm, guild ) )
return;
RankDefinition playerRank = pm.GuildRank;
switch( info.ButtonID )
{
case 1:
{
AllianceInfo alliance = guild.Alliance;
AllianceInfo otherAlliance = m_Other.Alliance;
if( !playerRank.GetFlag( RankFlags.ControlWarStatus ) )
{
pm.SendLocalizedMessage( 1063440 ); // You don't have permission to negotiate wars.
}
else if( alliance != null && alliance.Leader != guild )
{
pm.SendLocalizedMessage( 1063239, String.Format( "{0}\t{1}", guild.Name, alliance.Name ) ); // ~1_val~ is not the leader of the ~2_val~ alliance.
pm.SendLocalizedMessage( 1070707, alliance.Leader.Name ); // You need to negotiate via ~1_val~ instead.
}
else if( otherAlliance != null && otherAlliance.Leader != m_Other )
{
pm.SendLocalizedMessage( 1063239, String.Format( "{0}\t{1}", m_Other.Name, otherAlliance.Name ) ); // ~1_val~ is not the leader of the ~2_val~ alliance.
pm.SendLocalizedMessage( 1070707, otherAlliance.Leader.Name ); // You need to negotiate via ~1_val~ instead.
}
else
{
WarDeclaration activeWar = guild.FindActiveWar( m_Other );
if( activeWar == null )
{
WarDeclaration war = guild.FindPendingWar( m_Other );
WarDeclaration otherWar = m_Other.FindPendingWar( guild );
//Note: OSI differs from what it says on website. unlimited war = 0 kills/ 0 hrs. Not > 999. (sidenote: they both cap at 65535, 7.5 years, but, still.)
TextRelay tKills = info.GetTextEntry( 11 );
TextRelay tWarLength = info.GetTextEntry( 10 );
int maxKills = (tKills == null)? 0 : Math.Max( Math.Min( Utility.ToInt32( info.GetTextEntry( 11 ).Text ), 0xFFFF ), 0 );
TimeSpan warLength = TimeSpan.FromHours( (tWarLength == null) ? 0 : Math.Max( Math.Min( Utility.ToInt32( info.GetTextEntry( 10 ).Text ), 0xFFFF ), 0 ) );
if( war != null )
{
war.MaxKills = maxKills;
war.WarLength = warLength;
war.WarRequester = true;
}
else
{
guild.PendingWars.Add( new WarDeclaration( guild, m_Other, maxKills, warLength, true ) );
}
if( otherWar != null )
{
otherWar.MaxKills = maxKills;
otherWar.WarLength = warLength;
otherWar.WarRequester = false;
}
else
{
m_Other.PendingWars.Add( new WarDeclaration( m_Other, guild, maxKills, warLength, false ) );
}
if( war != null )
{
pm.SendLocalizedMessage( 1070752 ); // The proposal has been updated.
//m_Other.GuildMessage( 1070782 ); // ~1_val~ has responded to your proposal.
}
else
m_Other.GuildMessage( 1070781, ((guild.Alliance != null ) ? guild.Alliance.Name : guild.Name ) ); // ~1_val~ has proposed a war.
pm.SendLocalizedMessage( 1070751, ((m_Other.Alliance != null ) ? m_Other.Alliance.Name : m_Other.Name ) ); // War proposal has been sent to ~1_val~.
}
}
break;
}
default:
{
pm.SendGump( new OtherGuildInfo( pm, guild, m_Other ) );
break;
}
}
}
}
}

View file

@ -0,0 +1,72 @@
using System;
using Server;
using Server.Guilds;
using Server.Targeting;
namespace Server.Gumps
{
public class GuildRecruitTarget : Target
{
private Mobile m_Mobile;
private Guild m_Guild;
public GuildRecruitTarget( Mobile m, Guild guild ) : base( 10, false, TargetFlags.None )
{
m_Mobile = m;
m_Guild = guild;
}
protected override void OnTarget( Mobile from, object targeted )
{
if ( GuildGump.BadMember( m_Mobile, m_Guild ) )
return;
if ( targeted is Mobile )
{
Mobile m = (Mobile)targeted;
if ( !m.Player )
{
m_Mobile.SendLocalizedMessage( 501161 ); // You may only recruit players into the guild.
}
else if ( !m.Alive )
{
m_Mobile.SendLocalizedMessage( 501162 ); // Only the living may be recruited.
}
else if ( m_Guild.IsMember( m ) )
{
m_Mobile.SendLocalizedMessage( 501163 ); // They are already a guildmember!
}
else if ( m_Guild.Candidates.Contains( m ) )
{
m_Mobile.SendLocalizedMessage( 501164 ); // They are already a candidate.
}
else if ( m_Guild.Accepted.Contains( m ) )
{
m_Mobile.SendLocalizedMessage( 501165 ); // They have already been accepted for membership, and merely need to use the Guildstone to gain full membership.
}
else if ( m.Guild != null )
{
m_Mobile.SendLocalizedMessage( 501166 ); // You can only recruit candidates who are not already in a guild.
}
else if ( m_Mobile.AccessLevel >= AccessLevel.GameMaster || m_Guild.Leader == m_Mobile )
{
m_Guild.Accepted.Add( m );
}
else
{
m_Guild.Candidates.Add( m );
}
}
}
protected override void OnTargetFinish( Mobile from )
{
if ( GuildGump.BadMember( m_Mobile, m_Guild ) )
return;
GuildGump.EnsureClosed( m_Mobile );
m_Mobile.SendGump( new GuildGump( m_Mobile, m_Guild ) );
}
}
}