#W# Initial Commit: Avatars Conquest

This commit is contained in:
WarrentyExpired 2026-07-04 10:35:30 -04:00
commit 5df497787a
7510 changed files with 416048 additions and 0 deletions

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using System;
namespace Server.Items
{
public class BlankScroll : Item
{
[Constructable]
public BlankScroll() : this( 1 )
{
}
[Constructable]
public BlankScroll( int amount ) : base( 0xEF3 )
{
Stackable = true;
Weight = 1.0;
Amount = amount;
}
public BlankScroll( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
public class Bottle : Item
{
[Constructable]
public Bottle() : this( 1 )
{
}
[Constructable]
public Bottle( int amount ) : base( 0xF0E )
{
Stackable = true;
Weight = 1.0;
Amount = amount;
}
public Bottle( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Network;
using Server.Prompts;
using Server.Multis;
using Server.Regions;
namespace Server.Items
{
public class MagicRune : Item, IDyable
{
private string m_Description;
private bool m_Marked;
private Point3D m_Target;
private Map m_TargetMap;
private BaseHouse m_House;
private Mobile m_Owner;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
writer.Write( (Item) m_House );
writer.Write( (string) m_Description );
writer.Write( (bool) m_Marked );
writer.Write( (Point3D) m_Target );
writer.Write( (Map) m_TargetMap );
writer.Write( (Mobile) m_Owner );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
m_House = reader.ReadItem() as BaseHouse;
m_Description = reader.ReadString();
m_Marked = reader.ReadBool();
m_Target = reader.ReadPoint3D();
m_TargetMap = reader.ReadMap();
m_Owner = reader.ReadMobile();
}
[CommandProperty( AccessLevel.Counselor, AccessLevel.GameMaster )]
public Mobile Owner
{
get
{
return m_Owner;
}
set{ m_Owner = value; InvalidateProperties(); }
}
[CommandProperty( AccessLevel.Counselor, AccessLevel.GameMaster )]
public BaseHouse House
{
get
{
if ( m_House != null && m_House.Deleted )
House = null;
return m_House;
}
set{ m_House = value; InvalidateProperties(); }
}
[CommandProperty( AccessLevel.Counselor, AccessLevel.GameMaster )]
public string Description
{
get
{
return m_Description;
}
set
{
m_Description = value;
InvalidateProperties();
}
}
[CommandProperty( AccessLevel.Counselor, AccessLevel.GameMaster )]
public bool Marked
{
get
{
return m_Marked;
}
set
{
if ( m_Marked != value )
{
m_Marked = value;
InvalidateProperties();
}
}
}
[CommandProperty( AccessLevel.Counselor, AccessLevel.GameMaster )]
public Point3D Target
{
get
{
return m_Target;
}
set
{
m_Target = value;
}
}
[CommandProperty( AccessLevel.Counselor, AccessLevel.GameMaster )]
public Map TargetMap
{
get
{
return m_TargetMap;
}
set
{
if ( m_TargetMap != value )
{
m_TargetMap = value;
InvalidateProperties();
}
}
}
public virtual bool Dye( Mobile from, DyeTub sender )
{
if ( Deleted )
return false;
else if ( RootParent is Mobile && from != RootParent )
return false;
Hue = sender.DyedHue;
return true;
}
public void Mark( Mobile m )
{
m_Marked = true;
m_Owner = m;
bool setDesc = false;
m_House = null;
m_Target = m.Location;
m_TargetMap = m.Map;
if( !setDesc )
m_Description = BaseRegion.GetRuneNameFor( Region.Find( m_Target, m_TargetMap ) );
ItemID = 0x1f15;
InvalidateProperties();
}
private const string RuneFormat = "a rune for {0}";
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
if ( m_Marked )
{
string desc;
if ( (desc = m_Description) == null || (desc = desc.Trim()).Length == 0 )
desc = "an unknown location";
list.Add( ("{0}"), String.Format( RuneFormat, desc ) );
}
}
public override void AddNameProperties(ObjectPropertyList list)
{
base.AddNameProperties(list);
if ( Owner != null ){ list.Add( 1070722, "Belongs to " + Owner.Name + "" ); }
}
public override void OnDoubleClick( Mobile from )
{
int number;
if ( !IsChildOf( from.Backpack ) )
{
number = 1042001; // That must be in your pack for you to use it.
}
else if ( House != null )
{
number = 1062399; // You cannot edit the description for this rune.
