#W# Initial Commit: Avatars Conquest
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412
Scripts/Items/Skill Items/Magical/Magicgate.cs
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412
Scripts/Items/Skill Items/Magical/Magicgate.cs
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using System;
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using System.Collections;
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using Server.Misc;
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using Server.Mobiles;
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using Server.Network;
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using Server.Gumps;
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using Server.Regions;
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namespace Server.Items
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{
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[DispellableFieldAttribute]
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public class Magicgate : Item
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{
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private Point3D m_Target;
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private Map m_TargetMap;
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private bool m_bDispellable;
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[CommandProperty( AccessLevel.GameMaster )]
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public Point3D Target
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{
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get
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{
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return m_Target;
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}
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set
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{
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m_Target = value;
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}
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public Map TargetMap
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{
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get
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{
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return m_TargetMap;
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}
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set
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{
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m_TargetMap = value;
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}
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public bool Dispellable
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{
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get
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{
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return m_bDispellable;
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}
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set
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{
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m_bDispellable = value;
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}
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}
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[Constructable]
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public Magicgate() : this( Point3D.Zero, null )
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{
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m_bDispellable = true;
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}
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[Constructable]
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public Magicgate(bool bDispellable) : this( Point3D.Zero, null )
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{
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m_bDispellable = bDispellable;
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}
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[Constructable]
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public Magicgate( Point3D target, Map targetMap ) : base( 0xF6C )
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{
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Movable = false;
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Light = LightType.Circle300;
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m_Target = target;
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m_TargetMap = targetMap;
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}
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public Magicgate( Serial serial ) : base( serial )
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{
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( !from.Player )
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return;
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if ( from.InRange( GetWorldLocation(), 1 ) )
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CheckGate( from, 1 );
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else
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from.SendLocalizedMessage( 500446 ); // That is too far away.
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}
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public override bool OnMoveOver( Mobile m )
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{
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if ( m.Player )
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CheckGate( m, 0 );
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return true;
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}
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public virtual void CheckGate( Mobile m, int range )
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{
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new DelayTimer( m, this, range ).Start();
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}
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public virtual void OnGateUsed( Mobile m )
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{
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}
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public virtual void UseGate( Mobile m )
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{
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ClientFlags flags = m.NetState == null ? ClientFlags.None : m.NetState.Flags;
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if ( m.Spell != null )
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{
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m.SendLocalizedMessage( 1049616 ); // You are too busy to do that at the moment.
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}
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else if ( m_TargetMap != null && m_TargetMap != Map.Internal )
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{
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BaseCreature.TeleportPets( m, m_Target, m_TargetMap );
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m.MoveToWorld( m_Target, m_TargetMap );
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if ( m.AccessLevel == AccessLevel.Player || !m.Hidden )
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m.PlaySound( 0x1FE );
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OnGateUsed( m );
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}
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else
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{
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m.SendMessage( "This moongate does not seem to go anywhere." );
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}
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 1 ); // version
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writer.Write( m_Target );
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writer.Write( m_TargetMap );
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// Version 1
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writer.Write( m_bDispellable );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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m_Target = reader.ReadPoint3D();
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m_TargetMap = reader.ReadMap();
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if ( version >= 1 )
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m_bDispellable = reader.ReadBool();
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}
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public virtual bool ValidateUse( Mobile from, bool message )
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{
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if ( from.Deleted || this.Deleted )
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return false;
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if ( from.Map != this.Map || !from.InRange( this, 1 ) )
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{
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if ( message )
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from.SendLocalizedMessage( 500446 ); // That is too far away.
