#W# Initial Commit: Avatars Conquest
This commit is contained in:
commit
5df497787a
7510 changed files with 416048 additions and 0 deletions
428
Scripts/Items/Construction/Ankhs.cs
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428
Scripts/Items/Construction/Ankhs.cs
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using System;
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using Server;
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using System.Collections;
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using System.Collections.Generic;
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using Server.Mobiles;
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using Server.Items;
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using Server.Regions;
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using Server.Network;
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using Server.Misc;
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using Server.Gumps;
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using System.Globalization;
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namespace Server.Items
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{
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public class Ankhs
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{
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public const int ResurrectRange = 8;
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public static void Resurrect( Mobile m, Item item )
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{
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if ( m.Alive )
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return;
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if ( !m.InRange( item.GetWorldLocation(), ResurrectRange ) )
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m.SendLocalizedMessage( 500446 ); // That is too far away.
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else if( m.Map != null && m.Map.CanFit( m.Location, 16, false, false ) )
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{
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m.CloseGump( typeof( ResurrectGump ) );
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m.SendGump( new ResurrectGump( m, ResurrectMessage.VirtueShrine ) );
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}
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else
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m.SendLocalizedMessage( 502391 ); // Thou can not be resurrected there!
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}
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}
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public class Shrine : Item
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{
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[Constructable]
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public Shrine( ) : base( 0x1BC3 )
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{
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Movable = false;
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Visible = false;
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Name = "shrine";
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}
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public Shrine( Serial serial ) : base( serial )
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{
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}
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public override bool HandlesOnMovement{ get{ return true; } } // Tell the core that we implement OnMovement
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public override void OnMovement( Mobile m, Point3D oldLocation )
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{
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if ( Parent == null && Utility.InRange( Location, m.Location, 1 ) && !Utility.InRange( Location, oldLocation, 1 ) )
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Ankhs.Resurrect( m, this );
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}
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//Region reg = Region.Find( this.Location, this.Map );
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//reg.IsPartOf( "the Castle of the Black Knight" )
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public override bool HandlesOnSpeech{ get{ return true; } }
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public override void OnSpeech( SpeechEventArgs e )
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{
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if ( !e.Handled )
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{
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Mobile m = e.Mobile;
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string keyword = "";
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if ( m.Region.IsPartOf( "the Altar of Golden Rangers" ) || m.Region.IsPartOf( "the Ranger Outpost" ) ){ keyword = "Aurum"; }
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else if ( m.Region.IsPartOf( "the Moon's Core" ) ){ keyword = "Ultimum Potentiae"; }
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else if ( m.Region.IsPartOf( "the Black Magic Guild" ) ){ keyword = "Kas"; }
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else if ( m.Region.IsPartOf( "the Tomb of Kas the Bloody Handed" ) ){ keyword = "Mortem Mangone"; }
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else if ( m.Region.IsPartOf( "the Tomb of Malak the Syth Lord" ) ){ keyword = "Anakasu Arrii Venaal"; }
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if ( !m.Player )
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return;
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if ( !m.InRange( GetWorldLocation(), 10 ) )
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return;
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bool isMatch = false;
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if ( e.Speech.ToLower().IndexOf( keyword.ToLower() ) >= 0 )
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isMatch = true;
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if ( !isMatch )
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return;
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e.Handled = true;
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if ( this.Name == "Kargoth" && this.Name == keyword ){}
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}
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}
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public override void OnDoubleClickDead( Mobile m )
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{
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Ankhs.Resurrect( m, this );
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class AnkhWest : Item
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{
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private InternalItem m_Item;
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[Constructable]
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public AnkhWest() : this( false )
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{
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}
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[Constructable]
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public AnkhWest( bool bloodied ) : base( bloodied ? 0x1D98 : 0x3 )
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{
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Movable = false;
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m_Item = new InternalItem( bloodied, this );
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}
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public AnkhWest( Serial serial ) : base( serial )
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{
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}
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public override bool HandlesOnMovement{ get{ return true; } } // Tell the core that we implement OnMovement
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public override void OnMovement( Mobile m, Point3D oldLocation )
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{
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if ( Parent == null && Utility.InRange( Location, m.Location, 1 ) && !Utility.InRange( Location, oldLocation, 1 ) )
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Ankhs.Resurrect( m, this );
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}
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[Hue, CommandProperty( AccessLevel.GameMaster )]
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public override int Hue
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{
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get{ return base.Hue; }
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set{ base.Hue = value; if ( m_Item.Hue != value ) m_Item.Hue = value; }
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}
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public override void OnDoubleClickDead( Mobile m )
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{
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Ankhs.Resurrect( m, this );
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}
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public override void OnLocationChange( Point3D oldLocation )
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{
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if ( m_Item != null )
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m_Item.Location = new Point3D( X, Y + 1, Z );
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}
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public override void OnMapChange()
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{
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if ( m_Item != null )
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m_Item.Map = Map;
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}
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public override void OnAfterDelete()
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{
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base.OnAfterDelete();
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if ( m_Item != null )
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m_Item.Delete();
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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writer.Write( m_Item );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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m_Item = reader.ReadItem() as InternalItem;
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}
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private class InternalItem : Item
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{
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private AnkhWest m_Item;
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public InternalItem( bool bloodied, AnkhWest item ) : base( bloodied ? 0x1D97 : 0x2 )
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{
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Movable = false;
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m_Item = item;
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}
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public InternalItem( Serial serial ) : base( serial )
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{
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}
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public override void OnLocationChange( Point3D oldLocation )
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{
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if ( m_Item != null )
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m_Item.Location = new Point3D( X, Y - 1, Z );
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}
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public override void OnMapChange()
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{
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if ( m_Item != null )
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m_Item.Map = Map;
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}
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public override void OnAfterDelete()
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{
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base.OnAfterDelete();
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if ( m_Item != null )
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m_Item.Delete();
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}
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public override bool HandlesOnMovement{ get{ return true; } } // Tell the core that we implement OnMovement
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public override void OnMovement( Mobile m, Point3D oldLocation )
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{
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if ( Parent == null && Utility.InRange( Location, m.Location, 1 ) && !Utility.InRange( Location, oldLocation, 1 ) )
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Ankhs.Resurrect( m, this );
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}
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[Hue, CommandProperty( AccessLevel.GameMaster )]
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public override int Hue
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{
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get{ return base.Hue; }
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set{ base.Hue = value; if ( m_Item.Hue != value ) m_Item.Hue = value; }
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}
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public override void OnDoubleClickDead( Mobile m )
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{
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Ankhs.Resurrect( m, this );
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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writer.Write( m_Item );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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m_Item = reader.ReadItem() as AnkhWest;
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}
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}
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}
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[TypeAlias( "Server.Items.AnkhEast" )]
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public class AnkhNorth : Item
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{
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private InternalItem m_Item;
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[Constructable]
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public AnkhNorth() : this( false )
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{
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}
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[Constructable]
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public AnkhNorth( bool bloodied ) : base( bloodied ? 0x1E5D : 0x4 )
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{
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Movable = false;
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m_Item = new InternalItem( bloodied, this );
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}
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public AnkhNorth( Serial serial )
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: base( serial )
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{
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}
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public override bool HandlesOnMovement{ get{ return true; } } // Tell the core that we implement OnMovement
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public override void OnMovement( Mobile m, Point3D oldLocation )
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{
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if ( Parent == null && Utility.InRange( Location, m.Location, 1 ) && !Utility.InRange( Location, oldLocation, 1 ) )
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Ankhs.Resurrect( m, this );
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}
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[Hue, CommandProperty( AccessLevel.GameMaster )]
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public override int Hue
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{
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get{ return base.Hue; }
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set{ base.Hue = value; if ( m_Item.Hue != value ) m_Item.Hue = value; }
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}
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public override void OnDoubleClickDead( Mobile m )
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{
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Ankhs.Resurrect( m, this );
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}
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public override void OnLocationChange( Point3D oldLocation )
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{
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if ( m_Item != null )
