#W# Initial Commit: Avatars Conquest
This commit is contained in:
commit
5df497787a
7510 changed files with 416048 additions and 0 deletions
38
Scripts/Items/Skill Items/Magical/BlankScroll.cs
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38
Scripts/Items/Skill Items/Magical/BlankScroll.cs
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@ -0,0 +1,38 @@
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using System;
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namespace Server.Items
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{
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public class BlankScroll : Item
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{
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[Constructable]
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public BlankScroll() : this( 1 )
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{
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}
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[Constructable]
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public BlankScroll( int amount ) : base( 0xEF3 )
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{
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Stackable = true;
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Weight = 1.0;
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Amount = amount;
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}
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public BlankScroll( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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40
Scripts/Items/Skill Items/Magical/Bottle.cs
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40
Scripts/Items/Skill Items/Magical/Bottle.cs
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@ -0,0 +1,40 @@
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using System;
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namespace Server.Items
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{
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public class Bottle : Item
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{
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[Constructable]
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public Bottle() : this( 1 )
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{
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}
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[Constructable]
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public Bottle( int amount ) : base( 0xF0E )
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{
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Stackable = true;
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Weight = 1.0;
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Amount = amount;
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}
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public Bottle( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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236
Scripts/Items/Skill Items/Magical/MagicRune.cs
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236
Scripts/Items/Skill Items/Magical/MagicRune.cs
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@ -0,0 +1,236 @@
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using System;
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using Server.Network;
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using Server.Prompts;
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using Server.Multis;
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using Server.Regions;
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namespace Server.Items
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{
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public class MagicRune : Item, IDyable
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{
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private string m_Description;
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private bool m_Marked;
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private Point3D m_Target;
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private Map m_TargetMap;
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private BaseHouse m_House;
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private Mobile m_Owner;
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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writer.Write( (Item) m_House );
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writer.Write( (string) m_Description );
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writer.Write( (bool) m_Marked );
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writer.Write( (Point3D) m_Target );
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writer.Write( (Map) m_TargetMap );
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writer.Write( (Mobile) m_Owner );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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m_House = reader.ReadItem() as BaseHouse;
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m_Description = reader.ReadString();
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m_Marked = reader.ReadBool();
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m_Target = reader.ReadPoint3D();
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m_TargetMap = reader.ReadMap();
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m_Owner = reader.ReadMobile();
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}
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[CommandProperty( AccessLevel.Counselor, AccessLevel.GameMaster )]
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public Mobile Owner
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{
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get
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{
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return m_Owner;
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}
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set{ m_Owner = value; InvalidateProperties(); }
|
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}
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[CommandProperty( AccessLevel.Counselor, AccessLevel.GameMaster )]
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public BaseHouse House
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{
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get
|
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{
|
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if ( m_House != null && m_House.Deleted )
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House = null;
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return m_House;
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}
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set{ m_House = value; InvalidateProperties(); }
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}
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[CommandProperty( AccessLevel.Counselor, AccessLevel.GameMaster )]
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public string Description
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{
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get
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{
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return m_Description;
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}
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set
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{
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m_Description = value;
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InvalidateProperties();
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}
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}
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[CommandProperty( AccessLevel.Counselor, AccessLevel.GameMaster )]
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public bool Marked
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{
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get
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{
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return m_Marked;
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}
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set
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{
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if ( m_Marked != value )
|
||||
{
|
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m_Marked = value;
|
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InvalidateProperties();
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||||
}
|
||||
}
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}
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[CommandProperty( AccessLevel.Counselor, AccessLevel.GameMaster )]
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public Point3D Target
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{
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get
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{
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return m_Target;
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}
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set
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{
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m_Target = value;
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}
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}
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[CommandProperty( AccessLevel.Counselor, AccessLevel.GameMaster )]
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public Map TargetMap
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{