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return false;
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}
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return true;
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}
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public virtual void BeginConfirmation( Mobile from )
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{
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if ( IsInTown( from.Location, from.Map ) && !IsInTown( m_Target, m_TargetMap ) )
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{
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if ( from.AccessLevel == AccessLevel.Player || !from.Hidden )
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from.Send( new PlaySound( 0x20E, from.Location ) );
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from.CloseGump( typeof( MagicgateConfirmGump ) );
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from.SendGump( new MagicgateConfirmGump( from, this ) );
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}
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else
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{
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EndConfirmation( from );
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}
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}
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public virtual void EndConfirmation( Mobile from )
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{
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if ( !ValidateUse( from, true ) )
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return;
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UseGate( from );
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}
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public virtual void DelayCallback( Mobile from, int range )
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{
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if ( !ValidateUse( from, false ) || !from.InRange( this, range ) )
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return;
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if ( m_TargetMap != null )
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BeginConfirmation( from );
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else
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from.SendMessage( "This moongate does not seem to go anywhere." );
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}
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public static bool IsInTown( Point3D p, Map map )
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{
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if ( map == null )
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return false;
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TownRegion reg = (TownRegion) Region.Find( p, map ).GetRegion( typeof( TownRegion ) );
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return ( reg != null );
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}
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private class DelayTimer : Timer
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{
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private Mobile m_From;
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private Magicgate m_Gate;
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private int m_Range;
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public DelayTimer( Mobile from, Magicgate gate, int range ) : base( TimeSpan.FromSeconds( 1.0 ) )
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{
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m_From = from;
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m_Gate = gate;
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m_Range = range;
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}
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protected override void OnTick()
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{
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m_Gate.DelayCallback( m_From, m_Range );
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}
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}
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}
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public class ConfirmationMagicgate : Magicgate
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{
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private int m_GumpWidth;
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private int m_GumpHeight;
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private int m_TitleColor;
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private int m_MessageColor;
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private int m_TitleNumber;
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private int m_MessageNumber;
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private string m_MessageString;
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[CommandProperty( AccessLevel.GameMaster )]
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public int GumpWidth
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{
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get{ return m_GumpWidth; }
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set{ m_GumpWidth = value; }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int GumpHeight
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{
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get{ return m_GumpHeight; }
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set{ m_GumpHeight = value; }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int TitleColor
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{
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get{ return m_TitleColor; }
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set{ m_TitleColor = value; }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int MessageColor
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{
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get{ return m_MessageColor; }
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set{ m_MessageColor = value; }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int TitleNumber
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{
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get{ return m_TitleNumber; }
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set{ m_TitleNumber = value; }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int MessageNumber
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{
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get{ return m_MessageNumber; }
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set{ m_MessageNumber = value; }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public string MessageString
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{
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get{ return m_MessageString; }
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set{ m_MessageString = value; }
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}
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[Constructable]
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public ConfirmationMagicgate() : this( Point3D.Zero, null )
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{
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}
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[Constructable]
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public ConfirmationMagicgate( Point3D target, Map targetMap ) : base( target, targetMap )
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{
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}
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public ConfirmationMagicgate( Serial serial ) : base( serial )
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{
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}
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public virtual void Warning_Callback( Mobile from, bool okay, object state )
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{
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if ( okay )
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EndConfirmation( from );
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}
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public override void BeginConfirmation( Mobile from )
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{
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if ( m_GumpWidth > 0 && m_GumpHeight > 0 && m_TitleNumber > 0 && (m_MessageNumber > 0 || m_MessageString != null) )
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{
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from.CloseGump( typeof( WarningGump ) );
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from.SendGump( new WarningGump( m_TitleNumber, m_TitleColor, m_MessageString == null ? (object)m_MessageNumber : (object)m_MessageString, m_MessageColor, m_GumpWidth, m_GumpHeight, new WarningGumpCallback( Warning_Callback ), from ) );
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}
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else
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{
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base.BeginConfirmation( from );
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}
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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writer.WriteEncodedInt( m_GumpWidth );
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writer.WriteEncodedInt( m_GumpHeight );
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writer.WriteEncodedInt( m_TitleColor );
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writer.WriteEncodedInt( m_MessageColor );
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writer.WriteEncodedInt( m_TitleNumber );
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writer.WriteEncodedInt( m_MessageNumber );
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writer.Write( m_MessageString );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch ( version )
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{
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case 0:
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{
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m_GumpWidth = reader.ReadEncodedInt();
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m_GumpHeight = reader.ReadEncodedInt();
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m_TitleColor = reader.ReadEncodedInt();
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m_MessageColor = reader.ReadEncodedInt();
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m_TitleNumber = reader.ReadEncodedInt();
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m_MessageNumber = reader.ReadEncodedInt();
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m_MessageString = reader.ReadString();
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break;
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}
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}
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}
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}
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public class MagicgateConfirmGump : Gump
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{
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private Mobile m_From;
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private Magicgate m_Gate;
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public MagicgateConfirmGump( Mobile from, Magicgate gate ) : base( 20, 30 )
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{
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m_From = from;
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m_Gate = gate;
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AddPage( 0 );
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AddBackground( 0, 0, 420, 400, 5054 );
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AddBackground( 10, 10, 400, 380, 3000 );
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AddHtml( 20, 40, 380, 60, @"Dost thou wish to step into the moongate? Continue to enter the gate, Cancel to stay here", false, false );
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AddHtmlLocalized( 55, 110, 290, 20, 1011012, false, false ); // CANCEL
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AddButton( 20, 110, 4005, 4007, 0, GumpButtonType.Reply, 0 );
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AddHtmlLocalized( 55, 140, 290, 40, 1011011, false, false ); // CONTINUE
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AddButton( 20, 140, 4005, 4007, 1, GumpButtonType.Reply, 0 );
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}
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public override void OnResponse( NetState state, RelayInfo info )
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{
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if ( info.ButtonID == 1 )
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m_Gate.EndConfirmation( m_From );
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}
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}
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}
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