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m_Item.Location = new Point3D( X + 1, Y, Z );
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}
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public override void OnMapChange()
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{
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if ( m_Item != null )
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m_Item.Map = Map;
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}
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public override void OnAfterDelete()
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{
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base.OnAfterDelete();
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if ( m_Item != null )
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m_Item.Delete();
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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writer.Write( m_Item );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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m_Item = reader.ReadItem() as InternalItem;
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}
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[TypeAlias( "Server.Items.AnkhEast+InternalItem" )]
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private class InternalItem : Item
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{
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private AnkhNorth m_Item;
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public InternalItem( bool bloodied, AnkhNorth item )
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: base( bloodied ? 0x1E5C : 0x5 )
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{
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Movable = false;
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m_Item = item;
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}
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public InternalItem( Serial serial ) : base( serial )
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{
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}
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public override void OnLocationChange( Point3D oldLocation )
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{
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if ( m_Item != null )
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m_Item.Location = new Point3D( X - 1, Y, Z );
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}
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public override void OnMapChange()
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{
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if ( m_Item != null )
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m_Item.Map = Map;
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}
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public override void OnAfterDelete()
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{
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base.OnAfterDelete();
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if ( m_Item != null )
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m_Item.Delete();
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}
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public override bool HandlesOnMovement{ get{ return true; } } // Tell the core that we implement OnMovement
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public override void OnMovement( Mobile m, Point3D oldLocation )
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{
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if ( Parent == null && Utility.InRange( Location, m.Location, 1 ) && !Utility.InRange( Location, oldLocation, 1 ) )
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Ankhs.Resurrect( m, this );
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}
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[Hue, CommandProperty( AccessLevel.GameMaster )]
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public override int Hue
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{
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get{ return base.Hue; }
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set{ base.Hue = value; if ( m_Item.Hue != value ) m_Item.Hue = value; }
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}
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public override void OnDoubleClickDead( Mobile m )
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{
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Ankhs.Resurrect( m, this );
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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writer.Write( m_Item );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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m_Item = reader.ReadItem() as AnkhNorth;
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}
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}
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}
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}
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33
Scripts/Items/Construction/Chairs/Benchs.cs
Normal file
33
Scripts/Items/Construction/Chairs/Benchs.cs
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@ -0,0 +1,33 @@
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using System;
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namespace Server.Items
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||||
{
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[Furniture]
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[Flipable( 0xB2D, 0xB2C )]
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public class WoodenBench : Item
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{
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[Constructable]
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public WoodenBench() : base( 0xB2D )
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{
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Weight = 6;
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}
|
||||
|
||||
public WoodenBench(Serial serial) : base(serial)
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{
|
||||
}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
|
||||
|
||||
writer.Write((int) 0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
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||||
{
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||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
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||||
}
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161
Scripts/Items/Construction/Chairs/Chairs.cs
Normal file
161
Scripts/Items/Construction/Chairs/Chairs.cs
Normal file
|
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@ -0,0 +1,161 @@
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using System;
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||||
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||||
namespace Server.Items
|
||||
{
|
||||
[Furniture]
|
||||
[Flipable( 0xB4F, 0xB4E, 0xB50, 0xB51 )]
|
||||
public class FancyWoodenChairCushion : Item
|
||||
{
|
||||
[Constructable]
|
||||
public FancyWoodenChairCushion() : base(0xB4F)
|
||||
{
|
||||
Weight = 20.0;
|
||||
}
|
||||
|
||||
public FancyWoodenChairCushion(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int) 0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if ( Weight == 6.0 )
|
||||
Weight = 20.0;
|
||||
}
|
||||
}
|
||||
|
||||
[Furniture]
|
||||
[Flipable( 0xB53, 0xB52, 0xB54, 0xB55 )]
|
||||
public class WoodenChairCushion : Item
|
||||
{
|
||||
[Constructable]
|
||||
public WoodenChairCushion() : base(0xB53)
|
||||
{
|
||||
Weight = 20.0;
|
||||
}
|
||||
|
||||
public WoodenChairCushion(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int) 0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if ( Weight == 6.0 )
|
||||
Weight = 20.0;
|
||||
}
|
||||
}
|
||||
|
||||
[Furniture]
|
||||
[Flipable( 0xB57, 0xB56, 0xB59, 0xB58 )]
|
||||
public class WoodenChair : Item
|
||||
{
|
||||
[Constructable]
|
||||
public WoodenChair() : base(0xB57)
|
||||
{
|
||||
Weight = 20.0;
|
||||
}
|
||||
|
||||
public WoodenChair(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int) 0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if ( Weight == 6.0 )
|
||||
Weight = 20.0;
|
||||
}
|
||||
}
|
||||
|
||||
[Furniture]
|
||||
[Flipable( 0xB5B, 0xB5A, 0xB5C, 0xB5D )]
|
||||
public class BambooChair : Item
|
||||
{
|
||||
[Constructable]
|
||||
public BambooChair() : base(0xB5B)
|
||||
{
|
||||
Weight = 20.0;
|
||||
}
|
||||
|
||||
public BambooChair(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int) 0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if ( Weight == 6.0 )
|
||||
Weight = 20.0;
|
||||
}
|
||||
}
|
||||
|
||||
[DynamicFliping]
|
||||
[Flipable(0x1218, 0x1219, 0x121A, 0x121B)]
|
||||
public class StoneChair : Item
|
||||
{
|
||||
[Constructable]
|
||||
public StoneChair() : base(0x1218)
|
||||
{
|
||||
Weight = 20;
|
||||
}
|
||||
|
||||
public StoneChair(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int) 0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
66
Scripts/Items/Construction/Chairs/Stools.cs
Normal file
66
Scripts/Items/Construction/Chairs/Stools.cs
Normal file
|
|
@ -0,0 +1,66 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
[Furniture]
|
||||
public class Stool : Item
|
||||
{
|
||||
[Constructable]
|
||||
public Stool() : base( 0xA2A )
|
||||
{
|
||||
Weight = 10.0;
|
||||
}
|
||||
|
||||
public Stool(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int) 0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if ( Weight == 6.0 )
|
||||
Weight = 10.0;
|
||||
}
|
||||
}
|
||||
|
||||
[Furniture]
|
||||
public class FootStool : Item
|
||||
{
|
||||
[Constructable]
|
||||
public FootStool() : base( 0xB5E )
|
||||
{
|
||||
Weight = 6.0;
|
||||
}
|
||||
|
||||
public FootStool(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int) 0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if ( Weight == 6.0 )
|
||||
Weight = 10.0;
|
||||
}
|
||||
}
|
||||
}
|
||||
69
Scripts/Items/Construction/Chairs/Thrones.cs
Normal file
69
Scripts/Items/Construction/Chairs/Thrones.cs
Normal file
|
|
@ -0,0 +1,69 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
[Furniture]
|
||||
[Flipable(0xB32, 0xB33)]
|
||||
public class Throne : Item
|
||||
{
|
||||
[Constructable]
|
||||
public Throne() : base(0xB33)
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
public Throne(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int) 0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if ( Weight == 6.0 )
|
||||
Weight = 1.0;
|
||||
}
|
||||
}
|
||||
|
||||
[Furniture]
|
||||
[Flipable( 0xB2E, 0xB2F, 0xB31, 0xB30 )]
|
||||
public class WoodenThrone : Item
|
||||
{
|
||||
[Constructable]
|
||||
public WoodenThrone() : base(0xB2E)
|
||||
{
|
||||
Weight = 15.0;
|
||||
Hue = 0x49E;
|
||||
}
|
||||
|
||||
public WoodenThrone(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int) 0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if ( Weight == 6.0 )
|
||||
Weight = 15.0;
|
||||
}
|
||||
}
|
||||
}
|
||||
426
Scripts/Items/Construction/Decorative/DecorativeShield.cs
Normal file
426
Scripts/Items/Construction/Decorative/DecorativeShield.cs
Normal file
|
|
@ -0,0 +1,426 @@
|
|||
using System;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
|
||||
[FlipableAttribute( 0x156C, 0x156D )]
|
||||
public class DecorativeShield1 : Item
|
||||
{
|
||||
[Constructable]
|
||||
public DecorativeShield1() : base( 0x156C )
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public DecorativeShield1( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
[FlipableAttribute( 0x156E, 0x156F )]
|
||||
public class DecorativeShield2 : Item
|
||||
{
|
||||
[Constructable]
|
||||
public DecorativeShield2() : base( 0x156E )
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public DecorativeShield2( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[FlipableAttribute( 0x1570, 0x1571 )]
|
||||
public class DecorativeShield3 : Item
|
||||
{
|
||||
[Constructable]
|
||||
public DecorativeShield3() : base( 0x1570 )
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public DecorativeShield3( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[FlipableAttribute( 0x1572, 0x1573 )]
|
||||
public class DecorativeShield4 : Item
|
||||
{
|
||||
[Constructable]
|
||||
public DecorativeShield4() : base( 0x1572 )
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public DecorativeShield4( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[FlipableAttribute( 0x1574, 0x1575 )]
|
||||
public class DecorativeShield5 : Item
|
||||
{
|
||||
[Constructable]
|
||||
public DecorativeShield5() : base( 0x1574 )
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public DecorativeShield5( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[FlipableAttribute( 0x1576, 0x1577 )]
|
||||
public class DecorativeShield6 : Item
|
||||
{
|
||||
[Constructable]
|
||||
public DecorativeShield6() : base( 0x1576 )
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public DecorativeShield6( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[FlipableAttribute( 0x1578, 0x1579 )]
|
||||
public class DecorativeShield7 : Item
|
||||
{
|
||||
[Constructable]
|
||||
public DecorativeShield7() : base( 0x1578 )
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public DecorativeShield7( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[FlipableAttribute( 0x157A, 0x157B )]
|
||||
public class DecorativeShield8 : Item
|
||||
{
|
||||
[Constructable]
|
||||
public DecorativeShield8() : base( 0x157A )
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public DecorativeShield8( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[FlipableAttribute( 0x157C, 0x157D )]
|
||||
public class DecorativeShield9 : Item
|
||||
{
|
||||
[Constructable]
|
||||
public DecorativeShield9() : base( 0x157C )
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public DecorativeShield9( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[FlipableAttribute( 0x157E, 0x157F )]
|
||||
public class DecorativeShield10 : Item
|
||||
{
|
||||
[Constructable]
|
||||
public DecorativeShield10() : base( 0x157E )
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public DecorativeShield10( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[FlipableAttribute( 0x1580, 0x1581 )]
|
||||
public class DecorativeShield11 : Item
|
||||
{
|
||||
[Constructable]
|
||||
public DecorativeShield11() : base( 0x1580 )
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public DecorativeShield11( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[FlipableAttribute( 0x1582, 0x1583, 0x1634, 0x1635 )]
|
||||
public class DecorativeShieldSword1North : Item
|
||||
{
|
||||
[Constructable]
|
||||
public DecorativeShieldSword1North() : base( Utility.Random( 0x1582, 2 ) )
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public DecorativeShieldSword1North( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[FlipableAttribute( 0x1634, 0x1635, 0x1582, 0x1583 )]
|
||||
public class DecorativeShieldSword1West : Item
|
||||
{
|
||||
[Constructable]
|
||||
public DecorativeShieldSword1West() : base( Utility.Random( 0x1634, 2 ) )
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public DecorativeShieldSword1West( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[FlipableAttribute( 0x1584, 0x1585, 0x1636, 0x1637 )]
|
||||
public class DecorativeShieldSword2North : Item
|
||||
{
|
||||
[Constructable]
|
||||
public DecorativeShieldSword2North() : base( Utility.Random( 0x1584, 2 ) )
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public DecorativeShieldSword2North( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[FlipableAttribute( 0x1636, 0x1637, 0x1584, 0x1585 )]
|
||||
public class DecorativeShieldSword2West : Item
|
||||
{
|
||||
[Constructable]
|
||||
public DecorativeShieldSword2West() : base( Utility.Random( 0x1636, 2 ) )
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public DecorativeShieldSword2West( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
546
Scripts/Items/Construction/Decorative/DecorativeWeapon.cs
Normal file
546
Scripts/Items/Construction/Decorative/DecorativeWeapon.cs
Normal file
|
|
@ -0,0 +1,546 @@
|
|||
using System;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
[FlipableAttribute( 0x155E, 0x155F, 0x155C, 0x155D )]
|
||||
public class DecorativeBowWest : Item
|
||||
{
|
||||
[Constructable]
|
||||
public DecorativeBowWest() : base( Utility.Random( 0x155E, 2 ) )
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public DecorativeBowWest( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[FlipableAttribute( 0x155C, 0x155D, 0x155E, 0x155F )]
|
||||
public class DecorativeBowNorth : Item
|
||||
{
|
||||
[Constructable]
|
||||
public DecorativeBowNorth() : base( Utility.Random( 0x155C, 2 ) )
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public DecorativeBowNorth( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[FlipableAttribute( 0x1560, 0x1561, 0x1562, 0x1563 )]
|
||||
public class DecorativeAxeNorth : Item
|
||||
{
|
||||
[Constructable]
|
||||
public DecorativeAxeNorth() : base( Utility.Random( 0x1560, 2 ) )
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public DecorativeAxeNorth( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[FlipableAttribute( 0x1562, 0x1563, 0x1560, 0x1561 )]
|
||||
public class DecorativeAxeWest : Item
|
||||
{
|
||||
[Constructable]
|
||||
