#W# Initial Commit: Avatars Conquest
This commit is contained in:
commit
5df497787a
7510 changed files with 416048 additions and 0 deletions
147
Scripts/Misc/Tasks.cs
Normal file
147
Scripts/Misc/Tasks.cs
Normal file
|
|
@ -0,0 +1,147 @@
|
|||
using Server.Accounting;
|
||||
using Server.Commands.Generic;
|
||||
using Server.Commands;
|
||||
using Server.Items;
|
||||
using Server.Misc;
|
||||
using Server.Mobiles;
|
||||
using Server.Network;
|
||||
using Server.Regions;
|
||||
using Server.Spells;
|
||||
using Server.Targeting;
|
||||
using Server;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
using System;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class TaskManager : Item
|
||||
{
|
||||
[Constructable]
|
||||
public TaskManager () : base( 0x0EDE )
|
||||
{
|
||||
Movable = false;
|
||||
Name = "Task Manager";
|
||||
Visible = false;
|
||||
TaskTimer thisTimer = new TaskTimer( this );
|
||||
thisTimer.Start();
|
||||
}
|
||||
|
||||
public TaskManager(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
|
||||
FirstTimer thisTimer = new FirstTimer( this );
|
||||
thisTimer.Start();
|
||||
}
|
||||
|
||||
public class TaskTimer : Timer
|
||||
{
|
||||
private Item i_item;
|
||||
public TaskTimer( Item task ) : base( TimeSpan.FromMinutes( 60.0 ) )
|
||||
{
|
||||
Priority = TimerPriority.OneMinute;
|
||||
i_item = task;
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
TaskTimer thisTimer = new TaskTimer( i_item );
|
||||
thisTimer.Start();
|
||||
RunThis( i_item );
|
||||
}
|
||||
}
|
||||
|
||||
public class FirstTimer : Timer
|
||||
{
|
||||
private Item i_item;
|
||||
public FirstTimer( Item task ) : base( TimeSpan.FromSeconds( 10.0 ) )
|
||||
{
|
||||
Priority = TimerPriority.OneSecond;
|
||||
i_item = task;
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
TaskTimer thisTimer = new TaskTimer( i_item );
|
||||
thisTimer.Start();
|
||||
RunThis( i_item );
|
||||
}
|
||||
}
|
||||
|
||||
public static void RunThis( Item item )
|
||||
{
|
||||
TaskTimer thisTimer = new TaskTimer( item );
|
||||
thisTimer.Start();
|
||||
|
||||
// ************************************************************************************
|
||||
|
||||
ArrayList citizens = new ArrayList();
|
||||
foreach ( Mobile citizen in World.Mobiles.Values )
|
||||
if ( citizen is Citizen )
|
||||
{
|
||||
if ( citizen != null )
|
||||
{
|
||||
citizens.Add( citizen );
|
||||
}
|
||||
}
|
||||
for ( int i = 0; i < citizens.Count; ++i )
|
||||
{
|
||||
Mobile person = ( Mobile )citizens[ i ];
|
||||
person.Delete();
|
||||
}
|
||||
|
||||
// ************************************************************************************
|
||||
|
||||
ArrayList camps = new ArrayList();
|
||||
foreach ( Item camp in World.Items.Values )
|
||||
if ( camp is CampAAddon || camp is CampBAddon || camp is CampCAddon || camp is CampDAddon )
|
||||
{
|
||||
if ( camp != null )
|
||||
{
|
||||
camps.Add( camp );
|
||||
}
|
||||
}
|
||||
for ( int i = 0; i < camps.Count; ++i )
|
||||
{
|
||||
Item fire = ( Item )camps[ i ];
|
||||
fire.Delete();
|
||||
}
|
||||
|
||||
// ************************************************************************************
|
||||
|
||||
ArrayList traps = new ArrayList();
|
||||
foreach ( Item trap in World.Items.Values )
|
||||
{
|
||||
if ( trap is BaseTrap )
|
||||
{
|
||||
traps.Add( trap );
|
||||
}
|
||||
}
|
||||
|
||||
for ( int i = 0; i < traps.Count; ++i )
|
||||
{
|
||||
BaseTrap trapped = ( BaseTrap )traps[ i ];
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
// ************************************************************************************
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue