#W# Initial Commit: Avatars Conquest
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281
Scripts/Items/Weapons/Fists.cs
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281
Scripts/Items/Weapons/Fists.cs
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using System;
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using Server.Items;
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using Server.Network;
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namespace Server.Items
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{
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public class Fists : BaseMeleeWeapon
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{
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public static void Initialize()
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{
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Mobile.DefaultWeapon = new Fists();
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EventSink.DisarmRequest += new DisarmRequestEventHandler( EventSink_DisarmRequest );
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EventSink.StunRequest += new StunRequestEventHandler( EventSink_StunRequest );
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}
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public override int UOStrengthReq{ get{ return 0; } }
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public override int UOMinDamage{ get{ return 1; } }
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public override int UOMaxDamage{ get{ return 8; } }
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public override int UOSpeed{ get{ return 30; } }
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public override int DefHitSound{ get{ return -1; } }
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public override int DefMissSound{ get{ return -1; } }
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public override SkillName DefSkill{ get{ return SkillName.HandToHand; } }
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public override WeaponType DefType{ get{ return WeaponType.Fists; } }
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public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.Wrestle; } }
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public Fists() : base( 0 )
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{
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Visible = false;
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Movable = false;
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Quality = WeaponQuality.Regular;
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}
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public Fists( Serial serial ) : base( serial )
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{
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}
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public override double GetDefendSkillValue( Mobile attacker, Mobile defender )
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{
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double wresValue = defender.Skills[SkillName.HandToHand].Value;
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double anatValue = defender.Skills[SkillName.Tactics].Value;
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double evalValue = defender.Skills[SkillName.Concentration].Value;
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double incrValue = (anatValue + evalValue + 20.0) * 0.5;
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if ( incrValue > 120.0 )
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incrValue = 120.0;
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if ( wresValue > incrValue )
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return wresValue;
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else
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return incrValue;
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}
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public override TimeSpan OnSwing( Mobile attacker, Mobile defender )
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{
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if ( attacker.StunReady )
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{
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if ( attacker.CanBeginAction( typeof( Fists ) ) )
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{
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if ( attacker.Skills[SkillName.Tactics].Value >= 80.0 && attacker.Skills[SkillName.HandToHand].Value >= 80.0 )
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{
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if ( attacker.Stam >= 15 )
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{
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attacker.Stam -= 15;
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if ( CheckMove( attacker, SkillName.Tactics ) )
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{
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StartMoveDelay( attacker );
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attacker.StunReady = false;
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attacker.SendLocalizedMessage( 1004013 ); // You successfully stun your opponent!
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defender.SendLocalizedMessage( 1004014 ); // You have been stunned!
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defender.Freeze( TimeSpan.FromSeconds( 4.0 ) );
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}
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else
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{
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attacker.SendLocalizedMessage( 1004010 ); // You failed in your attempt to stun.
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defender.SendLocalizedMessage( 1004011 ); // Your opponent tried to stun you and failed.
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}
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}
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else
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{
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attacker.SendLocalizedMessage( 1004009 ); // You are too fatigued to attempt anything.
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}
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}
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else
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{
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attacker.SendLocalizedMessage( 1004008 ); // You are not skilled enough to stun your opponent.
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attacker.StunReady = false;
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}
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}
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}
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else if ( attacker.DisarmReady )
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{
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if ( attacker.CanBeginAction( typeof( Fists ) ) )
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{
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if ( defender.Player || defender.Body.IsHuman )
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{
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if ( attacker.Skills[SkillName.Tactics].Value >= 80.0 && attacker.Skills[SkillName.HandToHand].Value >= 80.0 )
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{
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if ( attacker.Stam >= 15 )
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{
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Item toDisarm = defender.FindItemOnLayer( Layer.OneHanded );
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if ( toDisarm == null || !toDisarm.Movable )
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toDisarm = defender.FindItemOnLayer( Layer.TwoHanded );
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Container pack = defender.Backpack;
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if ( pack == null || toDisarm == null || !toDisarm.Movable )
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{
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attacker.SendLocalizedMessage( 1004001 ); // You cannot disarm your opponent.
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}
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else if ( CheckMove( attacker, SkillName.Tactics ) )
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{
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StartMoveDelay( attacker );
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attacker.Stam -= 15;
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attacker.DisarmReady = false;
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attacker.SendLocalizedMessage( 1004006 ); // You successfully disarm your opponent!