public DecorativeAxeWest() : base( Utility.Random( 0x1562, 2 ) )
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public DecorativeAxeWest( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class DecorativeSwordNorth : Item
|
||||
{
|
||||
private InternalItem m_Item;
|
||||
|
||||
[Constructable]
|
||||
public DecorativeSwordNorth() : base( 0x1565 )
|
||||
{
|
||||
Movable = false;
|
||||
|
||||
m_Item = new InternalItem( this );
|
||||
}
|
||||
|
||||
public DecorativeSwordNorth( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnLocationChange( Point3D oldLocation )
|
||||
{
|
||||
if ( m_Item != null )
|
||||
m_Item.Location = new Point3D( X - 1, Y, Z );
|
||||
}
|
||||
|
||||
public override void OnMapChange()
|
||||
{
|
||||
if ( m_Item != null )
|
||||
m_Item.Map = Map;
|
||||
}
|
||||
|
||||
public override void OnAfterDelete()
|
||||
{
|
||||
base.OnAfterDelete();
|
||||
|
||||
if ( m_Item != null )
|
||||
m_Item.Delete();
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
|
||||
writer.Write( m_Item );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
m_Item = reader.ReadItem() as InternalItem;
|
||||
}
|
||||
private class InternalItem : Item
|
||||
{
|
||||
private DecorativeSwordNorth m_Item;
|
||||
|
||||
public InternalItem( DecorativeSwordNorth item ) : base( 0x1564 )
|
||||
{
|
||||
Movable = true;
|
||||
|
||||
m_Item = item;
|
||||
}
|
||||
|
||||
public InternalItem( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnLocationChange( Point3D oldLocation )
|
||||
{
|
||||
if ( m_Item != null )
|
||||
m_Item.Location = new Point3D( X + 1, Y, Z );
|
||||
}
|
||||
|
||||
public override void OnMapChange()
|
||||
{
|
||||
if ( m_Item != null )
|
||||
m_Item.Map = Map;
|
||||
}
|
||||
|
||||
public override void OnAfterDelete()
|
||||
{
|
||||
base.OnAfterDelete();
|
||||
|
||||
if ( m_Item != null )
|
||||
m_Item.Delete();
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
|
||||
writer.Write( m_Item );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
m_Item = reader.ReadItem() as DecorativeSwordNorth;
|
||||
}
|
||||
}
|
||||
}
|
||||
public class DecorativeSwordWest : Item
|
||||
{
|
||||
private InternalItem m_Item;
|
||||
|
||||
[Constructable]
|
||||
public DecorativeSwordWest() : base( 0x1566 )
|
||||
{
|
||||
Movable = false;
|
||||
|
||||
m_Item = new InternalItem( this );
|
||||
}
|
||||
|
||||
public DecorativeSwordWest( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnLocationChange( Point3D oldLocation )
|
||||
{
|
||||
if ( m_Item != null )
|
||||
m_Item.Location = new Point3D( X , Y - 1 , Z );
|
||||
}
|
||||
|
||||
public override void OnMapChange()
|
||||
{
|
||||
if ( m_Item != null )
|
||||
m_Item.Map = Map;
|
||||
}
|
||||
|
||||
public override void OnAfterDelete()
|
||||
{
|
||||
base.OnAfterDelete();
|
||||
|
||||
if ( m_Item != null )
|
||||
m_Item.Delete();
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
|
||||
writer.Write( m_Item );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
m_Item = reader.ReadItem() as InternalItem;
|
||||
}
|
||||
private class InternalItem : Item
|
||||
{
|
||||
private DecorativeSwordWest m_Item;
|
||||
|
||||
public InternalItem( DecorativeSwordWest item ) : base( 0x1567 )
|
||||
{
|
||||
Movable = true;
|
||||
|
||||
m_Item = item;
|
||||
}
|
||||
|
||||
public InternalItem( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnLocationChange( Point3D oldLocation )
|
||||
{
|
||||
if ( m_Item != null )
|
||||
m_Item.Location = new Point3D( X , Y + 1, Z );
|
||||
}
|
||||
|
||||
public override void OnMapChange()
|
||||
{
|
||||
if ( m_Item != null )
|
||||
m_Item.Map = Map;
|
||||
}
|
||||
|
||||
public override void OnAfterDelete()
|
||||
{
|
||||
base.OnAfterDelete();
|
||||
|
||||
if ( m_Item != null )
|
||||
m_Item.Delete();
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
|
||||
writer.Write( m_Item );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
m_Item = reader.ReadItem() as DecorativeSwordWest;
|
||||
}
|
||||
}
|
||||
}
|
||||
public class DecorativeDAxeNorth : Item
|
||||
{
|
||||
private InternalItem m_Item;
|
||||
|
||||
[Constructable]
|
||||
public DecorativeDAxeNorth() : base( 0x1569 )
|
||||
{
|
||||
Movable = false;
|
||||
|
||||
m_Item = new InternalItem( this );
|
||||
}
|
||||
|
||||
public DecorativeDAxeNorth( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnLocationChange( Point3D oldLocation )
|
||||
{
|
||||
if ( m_Item != null )
|
||||
m_Item.Location = new Point3D( X - 1, Y, Z );
|
||||
}
|
||||
|
||||
public override void OnMapChange()
|
||||
{
|
||||
if ( m_Item != null )
|
||||
m_Item.Map = Map;
|
||||
}
|
||||
|
||||
public override void OnAfterDelete()
|
||||
{
|
||||
base.OnAfterDelete();
|
||||
|
||||
if ( m_Item != null )
|
||||
m_Item.Delete();
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
|
||||
writer.Write( m_Item );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
m_Item = reader.ReadItem() as InternalItem;
|
||||
}
|
||||
private class InternalItem : Item
|
||||
{
|
||||
private DecorativeDAxeNorth m_Item;
|
||||
|
||||
public InternalItem( DecorativeDAxeNorth item ) : base( 0x1568 )
|
||||
{
|
||||
Movable = true;
|
||||
|
||||
m_Item = item;
|
||||
}
|
||||
|
||||
public InternalItem( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnLocationChange( Point3D oldLocation )
|
||||
{
|
||||
if ( m_Item != null )
|
||||
m_Item.Location = new Point3D( X + 1, Y, Z );
|
||||
}
|
||||
|
||||
public override void OnMapChange()
|
||||
{
|
||||
if ( m_Item != null )
|
||||
m_Item.Map = Map;
|
||||
}
|
||||
|
||||
public override void OnAfterDelete()
|
||||
{
|
||||
base.OnAfterDelete();
|
||||
|
||||
if ( m_Item != null )
|
||||
m_Item.Delete();
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
|
||||
writer.Write( m_Item );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
m_Item = reader.ReadItem() as DecorativeDAxeNorth;
|
||||
}
|
||||
}
|
||||
}
|
||||
public class DecorativeDAxeWest : Item
|
||||
{
|
||||
private InternalItem m_Item;
|
||||
|
||||
[Constructable]
|
||||
public DecorativeDAxeWest() : base( 0x156A )
|
||||
{
|
||||
Movable = false;
|
||||
|
||||
m_Item = new InternalItem( this );
|
||||
}
|
||||
|
||||
public DecorativeDAxeWest( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnLocationChange( Point3D oldLocation )
|
||||
{
|
||||
if ( m_Item != null )
|
||||
m_Item.Location = new Point3D( X , Y - 1 , Z );
|
||||
}
|
||||
|
||||
public override void OnMapChange()
|
||||
{
|
||||
if ( m_Item != null )
|
||||
m_Item.Map = Map;
|
||||
}
|
||||
|
||||
public override void OnAfterDelete()
|
||||
{
|
||||
base.OnAfterDelete();
|
||||
|
||||
if ( m_Item != null )
|
||||
m_Item.Delete();
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
|
||||
writer.Write( m_Item );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
m_Item = reader.ReadItem() as InternalItem;
|
||||
}
|
||||
private class InternalItem : Item
|
||||
{
|
||||
private DecorativeDAxeWest m_Item;
|
||||
|
||||
public InternalItem( DecorativeDAxeWest item ) : base( 0x156B )
|
||||
{
|
||||
Movable = true;
|
||||
|
||||
m_Item = item;
|
||||
}
|
||||
|
||||
public InternalItem( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnLocationChange( Point3D oldLocation )
|
||||
{
|
||||
if ( m_Item != null )
|
||||
m_Item.Location = new Point3D( X , Y + 1, Z );
|
||||
}
|
||||
|
||||
public override void OnMapChange()
|
||||
{
|
||||
if ( m_Item != null )
|
||||
m_Item.Map = Map;
|
||||
}
|
||||
|
||||
public override void OnAfterDelete()
|
||||
{
|
||||
base.OnAfterDelete();
|
||||
|
||||
if ( m_Item != null )
|
||||
m_Item.Delete();
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
|
||||
writer.Write( m_Item );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
m_Item = reader.ReadItem() as DecorativeDAxeWest;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
200
Scripts/Items/Construction/Decorative/PaintingPortraits.cs
Normal file
200
Scripts/Items/Construction/Decorative/PaintingPortraits.cs
Normal file
|
|
@ -0,0 +1,200 @@
|
|||
using System;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class LargePainting : Item
|
||||
{
|
||||
[Constructable]
|
||||
public LargePainting() : base( 0x0EA0 )
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public LargePainting( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[FlipableAttribute( 0x0E9F, 0x0EC8 )]
|
||||
public class WomanPortrait1 : Item
|
||||
{
|
||||
[Constructable]
|
||||
public WomanPortrait1() : base( 0x0E9F )
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public WomanPortrait1( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[FlipableAttribute( 0x0EE7, 0x0EC9 )]
|
||||
public class WomanPortrait2 : Item
|
||||
{
|
||||
[Constructable]
|
||||
public WomanPortrait2() : base( 0x0EE7 )
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public WomanPortrait2( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[FlipableAttribute( 0x0EA2, 0x0EA1 )]
|
||||
public class ManPortrait1 : Item
|
||||
{
|
||||
[Constructable]
|
||||
public ManPortrait1() : base( 0x0EA2 )
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public ManPortrait1( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[FlipableAttribute( 0x0EA3, 0x0EA4 )]
|
||||
public class ManPortrait2 : Item
|
||||
{
|
||||
[Constructable]
|
||||
public ManPortrait2() : base( 0x0EA3 )
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public ManPortrait2( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[FlipableAttribute( 0x0EA6, 0x0EA5 )]
|
||||
public class LadyPortrait1 : Item
|
||||
{
|
||||
[Constructable]
|
||||
public LadyPortrait1() : base( 0x0EA6 )
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public LadyPortrait1( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[FlipableAttribute( 0x0EA7, 0x0EA8 )]
|
||||
public class LadyPortrait2 : Item
|
||||
{
|
||||
[Constructable]
|
||||
public LadyPortrait2() : base( 0x0EA7 )
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public LadyPortrait2( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
1192
Scripts/Items/Construction/Decorative/Tapestry.cs
Normal file
1192
Scripts/Items/Construction/Decorative/Tapestry.cs
Normal file
File diff suppressed because it is too large
Load diff
829
Scripts/Items/Construction/Doors/BaseDoor.cs
Normal file
829
Scripts/Items/Construction/Doors/BaseDoor.cs
Normal file
|
|
@ -0,0 +1,829 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Server.Commands;
|
||||
using Server.Network;
|
||||
using Server.Targeting;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public abstract class BaseDoor : Item, ILockable, ITelekinesisable
|
||||
{
|
||||
private TrapType m_TrapType;
|
||||
private int m_TrapPower;
|
||||
private int m_TrapLevel;
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public TrapType TrapType
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_TrapType;
|
||||
}
|
||||
set
|
||||
{
|
||||
m_TrapType = value;
|
||||
}
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int TrapPower
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_TrapPower;
|
||||
}
|
||||
set
|
||||
{
|
||||
m_TrapPower = value;
|
||||
}
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int TrapLevel
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_TrapLevel;
|
||||
}
|
||||
set
|
||||
{
|
||||
m_TrapLevel = value;
|
||||
}
|
||||
}
|
||||
|
||||
private bool m_Open, m_Locked;
|
||||
private int m_OpenedID, m_OpenedSound;
|
||||
private int m_ClosedID, m_ClosedSound;
|
||||
private Point3D m_Offset;
|
||||
private BaseDoor m_Link;
|
||||
private uint m_KeyValue;
|
||||
private DateTime m_Sealed;
|
||||
private DateTime m_Rigged;
|
||||
|
||||
private Timer m_Timer;
|
||||
|
||||
private static Point3D[] m_Offsets = new Point3D[]
|
||||
{
|
||||
new Point3D(-1, 1, 0 ),
|
||||
new Point3D( 1, 1, 0 ),
|
||||
new Point3D(-1, 0, 0 ),
|
||||
new Point3D( 1,-1, 0 ),
|
||||
new Point3D( 1, 1, 0 ),
|
||||
new Point3D( 1,-1, 0 ),
|
||||
new Point3D( 0, 0, 0 ),
|
||||
new Point3D( 0,-1, 0 ),
|
||||
|
||||
new Point3D( 0, 0, 0 ),
|
||||
new Point3D( 0, 0, 0 ),
|
||||
new Point3D( 0, 0, 0 ),
|
||||
new Point3D( 0, 0, 0 )
|
||||
};
|
||||
|
||||
// Called by RunUO
|
||||
public static void Initialize()
|
||||
{
|
||||
EventSink.OpenDoorMacroUsed += new OpenDoorMacroEventHandler( EventSink_OpenDoorMacroUsed );
|
||||
|
||||
CommandSystem.Register( "Link", AccessLevel.GameMaster, new CommandEventHandler( Link_OnCommand ) );
|
||||
CommandSystem.Register( "ChainLink", AccessLevel.GameMaster, new CommandEventHandler( ChainLink_OnCommand ) );
|
||||
}
|
||||
|
||||
[Usage( "Link" )]
|
||||
[Description( "Links two targeted doors together." )]
|
||||
private static void Link_OnCommand( CommandEventArgs e )
|
||||
{
|
||||
e.Mobile.BeginTarget( -1, false, TargetFlags.None, new TargetCallback( Link_OnFirstTarget ) );
|
||||
e.Mobile.SendMessage( "Target the first door to link." );
|
||||
}
|
||||
|
||||
private static void Link_OnFirstTarget( Mobile from, object targeted )
|
||||
{
|
||||
BaseDoor door = targeted as BaseDoor;
|
||||
|
||||
if ( door == null )
|
||||
{
|
||||
from.BeginTarget( -1, false, TargetFlags.None, new TargetCallback( Link_OnFirstTarget ) );
|
||||
from.SendMessage( "That is not a door. Try again." );
|
||||
}
|
||||
else
|
||||
{
|
||||
from.BeginTarget( -1, false, TargetFlags.None, new TargetStateCallback( Link_OnSecondTarget ), door );
|
||||
from.SendMessage( "Target the second door to link." );
|
||||
}
|
||||
}
|
||||
|
||||
private static void Link_OnSecondTarget( Mobile from, object targeted, object state )
|
||||
{
|
||||
BaseDoor first = (BaseDoor)state;
|
||||
BaseDoor second = targeted as BaseDoor;
|
||||
|
||||
if ( second == null )
|
||||
{
|
||||
from.BeginTarget( -1, false, TargetFlags.None, new TargetStateCallback( Link_OnSecondTarget ), first );
|
||||
from.SendMessage( "That is not a door. Try again." );
|
||||
}
|
||||
else
|
||||
{
|
||||
first.Link = second;
|
||||
second.Link = first;
|
||||
from.SendMessage( "The doors have been linked." );
|
||||
}
|
||||
}
|
||||
|
||||
[Usage( "ChainLink" )]
|
||||
[Description( "Chain-links two or more targeted doors together." )]
|
||||
private static void ChainLink_OnCommand( CommandEventArgs e )
|
||||
{
|
||||
e.Mobile.BeginTarget( -1, false, TargetFlags.None, new TargetStateCallback( ChainLink_OnTarget ), new List<BaseDoor>() );
|
||||
e.Mobile.SendMessage( "Target the first of a sequence of doors to link." );
|
||||
}
|
||||
|
||||
private static void ChainLink_OnTarget( Mobile from, object targeted, object state )
|
||||
{
|
||||
BaseDoor door = targeted as BaseDoor;
|
||||
|
||||
if ( door == null )
|
||||
{
|
||||
from.BeginTarget( -1, false, TargetFlags.None, new TargetStateCallback( ChainLink_OnTarget ), state );
|
||||
from.SendMessage( "That is not a door. Try again." );
|
||||
}
|
||||
else
|
||||
{
|
||||
List<BaseDoor> list = (List<BaseDoor>)state;
|
||||
|
||||
if ( list.Count > 0 && list[0] == door )
|
||||
{
|
||||
if ( list.Count >= 2 )
|
||||
{
|
||||
for ( int i = 0; i < list.Count; ++i )
|
||||
list[i].Link = list[(i + 1) % list.Count];
|
||||
|
||||
from.SendMessage( "The chain of doors have been linked." );
|
||||
}
|
||||
else
|
||||
{
|
||||
from.BeginTarget( -1, false, TargetFlags.None, new TargetStateCallback( ChainLink_OnTarget ), state );
|
||||
from.SendMessage( "You have not yet targeted two unique doors. Target the second door to link." );
|
||||
}
|
||||
}
|
||||
else if ( list.Contains( door ) )
|
||||
{
|
||||
from.BeginTarget( -1, false, TargetFlags.None, new TargetStateCallback( ChainLink_OnTarget ), state );
|
||||
from.SendMessage( "You have already targeted that door. Target another door, or retarget the first door to complete the chain." );
|
||||
}
|
||||
else
|
||||
{
|
||||
list.Add( door );
|
||||
|
||||
from.BeginTarget( -1, false, TargetFlags.None, new TargetStateCallback( ChainLink_OnTarget ), state );
|
||||
|
||||
if ( list.Count == 1 )
|
||||
from.SendMessage( "Target the second door to link." );
|
||||
else
|
||||
from.SendMessage( "Target another door to link. To complete the chain, retarget the first door." );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void SendMessageTo( Mobile to, int number, int hue )
|
||||
{
|
||||
if ( Deleted || !to.CanSee( this ) )
|
||||
return;
|
||||
|
||||
to.Send( new Network.MessageLocalized( Serial, ItemID, Network.MessageType.Regular, hue, 3, number, "", "" ) );
|
||||
}
|
||||
|
||||
private void SendMessageTo( Mobile to, string text, int hue )
|
||||
{
|
||||
if ( Deleted || !to.CanSee( this ) )
|
||||
return;
|
||||
|
||||
to.Send( new Network.UnicodeMessage( Serial, ItemID, Network.MessageType.Regular, hue, 3, "ENU", "", text ) );
|
||||
}
|
||||
|
||||
private static void EventSink_OpenDoorMacroUsed( OpenDoorMacroEventArgs args )
|
||||
{
|
||||
Mobile m = args.Mobile;
|
||||
|
||||
if ( m.Map != null )
|
||||
{
|
||||
int x = m.X, y = m.Y;
|
||||
|
||||
switch ( m.Direction & Direction.Mask )
|
||||
{
|
||||
case Direction.North: --y; break;
|
||||
case Direction.Right: ++x; --y; break;
|
||||
case Direction.East: ++x; break;
|
||||
case Direction.Down: ++x; ++y; break;
|
||||
case Direction.South: ++y; break;
|
||||
case Direction.Left: --x; ++y; break;
|
||||
case Direction.West: --x; break;
|
||||
case Direction.Up: --x; --y; break;
|
||||
}
|
||||
|
||||
Sector sector = m.Map.GetSector( x, y );
|
||||
|
||||
foreach ( Item item in sector.Items )
|
||||
{
|
||||
if ( item.Location.X == x && item.Location.Y == y && (item.Z + item.ItemData.Height) > m.Z && (m.Z + 16) > item.Z && item is BaseDoor && m.CanSee( item ) && m.InLOS( item ) )
|
||||
{
|
||||
if ( m.CheckAlive() )
|
||||
{
|
||||
m.SendLocalizedMessage( 500024 ); // Opening door...
|
||||
item.OnDoubleClick( m );
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static Point3D GetOffset( DoorFacing facing )
|
||||
{
|
||||
return m_Offsets[(int)facing];
|
||||
}
|
||||
|
||||
private class InternalTimer : Timer
|
||||
{
|
||||
private BaseDoor m_Door;
|
||||
|
||||
public InternalTimer( BaseDoor door ) : base( TimeSpan.FromSeconds( 20.0 ), TimeSpan.FromSeconds( 10.0 ) )
|
||||
{
|
||||
Priority = TimerPriority.OneSecond;
|
||||
m_Door = door;
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
if ( m_Door.Open && m_Door.IsFreeToClose() )
|
||||
m_Door.Open = false;
|
||||
}
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public bool Locked
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_Locked;
|
||||
}
|
||||
set
|
||||
{
|
||||
m_Locked = value;
|
||||
}
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public DateTime Sealed
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_Sealed;
|
||||
}
|
||||
set
|
||||
{
|
||||
m_Sealed = value;
|
||||
}
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public DateTime Rigged
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_Rigged;
|
||||
}
|
||||
set
|
||||
{
|
||||
m_Rigged = value;
|
||||
}
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public uint KeyValue
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_KeyValue;
|
||||
}
|
||||
set
|
||||
{
|
||||
m_KeyValue = value;
|
||||
}
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public bool Open
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_Open;
|
||||
}
|
||||
set
|
||||
{
|
||||
if ( m_Open != value )
|
||||
{
|
||||
m_Open = value;
|
||||
|
||||
ItemID = m_Open ? m_OpenedID : m_ClosedID;
|
||||
|
||||
if ( m_Open )
|
||||
Location = new Point3D( X + m_Offset.X, Y + m_Offset.Y, Z + m_Offset.Z );
|
||||
else
|
||||
Location = new Point3D( X - m_Offset.X, Y - m_Offset.Y, Z - m_Offset.Z );
|
||||
|
||||
Effects.PlaySound( this, Map, m_Open ? m_OpenedSound : m_ClosedSound );
|
||||
|
||||
if ( m_Open )
|
||||
m_Timer.Start();
|
||||
else
|
||||
m_Timer.Stop();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public bool CanClose()
|
||||
{
|
||||
if ( !m_Open )
|
||||
return true;
|
||||
|
||||
Map map = Map;
|
||||
|
||||
if ( map == null )
|
||||
return false;
|
||||
|
||||
Point3D p = new Point3D( X - m_Offset.X, Y - m_Offset.Y, Z - m_Offset.Z );
|
||||
|
||||
return CheckFit( map, p, 16 );
|
||||
}
|
||||
|
||||
private bool CheckFit( Map map, Point3D p, int height )
|
||||
{
|
||||
if ( map == Map.Internal )
|
||||
return false;
|
||||
|
||||
int x = p.X;
|
||||
int y = p.Y;
|
||||
int z = p.Z;
|
||||
|
||||
Sector sector = map.GetSector( x, y );
|
||||
List<Item> items = sector.Items;
|
||||
List<Mobile> mobs = sector.Mobiles;
|
||||
|
||||
for ( int i = 0; i < items.Count; ++i )
|
||||
{
|
||||
Item item = items[i];
|
||||
|
||||
if ( !(item is BaseMulti) && item.ItemID <= TileData.MaxItemValue && item.AtWorldPoint( x, y ) && !(item is BaseDoor) )
|
||||
{
|
||||
ItemData id = item.ItemData;
|
||||
bool surface = id.Surface;
|
||||
bool impassable = id.Impassable;
|
||||
|
||||
if ( (surface || impassable) && (item.Z + id.CalcHeight) > z && (z + height) > item.Z )
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
for ( int i = 0; i < mobs.Count; ++i )
|
||||
{
|
||||
Mobile m = mobs[i];
|
||||
|
||||
if ( m.Location.X == x && m.Location.Y == y )
|
||||
{
|
||||
if ( m.Hidden && m.AccessLevel > AccessLevel.Player )
|
||||
continue;
|
||||
|
||||
if ( !m.Alive )
|
||||
continue;
|
||||
|
||||
if ( (m.Z + 16) > z && (z + height) > m.Z )
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int OpenedID
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_OpenedID;
|
||||
}
|
||||
set
|
||||
{
|
||||
m_OpenedID = value;
|
||||
}
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int ClosedID
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_ClosedID;
|
||||
}
|
||||
set
|
||||
{
|
||||
m_ClosedID = value;
|
||||
}
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int OpenedSound
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_OpenedSound;
|
||||
}
|
||||
set
|
||||
{
|
||||
m_OpenedSound = value;
|
||||
}
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int ClosedSound
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_ClosedSound;
|
||||
}
|
||||
set
|
||||
{
|
||||
m_ClosedSound = value;
|
||||
}
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public Point3D Offset
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_Offset;
|
||||
}
|
||||
set
|
||||
{
|
||||
m_Offset = value;
|
||||
}
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public BaseDoor Link
|
||||
{
|
||||
get
|
||||
{
|
||||
if ( m_Link != null && m_Link.Deleted )
|
||||
m_Link = null;
|
||||
|
||||
return m_Link;
|
||||
}
|
||||
set
|
||||
{
|
||||
m_Link = value;
|
||||
}
|
||||
}
|
||||
|
||||
public virtual bool UseChainedFunctionality{ get{ return false; } }
|
||||
|
||||
public List<BaseDoor> GetChain()
|
||||
{
|
||||
List<BaseDoor> list = new List<BaseDoor>();
|
||||
BaseDoor c = this;
|
||||
|
||||
do
|
||||
{
|
||||
list.Add( c );
|
||||
c = c.Link;
|
||||
} while ( c != null && !list.Contains( c ) );
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
public bool IsFreeToClose()
|
||||
{
|
||||
if ( !UseChainedFunctionality )
|
||||
return CanClose();
|
||||
|
||||
List<BaseDoor> list = GetChain();
|
||||
|
||||
bool freeToClose = true;
|
||||
|
||||
for ( int i = 0; freeToClose && i < list.Count; ++i )
|
||||
freeToClose = list[i].CanClose();
|
||||
|
||||
return freeToClose;
|
||||
}
|
||||
|
||||
public void OnTelekinesis( Mobile from )
|
||||
{
|
||||
Effects.SendLocationParticles( EffectItem.Create( Location, Map, EffectItem.DefaultDuration ), 0x376A, 9, 32, 5022 );
|
||||
Effects.PlaySound( Location, Map, 0x1F5 );
|
||||
ExecuteTrap( from );
|
||||
|
||||
if ( this is ThruDoor )
|
||||
from.SendLocalizedMessage( 501857 ); // This spell won't work on that!
|
||||
else
|
||||
Use( from );
|
||||
}
|
||||
|
||||
public virtual bool IsInside( Mobile from )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public virtual bool UseLocks()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
public virtual void BeginDoor( Mobile from )
|
||||
{
|
||||
if ( m_Locked && !m_Open && UseLocks() )
|
||||
{
|
||||
if ( from.AccessLevel >= AccessLevel.GameMaster )
|
||||
{
|
||||
from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 502502 ); // That is locked, but you open it with your godly powers.
|
||||
}
|
||||
else if ( Key.ContainsKey( from.Backpack, this.KeyValue ) )
|
||||
{
|
||||
from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 501282 ); // You quickly unlock, open, and relock the door
|
||||
}
|
||||
else if ( IsInside( from ) )
|
||||
{
|
||||
from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 501280 ); // That is locked, but is usable from the inside.
|
||||
}
|
||||
else
|
||||
{
|
||||
from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 502503 ); // That is locked.
|
||||
return;
|
||||
}
|
||||
}
|
||||
else if ( m_Sealed > DateTime.Now )
|
||||
{
|
||||
if ( from.AccessLevel >= AccessLevel.GameMaster )
|
||||
{
|
||||
from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 502502 ); // That is locked, but you open it with your godly powers.
|
||||
}
|
||||
else
|
||||
{
|
||||
from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 502503 ); // That is locked.
|
||||
return;
|
||||
}
|
||||
}
|
||||
else if ( m_Rigged > DateTime.Now )
|
||||
{
|
||||
ExecuteTrap( from );
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void Use( Mobile from )
|
||||
{
|
||||
BeginDoor( from );
|
||||
|
||||
if ( m_Open && !IsFreeToClose() )
|
||||
return;
|
||||
|
||||
if ( m_Open )
|
||||
OnClosed( from );
|
||||
else
|
||||
OnOpened( from );
|
||||
|
||||
if ( UseChainedFunctionality )
|
||||
{
|
||||
bool open = !m_Open;
|
||||
|
||||
List<BaseDoor> list = GetChain();
|
||||
|
||||
for ( int i = 0; i < list.Count; ++i )
|
||||
list[i].Open = open;
|
||||
}
|
||||
else
|
||||
{
|
||||
Open = !m_Open;
|
||||
|
||||
BaseDoor link = this.Link;
|
||||
|
||||
if ( m_Open && link != null && !link.Open )
|
||||
link.Open = true;
|
||||
}
|
||||
}
|
||||
|
||||
public virtual bool ExecuteTrap( Mobile from )
|
||||
{
|
||||
if ( m_TrapType != TrapType.None && m_Rigged > DateTime.Now )
|
||||
{
|
||||
Point3D loc = this.GetWorldLocation();
|
||||
Map facet = this.Map;
|
||||
|
||||
if ( from.AccessLevel >= AccessLevel.GameMaster )
|
||||
{
|
||||
SendMessageTo( from, "That is trapped, but you open it with your godly powers.", 0x3B2 );
|
||||
return false;
|
||||
}
|
||||
|
||||
switch ( m_TrapType )
|
||||
{
|
||||
case TrapType.ExplosionTrap:
|
||||
{
|
||||
SendMessageTo( from, 502999, 0x3B2 ); // You set off a trap!
|
||||
|
||||
if ( from.InRange( loc, 3 ) )
|
||||
{
|
||||
int damage;
|
||||
|
||||
if ( m_TrapLevel > 0 )
|
||||
damage = Utility.RandomMinMax( 10, 30 ) * m_TrapLevel;
|
||||
else
|
||||
damage = m_TrapPower;
|
||||
|
||||
Ultima.Damage( from, damage );
|
||||
|
||||
// Your skin blisters from the heat!
|
||||
from.LocalOverheadMessage( Network.MessageType.Regular, 0x2A, 503000 );
|
||||
}
|
||||
|
||||
Effects.SendLocationEffect( loc, facet, 0x36BD, 15, 10 );
|
||||
Effects.PlaySound( loc, facet, 0x307 );
|
||||
|
||||
break;
|
||||
}
|
||||
case TrapType.MagicTrap:
|
||||
{
|
||||
if ( from.InRange( loc, 1 ) )
|
||||
from.Damage( m_TrapPower );
|
||||
|
||||
Effects.PlaySound( loc, Map, 0x307 );
|
||||
|
||||
Effects.SendLocationEffect( new Point3D( loc.X - 1, loc.Y, loc.Z ), Map, 0x36BD, 15 );
|
||||
Effects.SendLocationEffect( new Point3D( loc.X + 1, loc.Y, loc.Z ), Map, 0x36BD, 15 );
|
||||
|
||||
Effects.SendLocationEffect( new Point3D( loc.X, loc.Y - 1, loc.Z ), Map, 0x36BD, 15 );
|
||||
Effects.SendLocationEffect( new Point3D( loc.X, loc.Y + 1, loc.Z ), Map, 0x36BD, 15 );
|
||||
|
||||
Effects.SendLocationEffect( new Point3D( loc.X + 1, loc.Y + 1, loc.Z + 11 ), Map, 0x36BD, 15 );
|
||||
|
||||
break;
|
||||
}
|
||||
case TrapType.DartTrap:
|
||||
{
|
||||
SendMessageTo( from, 502999, 0x3B2 ); // You set off a trap!
|
||||
|
||||
if ( from.InRange( loc, 3 ) )
|
||||
{
|
||||
int damage;
|
||||
|
||||
if ( m_TrapLevel > 0 )
|
||||
damage = Utility.RandomMinMax( 5, 15 ) * m_TrapLevel;
|
||||
else
|
||||
damage = m_TrapPower;
|
||||
|
||||
Ultima.Damage( from, damage );
|
||||
|
||||
// A dart imbeds itself in your flesh!
|
||||
from.LocalOverheadMessage( Network.MessageType.Regular, 0x62, 502998 );
|
||||
}
|
||||
|
||||
Effects.PlaySound( loc, facet, 0x223 );
|
||||
|
||||
break;
|
||||
}
|
||||
case TrapType.PoisonTrap:
|
||||
{
|
||||
SendMessageTo( from, 502999, 0x3B2 ); // You set off a trap!
|
||||
|
||||
if ( from.InRange( loc, 3 ) )
|
||||
{
|
||||
Poison poison;
|
||||
|
||||
if ( m_TrapLevel > 0 )
|
||||
{
|
||||
poison = Poison.GetPoison( Math.Max( 0, Math.Min( 4, m_TrapLevel - 1 ) ) );
|
||||
}
|
||||
else
|
||||
{
|
||||
Ultima.Damage( from, m_TrapPower );
|
||||
poison = Poison.Greater;
|
||||
}
|
||||
|
||||
from.ApplyPoison( from, poison );
|
||||
|
||||
// You are enveloped in a noxious green cloud!
|
||||
from.LocalOverheadMessage( Network.MessageType.Regular, 0x44, 503004 );
|
||||
}
|
||||
|
||||
Effects.SendLocationEffect( loc, facet, 0x113A, 10, 20 );
|
||||
Effects.PlaySound( loc, facet, 0x231 );
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
m_TrapType = TrapType.None;
|
||||
m_TrapPower = 0;
|
||||
m_TrapLevel = 0;
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public virtual void OnOpened( Mobile from )
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void OnClosed( Mobile from )
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
if ( from is BaseCreature && ( ((BaseCreature)from).AI == AIType.AI_Animal || ((BaseCreature)from).AI == AIType.AI_Timid ) )
|
||||
from.SendMessage( "Animals cannot use doors!" );
|
||||
else if ( from.AccessLevel == AccessLevel.Player && !from.InRange( GetWorldLocation(), 2 ) )
|
||||
from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 1019045 ); // I can't reach that.