}
else if ( m_Marked )
{
number = 501804; // Please enter a description for this marked object.
from.Prompt = new RenamePrompt( this );
}
else
{
number = 501805; // That rune is not yet marked.
}
from.SendLocalizedMessage( number );
}
private class RenamePrompt : Prompt
{
private MagicRune m_Rune;
public RenamePrompt( MagicRune rune )
{
m_Rune = rune;
}
public override void OnResponse( Mobile from, string text )
{
if ( m_Rune.House == null && m_Rune.Marked )
{
m_Rune.Description = text;
from.SendLocalizedMessage( 1010474 ); // The etching on the rune has been changed.
}
}
}
[Constructable]
public MagicRune() : base( 0x1F14 )
{
Weight = 1.0;
}
public MagicRune( Serial serial ) : base( serial )
{
}
}
}

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using System;
using System.Collections;
using Server.Misc;
using Server.Mobiles;
using Server.Network;
using Server.Gumps;
using Server.Regions;
namespace Server.Items
{
[DispellableFieldAttribute]
public class Magicgate : Item
{
private Point3D m_Target;
private Map m_TargetMap;
private bool m_bDispellable;
[CommandProperty( AccessLevel.GameMaster )]
public Point3D Target
{
get
{
return m_Target;
}
set
{
m_Target = value;
}
}
[CommandProperty( AccessLevel.GameMaster )]
public Map TargetMap
{
get
{
return m_TargetMap;
}
set
{
m_TargetMap = value;
}
}
[CommandProperty( AccessLevel.GameMaster )]
public bool Dispellable
{
get
{
return m_bDispellable;
}
set
{
m_bDispellable = value;
}
}
[Constructable]
public Magicgate() : this( Point3D.Zero, null )
{
m_bDispellable = true;
}
[Constructable]
public Magicgate(bool bDispellable) : this( Point3D.Zero, null )
{
m_bDispellable = bDispellable;
}
[Constructable]
public Magicgate( Point3D target, Map targetMap ) : base( 0xF6C )
{
Movable = false;
Light = LightType.Circle300;
m_Target = target;
m_TargetMap = targetMap;
}
public Magicgate( Serial serial ) : base( serial )
{
}
public override void OnDoubleClick( Mobile from )
{
if ( !from.Player )
return;
if ( from.InRange( GetWorldLocation(), 1 ) )
CheckGate( from, 1 );
else
from.SendLocalizedMessage( 500446 ); // That is too far away.
}
public override bool OnMoveOver( Mobile m )
{
if ( m.Player )
CheckGate( m, 0 );
return true;
}
public virtual void CheckGate( Mobile m, int range )
{
new DelayTimer( m, this, range ).Start();
}
public virtual void OnGateUsed( Mobile m )
{
}
public virtual void UseGate( Mobile m )
{
ClientFlags flags = m.NetState == null ? ClientFlags.None : m.NetState.Flags;
if ( m.Spell != null )
{
m.SendLocalizedMessage( 1049616 ); // You are too busy to do that at the moment.
}
else if ( m_TargetMap != null && m_TargetMap != Map.Internal )
{
BaseCreature.TeleportPets( m, m_Target, m_TargetMap );
m.MoveToWorld( m_Target, m_TargetMap );
if ( m.AccessLevel == AccessLevel.Player || !m.Hidden )
m.PlaySound( 0x1FE );
OnGateUsed( m );
}
else
{
m.SendMessage( "This moongate does not seem to go anywhere." );
}
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 ); // version
writer.Write( m_Target );
writer.Write( m_TargetMap );
// Version 1
writer.Write( m_bDispellable );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
m_Target = reader.ReadPoint3D();
m_TargetMap = reader.ReadMap();
if ( version >= 1 )
m_bDispellable = reader.ReadBool();
}
public virtual bool ValidateUse( Mobile from, bool message )
{
if ( from.Deleted || this.Deleted )
return false;
if ( from.Map != this.Map || !from.InRange( this, 1 ) )
{
if ( message )
from.SendLocalizedMessage( 500446 ); // That is too far away.