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get
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{
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return m_TargetMap;
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}
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set
|
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{
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if ( m_TargetMap != value )
|
||||
{
|
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m_TargetMap = value;
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InvalidateProperties();
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}
|
||||
}
|
||||
}
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|
||||
public virtual bool Dye( Mobile from, DyeTub sender )
|
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{
|
||||
if ( Deleted )
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return false;
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else if ( RootParent is Mobile && from != RootParent )
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||||
return false;
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||||
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||||
Hue = sender.DyedHue;
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return true;
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}
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||||
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||||
public void Mark( Mobile m )
|
||||
{
|
||||
m_Marked = true;
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m_Owner = m;
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bool setDesc = false;
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m_House = null;
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m_Target = m.Location;
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m_TargetMap = m.Map;
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if( !setDesc )
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m_Description = BaseRegion.GetRuneNameFor( Region.Find( m_Target, m_TargetMap ) );
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ItemID = 0x1f15;
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InvalidateProperties();
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}
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private const string RuneFormat = "a rune for {0}";
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public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties( list );
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if ( m_Marked )
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{
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string desc;
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if ( (desc = m_Description) == null || (desc = desc.Trim()).Length == 0 )
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desc = "an unknown location";
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list.Add( ("{0}"), String.Format( RuneFormat, desc ) );
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}
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}
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public override void AddNameProperties(ObjectPropertyList list)
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{
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base.AddNameProperties(list);
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if ( Owner != null ){ list.Add( 1070722, "Belongs to " + Owner.Name + "" ); }
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}
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public override void OnDoubleClick( Mobile from )
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{
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int number;
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if ( !IsChildOf( from.Backpack ) )
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{
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number = 1042001; // That must be in your pack for you to use it.
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}
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else if ( House != null )
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{
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number = 1062399; // You cannot edit the description for this rune.
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}
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else if ( m_Marked )
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{
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number = 501804; // Please enter a description for this marked object.
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from.Prompt = new RenamePrompt( this );
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}
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else
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{
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number = 501805; // That rune is not yet marked.
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}
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from.SendLocalizedMessage( number );
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}
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private class RenamePrompt : Prompt
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{
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private MagicRune m_Rune;
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public RenamePrompt( MagicRune rune )
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{
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m_Rune = rune;
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}
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public override void OnResponse( Mobile from, string text )
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{
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if ( m_Rune.House == null && m_Rune.Marked )
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{
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m_Rune.Description = text;
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from.SendLocalizedMessage( 1010474 ); // The etching on the rune has been changed.
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}
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}
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}
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[Constructable]
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public MagicRune() : base( 0x1F14 )
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{
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Weight = 1.0;
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}
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public MagicRune( Serial serial ) : base( serial )
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{
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||||
}
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||||
}
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}
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412
Scripts/Items/Skill Items/Magical/Magicgate.cs
Normal file
412
Scripts/Items/Skill Items/Magical/Magicgate.cs
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@ -0,0 +1,412 @@
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using System;
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using System.Collections;
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using Server.Misc;
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using Server.Mobiles;
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using Server.Network;
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using Server.Gumps;
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using Server.Regions;
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namespace Server.Items
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{
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[DispellableFieldAttribute]
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||||
public class Magicgate : Item
|
||||
{
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private Point3D m_Target;
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private Map m_TargetMap;
|
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private bool m_bDispellable;
|
||||
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[CommandProperty( AccessLevel.GameMaster )]
|
||||
public Point3D Target
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_Target;
|
||||
}
|
||||
set
|
||||
{
|
||||
m_Target = value;
|
||||
}
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public Map TargetMap
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_TargetMap;
|
||||
}
|
||||
set
|
||||
{
|
||||
m_TargetMap = value;
|
||||
}
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public bool Dispellable
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_bDispellable;
|
||||
}
|
||||
set
|
||||
{
|
||||
m_bDispellable = value;
|
||||
}
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public Magicgate() : this( Point3D.Zero, null )
|
||||
{
|
||||
m_bDispellable = true;
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public Magicgate(bool bDispellable) : this( Point3D.Zero, null )
|
||||
{
|
||||
m_bDispellable = bDispellable;
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public Magicgate( Point3D target, Map targetMap ) : base( 0xF6C )
|
||||
{
|
||||
Movable = false;
|
||||
Light = LightType.Circle300;
|
||||
|
||||
m_Target = target;
|
||||
m_TargetMap = targetMap;
|
||||
}
|
||||
|
||||
public Magicgate( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
if ( !from.Player )
|
||||
return;
|
||||
|
||||
if ( from.InRange( GetWorldLocation(), 1 ) )
|
||||
CheckGate( from, 1 );
|
||||
else
|
||||
from.SendLocalizedMessage( 500446 ); // That is too far away.
|
||||
}
|
||||
|
||||
public override bool OnMoveOver( Mobile m )
|
||||
{
|
||||
if ( m.Player )
|
||||
CheckGate( m, 0 );
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public virtual void CheckGate( Mobile m, int range )
|
||||
{
|
||||
new DelayTimer( m, this, range ).Start();
|
||||
}
|
||||
|
||||
public virtual void OnGateUsed( Mobile m )
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void UseGate( Mobile m )
|
||||
{
|
||||
ClientFlags flags = m.NetState == null ? ClientFlags.None : m.NetState.Flags;
|
||||
|
||||
if ( m.Spell != null )
|
||||
{
|
||||
m.SendLocalizedMessage( 1049616 ); // You are too busy to do that at the moment.
|
||||
}
|
||||
else if ( m_TargetMap != null && m_TargetMap != Map.Internal )
|
||||
{
|
||||
BaseCreature.TeleportPets( m, m_Target, m_TargetMap );
|
||||
|
||||
m.MoveToWorld( m_Target, m_TargetMap );
|
||||
|
||||
if ( m.AccessLevel == AccessLevel.Player || !m.Hidden )
|
||||
m.PlaySound( 0x1FE );
|
||||
|
||||
OnGateUsed( m );
|
||||
}
|
||||
else
|
||||
{
|
||||
m.SendMessage( "This moongate does not seem to go anywhere." );
|
||||
}
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 1 ); // version
|
||||
|
||||
writer.Write( m_Target );
|
||||
writer.Write( m_TargetMap );
|
||||
|
||||
// Version 1
|
||||
writer.Write( m_bDispellable );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
m_Target = reader.ReadPoint3D();
|
||||
m_TargetMap = reader.ReadMap();
|
||||
|
||||
if ( version >= 1 )
|
||||
m_bDispellable = reader.ReadBool();
|
||||
}
|
||||
|
||||
public virtual bool ValidateUse( Mobile from, bool message )
|
||||
{
|
||||
if ( from.Deleted || this.Deleted )
|
||||
return false;
|
||||
|
||||
if ( from.Map != this.Map || !from.InRange( this, 1 ) )
|
||||
{
|
||||
if ( message )
|
||||
from.SendLocalizedMessage( 500446 ); // That is too far away.
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public virtual void BeginConfirmation( Mobile from )
|
||||
{
|
||||
if ( IsInTown( from.Location, from.Map ) && !IsInTown( m_Target, m_TargetMap ) )
|
||||
{
|
||||
if ( from.AccessLevel == AccessLevel.Player || !from.Hidden )
|
||||
from.Send( new PlaySound( 0x20E, from.Location ) );
|
||||
from.CloseGump( typeof( MagicgateConfirmGump ) );
|
||||
from.SendGump( new MagicgateConfirmGump( from, this ) );
|
||||
}
|
||||
else
|
||||
{
|
||||
EndConfirmation( from );
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void EndConfirmation( Mobile from )
|
||||
{
|
||||
if ( !ValidateUse( from, true ) )
|
||||
return;
|
||||
|
||||
UseGate( from );
|
||||
}
|
||||
|
||||
public virtual void DelayCallback( Mobile from, int range )
|
||||
{
|
||||
if ( !ValidateUse( from, false ) || !from.InRange( this, range ) )
|
||||
return;
|
||||
|
||||
if ( m_TargetMap != null )
|
||||
BeginConfirmation( from );
|
||||
else
|
||||
from.SendMessage( "This moongate does not seem to go anywhere." );
|
||||
}
|
||||
|
||||
public static bool IsInTown( Point3D p, Map map )
|
||||
{
|
||||
if ( map == null )
|
||||
return false;
|
||||
|
||||
TownRegion reg = (TownRegion) Region.Find( p, map ).GetRegion( typeof( TownRegion ) );
|
||||
|
||||
return ( reg != null );
|
||||
}
|
||||
|
||||
private class DelayTimer : Timer
|
||||
{
|
||||
private Mobile m_From;
|
||||
private Magicgate m_Gate;
|
||||
private int m_Range;
|
||||
|
||||
public DelayTimer( Mobile from, Magicgate gate, int range ) : base( TimeSpan.FromSeconds( 1.0 ) )
|
||||
{
|
||||
m_From = from;
|
||||
m_Gate = gate;
|
||||
m_Range = range;
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
m_Gate.DelayCallback( m_From, m_Range );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class ConfirmationMagicgate : Magicgate
|
||||
{
|
||||
private int m_GumpWidth;
|
||||
private int m_GumpHeight;
|
||||
|
||||
private int m_TitleColor;
|
||||
private int m_MessageColor;
|
||||
|
||||
private int m_TitleNumber;
|
||||
private int m_MessageNumber;
|
||||
|
||||
private string m_MessageString;
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int GumpWidth
|
||||
{
|
||||
get{ return m_GumpWidth; }
|
||||
set{ m_GumpWidth = value; }
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int GumpHeight
|
||||
{
|
||||
get{ return m_GumpHeight; }
|
||||
set{ m_GumpHeight = value; }
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int TitleColor
|
||||
{
|
||||
get{ return m_TitleColor; }
|
||||
set{ m_TitleColor = value; }
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int MessageColor
|
||||
{
|
||||
get{ return m_MessageColor; }
|
||||
set{ m_MessageColor = value; }
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int TitleNumber
|
||||
{
|
||||
get{ return m_TitleNumber; }
|
||||
set{ m_TitleNumber = value; }
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int MessageNumber
|
||||
{
|
||||
get{ return m_MessageNumber; }
|
||||
set{ m_MessageNumber = value; }
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public string MessageString
|
||||
{
|
||||
get{ return m_MessageString; }
|
||||
set{ m_MessageString = value; }
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public ConfirmationMagicgate() : this( Point3D.Zero, null )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public ConfirmationMagicgate( Point3D target, Map targetMap ) : base( target, targetMap )
|
||||
{
|
||||
}
|
||||
|
||||
public ConfirmationMagicgate( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void Warning_Callback( Mobile from, bool okay, object state )
|
||||
{
|
||||
if ( okay )
|
||||
EndConfirmation( from );
|
||||
}
|
||||
|
||||
public override void BeginConfirmation( Mobile from )
|
||||
{
|
||||
if ( m_GumpWidth > 0 && m_GumpHeight > 0 && m_TitleNumber > 0 && (m_MessageNumber > 0 || m_MessageString != null) )
|
||||
{
|
||||
from.CloseGump( typeof( WarningGump ) );
|
||||
from.SendGump( new WarningGump( m_TitleNumber, m_TitleColor, m_MessageString == null ? (object)m_MessageNumber : (object)m_MessageString, m_MessageColor, m_GumpWidth, m_GumpHeight, new WarningGumpCallback( Warning_Callback ), from ) );
|
||||
}
|
||||
else
|
||||
{
|
||||
base.BeginConfirmation( from );
|
||||
}
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
|
||||
writer.WriteEncodedInt( m_GumpWidth );
|
||||
writer.WriteEncodedInt( m_GumpHeight );
|
||||
|
||||
writer.WriteEncodedInt( m_TitleColor );
|
||||
writer.WriteEncodedInt( m_MessageColor );
|
||||
|
||||
writer.WriteEncodedInt( m_TitleNumber );
|
||||
writer.WriteEncodedInt( m_MessageNumber );
|
||||
|
||||
writer.Write( m_MessageString );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch ( version )
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
m_GumpWidth = reader.ReadEncodedInt();
|
||||
m_GumpHeight = reader.ReadEncodedInt();
|
||||
|
||||
m_TitleColor = reader.ReadEncodedInt();
|