|
||||
else
|
||||
Use( from );
|
||||
}
|
||||
|
||||
public BaseDoor( int closedID, int openedID, int openedSound, int closedSound, Point3D offset ) : base( closedID )
|
||||
{
|
||||
m_OpenedID = openedID;
|
||||
m_ClosedID = closedID;
|
||||
m_OpenedSound = openedSound;
|
||||
m_ClosedSound = closedSound;
|
||||
m_Offset = offset;
|
||||
|
||||
m_Timer = new InternalTimer( this );
|
||||
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public BaseDoor( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
|
||||
writer.Write( m_KeyValue );
|
||||
|
||||
writer.Write( m_Open );
|
||||
writer.Write( m_Locked );
|
||||
writer.Write( m_OpenedID );
|
||||
writer.Write( m_ClosedID );
|
||||
writer.Write( m_OpenedSound );
|
||||
writer.Write( m_ClosedSound );
|
||||
writer.Write( m_Offset );
|
||||
writer.Write( m_Link );
|
||||
writer.Write( m_Sealed );
|
||||
writer.Write( m_Rigged );
|
||||
|
||||
writer.Write( (int) m_TrapLevel );
|
||||
writer.Write( (int) m_TrapPower );
|
||||
writer.Write( (int) m_TrapType );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch ( version )
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
m_KeyValue = reader.ReadUInt();
|
||||
m_Open = reader.ReadBool();
|
||||
m_Locked = reader.ReadBool();
|
||||
m_OpenedID = reader.ReadInt();
|
||||
m_ClosedID = reader.ReadInt();
|
||||
m_OpenedSound = reader.ReadInt();
|
||||
m_ClosedSound = reader.ReadInt();
|
||||
m_Offset = reader.ReadPoint3D();
|
||||
m_Link = reader.ReadItem() as BaseDoor;
|
||||
m_Sealed = reader.ReadDateTime();
|
||||
m_Rigged = reader.ReadDateTime();
|
||||
|
||||
m_Timer = new InternalTimer( this );
|
||||
|
||||
if ( m_Open )
|
||||
m_Timer.Start();
|
||||
|
||||
m_TrapLevel = reader.ReadInt();
|
||||
m_TrapPower = reader.ReadInt();
|
||||
m_TrapType = (TrapType)reader.ReadInt();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
358
Scripts/Items/Construction/Doors/Doors.cs
Normal file
358
Scripts/Items/Construction/Doors/Doors.cs
Normal file
|
|
@ -0,0 +1,358 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public enum DoorFacing
|
||||
{
|
||||
WestCW,
|
||||
EastCCW,
|
||||
WestCCW,
|
||||
EastCW,
|
||||
SouthCW,
|
||||
NorthCCW,
|
||||
SouthCCW,
|
||||
NorthCW,
|
||||
SouthSW,
|
||||
SouthSE,
|
||||
WestSS,
|
||||
WestSN
|
||||
}
|
||||
|
||||
public class IronGateShort : BaseDoor
|
||||
{
|
||||
[Constructable]
|
||||
public IronGateShort( DoorFacing facing ) : base( 0x84c + (2 * (int)facing), 0x84d + (2 * (int)facing), 0xEC, 0xF3, BaseDoor.GetOffset( facing ) )
|
||||
{
|
||||
}
|
||||
|
||||
public IronGateShort( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer ) // Default Serialize method
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader ) // Default Deserialize method
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class IronGate : BaseDoor
|
||||
{
|
||||
[Constructable]
|
||||
public IronGate( DoorFacing facing ) : base( 0x824 + (2 * (int)facing), 0x825 + (2 * (int)facing), 0xEC, 0xF3, BaseDoor.GetOffset( facing ) )
|
||||
{
|
||||
}
|
||||
|
||||
public IronGate( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer ) // Default Serialize method
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader ) // Default Deserialize method
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class LightWoodGate : BaseDoor
|
||||
{
|
||||
[Constructable]
|
||||
public LightWoodGate( DoorFacing facing ) : base( 0x839 + (2 * (int)facing), 0x83A + (2 * (int)facing), 0xEB, 0xF2, BaseDoor.GetOffset( facing ) )
|
||||
{
|
||||
}
|
||||
|
||||
public LightWoodGate( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer ) // Default Serialize method
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader ) // Default Deserialize method
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class DarkWoodGate : BaseDoor
|
||||
{
|
||||
[Constructable]
|
||||
public DarkWoodGate( DoorFacing facing ) : base( 0x866 + (2 * (int)facing), 0x867 + (2 * (int)facing), 0xEB, 0xF2, BaseDoor.GetOffset( facing ) )
|
||||
{
|
||||
}
|
||||
|
||||
public DarkWoodGate( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer ) // Default Serialize method
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader ) // Default Deserialize method
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class MetalDoor : BaseDoor
|
||||
{
|
||||
[Constructable]
|
||||
public MetalDoor( DoorFacing facing ) : base( 0x675 + (2 * (int)facing), 0x676 + (2 * (int)facing), 0xEC, 0xF3, BaseDoor.GetOffset( facing ) )
|
||||
{
|
||||
}
|
||||
|
||||
public MetalDoor( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer ) // Default Serialize method
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader ) // Default Deserialize method
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class BarredMetalDoor : BaseDoor
|
||||
{
|
||||
[Constructable]
|
||||
public BarredMetalDoor( DoorFacing facing ) : base( 0x685 + (2 * (int)facing), 0x686 + (2 * (int)facing), 0xEC, 0xF3, BaseDoor.GetOffset( facing ) )
|
||||
{
|
||||
}
|
||||
|
||||
public BarredMetalDoor( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer ) // Default Serialize method
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader ) // Default Deserialize method
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class BarredMetalDoor2 : BaseDoor
|
||||
{
|
||||
[Constructable]
|
||||
public BarredMetalDoor2( DoorFacing facing ) : base( 0x1FED + (2 * (int)facing), 0x1FEE + (2 * (int)facing), 0xEC, 0xF3, BaseDoor.GetOffset( facing ) )
|
||||
{
|
||||
}
|
||||
|
||||
public BarredMetalDoor2( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer ) // Default Serialize method
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader ) // Default Deserialize method
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class RattanDoor : BaseDoor
|
||||
{
|
||||
[Constructable]
|
||||
public RattanDoor( DoorFacing facing ) : base( 0x695 + (2 * (int)facing), 0x696 + (2 * (int)facing), 0xEB, 0xF2, BaseDoor.GetOffset( facing ) )
|
||||
{
|
||||
}
|
||||
|
||||
public RattanDoor( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer ) // Default Serialize method
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader ) // Default Deserialize method
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class DarkWoodDoor : BaseDoor
|
||||
{
|
||||
[Constructable]
|
||||
public DarkWoodDoor( DoorFacing facing ) : base( 0x6A5 + (2 * (int)facing), 0x6A6 + (2 * (int)facing), 0xEA, 0xF1, BaseDoor.GetOffset( facing ) )
|
||||
{
|
||||
}
|
||||
|
||||
public DarkWoodDoor( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer ) // Default Serialize method
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader ) // Default Deserialize method
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class MediumWoodDoor : BaseDoor
|
||||
{
|
||||
[Constructable]
|
||||
public MediumWoodDoor( DoorFacing facing ) : base( 0x6B5 + (2 * (int)facing), 0x6B6 + (2 * (int)facing), 0xEA, 0xF1, BaseDoor.GetOffset( facing ) )
|
||||
{
|
||||
}
|
||||
|
||||
public MediumWoodDoor( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer ) // Default Serialize method
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader ) // Default Deserialize method
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class MetalDoor2 : BaseDoor
|
||||
{
|
||||
[Constructable]
|
||||
public MetalDoor2( DoorFacing facing ) : base( 0x6C5 + (2 * (int)facing), 0x6C6 + (2 * (int)facing), 0xEC, 0xF3, BaseDoor.GetOffset( facing ) )
|
||||
{
|
||||
}
|
||||
|
||||
public MetalDoor2( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer ) // Default Serialize method
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader ) // Default Deserialize method
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class LightWoodDoor : BaseDoor
|
||||
{
|
||||
[Constructable]
|
||||
public LightWoodDoor( DoorFacing facing ) : base( 0x6D5 + (2 * (int)facing), 0x6D6 + (2 * (int)facing), 0xEA, 0xF1, BaseDoor.GetOffset( facing ) )
|
||||
{
|
||||
}
|
||||
|
||||
public LightWoodDoor( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer ) // Default Serialize method
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader ) // Default Deserialize method
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class StrongWoodDoor : BaseDoor
|
||||
{
|
||||
[Constructable]
|
||||
public StrongWoodDoor( DoorFacing facing ) : base( 0x6E5 + (2 * (int)facing), 0x6E6 + (2 * (int)facing), 0xEA, 0xF1, BaseDoor.GetOffset( facing ) )
|
||||
{
|
||||
}
|
||||
|
||||
public StrongWoodDoor( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer ) // Default Serialize method
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader ) // Default Deserialize method
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
253
Scripts/Items/Construction/Doors/HouseDoors.cs
Normal file
253
Scripts/Items/Construction/Doors/HouseDoors.cs
Normal file
|
|
@ -0,0 +1,253 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using Server;
|
||||
using Server.Multis;
|
||||
using Server.Gumps;
|
||||
using System.Collections.Generic;
|
||||
using Server.ContextMenus;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class MetalHouseDoor : BaseHouseDoor
|
||||
{
|
||||
[Constructable]
|
||||
public MetalHouseDoor( DoorFacing facing ) : base( facing, 0x675 + (2 * (int)facing), 0x676 + (2 * (int)facing), 0xEC, 0xF3, BaseDoor.GetOffset( facing ) )
|
||||
{
|
||||
}
|
||||
|
||||
public MetalHouseDoor( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer ) // Default Serialize method
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader ) // Default Deserialize method
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class DarkWoodHouseDoor : BaseHouseDoor
|
||||
{
|
||||
[Constructable]
|
||||
public DarkWoodHouseDoor( DoorFacing facing ) : base( facing, 0x6A5 + (2 * (int)facing), 0x6A6 + (2 * (int)facing), 0xEA, 0xF1, BaseDoor.GetOffset( facing ) )
|
||||
{
|
||||
}
|
||||
|
||||
public DarkWoodHouseDoor( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer ) // Default Serialize method
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader ) // Default Deserialize method
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class GenericHouseDoor : BaseHouseDoor
|
||||
{
|
||||
[Constructable]
|
||||
public GenericHouseDoor( DoorFacing facing, int baseItemID, int openedSound, int closedSound ) : this( facing, baseItemID, openedSound, closedSound, true )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public GenericHouseDoor( DoorFacing facing, int baseItemID, int openedSound, int closedSound, bool autoAdjust )
|
||||
: base( facing, baseItemID + (autoAdjust ? (2 * (int)facing) : 0), baseItemID + 1 + (autoAdjust ? (2 * (int)facing) : 0), openedSound, closedSound, BaseDoor.GetOffset( facing ) )
|
||||
{
|
||||
}
|
||||
|
||||
public GenericHouseDoor( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer ) // Default Serialize method
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader ) // Default Deserialize method
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public abstract class BaseHouseDoor : BaseDoor, ISecurable
|
||||
{
|
||||
private DoorFacing m_Facing;
|
||||
private SecureLevel m_Level;
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public DoorFacing Facing
|
||||
{
|
||||
get{ return m_Facing; }
|
||||
set{ m_Facing = value; }
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public SecureLevel Level
|
||||
{
|
||||
get{ return m_Level; }
|
||||
set{ m_Level = value; }
|
||||
}
|
||||
|
||||
public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
|
||||
{
|
||||
base.GetContextMenuEntries( from, list );
|
||||
SetSecureLevelEntry.AddTo( from, this, list );
|
||||
}
|
||||
|
||||
public BaseHouseDoor( DoorFacing facing, int closedID, int openedID, int openedSound, int closedSound, Point3D offset ) : base( closedID, openedID, openedSound, closedSound, offset )
|
||||
{
|
||||
m_Facing = facing;
|
||||
m_Level = SecureLevel.Anyone;
|
||||
}
|
||||
|
||||
public BaseHouse FindHouse()
|
||||
{
|
||||
Point3D loc;
|
||||
|
||||
if ( Open )
|
||||
loc = new Point3D( X - Offset.X, Y - Offset.Y, Z - Offset.Z );
|
||||
else
|
||||
loc = this.Location;
|
||||
|
||||
return BaseHouse.FindHouseAt( loc, Map, 20 );
|
||||
}
|
||||
|
||||
public bool CheckAccess( Mobile m )
|
||||
{
|
||||
BaseHouse house = FindHouse();
|
||||
|
||||
if ( house == null )
|
||||
return false;
|
||||
|
||||
if ( !house.IsAosRules )
|
||||
return true;
|
||||
|
||||
if ( house.Public ? house.IsBanned( m ) : !house.HasAccess( m ) )
|
||||
return false;
|
||||
|
||||
return house.HasSecureAccess( m, m_Level );
|
||||
}
|
||||
|
||||
public override void OnOpened( Mobile from )
|
||||
{
|
||||
BaseHouse house = FindHouse();
|
||||
|
||||
if ( house != null && house.IsFriend( from ) && from.AccessLevel == AccessLevel.Player && house.RefreshDecay() )
|
||||
from.SendLocalizedMessage( 1043293 ); // Your house's age and contents have been refreshed.
|
||||
|
||||
if ( house != null && house.Public && !house.IsFriend( from ) )
|
||||
house.Visits++;
|
||||
}
|
||||
|
||||
public override bool UseLocks()
|
||||
{
|
||||
BaseHouse house = FindHouse();
|
||||
|
||||
return ( house == null || !house.IsAosRules );
|
||||
}
|
||||
|
||||
public override void Use( Mobile from )
|
||||
{
|
||||
if ( !CheckAccess( from ) )
|
||||
from.SendLocalizedMessage( 1061637 ); // You are not allowed to access this.