return false;
}
return true;
}
public virtual void BeginConfirmation( Mobile from )
{
if ( IsInTown( from.Location, from.Map ) && !IsInTown( m_Target, m_TargetMap ) )
{
if ( from.AccessLevel == AccessLevel.Player || !from.Hidden )
from.Send( new PlaySound( 0x20E, from.Location ) );
from.CloseGump( typeof( MagicgateConfirmGump ) );
from.SendGump( new MagicgateConfirmGump( from, this ) );
}
else
{
EndConfirmation( from );
}
}
public virtual void EndConfirmation( Mobile from )
{
if ( !ValidateUse( from, true ) )
return;
UseGate( from );
}
public virtual void DelayCallback( Mobile from, int range )
{
if ( !ValidateUse( from, false ) || !from.InRange( this, range ) )
return;
if ( m_TargetMap != null )
BeginConfirmation( from );
else
from.SendMessage( "This moongate does not seem to go anywhere." );
}
public static bool IsInTown( Point3D p, Map map )
{
if ( map == null )
return false;
TownRegion reg = (TownRegion) Region.Find( p, map ).GetRegion( typeof( TownRegion ) );
return ( reg != null );
}
private class DelayTimer : Timer
{
private Mobile m_From;
private Magicgate m_Gate;
private int m_Range;
public DelayTimer( Mobile from, Magicgate gate, int range ) : base( TimeSpan.FromSeconds( 1.0 ) )
{
m_From = from;
m_Gate = gate;
m_Range = range;
}
protected override void OnTick()
{
m_Gate.DelayCallback( m_From, m_Range );
}
}
}
public class ConfirmationMagicgate : Magicgate
{
private int m_GumpWidth;
private int m_GumpHeight;
private int m_TitleColor;
private int m_MessageColor;
private int m_TitleNumber;
private int m_MessageNumber;
private string m_MessageString;
[CommandProperty( AccessLevel.GameMaster )]
public int GumpWidth
{
get{ return m_GumpWidth; }
set{ m_GumpWidth = value; }
}
[CommandProperty( AccessLevel.GameMaster )]
public int GumpHeight
{
get{ return m_GumpHeight; }
set{ m_GumpHeight = value; }
}
[CommandProperty( AccessLevel.GameMaster )]
public int TitleColor
{
get{ return m_TitleColor; }
set{ m_TitleColor = value; }
}
[CommandProperty( AccessLevel.GameMaster )]
public int MessageColor
{
get{ return m_MessageColor; }
set{ m_MessageColor = value; }
}
[CommandProperty( AccessLevel.GameMaster )]
public int TitleNumber
{
get{ return m_TitleNumber; }
set{ m_TitleNumber = value; }
}
[CommandProperty( AccessLevel.GameMaster )]
public int MessageNumber
{
get{ return m_MessageNumber; }
set{ m_MessageNumber = value; }
}
[CommandProperty( AccessLevel.GameMaster )]
public string MessageString
{
get{ return m_MessageString; }
set{ m_MessageString = value; }
}
[Constructable]
public ConfirmationMagicgate() : this( Point3D.Zero, null )
{
}
[Constructable]
public ConfirmationMagicgate( Point3D target, Map targetMap ) : base( target, targetMap )
{
}
public ConfirmationMagicgate( Serial serial ) : base( serial )
{
}
public virtual void Warning_Callback( Mobile from, bool okay, object state )
{
if ( okay )
EndConfirmation( from );
}
public override void BeginConfirmation( Mobile from )
{
if ( m_GumpWidth > 0 && m_GumpHeight > 0 && m_TitleNumber > 0 && (m_MessageNumber > 0 || m_MessageString != null) )
{
from.CloseGump( typeof( WarningGump ) );
from.SendGump( new WarningGump( m_TitleNumber, m_TitleColor, m_MessageString == null ? (object)m_MessageNumber : (object)m_MessageString, m_MessageColor, m_GumpWidth, m_GumpHeight, new WarningGumpCallback( Warning_Callback ), from ) );
}
else
{
base.BeginConfirmation( from );
}
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
writer.WriteEncodedInt( m_GumpWidth );
writer.WriteEncodedInt( m_GumpHeight );
writer.WriteEncodedInt( m_TitleColor );
writer.WriteEncodedInt( m_MessageColor );
writer.WriteEncodedInt( m_TitleNumber );
writer.WriteEncodedInt( m_MessageNumber );
writer.Write( m_MessageString );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 0:
{
m_GumpWidth = reader.ReadEncodedInt();
m_GumpHeight = reader.ReadEncodedInt();
m_TitleColor = reader.ReadEncodedInt();
m_MessageColor = reader.ReadEncodedInt();
m_TitleNumber = reader.ReadEncodedInt();
m_MessageNumber = reader.ReadEncodedInt();
m_MessageString = reader.ReadString();
break;
}
}
}
}
public class MagicgateConfirmGump : Gump
{
private Mobile m_From;
private Magicgate m_Gate;
