#W# Initial Commit: Avatars Conquest
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74
Scripts/Spells/1st/NightSight.cs
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74
Scripts/Spells/1st/NightSight.cs
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using System;
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using Server.Targeting;
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using Server.Network;
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using Server;
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namespace Server.Spells.First
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{
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public class NightSightSpell : MagerySpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Night Sight", "In Lor",
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236,
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9031,
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Reagent.SulfurousAsh,
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Reagent.SpidersSilk
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);
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public override SpellCircle Circle { get { return SpellCircle.First; } }
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public NightSightSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
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{
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}
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public override void OnCast()
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{
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Caster.Target = new NightSightTarget( this );
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}
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private class NightSightTarget : Target
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{
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private Spell m_Spell;
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public NightSightTarget( Spell spell ) : base( 12, false, TargetFlags.Beneficial )
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{
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m_Spell = spell;
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}
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protected override void OnTarget( Mobile from, object targeted )
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{
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if ( targeted is Mobile && m_Spell.CheckBSequence( (Mobile) targeted ) )
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{
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Mobile targ = (Mobile)targeted;
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SpellHelper.Turn( m_Spell.Caster, targ );
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if ( targ.BeginAction( typeof( LightCycle ) ) )
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{
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new LightCycle.NightSightTimer( targ ).Start();
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int level = (int)( LightCycle.DungeonLevel * ( from.Skills[SkillName.Magery].Value/100 ) );
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if ( level < 0 )
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level = 0;
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targ.LightLevel = level;
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targ.FixedParticles( 0x376A, 9, 32, 5007, EffectLayer.Waist );
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targ.PlaySound( 0x1E3 );
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}
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else
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{
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from.SendMessage( "{0} already have nightsight.", from == targ ? "You" : "They" );
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}
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}
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m_Spell.FinishSequence();
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}
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protected override void OnTargetFinish( Mobile from )
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{
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m_Spell.FinishSequence();
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}
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}
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}
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}
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