|
||||
else
|
||||
base.Use( from );
|
||||
}
|
||||
|
||||
public BaseHouseDoor( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 1 ); // version
|
||||
|
||||
writer.Write( (int) m_Level );
|
||||
|
||||
writer.Write( (int) m_Facing );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch ( version )
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
m_Level = (SecureLevel)reader.ReadInt();
|
||||
goto case 0;
|
||||
}
|
||||
case 0:
|
||||
{
|
||||
if ( version < 1 )
|
||||
m_Level = SecureLevel.Anyone;
|
||||
|
||||
m_Facing = (DoorFacing)reader.ReadInt();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override bool IsInside( Mobile from )
|
||||
{
|
||||
int x,y,w,h;
|
||||
|
||||
const int r = 2;
|
||||
const int bs = r*2+1;
|
||||
const int ss = r+1;
|
||||
|
||||
switch ( m_Facing )
|
||||
{
|
||||
case DoorFacing.WestCW:
|
||||
case DoorFacing.EastCCW: x = -r; y = -r; w = bs; h = ss; break;
|
||||
|
||||
case DoorFacing.EastCW:
|
||||
case DoorFacing.WestCCW: x = -r; y = 0; w = bs; h = ss; break;
|
||||
|
||||
case DoorFacing.SouthCW:
|
||||
case DoorFacing.NorthCCW: x = -r; y = -r; w = ss; h = bs; break;
|
||||
|
||||
case DoorFacing.NorthCW:
|
||||
case DoorFacing.SouthCCW: x = 0; y = -r; w = ss; h = bs; break;
|
||||
|
||||
//No way to test the 'insideness' of SE Sliding doors on OSI, so leaving them default to false until furthur information gained
|
||||
|
||||
default: return false;
|
||||
}
|
||||
|
||||
int rx = from.X - X;
|
||||
int ry = from.Y - Y;
|
||||
int az = Math.Abs( from.Z - Z );
|
||||
|
||||
return ( rx >= x && rx < (x+w) && ry >= y && ry < (y+h) && az <= 4 );
|
||||
}
|
||||
}
|
||||
}
|
||||
60
Scripts/Items/Construction/Doors/Portcullis.cs
Normal file
60
Scripts/Items/Construction/Doors/Portcullis.cs
Normal file
|
|
@ -0,0 +1,60 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class PortcullisNS : BaseDoor
|
||||
{
|
||||
public override bool UseChainedFunctionality{ get{ return true; } }
|
||||
|
||||
[Constructable]
|
||||
public PortcullisNS() : base( 0x6F5, 0x6F5, 0xF0, 0xEF, new Point3D( 0, 0, 20 ) )
|
||||
{
|
||||
}
|
||||
|
||||
public PortcullisNS( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class PortcullisEW : BaseDoor
|
||||
{
|
||||
public override bool UseChainedFunctionality{ get{ return true; } }
|
||||
|
||||
[Constructable]
|
||||
public PortcullisEW() : base( 0x6F6, 0x6F6, 0xF0, 0xEF, new Point3D( 0, 0, 20 ) )
|
||||
{
|
||||
}
|
||||
|
||||
public PortcullisEW( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
186
Scripts/Items/Construction/Doors/SecretDoors.cs
Normal file
186
Scripts/Items/Construction/Doors/SecretDoors.cs
Normal file
|
|
@ -0,0 +1,186 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class SecretBookDoor : BaseDoor
|
||||
{
|
||||
[Constructable]
|
||||
public SecretBookDoor( DoorFacing facing ) : base( 0x20F8 + (2 * (int)facing), 0x20F9 + (2 * (int)facing), 0x02F, 0x02E, BaseDoor.GetOffset( facing ) )
|
||||
{
|
||||
}
|
||||
|
||||
public SecretBookDoor( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer ) // Default Serialize method
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader ) // Default Deserialize method
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class SecretStoneDoor1 : BaseDoor
|
||||
{
|
||||
[Constructable]
|
||||
public SecretStoneDoor1( DoorFacing facing ) : base( 0xE8 + (2 * (int)facing), 0xE9 + (2 * (int)facing), 0xED, 0xF4, BaseDoor.GetOffset( facing ) )
|
||||
{
|
||||
}
|
||||
|
||||
public SecretStoneDoor1( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer ) // Default Serialize method
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader ) // Default Deserialize method
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class SecretDungeonDoor : BaseDoor
|
||||
{
|
||||
[Constructable]
|
||||
public SecretDungeonDoor( DoorFacing facing ) : base( 0x314 + (2 * (int)facing), 0x315 + (2 * (int)facing), 0xED, 0xF4, BaseDoor.GetOffset( facing ) )
|
||||
{
|
||||
}
|
||||
|
||||
public SecretDungeonDoor( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer ) // Default Serialize method
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader ) // Default Deserialize method
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class SecretStoneDoor2 : BaseDoor
|
||||
{
|
||||
[Constructable]
|
||||
public SecretStoneDoor2( DoorFacing facing ) : base( 0x324 + (2 * (int)facing), 0x325 + (2 * (int)facing), 0xED, 0xF4, BaseDoor.GetOffset( facing ) )
|
||||
{
|
||||
}
|
||||
|
||||
public SecretStoneDoor2( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer ) // Default Serialize method
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader ) // Default Deserialize method
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class SecretWoodenDoor : BaseDoor
|
||||
{
|
||||
[Constructable]
|
||||
public SecretWoodenDoor( DoorFacing facing ) : base( 0x334 + (2 * (int)facing), 0x335 + (2 * (int)facing), 0xED, 0xF4, BaseDoor.GetOffset( facing ) )
|
||||
{
|
||||
}
|
||||
|
||||
public SecretWoodenDoor( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer ) // Default Serialize method
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader ) // Default Deserialize method
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class SecretLightWoodDoor : BaseDoor
|
||||
{
|
||||
[Constructable]
|
||||
public SecretLightWoodDoor( DoorFacing facing ) : base( 0x344 + (2 * (int)facing), 0x345 + (2 * (int)facing), 0xED, 0xF4, BaseDoor.GetOffset( facing ) )
|
||||
{
|
||||
}
|
||||
|
||||
public SecretLightWoodDoor( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer ) // Default Serialize method
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader ) // Default Deserialize method
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class SecretStoneDoor3 : BaseDoor
|
||||
{
|
||||
[Constructable]
|
||||
public SecretStoneDoor3( DoorFacing facing ) : base( 0x354 + (2 * (int)facing), 0x355 + (2 * (int)facing), 0xED, 0xF4, BaseDoor.GetOffset( facing ) )
|
||||
{
|
||||
}
|
||||
|
||||
public SecretStoneDoor3( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer ) // Default Serialize method
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader ) // Default Deserialize method
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
228
Scripts/Items/Construction/Doors/ThruDoors.cs
Normal file
228
Scripts/Items/Construction/Doors/ThruDoors.cs
Normal file
|
|
@ -0,0 +1,228 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Server.Commands;
|
||||
using Server.Network;
|
||||
using Server.Targeting;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class ThruDoor : BaseDoor
|
||||
{
|
||||
[Constructable]
|
||||
public ThruDoor() : this( DoorFacing.WestCW )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public ThruDoor( DoorFacing WestCW ) : base( 1661, 1661, 0xEC, 0xEC, BaseDoor.GetOffset( WestCW ) )
|
||||
{
|
||||
}
|
||||
|
||||
public bool isMetal( Item door )
|
||||
{
|
||||
if ( door.ItemID == 1661 ||
|
||||
door.ItemID == 1663 ||
|
||||
door.ItemID == 1741 ||
|
||||
door.ItemID == 1743 ||
|
||||
door.ItemID == 1677 ||
|
||||
door.ItemID == 1679 ||
|
||||
door.ItemID == 8181 ||
|
||||
door.ItemID == 8183 ||
|
||||
door.ItemID == 2092 ||
|
||||
door.ItemID == 2094 ||
|
||||
door.ItemID == 2132 ||
|
||||
door.ItemID == 2134 ||
|
||||
door.ItemID == 1653 ||
|
||||
door.ItemID == 1655 ||
|
||||
door.ItemID == 1733 ||
|
||||
door.ItemID == 1735 ||
|
||||
door.ItemID == 1669 ||
|
||||
door.ItemID == 1671 ||
|
||||
door.ItemID == 8173 ||
|
||||
door.ItemID == 8175 ||
|
||||
door.ItemID == 2084 ||
|
||||
door.ItemID == 2086 ||
|
||||
door.ItemID == 2124 ||
|
||||
door.ItemID == 2126
|
||||
)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool isWood( Item door )
|
||||
{
|
||||
if ( door.ItemID == 1717 ||
|
||||
door.ItemID == 1719 ||
|
||||
door.ItemID == 1749 ||
|
||||
door.ItemID == 1751 ||
|
||||
door.ItemID == 1703 ||
|
||||
door.ItemID == 1701 ||
|
||||
door.ItemID == 1765 ||
|
||||
door.ItemID == 1767 ||
|
||||
door.ItemID == 1709 ||
|
||||
door.ItemID == 1711 ||
|
||||
door.ItemID == 1773 ||
|
||||
door.ItemID == 1775 ||
|
||||
door.ItemID == 1725 ||
|
||||
door.ItemID == 1727 ||
|
||||
door.ItemID == 1757 ||
|
||||
door.ItemID == 1759
|
||||
)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool isCloth( Item door )
|
||||
{
|
||||
if ( door.ItemID == 0x0DED ||
|
||||
door.ItemID == 0x0DEE
|
||||
)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool isFence( Item door )
|
||||
{
|
||||
if ( door.ItemID == 2158 ||
|
||||
door.ItemID == 2160 ||
|
||||
door.ItemID == 2150 ||
|
||||
door.ItemID == 2152 ||
|
||||
door.ItemID == 2105 ||
|
||||
door.ItemID == 2107 ||
|
||||
door.ItemID == 2113 ||
|
||||
door.ItemID == 2115
|
||||
)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool isEW( Item door )
|
||||
{
|
||||
if ( door.ItemID == 1661 ||
|
||||
door.ItemID == 1663 ||
|
||||
door.ItemID == 1741 ||
|
||||
door.ItemID == 1743 ||
|
||||
door.ItemID == 1677 ||
|
||||
door.ItemID == 1679 ||
|
||||
door.ItemID == 8181 ||
|
||||
door.ItemID == 8183 ||
|
||||
door.ItemID == 2092 ||
|
||||
door.ItemID == 2094 ||
|
||||
door.ItemID == 2132 ||
|
||||
door.ItemID == 2134 ||
|
||||
door.ItemID == 1709 ||
|
||||
door.ItemID == 1711 ||
|
||||
door.ItemID == 1773 ||
|
||||
door.ItemID == 1775 ||
|
||||
door.ItemID == 1725 ||
|
||||
door.ItemID == 1727 ||
|
||||
door.ItemID == 1757 ||
|
||||
door.ItemID == 1759 ||
|
||||
door.ItemID == 0x0DEE ||
|
||||
door.ItemID == 2158 ||
|
||||
door.ItemID == 2160 ||
|
||||
door.ItemID == 2113 ||
|
||||
door.ItemID == 2115
|
||||
)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool isNS( Item door )
|
||||
{
|
||||
if ( door.ItemID == 1717 ||
|
||||
door.ItemID == 1719 ||
|
||||
door.ItemID == 1749 ||
|
||||
door.ItemID == 1751 ||
|
||||
door.ItemID == 1703 ||
|
||||
door.ItemID == 1701 ||
|
||||
door.ItemID == 1765 ||
|
||||
door.ItemID == 1767 ||
|
||||
door.ItemID == 1653 ||
|
||||
door.ItemID == 1655 ||
|
||||
door.ItemID == 1733 ||
|
||||
door.ItemID == 1735 ||
|
||||
door.ItemID == 1669 ||
|
||||
door.ItemID == 1671 ||
|
||||
door.ItemID == 8173 ||
|
||||
door.ItemID == 8175 ||
|
||||
door.ItemID == 2084 ||
|
||||
door.ItemID == 2086 ||
|
||||
door.ItemID == 2124 ||
|
||||
door.ItemID == 2126 ||
|
||||
door.ItemID == 0x0DED ||
|
||||
door.ItemID == 2150 ||
|
||||
door.ItemID == 2152 ||
|
||||
door.ItemID == 2105 ||
|
||||
door.ItemID == 2107
|
||||
)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public Point3D loc( Item door, Mobile from )
|
||||
{
|
||||
Point3D d = door.Location;
|
||||
Point3D p = d;
|
||||
|
||||
if ( isNS( door ) && from.Y > door.Y )
|
||||
d = new Point3D( p.X, p.Y-1, p.Z );
|
||||
else if ( isNS( door ) && from.Y < door.Y )
|
||||
d = new Point3D( p.X, p.Y+1, p.Z );
|
||||
else if ( isEW( door ) && from.X < door.X )
|
||||
d = new Point3D( p.X+1, p.Y, p.Z );
|
||||
else if ( isEW( door ) && from.X > door.X )
|
||||
d = new Point3D( p.X-1, p.Y, p.Z );
|
||||
|
||||
return d;
|
||||
}
|
||||
|
||||
public override void Use( Mobile from )
|
||||
{
|
||||
if ( from is PlayerMobile )
|
||||
{
|
||||
BeginDoor( from );
|
||||
|
||||
int sound = 0;
|
||||
|
||||
if ( isMetal( this ) )
|
||||
sound = 0xEC;
|
||||
else if ( isWood( this ) )
|
||||
sound = 0xEA;
|
||||
else if ( isCloth( this ) )
|
||||
sound = 0x48;
|
||||
else if ( isFence( this ) )
|
||||
sound = 0xEB;
|
||||
|
||||
Point3D d = loc( this, from );
|
||||
|
||||
Server.Mobiles.BaseCreature.TeleportPets( from, d, from.Map );
|
||||
if ( ItemID != 8611 ){ from.PlaySound( sound ); }
|
||||
from.MoveToWorld( d, from.Map );
|
||||
}
|
||||
}
|
||||
|
||||
public ThruDoor( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer ) // Default Serialize method
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader ) // Default Deserialize method
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
628
Scripts/Items/Construction/Floors/Floors.cs
Normal file
628
Scripts/Items/Construction/Floors/Floors.cs
Normal file
|
|
@ -0,0 +1,628 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public abstract class BaseFloor : Item
|
||||
{
|
||||
public BaseFloor( int itemID, int count ) : base( Utility.Random( itemID, count ) )
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public BaseFloor( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class StonePaversLight : BaseFloor
|
||||
{
|
||||
[Constructable]
|
||||
public StonePaversLight() : base( 0x519, 4 )
|
||||
{
|
||||
}
|
||||
|
||||
public StonePaversLight( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class StonePaversMedium : BaseFloor
|
||||
{
|
||||
[Constructable]
|
||||
public StonePaversMedium() : base( 0x51D, 4 )
|
||||
{
|
||||
}
|
||||
|
||||
public StonePaversMedium( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class StonePaversDark : BaseFloor
|
||||
{
|
||||
[Constructable]
|
||||
public StonePaversDark() : base( 0x521, 4 )
|
||||
{
|
||||
}
|
||||
|
||||
public StonePaversDark( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class GreyFlagstones : BaseFloor
|
||||
{
|
||||
[Constructable]
|
||||
public GreyFlagstones() : base( 0x4FC, 4 )
|
||||
{
|
||||
}
|
||||
|
||||
public GreyFlagstones( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class SandFlagstones : BaseFloor
|
||||
{
|
||||
[Constructable]
|
||||
public SandFlagstones() : base( 0x500, 4 )
|
||||
{
|
||||
}
|
||||
|
||||
public SandFlagstones( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class MarbleFloor : BaseFloor
|
||||
{
|
||||
[Constructable]
|
||||
public MarbleFloor() : base( 0x50D, 2 )
|
||||
{
|
||||
}
|
||||
|
||||
public MarbleFloor( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class GreenMarbleFloor : BaseFloor
|
||||
{
|
||||
[Constructable]
|
||||
public GreenMarbleFloor() : base( 0x50F, 2 )
|
||||
{
|
||||
}
|
||||
|
||||
public GreenMarbleFloor( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class GreyMarbleFloor : BaseFloor
|
||||
{
|
||||
[Constructable]
|
||||
public GreyMarbleFloor() : base( 0x511, 4 )
|
||||
{
|
||||
}
|
||||
|
||||
public GreyMarbleFloor( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class CobblestonesFloor : BaseFloor
|
||||
{
|
||||
[Constructable]
|
||||
public CobblestonesFloor() : base( 0x515, 4 )
|
||||
{
|
||||
}
|
||||
|
||||
public CobblestonesFloor( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class SandstoneFloorN : BaseFloor
|
||||
{
|
||||
[Constructable]
|
||||
public SandstoneFloorN() : base( 0x525, 4 )
|
||||
{
|
||||
}
|
||||
|
||||
public SandstoneFloorN( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class SandstoneFloorW : BaseFloor
|
||||
{
|
||||
[Constructable]
|
||||
public SandstoneFloorW() : base( 0x529, 4 )
|
||||
{
|
||||
}
|
||||
|
||||
public SandstoneFloorW( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class DarkSandstoneFloorN : BaseFloor
|
||||
{
|
||||
[Constructable]
|
||||
public DarkSandstoneFloorN() : base( 0x52F, 4 )
|
||||
{
|
||||
}
|
||||
|
||||
public DarkSandstoneFloorN( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class DarkSandstoneFloorW : BaseFloor
|
||||
{
|
||||
[Constructable]
|
||||
public DarkSandstoneFloorW() : base( 0x533, 4 )
|
||||
{
|
||||
}
|
||||
|
||||
public DarkSandstoneFloorW( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class BricksFloor1 : BaseFloor
|
||||
{
|
||||
[Constructable]
|
||||
public BricksFloor1() : base( 0x4E2, 8 )
|
||||
{
|
||||
}
|
||||
|
||||
public BricksFloor1( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class BricksFloor2 : BaseFloor
|
||||
{
|
||||
[Constructable]
|
||||
public BricksFloor2() : base( 0x537, 4 )
|
||||
{
|
||||
}
|
||||
|
||||
public BricksFloor2( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class CaveFloorCenter : BaseFloor
|
||||
{
|
||||
[Constructable]
|
||||
public CaveFloorCenter() : base( 0x53B, 4 )
|
||||
{
|
||||
}
|
||||
|
||||
public CaveFloorCenter( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class CaveFloorSouth : BaseFloor
|
||||
{
|
||||
[Constructable]
|
||||
public CaveFloorSouth() : base( 0x541, 3 )
|
||||
{
|
||||
}
|
||||
|
||||
public CaveFloorSouth( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class CaveFloorEast : BaseFloor
|
||||
{
|
||||
[Constructable]
|
||||
public CaveFloorEast() : base( 0x544, 3 )
|
||||
{
|
||||
}
|
||||
|
||||
public CaveFloorEast( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class CaveFloorWest : BaseFloor
|
||||
{
|
||||
[Constructable]
|
||||
public CaveFloorWest() : base( 0x54A, 3 )
|
||||
{
|
||||
}
|
||||
|
||||
public CaveFloorWest( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class CaveFloorNorth : BaseFloor
|
||||
{
|
||||
[Constructable]
|
||||
public CaveFloorNorth() : base( 0x54D, 3 )
|
||||
{
|
||||
}
|
||||
|
||||
public CaveFloorNorth( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class MarblePavers : BaseFloor
|
||||
{
|
||||
[Constructable]
|
||||
public MarblePavers() : base( 0x495, 4 )
|
||||
{
|
||||
}
|
||||
|
||||
public MarblePavers( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class BlueSlateFloorCenter : BaseFloor
|
||||
{
|
||||
[Constructable]
|
||||
public BlueSlateFloorCenter() : base( 0x49B, 1 )
|
||||
{
|
||||
}
|
||||
|
||||
public BlueSlateFloorCenter( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class GreySlateFloor : BaseFloor
|
||||
{
|
||||
[Constructable]
|
||||
public GreySlateFloor() : base( 0x49C, 1 )
|
||||
{
|
||||
}
|
||||
|
||||
public GreySlateFloor( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
115
Scripts/Items/Construction/Misc/BarrelParts.cs
Normal file
115
Scripts/Items/Construction/Misc/BarrelParts.cs
Normal file
|
|
@ -0,0 +1,115 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class BarrelLid : Item
|
||||
{
|
||||
[Constructable]
|
||||
public BarrelLid() : base(0x1DB8)
|
||||
{
|
||||
Weight = 2;
|
||||
}
|
||||
|
||||
public BarrelLid(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int) 0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[FlipableAttribute(0x1EB1, 0x1EB2, 0x1EB3, 0x1EB4)]
|
||||
public class BarrelStaves : Item
|
||||
{
|
||||
[Constructable]
|
||||
public BarrelStaves() : base(0x1EB1)
|
||||
{
|
||||
Weight = 1;
|
||||
}
|
||||
|
||||
public BarrelStaves(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int) 0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class BarrelHoops : Item
|
||||
{
|
||||
public override int LabelNumber { get { return 1011228; } } // Barrel hoops
|
||||
|
||||
[Constructable]
|
||||
public BarrelHoops() : base(0x1DB7)
|
||||
{
|
||||
Weight = 5;
|
||||
}
|
||||
|
||||
public BarrelHoops(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int) 0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class BarrelTap : Item
|
||||
{
|
||||
[Constructable]
|
||||
public BarrelTap() : base(0x1004)
|
||||
{
|
||||
Weight = 1;
|
||||
}
|
||||
|
||||
public BarrelTap(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int) 0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
36
Scripts/Items/Construction/Misc/Easle.cs
Normal file
36
Scripts/Items/Construction/Misc/Easle.cs
Normal file
|
|
@ -0,0 +1,36 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
[Furniture]
|
||||
[Flipable(0xF65, 0xF67, 0xF69)]
|
||||
public class Easle : Item
|
||||
{
|
||||
[Constructable]
|
||||
public Easle() : base(0xF65)
|
||||
{
|
||||
Weight = 25.0;
|
||||
}
|
||||
|
||||
public Easle(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int) 0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if ( Weight == 10.0 )
|
||||
Weight = 25.0;
|
||||
}
|
||||
}
|
||||
}
|
||||
34
Scripts/Items/Construction/Misc/MeltedWax.cs
Normal file
34
Scripts/Items/Construction/Misc/MeltedWax.cs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class MeltedWax : Item
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1016492; } } // melted wax
|
||||
|
||||
[Constructable]
|
||||
public MeltedWax() : base( 0x122A )
|
||||
{
|
||||
Movable = false;
|
||||
Hue = 0x835;
|
||||
}
|
||||
|
||||
public MeltedWax(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int) 0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
68
Scripts/Items/Construction/Misc/MusicStand.cs
Normal file
68
Scripts/Items/Construction/Misc/MusicStand.cs
Normal file
|
|
@ -0,0 +1,68 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
[Furniture]
|
||||
[Flipable(0xEBB, 0xEBC)]
|
||||
public class TallMusicStand : Item
|
||||
{
|
||||
[Constructable]
|
||||
public TallMusicStand() : base(0xEBB)
|
||||
{
|
||||
Weight = 10.0;
|
||||
}
|
||||
|
||||
public TallMusicStand(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int) 0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if ( Weight == 8.0 )
|
||||
Weight = 10.0;
|
||||
}
|
||||
}
|
||||
|
||||
[Furniture]
|
||||
[Flipable(0xEB6,0xEB8)]
|
||||
public class ShortMusicStand : Item
|
||||
{
|
||||
[Constructable]
|
||||
public ShortMusicStand() : base(0xEB6)
|
||||
{
|
||||
Weight = 10.0;
|
||||
}
|
||||
|
||||
public ShortMusicStand(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int) 0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if ( Weight == 6.0 )
|
||||
Weight = 10.0;
|
||||
}
|
||||
}
|
||||
}
|
||||
323
Scripts/Items/Construction/Misc/Statues.cs
Normal file
323
Scripts/Items/Construction/Misc/Statues.cs
Normal file
|
|
@ -0,0 +1,323 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class StatueSouth : Item
|
||||
{
|
||||
[Constructable]
|
||||
public StatueSouth() : base(0x139A)
|
||||
{
|
||||
Weight = 10;
|
||||
}
|
||||
|
||||
public StatueSouth(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool ForceShowProperties{ get{ return ObjectPropertyList.Enabled; } }
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int) 0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class StatueSouth2 : Item
|
||||
{
|
||||
[Constructable]
|
||||
public StatueSouth2() : base(0x1227)
|
||||
{
|
||||
Weight = 10;
|
||||
}
|
||||
|
||||
public StatueSouth2(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool ForceShowProperties{ get{ return ObjectPropertyList.Enabled; } }
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int) 0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class StatueNorth : Item
|
||||
{
|
||||
[Constructable]
|
||||
public StatueNorth() : base(0x139B)
|
||||
{
|
||||
Weight = 10;
|
||||
}
|
||||
|
||||
public StatueNorth(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool ForceShowProperties{ get{ return ObjectPropertyList.Enabled; } }
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int) 0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class StatueWest : Item
|
||||
{
|
||||
[Constructable]
|
||||
public StatueWest() : base(0x1226)
|
||||
{
|
||||
Weight = 10;
|
||||
}
|
||||
|
||||
public StatueWest(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool ForceShowProperties{ get{ return ObjectPropertyList.Enabled; } }
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int) 0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class StatueEast : Item
|
||||
{
|
||||
[Constructable]
|
||||
public StatueEast() : base(0x139C)
|
||||
{
|
||||
Weight = 10;
|
||||
}
|
||||
|
||||
public StatueEast(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool ForceShowProperties{ get{ return ObjectPropertyList.Enabled; } }
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int) 0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class StatueEast2 : Item
|
||||
{
|
||||
[Constructable]
|
||||
public StatueEast2() : base(0x1224)
|
||||
{
|
||||
Weight = 10;
|
||||
}
|
||||
|
||||
public StatueEast2(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool ForceShowProperties{ get{ return ObjectPropertyList.Enabled; } }
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int) 0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class StatueSouthEast : Item
|
||||
{
|
||||
[Constructable]
|
||||
public StatueSouthEast() : base(0x1225)
|
||||
{
|
||||
Weight = 10;
|
||||
}
|
||||
|
||||
public StatueSouthEast(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool ForceShowProperties{ get{ return ObjectPropertyList.Enabled; } }
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int) 0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class BustSouth : Item
|
||||
{
|
||||
[Constructable]
|
||||
public BustSouth() : base(0x12CB)
|
||||
{
|
||||
Weight = 10;
|
||||
}
|
||||
|
||||
public BustSouth(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool ForceShowProperties{ get{ return ObjectPropertyList.Enabled; } }
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int) 0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class BustEast : Item
|
||||
{
|
||||
[Constructable]
|
||||
public BustEast() : base(0x12CA)
|
||||
{
|
||||
Weight = 10;
|
||||
}
|
||||
|
||||
public BustEast(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool ForceShowProperties{ get{ return ObjectPropertyList.Enabled; } }
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int) 0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class StatuePegasus : Item
|
||||
{
|
||||
[Constructable]
|
||||
public StatuePegasus() : base(0x139D)
|
||||
{
|
||||
Weight = 10;
|
||||
}
|
||||
|
||||
public StatuePegasus(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool ForceShowProperties{ get{ return ObjectPropertyList.Enabled; } }
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int) 0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class StatuePegasus2 : Item
|
||||
{
|
||||
[Constructable]
|
||||
public StatuePegasus2() : base(0x1228)
|
||||
{
|
||||
Weight = 10;
|
||||
}
|
||||
|
||||
public StatuePegasus2(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool ForceShowProperties{ get{ return ObjectPropertyList.Enabled; } }
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int) 0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
58
Scripts/Items/Construction/Misc/Vase.cs
Normal file
58
Scripts/Items/Construction/Misc/Vase.cs
Normal file
|
|
@ -0,0 +1,58 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class Vase : Item
|
||||
{
|
||||
[Constructable]
|
||||
public Vase() : base( 0xB46 )
|
||||
{
|
||||
Weight = 10;
|
||||
}
|
||||
|
||||
public Vase( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int)0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class LargeVase : Item
|
||||
{
|
||||
[Constructable]
|
||||
public LargeVase() : base( 0xB45 )
|
||||
{
|
||||
Weight = 15;
|
||||
}
|
||||
|
||||
public LargeVase( Serial serial ) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int)0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
42
Scripts/Items/Construction/Misc/Vines.cs
Normal file
42
Scripts/Items/Construction/Misc/Vines.cs
Normal file
|
|
@ -0,0 +1,42 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class Vines : Item
|
||||
{
|
||||
[Constructable]
|
||||
public Vines() : this( Utility.Random( 8 ) )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public Vines( int v ) : base( 0xCEB )
|
||||
{
|
||||
if ( v < 0 || v > 7 )
|
||||
v = 0;
|
||||
|
||||
ItemID += v;
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
public Vines(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool ForceShowProperties{ get{ return ObjectPropertyList.Enabled; } }
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int) 0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
315
Scripts/Items/Construction/Ruined/RuinedItemSingle.cs
Normal file
315
Scripts/Items/Construction/Ruined/RuinedItemSingle.cs
Normal file
|
|
@ -0,0 +1,315 @@
|
|||
using System;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
[FlipableAttribute( 0xC10, 0xC11 )]
|
||||
public class RuinedFallenChairA : Item
|
||||
{
|
||||
[Constructable]
|
||||
public RuinedFallenChairA() : base( 0xC10 )
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public RuinedFallenChairA( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
[FlipableAttribute( 0xC13, 0xC12 )]
|
||||
public class RuinedArmoire : Item
|
||||
{
|
||||
[Constructable]
|
||||
public RuinedArmoire() : base( 0xC13 )
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public RuinedArmoire( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
[FlipableAttribute( 0xC14, 0xC15 )]
|
||||
public class RuinedBookcase : Item
|
||||
{
|
||||
[Constructable]
|
||||
public RuinedBookcase() : base( 0xC14 )
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public RuinedBookcase( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public class RuinedBooks : Item
|
||||
{
|
||||
[Constructable]
|
||||
public RuinedBooks() : base( 0xC16 )
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public RuinedBooks( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[FlipableAttribute( 0xC17, 0xC18 )]
|
||||
public class CoveredChair : Item
|
||||
{
|
||||
[Constructable]
|
||||
public CoveredChair() : base( 0xC17 )
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public CoveredChair( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
[FlipableAttribute( 0xC19, 0xC1A )]
|
||||
public class RuinedFallenChairB : Item
|
||||
{
|
||||
[Constructable]
|
||||
public RuinedFallenChairB() : base( 0xC19 )
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public RuinedFallenChairB( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
[FlipableAttribute( 0xC1B, 0xC1C, 0xC1E, 0xC1D )]
|
||||
public class RuinedChair : Item
|
||||
{
|
||||
[Constructable]
|
||||
public RuinedChair() : base( 0xC1B )
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public RuinedChair( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class RuinedClock : Item
|
||||
{
|
||||
[Constructable]
|
||||
public RuinedClock() : base( 0xC1F )
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public RuinedClock( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[FlipableAttribute( 0xC24, 0xC25 )]
|
||||
public class RuinedDrawers : Item
|
||||
{
|
||||
[Constructable]
|
||||
public RuinedDrawers() : base( 0xC24 )
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public RuinedDrawers( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class RuinedPainting : Item
|
||||
{
|
||||
[Constructable]
|
||||
public RuinedPainting() : base( 0xC2C )
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public RuinedPainting( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[FlipableAttribute( 0xC2D, 0xC2F, 0xC2E, 0xC30 )]
|
||||
public class WoodDebris : Item
|
||||
{
|
||||
[Constructable]
|
||||
public WoodDebris() : base( 0xC2D )
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public WoodDebris( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
31
Scripts/Items/Construction/Signs/BaseSign.cs
Normal file
31
Scripts/Items/Construction/Signs/BaseSign.cs
Normal file
|
|
@ -0,0 +1,31 @@
|
|||
using System;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public abstract class BaseSign : Item
|
||||
{
|
||||
public BaseSign( int dispID ) : base( dispID )
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public BaseSign( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 1 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
56
Scripts/Items/Construction/Signs/LocalizedSign.cs
Normal file
56
Scripts/Items/Construction/Signs/LocalizedSign.cs
Normal file
|
|
@ -0,0 +1,56 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class LocalizedSign : Sign
|
||||
{
|
||||
private int m_LabelNumber;
|
||||
|
||||
public override int LabelNumber{ get{ return m_LabelNumber; } }
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int Number{ get{ return m_LabelNumber; } set{ m_LabelNumber = value; InvalidateProperties(); } }
|
||||
|
||||
[Constructable]
|
||||
public LocalizedSign( SignType type, SignFacing facing, int labelNumber ) : base( ( 0xB95 + (2 * (int)type) ) + (int)facing )
|
||||
{
|
||||
m_LabelNumber = labelNumber;
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public LocalizedSign( int itemID, int labelNumber ) : base( itemID )
|
||||
{
|
||||
m_LabelNumber = labelNumber;
|
||||
}
|
||||
|
||||
public LocalizedSign( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
|
||||
writer.Write( m_LabelNumber );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch ( version )
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
m_LabelNumber = reader.ReadInt();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
107
Scripts/Items/Construction/Signs/Sign.cs
Normal file
107
Scripts/Items/Construction/Signs/Sign.cs
Normal file
|
|
@ -0,0 +1,107 @@
|
|||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public enum SignFacing
|
||||
{
|
||||
North,
|
||||
West
|
||||
}
|
||||
|
||||
public enum SignType
|
||||
{
|
||||
Library,
|
||||
DarkWoodenPost,
|
||||
LightWoodenPost,
|
||||
MetalPostC,
|
||||
MetalPostB,
|
||||
MetalPostA,
|
||||
MetalPost,
|
||||
Bakery,
|
||||
Tailor,
|
||||
Tinker,
|
||||
Butcher,
|
||||
Healer,
|
||||
Mage,
|
||||
Woodworker,
|
||||
Customs,
|
||||
Inn,
|
||||
Shipwright,
|
||||
Stables,
|
||||
BarberShop,
|
||||
Bard,
|
||||
Fletcher,
|
||||
Armourer,
|
||||
Jeweler,
|
||||
Tavern,
|
||||
ReagentShop,
|
||||
Blacksmith,
|
||||
Painter,
|
||||
Provisioner,
|
||||
Bowyer,
|
||||
WoodenSign,
|
||||
BrassSign,
|
||||
ArmamentsGuild,
|
||||
ArmourersGuild,
|
||||
BlacksmithsGuild,
|
||||
WeaponsGuild,
|
||||
BardicGuild,
|
||||
BartersGuild,
|
||||
ProvisionersGuild,
|
||||
TradersGuild,
|
||||
CooksGuild,
|
||||
HealersGuild,
|
||||
MagesGuild,
|
||||
SorcerersGuild,
|
||||
IllusionistGuild,
|
||||
MinersGuild,
|
||||
ArchersGuild,
|
||||
SeamensGuild,
|
||||
FishermensGuild,
|
||||
SailorsGuild,
|
||||
ShipwrightsGuild,
|
||||
TailorsGuild,
|
||||
ThievesGuild,
|
||||
RoguesGuild,
|
||||
AssassinsGuild,
|
||||
TinkersGuild,
|
||||
WarriorsGuild,
|
||||
CavalryGuild,
|
||||
FightersGuild,
|
||||
MerchantsGuild,
|
||||
Inns,
|
||||
Theatre
|
||||
}
|
||||
|
||||
public class Sign : BaseSign
|
||||
{
|
||||
[Constructable]
|
||||
public Sign( SignType type, SignFacing facing ) : base( ( 0xB95 + (2 * (int)type) ) + (int)facing )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public Sign( int itemID ) : base( itemID )
|
||||
{
|
||||
}
|
||||
|
||||
public Sign( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
100
Scripts/Items/Construction/Tables/Tables.cs
Normal file
100
Scripts/Items/Construction/Tables/Tables.cs
Normal file
|
|
@ -0,0 +1,100 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
[Furniture]
|
||||
[Flipable(0xB90,0xB7D)]
|
||||
public class LargeTable : Item
|
||||
{
|
||||
[Constructable]
|
||||
public LargeTable() : base(0xB90)
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
public LargeTable(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int) 0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if ( Weight == 4.0 )
|
||||
Weight = 1.0;
|
||||
}
|
||||
}
|
||||
|
||||
[Furniture]
|
||||
[Flipable(0xB35,0xB34)]
|
||||
public class Nightstand : Item
|
||||
{
|
||||
[Constructable]
|
||||
public Nightstand() : base(0xB35)
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
public Nightstand(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int) 0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if ( Weight == 4.0 )
|
||||
Weight = 1.0;
|
||||
}
|
||||
}
|
||||
|
||||
[Furniture]
|
||||
[Flipable(0xB8F,0xB7C)]
|
||||
public class YewWoodTable : Item
|
||||
{
|
||||
[Constructable]
|
||||
public YewWoodTable() : base(0xB8F)
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
public YewWoodTable(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int) 0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if ( Weight == 4.0 )
|
||||
Weight = 1.0;
|
||||
}
|
||||
}
|
||||
}
|
||||
36
Scripts/Items/Construction/Tables/WritingTable.cs
Normal file
36
Scripts/Items/Construction/Tables/WritingTable.cs
Normal file
|
|
@ -0,0 +1,36 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
[Furniture]
|
||||
[Flipable(0xB4A,0xB49, 0xB4B, 0xB4C)]
|
||||
public class WritingTable : Item
|
||||
{
|
||||
[Constructable]
|
||||
public WritingTable() : base(0xB4A)
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
public WritingTable(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int) 0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if ( Weight == 4.0 )
|
||||
Weight = 1.0;
|
||||
}
|
||||
}
|
||||
}
|
||||
30
Scripts/Items/Construction/Walls/BaseWall.cs
Normal file
30
Scripts/Items/Construction/Walls/BaseWall.cs
Normal file
|
|
@ -0,0 +1,30 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public abstract class BaseWall : Item
|
||||
{
|
||||
public BaseWall( int itemID ) : base( itemID )
|
||||
{
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public BaseWall( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
54
Scripts/Items/Construction/Walls/DarkWoodWall.cs
Normal file
54
Scripts/Items/Construction/Walls/DarkWoodWall.cs
Normal file
|
|
@ -0,0 +1,54 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public enum DarkWoodWallTypes
|
||||
{
|
||||
Corner,
|
||||
SouthWall,
|
||||
EastWall,
|
||||
CornerPost,
|
||||
EastDoorFrame,
|
||||
SouthDoorFrame,
|
||||
WestDoorFrame,
|
||||
NorthDoorFrame,
|
||||
SouthWindow,
|
||||
EastWindow,
|
||||
CornerMedium,
|
||||
EastWallMedium,
|
||||
SouthWallMedium,
|
||||
CornerPostMedium,
|
||||
CornerShort,
|
||||
EastWallShort,
|
||||
SouthWallShort,
|
||||
CornerPostShort,
|
||||
SouthWallVShort,
|
||||
EastWallVShort
|
||||
}
|
||||
|
||||
public class DarkWoodWall : BaseWall
|
||||
{
|
||||
[Constructable]
|
||||
public DarkWoodWall( DarkWoodWallTypes type ) : base( 0x0006 + (int)type )
|
||||
{
|
||||
}
|
||||
|
||||
public DarkWoodWall( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
64
Scripts/Items/Construction/Walls/ThickGrayStoneWall.cs
Normal file
64
Scripts/Items/Construction/Walls/ThickGrayStoneWall.cs
Normal file
|
|
@ -0,0 +1,64 @@
|
|||
/****************************************
|
||||
* NAME : Thick Gray Stone Wall *
|
||||
* SCRIPT : ThickGrayStoneWall.cs *
|
||||
* VERSION : v1.00 *
|
||||
* CREATOR : Mans Sjoberg (Allmight) *
|
||||
* CREATED : 10-07.2002 *
|
||||
* **************************************/
|
||||
|
||||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public enum ThickGrayStoneWallTypes
|
||||
{
|
||||
WestArch,
|
||||
NorthArch,
|
||||
SouthArchTop,
|
||||
EastArchTop,
|
||||
EastArch,
|
||||
SouthArch,
|
||||
Wall1,
|
||||
Wall2,
|
||||
Wall3,
|
||||
SouthWindow,
|
||||
Wall4,
|
||||
EastWindow,
|
||||
WestArch2,
|
||||
NorthArch2,
|
||||
SouthArchTop2,
|
||||
EastArchTop2,
|
||||
EastArch2,
|
||||
SouthArch2,
|
||||
SWArchEdge2,
|
||||
SouthWindow2,
|
||||
NEArchEdge2,
|
||||
EastWindow2
|
||||
}
|
||||
|
||||
public class ThickGrayStoneWall : BaseWall
|
||||
{
|
||||
[Constructable]
|
||||
public ThickGrayStoneWall( ThickGrayStoneWallTypes type) : base( 0x007A + (int)type )
|
||||
{
|
||||
}
|
||||
|
||||
public ThickGrayStoneWall( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
70
Scripts/Items/Construction/Walls/ThinBrickWall.cs
Normal file
70
Scripts/Items/Construction/Walls/ThinBrickWall.cs
Normal file
|
|
@ -0,0 +1,70 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public enum ThinBrickWallTypes
|
||||
{
|
||||
Corner,
|
||||
SouthWall,
|
||||
EastWall,
|
||||
CornerPost,
|
||||
EastDoorFrame,
|
||||
SouthDoorFrame,
|
||||
WestDoorFrame,
|
||||
NorthDoorFrame,
|
||||
SouthWindow,
|
||||
EastWindow,
|
||||
CornerMedium,
|
||||
SouthWallMedium,
|
||||
EastWallMedium,
|
||||
CornerPostMedium,
|
||||
CornerShort,
|
||||
SouthWallShort,
|
||||
EastWallShort,
|
||||
CornerPostShort,
|
||||
CornerArch,
|
||||
SouthArch,
|
||||
WestArch,
|
||||
EastArch,
|
||||
NorthArch,
|
||||
SouthCenterArchTall,
|
||||
EastCenterArchTall,
|
||||
EastCornerArchTall,
|
||||
SouthCornerArchTall,
|
||||
SouthCornerArch,
|
||||
EastCornerArch,
|
||||
SouthCenterArch,
|
||||
EastCenterArch,
|
||||
CornerVVShort,
|
||||
SouthWallVVShort,
|
||||
EastWallVVShort,
|
||||
SouthWallVShort,
|
||||
EastWallVShort
|
||||
};
|
||||
|
||||
public class ThinBrickWall : BaseWall
|
||||
{
|
||||
[Constructable]
|
||||
public ThinBrickWall( ThinBrickWallTypes type ) : base( 0x0033 + (int)type )
|
||||
{
|
||||
}
|
||||
|
||||
public ThinBrickWall( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
59
Scripts/Items/Construction/Walls/ThinStoneWall.cs
Normal file
59
Scripts/Items/Construction/Walls/ThinStoneWall.cs
Normal file
|
|
@ -0,0 +1,59 @@
|
|||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public enum ThinStoneWallTypes
|
||||
{
|
||||
Corner,
|
||||
EastWall,
|
||||
SouthWall,
|
||||
CornerPost,
|
||||
EastDoorFrame,
|
||||
SouthDoorFrame,
|
||||
NorthDoorFrame,
|
||||
WestDoorFrame,
|
||||
SouthWindow,
|
||||
EastWindow,
|
||||
CornerMedium,
|
||||
SouthWallMedium,
|
||||
EastWallMedium,
|
||||
CornerPostMedium,
|
||||
CornerArch,
|
||||
EastArch,
|
||||
SouthArch,
|
||||
NorthArch,
|
||||
WestArch,
|
||||
CornerShort,
|
||||
EastWallShort,
|
||||
SouthWallShort,
|
||||
CornerPostShort,
|
||||
SouthWallShort2,
|
||||
EastWallShort2
|
||||
}
|
||||
|
||||
public class ThinStoneWall : BaseWall
|
||||
{
|
||||
[Constructable]
|
||||
public ThinStoneWall( ThinStoneWallTypes type ) : base( 0x001A + (int)type )
|
||||
{
|
||||
}
|
||||
|
||||
public ThinStoneWall( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
77
Scripts/Items/Construction/Walls/WhiteStoneWall.cs
Normal file
77
Scripts/Items/Construction/Walls/WhiteStoneWall.cs
Normal file
|
|
@ -0,0 +1,77 @@
|
|||
/****************************************
|
||||
* NAME : White Stone Wall *
|
||||
* SCRIPT : WhiteStoneWall.cs *
|
||||
* VERSION : v1.00 *
|
||||
* CREATOR : Mans Sjoberg (Allmight) *
|
||||
* CREATED : 10-07.2002 *
|
||||
* **************************************/
|
||||
|
||||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public enum WhiteStoneWallTypes
|
||||
{
|
||||
EastWall,
|
||||
SouthWall,
|
||||
SECorner,
|
||||
NWCornerPost,
|
||||
EastArrowLoop,
|
||||
SouthArrowLoop,
|
||||
EastWindow,
|
||||
SouthWindow,
|
||||
SouthWallMedium,
|
||||
EastWallMedium,
|
||||
SECornerMedium,
|
||||
NWCornerPostMedium,
|
||||
SouthWallShort,
|
||||
EastWallShort,
|
||||
SECornerShort,
|
||||
NWCornerPostShort,
|
||||
NECornerPostShort,
|
||||
SWCornerPostShort,
|
||||
SouthWallVShort,
|
||||
EastWallVShort,
|
||||
SECornerVShort,
|
||||
NWCornerPostVShort,
|
||||
SECornerArch,
|
||||
SouthArch,
|
||||
WestArch,
|
||||
EastArch,
|
||||
NorthArch,
|
||||
EastBattlement,
|
||||
SECornerBattlement,
|
||||
SouthBattlement,
|
||||
NECornerBattlement,
|
||||
SWCornerBattlement,
|
||||
Column,
|
||||
SouthWallVVShort,
|
||||
EastWallVVShort
|
||||
}
|
||||
|
||||
public class WhiteStoneWall : BaseWall
|
||||
{
|
||||
[Constructable]
|
||||
public WhiteStoneWall( WhiteStoneWallTypes type) : base( 0x0057 + (int)type )
|
||||
{
|
||||
}
|
||||
|
||||
public WhiteStoneWall( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue