#W# Initial Commit: Avatars Conquest
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172
Scripts/Spells/2nd/MagicTrap.cs
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172
Scripts/Spells/2nd/MagicTrap.cs
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using System;
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using Server.Targeting;
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using Server.Network;
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using Server.Items;
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using Server.Regions;
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namespace Server.Spells.Second
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{
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public class MagicTrapSpell : MagerySpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Magic Trap", "In Jux",
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212,
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9001,
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Reagent.Garlic,
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Reagent.SpidersSilk,
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Reagent.SulfurousAsh
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);
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public override SpellCircle Circle { get { return SpellCircle.Second; } }
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public MagicTrapSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
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{
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}
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public override void OnCast()
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{
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Caster.Target = new InternalTarget( this );
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}
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public void Target( TrapableContainer item )
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{
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if ( !Caster.CanSee( item ) )
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{
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Caster.SendLocalizedMessage( 500237 ); // Target can not be seen.
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}
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else if ( item.TrapType != TrapType.None && item.TrapType != TrapType.MagicTrap )
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{
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base.DoFizzle();
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}
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else if ( CheckSequence() )
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{
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SpellHelper.Turn( Caster, item );
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item.TrapType = TrapType.MagicTrap;
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item.TrapPower = (int)( ( Caster.Skills[SkillName.Concentration].Value + Caster.Skills[SkillName.Magery].Value ) / 3 );
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item.TrapLevel = 0;
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Point3D loc = item.GetWorldLocation();
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Effects.SendLocationParticles( EffectItem.Create( new Point3D( loc.X + 1, loc.Y, loc.Z ), item.Map, EffectItem.DefaultDuration ), 0x376A, 9, 10, 9502 );
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Effects.SendLocationParticles( EffectItem.Create( new Point3D( loc.X, loc.Y - 1, loc.Z ), item.Map, EffectItem.DefaultDuration ), 0x376A, 9, 10, 9502 );
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Effects.SendLocationParticles( EffectItem.Create( new Point3D( loc.X - 1, loc.Y, loc.Z ), item.Map, EffectItem.DefaultDuration ), 0x376A, 9, 10, 9502 );
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Effects.SendLocationParticles( EffectItem.Create( new Point3D( loc.X, loc.Y + 1, loc.Z ), item.Map, EffectItem.DefaultDuration ), 0x376A, 9, 10, 9502 );
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Effects.SendLocationParticles( EffectItem.Create( new Point3D( loc.X, loc.Y, loc.Z ), item.Map, EffectItem.DefaultDuration ), 0, 0, 0, 5014 );
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Effects.PlaySound( loc, item.Map, 0x1EF );
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}
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FinishSequence();
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}
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public void Doorway( BaseDoor item )
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{
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if ( !(Caster.Region is DungeonRegion) )
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{
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Caster.SendMessage( "This spell only works on dungeon doors." );
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}
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else if ( !Caster.CanSee( item ) )
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{
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Caster.SendLocalizedMessage( 500237 ); // Target can not be seen.
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}
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else if ( item.TrapType != TrapType.None && item.TrapType != TrapType.MagicTrap )
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{
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base.DoFizzle();
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}
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else if ( CheckSequence() )
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{
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SpellHelper.Turn( Caster, item );
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item.TrapType = TrapType.MagicTrap;
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item.TrapPower = (int)( ( Caster.Skills[SkillName.Concentration].Value + Caster.Skills[SkillName.Magery].Value ) / 3 );
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item.TrapLevel = 0;
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Point3D loc = item.GetWorldLocation();
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Effects.SendLocationParticles( EffectItem.Create( new Point3D( loc.X + 1, loc.Y, loc.Z ), item.Map, EffectItem.DefaultDuration ), 0x376A, 9, 10, 9502 );
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Effects.SendLocationParticles( EffectItem.Create( new Point3D( loc.X, loc.Y - 1, loc.Z ), item.Map, EffectItem.DefaultDuration ), 0x376A, 9, 10, 9502 );
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Effects.SendLocationParticles( EffectItem.Create( new Point3D( loc.X - 1, loc.Y, loc.Z ), item.Map, EffectItem.DefaultDuration ), 0x376A, 9, 10, 9502 );
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Effects.SendLocationParticles( EffectItem.Create( new Point3D( loc.X, loc.Y + 1, loc.Z ), item.Map, EffectItem.DefaultDuration ), 0x376A, 9, 10, 9502 );
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Effects.SendLocationParticles( EffectItem.Create( new Point3D( loc.X, loc.Y, loc.Z ), item.Map, EffectItem.DefaultDuration ), 0, 0, 0, 5014 );
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Effects.PlaySound( loc, item.Map, 0x1EF );
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double time = Caster.Skills[SkillName.Magery].Value + Caster.Skills[SkillName.Concentration].Value + 20.0;
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DateTime currentTime = DateTime.Now;
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DateTime laterTime = currentTime.AddSeconds(time);
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item.Rigged = laterTime;
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}
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FinishSequence();
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}
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public void Targets( BaseDoor targ )
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{
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if ( !(Caster.Region is DungeonRegion) )
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{
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Caster.SendMessage( "This spell only works on dungeon doors." );
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}
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else if ( targ.Sealed > DateTime.Now )
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{
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Caster.SendMessage( "That door is already magically locked." );
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}
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else if ( CheckSequence() )
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{
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SpellHelper.Turn( Caster, targ );
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Point3D loc = targ.GetWorldLocation();
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Effects.SendLocationParticles( EffectItem.Create( loc, targ.Map, EffectItem.DefaultDuration ), 0x376A, 9, 32, 5020 );
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Effects.PlaySound( loc, targ.Map, 0x1FA );
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// The door is now locked!
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Caster.LocalOverheadMessage( MessageType.Regular, 0x3B2, 502401 );
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double time = Caster.Skills[SkillName.Magery].Value + Caster.Skills[SkillName.Concentration].Value + 20.0;
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DateTime currentTime = DateTime.Now;
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DateTime laterTime = currentTime.AddSeconds(time);
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targ.Sealed = laterTime;
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}
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FinishSequence();
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}
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private class InternalTarget : Target
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{
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private MagicTrapSpell m_Owner;
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public InternalTarget( MagicTrapSpell owner ) : base( 12, false, TargetFlags.None )
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{
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m_Owner = owner;
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}
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protected override void OnTarget( Mobile from, object o )
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{
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if ( o is LootChest )
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((LootChest)o).Setup();
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if ( o is TrapableContainer )
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{
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m_Owner.Target( (TrapableContainer)o );
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}
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else if ( o is BaseDoor )
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{
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m_Owner.Doorway( (BaseDoor)o );
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}
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else
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{
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from.SendMessage( "You can't trap that" );
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}
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}
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protected override void OnTargetFinish( Mobile from )
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{
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m_Owner.FinishSequence();
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}
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}
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}
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}
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