||||
m_MessageColor = reader.ReadEncodedInt();
|
||||
|
||||
m_TitleNumber = reader.ReadEncodedInt();
|
||||
m_MessageNumber = reader.ReadEncodedInt();
|
||||
|
||||
m_MessageString = reader.ReadString();
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class MagicgateConfirmGump : Gump
|
||||
{
|
||||
private Mobile m_From;
|
||||
private Magicgate m_Gate;
|
||||
|
||||
public MagicgateConfirmGump( Mobile from, Magicgate gate ) : base( 20, 30 )
|
||||
{
|
||||
m_From = from;
|
||||
m_Gate = gate;
|
||||
|
||||
AddPage( 0 );
|
||||
|
||||
AddBackground( 0, 0, 420, 400, 5054 );
|
||||
AddBackground( 10, 10, 400, 380, 3000 );
|
||||
|
||||
AddHtml( 20, 40, 380, 60, @"Dost thou wish to step into the moongate? Continue to enter the gate, Cancel to stay here", false, false );
|
||||
|
||||
AddHtmlLocalized( 55, 110, 290, 20, 1011012, false, false ); // CANCEL
|
||||
AddButton( 20, 110, 4005, 4007, 0, GumpButtonType.Reply, 0 );
|
||||
|
||||
AddHtmlLocalized( 55, 140, 290, 40, 1011011, false, false ); // CONTINUE
|
||||
AddButton( 20, 140, 4005, 4007, 1, GumpButtonType.Reply, 0 );
|
||||
}
|
||||
|
||||
public override void OnResponse( NetState state, RelayInfo info )
|
||||
{
|
||||
if ( info.ButtonID == 1 )
|
||||
m_Gate.EndConfirmation( m_From );
|
||||
}
|
||||
}
|
||||
}
|
||||
344
Scripts/Items/Skill Items/Magical/PotionKeg.cs
Normal file
344
Scripts/Items/Skill Items/Magical/PotionKeg.cs
Normal file
|
|
@ -0,0 +1,344 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class PotionKeg : Item
|
||||
{
|
||||
private PotionEffect m_Type;
|
||||
private int m_Held;
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int Held
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_Held;
|
||||
}
|
||||
set
|
||||
{
|
||||
if ( m_Held != value )
|
||||
{
|
||||
m_Held = value;
|
||||
UpdateWeight();
|
||||
InvalidateProperties();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public PotionEffect Type
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_Type;
|
||||
}
|
||||
set
|
||||
{
|
||||
m_Type = value;
|
||||
InvalidateProperties();
|
||||
}
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public PotionKeg() : base( 0x1940 )
|
||||
{
|
||||
UpdateWeight();
|
||||
}
|
||||
|
||||
public virtual void UpdateWeight()
|
||||
{
|
||||
int held = Math.Max( 0, Math.Min( m_Held, 100 ) );
|
||||
|
||||
this.Weight = 20 + ((held * 80) / 100);
|
||||
}
|
||||
|
||||
public PotionKeg( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 1 ); // version
|
||||
|
||||
writer.Write( (int) m_Type );
|
||||
writer.Write( (int) m_Held );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch ( version )
|
||||
{
|
||||
case 1:
|
||||
case 0:
|
||||
{
|
||||
m_Type = (PotionEffect)reader.ReadInt();
|
||||
m_Held = reader.ReadInt();
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if ( version < 1 )
|
||||
Timer.DelayCall( TimeSpan.Zero, new TimerCallback( UpdateWeight ) );
|
||||
}
|
||||
|
||||
public override int LabelNumber
|
||||
{
|
||||
get
|
||||
{
|
||||
if ( m_Held == 0 )
|
||||
return 1041084; // A specially lined keg for potions.
|
||||
else
|
||||
return ( 1041620 + (int)m_Type );
|
||||
}
|
||||
}
|
||||
|
||||
public override void GetProperties( ObjectPropertyList list )
|
||||
{
|
||||
base.GetProperties( list );
|
||||
|
||||
int number;
|
||||
|
||||
if ( m_Held <= 0 )
|
||||
number = 502246; // The keg is empty.