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defender.SendLocalizedMessage( 1004007 ); // You have been disarmed!
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pack.DropItem( toDisarm );
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}
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else
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{
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attacker.Stam -= 15;
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attacker.SendLocalizedMessage( 1004004 ); // You failed in your attempt to disarm.
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defender.SendLocalizedMessage( 1004005 ); // Your opponent tried to disarm you but failed.
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}
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}
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else
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{
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attacker.SendLocalizedMessage( 1004003 ); // You are too fatigued to attempt anything.
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}
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}
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else
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{
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attacker.SendLocalizedMessage( 1004002 ); // You are not skilled enough to disarm your opponent.
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attacker.DisarmReady = false;
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}
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}
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else
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{
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attacker.SendLocalizedMessage( 1004001 ); // You cannot disarm your opponent.
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}
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}
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}
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return base.OnSwing( attacker, defender );
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}
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/*public override void OnMiss( Mobile attacker, Mobile defender )
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{
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base.PlaySwingAnimation( attacker );
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}*/
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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Delete();
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}
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/* Wrestling moves */
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private static bool CheckMove( Mobile m, SkillName other )
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{
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double wresValue = m.Skills[SkillName.HandToHand].Value;
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double scndValue = m.Skills[other].Value;
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/* 40% chance at 80, 80
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* 50% chance at 100, 100
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* 60% chance at 120, 120
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*/
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double chance = (wresValue + scndValue) / 400.0;
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return ( chance >= Utility.RandomDouble() );
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}
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private static bool HasFreeHands( Mobile m )
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{
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Item item = m.FindItemOnLayer( Layer.OneHanded );
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if ( item != null && !(item is Spellbook) )
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return false;
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return m.FindItemOnLayer( Layer.TwoHanded ) == null;
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}
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private static void EventSink_DisarmRequest( DisarmRequestEventArgs e )
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{
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Mobile m = e.Mobile;
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double armsValue = m.Skills[SkillName.Tactics].Value;
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double wresValue = m.Skills[SkillName.HandToHand].Value;
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if ( !HasFreeHands( m ) )
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{
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m.SendLocalizedMessage( 1004029 ); // You must have your hands free to attempt to disarm your opponent.
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m.DisarmReady = false;
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}
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else if ( armsValue >= 80.0 && wresValue >= 80.0 )
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{
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m.DisruptiveAction();
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m.DisarmReady = !m.DisarmReady;
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m.SendLocalizedMessage( m.DisarmReady ? 1019013 : 1019014 );
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}
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else
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{
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m.SendLocalizedMessage( 1004002 ); // You are not skilled enough to disarm your opponent.
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m.DisarmReady = false;
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}
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}
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private static void EventSink_StunRequest( StunRequestEventArgs e )
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{
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Mobile m = e.Mobile;
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double anatValue = m.Skills[SkillName.Tactics].Value;
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double wresValue = m.Skills[SkillName.HandToHand].Value;
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if ( !HasFreeHands( m ) )
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{
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m.SendLocalizedMessage( 1004031 ); // You must have your hands free to attempt to stun your opponent.
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m.StunReady = false;
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}
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else if ( anatValue >= 80.0 && wresValue >= 80.0 )
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{
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m.DisruptiveAction();
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m.StunReady = !m.StunReady;
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m.SendLocalizedMessage( m.StunReady ? 1019011 : 1019012 );
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}
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else
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{
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m.SendLocalizedMessage( 1004008 ); // You are not skilled enough to stun your opponent.
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m.StunReady = false;
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}
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}
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private class MoveDelayTimer : Timer
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{
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private Mobile m_Mobile;
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public MoveDelayTimer( Mobile m ) : base( TimeSpan.FromSeconds( 10.0 ) )
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{
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m_Mobile = m;
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Priority = TimerPriority.TwoFiftyMS;
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m_Mobile.BeginAction( typeof( Fists ) );
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}
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protected override void OnTick()
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{
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m_Mobile.EndAction( typeof( Fists ) );
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}
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}
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private static void StartMoveDelay( Mobile m )
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{
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new MoveDelayTimer( m ).Start();
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}
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}
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}
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