public MagicgateConfirmGump( Mobile from, Magicgate gate ) : base( 20, 30 )
{
m_From = from;
m_Gate = gate;
AddPage( 0 );
AddBackground( 0, 0, 420, 400, 5054 );
AddBackground( 10, 10, 400, 380, 3000 );
AddHtml( 20, 40, 380, 60, @"Dost thou wish to step into the moongate? Continue to enter the gate, Cancel to stay here", false, false );
AddHtmlLocalized( 55, 110, 290, 20, 1011012, false, false ); // CANCEL
AddButton( 20, 110, 4005, 4007, 0, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 55, 140, 290, 40, 1011011, false, false ); // CONTINUE
AddButton( 20, 140, 4005, 4007, 1, GumpButtonType.Reply, 0 );
}
public override void OnResponse( NetState state, RelayInfo info )
{
if ( info.ButtonID == 1 )
m_Gate.EndConfirmation( m_From );
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class PotionKeg : Item
{
private PotionEffect m_Type;
private int m_Held;
[CommandProperty( AccessLevel.GameMaster )]
public int Held
{
get
{
return m_Held;
}
set
{
if ( m_Held != value )
{
m_Held = value;
UpdateWeight();
InvalidateProperties();
}
}
}
[CommandProperty( AccessLevel.GameMaster )]
public PotionEffect Type
{
get
{
return m_Type;
}
set
{
m_Type = value;
InvalidateProperties();
}
}
[Constructable]
public PotionKeg() : base( 0x1940 )
{
UpdateWeight();
}
public virtual void UpdateWeight()
{
int held = Math.Max( 0, Math.Min( m_Held, 100 ) );
this.Weight = 20 + ((held * 80) / 100);
}
public PotionKeg( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 ); // version
writer.Write( (int) m_Type );
writer.Write( (int) m_Held );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 1:
case 0:
{
m_Type = (PotionEffect)reader.ReadInt();
m_Held = reader.ReadInt();
break;
}
}
if ( version < 1 )
Timer.DelayCall( TimeSpan.Zero, new TimerCallback( UpdateWeight ) );
}
public override int LabelNumber
{
get
{
if ( m_Held == 0 )
return 1041084; // A specially lined keg for potions.
else
return ( 1041620 + (int)m_Type );
}
}
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
int number;
if ( m_Held <= 0 )
number = 502246; // The keg is empty.
else if ( m_Held < 5 )
number = 502248; // The keg is nearly empty.
else if ( m_Held < 20 )
number = 502249; // The keg is not very full.
else if ( m_Held < 30 )
number = 502250; // The keg is about one quarter full.
else if ( m_Held < 40 )
number = 502251; // The keg is about one third full.
else if ( m_Held < 47 )
number = 502252; // The keg is almost half full.
else if ( m_Held < 54 )
number = 502254; // The keg is approximately half full.
else if ( m_Held < 70 )
number = 502253; // The keg is more than half full.
else if ( m_Held < 80 )
number = 502255; // The keg is about three quarters full.
else if ( m_Held < 96 )
number = 502256; // The keg is very full.
else if ( m_Held < 100 )
number = 502257; // The liquid is almost to the top of the keg.
else
number = 502258; // The keg is completely full.
list.Add( number );
}
public override void OnSingleClick( Mobile from )
{
base.OnSingleClick( from );
int number;
if ( m_Held <= 0 )
number = 502246; // The keg is empty.
else if ( m_Held < 5 )
number = 502248; // The keg is nearly empty.
else if ( m_Held < 20 )
number = 502249; // The keg is not very full.
else if ( m_Held < 30 )
number = 502250; // The keg is about one quarter full.
else if ( m_Held < 40 )
number = 502251; // The keg is about one third full.
else if ( m_Held < 47 )
number = 502252; // The keg is almost half full.
else if ( m_Held < 54 )
number = 502254; // The keg is approximately half full.
else if ( m_Held < 70 )
number = 502253; // The keg is more than half full.
else if ( m_Held < 80 )
number = 502255; // The keg is about three quarters full.
else if ( m_Held < 96 )
number = 502256; // The keg is very full.
else if ( m_Held < 100 )
number = 502257; // The liquid is almost to the top of the keg.
else
number = 502258; // The keg is completely full.
this.LabelTo( from, number );
}
public override void OnDoubleClick( Mobile from )
{
if ( from.InRange( GetWorldLocation(), 2 ) )
{
if ( m_Held > 0 )
{
Container pack = from.Backpack;
if ( pack != null && pack.ConsumeTotal( typeof( Bottle ), 1 ) )
{
from.SendLocalizedMessage( 502242 ); // You pour some of the keg's contents into an empty bottle...
BasePotion pot = FillBottle();
if ( pack.TryDropItem( from, pot, false ) )
{
from.SendLocalizedMessage( 502243 ); // ...and place it into your backpack.
from.PlaySound( 0x240 );
if ( --Held == 0 )
from.SendLocalizedMessage( 502245 ); // The keg is now empty.
}
else
{
from.SendLocalizedMessage( 502244 ); // ...but there is no room for the bottle in your backpack.
pot.Delete();
}
}
else
{
// TODO: Target a bottle
}
}
else
{
from.SendLocalizedMessage( 502246 ); // The keg is empty.
}
}
else
{
from.LocalOverheadMessage( Network.MessageType.Regular, 0x3B2, 1019045 ); // I can't reach that.
}
}
public override bool OnDragDrop( Mobile from, Item item )
{
if ( item is BasePotion )
{
BasePotion pot = (BasePotion)item;
int toHold = Math.Min( 100 - m_Held, pot.Amount );
if ( toHold <= 0 )
{
from.SendLocalizedMessage( 502233 ); // The keg will not hold any more!
return false;
}
else if ( m_Held == 0 )
{
if ( GiveBottle( from, toHold ) )
{
m_Type = pot.PotionEffect;
Held = toHold;
from.PlaySound( 0x240 );
from.SendLocalizedMessage( 502237 ); // You place the empty bottle in your backpack.
item.Consume( toHold );
if( !item.Deleted )
item.Bounce( from );
return true;
}
else
{
from.SendLocalizedMessage( 502238 ); // You don't have room for the empty bottle in your backpack.
return false;
}
}
else if ( pot.PotionEffect != m_Type )
{
from.SendLocalizedMessage( 502236 ); // You decide that it would be a bad idea to mix different types of potions.
return false;
}
else
{
if ( GiveBottle( from, toHold ) )
{
Held += toHold;
from.PlaySound( 0x240 );
from.SendLocalizedMessage( 502237 ); // You place the empty bottle in your backpack.
item.Consume( toHold );
if( !item.Deleted )
item.Bounce( from );
return true;
}
else
{
from.SendLocalizedMessage( 502238 ); // You don't have room for the empty bottle in your backpack.
return false;
}
}
}
else
{
from.SendLocalizedMessage( 502232 ); // The keg is not designed to hold that type of object.
return false;
}
}
public bool GiveBottle( Mobile m, int amount )
{
Container pack = m.Backpack;
Bottle bottle = new Bottle( amount );
if ( pack == null || !pack.TryDropItem( m, bottle, false ) )
{
bottle.Delete();
return false;
}
return true;
}
public BasePotion FillBottle()
{
switch ( m_Type )
{
default:
case PotionEffect.Nightsight: return new NightSightPotion();
case PotionEffect.CureLesser: return new LesserCurePotion();
case PotionEffect.Cure: return new CurePotion();
case PotionEffect.CureGreater: return new GreaterCurePotion();
case PotionEffect.Agility: return new AgilityPotion();
case PotionEffect.AgilityGreater: return new GreaterAgilityPotion();
case PotionEffect.Strength: return new StrengthPotion();
case PotionEffect.StrengthGreater: return new GreaterStrengthPotion();
case PotionEffect.PoisonLesser: return new LesserPoisonPotion();
case PotionEffect.Poison: return new PoisonPotion();
case PotionEffect.PoisonGreater: return new GreaterPoisonPotion();
case PotionEffect.PoisonDeadly: return new DeadlyPoisonPotion();
case PotionEffect.Refresh: return new RefreshPotion();
case PotionEffect.RefreshTotal: return new TotalRefreshPotion();
case PotionEffect.HealLesser: return new LesserHealPotion();
case PotionEffect.Heal: return new HealPotion();
case PotionEffect.HealGreater: return new GreaterHealPotion();
case PotionEffect.ExplosionLesser: return new LesserExplosionPotion();
case PotionEffect.Explosion: return new ExplosionPotion();
case PotionEffect.ExplosionGreater: return new GreaterExplosionPotion();
}
}
public static void Initialize()
{
TileData.ItemTable[0x1940].Height = 4;
}
}
}