|
||||
else if ( m_Held < 5 )
|
||||
number = 502248; // The keg is nearly empty.
|
||||
else if ( m_Held < 20 )
|
||||
number = 502249; // The keg is not very full.
|
||||
else if ( m_Held < 30 )
|
||||
number = 502250; // The keg is about one quarter full.
|
||||
else if ( m_Held < 40 )
|
||||
number = 502251; // The keg is about one third full.
|
||||
else if ( m_Held < 47 )
|
||||
number = 502252; // The keg is almost half full.
|
||||
else if ( m_Held < 54 )
|
||||
number = 502254; // The keg is approximately half full.
|
||||
else if ( m_Held < 70 )
|
||||
number = 502253; // The keg is more than half full.
|
||||
else if ( m_Held < 80 )
|
||||
number = 502255; // The keg is about three quarters full.
|
||||
else if ( m_Held < 96 )
|
||||
number = 502256; // The keg is very full.
|
||||
else if ( m_Held < 100 )
|
||||
number = 502257; // The liquid is almost to the top of the keg.
|
||||
else
|
||||
number = 502258; // The keg is completely full.
|
||||
|
||||
list.Add( number );
|
||||
}
|
||||
|
||||
public override void OnSingleClick( Mobile from )
|
||||
{
|
||||
base.OnSingleClick( from );
|
||||
|
||||
int number;
|
||||
|
||||
if ( m_Held <= 0 )
|
||||
number = 502246; // The keg is empty.
|
||||
else if ( m_Held < 5 )
|
||||
number = 502248; // The keg is nearly empty.
|
||||
else if ( m_Held < 20 )
|
||||
number = 502249; // The keg is not very full.
|
||||
else if ( m_Held < 30 )
|
||||
number = 502250; // The keg is about one quarter full.
|
||||
else if ( m_Held < 40 )
|
||||
number = 502251; // The keg is about one third full.
|
||||
else if ( m_Held < 47 )
|
||||
number = 502252; // The keg is almost half full.
|
||||
else if ( m_Held < 54 )
|
||||
number = 502254; // The keg is approximately half full.
|
||||
else if ( m_Held < 70 )
|
||||
number = 502253; // The keg is more than half full.
|
||||
else if ( m_Held < 80 )
|
||||
number = 502255; // The keg is about three quarters full.
|
||||
else if ( m_Held < 96 )
|
||||
number = 502256; // The keg is very full.
|
||||
else if ( m_Held < 100 )
|
||||
number = 502257; // The liquid is almost to the top of the keg.
|
||||
else
|
||||
number = 502258; // The keg is completely full.
|
||||
|
||||
this.LabelTo( from, number );
|
||||
}
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
if ( from.InRange( GetWorldLocation(), 2 ) )
|
||||
{
|
||||
if ( m_Held > 0 )
|
||||
{
|
||||
Container pack = from.Backpack;
|
||||
|
||||
if ( pack != null && pack.ConsumeTotal( typeof( Bottle ), 1 ) )
|
||||
{
|
||||
from.SendLocalizedMessage( 502242 ); // You pour some of the keg's contents into an empty bottle...
|
||||
|
||||
BasePotion pot = FillBottle();
|
||||
|
||||
if ( pack.TryDropItem( from, pot, false ) )
|
||||
{
|
||||
from.SendLocalizedMessage( 502243 ); // ...and place it into your backpack.
|
||||
from.PlaySound( 0x240 );
|
||||
|
||||
if ( --Held == 0 )
|
||||
from.SendLocalizedMessage( 502245 ); // The keg is now empty.
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage( 502244 ); // ...but there is no room for the bottle in your backpack.
|
||||
pot.Delete();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// TODO: Target a bottle
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage( 502246 ); // The keg is empty.
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
from.LocalOverheadMessage( Network.MessageType.Regular, 0x3B2, 1019045 ); // I can't reach that.
|
||||
}
|
||||
}
|
||||
|
||||
public override bool OnDragDrop( Mobile from, Item item )
|
||||
{
|
||||
if ( item is BasePotion )
|
||||
{
|
||||
BasePotion pot = (BasePotion)item;
|
||||
int toHold = Math.Min( 100 - m_Held, pot.Amount );
|
||||
|
||||
|
||||
if ( toHold <= 0 )
|
||||
{
|
||||
from.SendLocalizedMessage( 502233 ); // The keg will not hold any more!
|
||||
return false;
|
||||
}
|
||||
else if ( m_Held == 0 )
|
||||
{
|
||||
if ( GiveBottle( from, toHold ) )
|
||||
{
|
||||
m_Type = pot.PotionEffect;
|
||||
Held = toHold;
|
||||
|
||||
from.PlaySound( 0x240 );
|
||||
|
||||
from.SendLocalizedMessage( 502237 ); // You place the empty bottle in your backpack.
|
||||
|
||||
item.Consume( toHold );
|
||||
|
||||
if( !item.Deleted )
|
||||
item.Bounce( from );
|
||||
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage( 502238 ); // You don't have room for the empty bottle in your backpack.
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else if ( pot.PotionEffect != m_Type )
|
||||
{
|
||||
from.SendLocalizedMessage( 502236 ); // You decide that it would be a bad idea to mix different types of potions.
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( GiveBottle( from, toHold ) )
|
||||
{
|
||||
Held += toHold;
|
||||
|
||||
from.PlaySound( 0x240 );
|
||||
|
||||
from.SendLocalizedMessage( 502237 ); // You place the empty bottle in your backpack.
|
||||
|
||||
item.Consume( toHold );
|
||||
|
||||
if( !item.Deleted )
|
||||
item.Bounce( from );
|
||||
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage( 502238 ); // You don't have room for the empty bottle in your backpack.
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage( 502232 ); // The keg is not designed to hold that type of object.
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public bool GiveBottle( Mobile m, int amount )
|
||||
{
|
||||
Container pack = m.Backpack;
|
||||
|
||||
Bottle bottle = new Bottle( amount );
|
||||
|
||||
if ( pack == null || !pack.TryDropItem( m, bottle, false ) )
|
||||
{
|
||||
bottle.Delete();
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public BasePotion FillBottle()
|
||||
{
|
||||
switch ( m_Type )
|
||||
{
|
||||
default:
|
||||
case PotionEffect.Nightsight: return new NightSightPotion();
|
||||
|
||||
case PotionEffect.CureLesser: return new LesserCurePotion();
|
||||
case PotionEffect.Cure: return new CurePotion();
|
||||
case PotionEffect.CureGreater: return new GreaterCurePotion();
|
||||
|
||||
case PotionEffect.Agility: return new AgilityPotion();
|
||||
case PotionEffect.AgilityGreater: return new GreaterAgilityPotion();
|
||||
|
||||
case PotionEffect.Strength: return new StrengthPotion();
|
||||
case PotionEffect.StrengthGreater: return new GreaterStrengthPotion();
|
||||
|
||||
case PotionEffect.PoisonLesser: return new LesserPoisonPotion();
|
||||
case PotionEffect.Poison: return new PoisonPotion();
|
||||
case PotionEffect.PoisonGreater: return new GreaterPoisonPotion();
|
||||
case PotionEffect.PoisonDeadly: return new DeadlyPoisonPotion();
|
||||
|
||||
case PotionEffect.Refresh: return new RefreshPotion();
|
||||
case PotionEffect.RefreshTotal: return new TotalRefreshPotion();
|
||||
|
||||
case PotionEffect.HealLesser: return new LesserHealPotion();
|
||||
case PotionEffect.Heal: return new HealPotion();
|
||||
case PotionEffect.HealGreater: return new GreaterHealPotion();
|
||||
|
||||
case PotionEffect.ExplosionLesser: return new LesserExplosionPotion();
|
||||
case PotionEffect.Explosion: return new ExplosionPotion();
|
||||
case PotionEffect.ExplosionGreater: return new GreaterExplosionPotion();
|
||||
}
|
||||
}
|
||||
|
||||
public static void Initialize()
|
||||
{
|
||||
TileData.ItemTable[0x1940].Height = 4;
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue