#W# Initial Commit: Avatars Conquest
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5df497787a
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84
Scripts/Spells/3rd/Fireball.cs
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84
Scripts/Spells/3rd/Fireball.cs
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using System;
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using Server.Targeting;
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using Server.Network;
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namespace Server.Spells.Third
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{
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public class FireballSpell : MagerySpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Fireball", "Vas Flam",
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203,
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9041,
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Reagent.BlackPearl
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);
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public override SpellCircle Circle { get { return SpellCircle.Third; } }
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public FireballSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
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{
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}
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public override void OnCast()
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{
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Caster.Target = new InternalTarget( this );
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}
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public override bool DelayedDamage{ get{ return true; } }
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public void Target( Mobile m )
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{
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if ( !Caster.CanSee( m ) )
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{
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Caster.SendLocalizedMessage( 500237 ); // Target can not be seen.
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}
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else if ( CheckHSequence( m ) )
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{
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Mobile source = Caster;
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SpellHelper.Turn( source, m );
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SpellHelper.CheckReflect( (int)this.Circle, ref source, ref m );
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double damage = Utility.Random( 10, 7 );
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if ( CheckResisted( m ) )
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{
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damage *= 0.75;
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m.SendLocalizedMessage( 501783 ); // You feel yourself resisting magical energy.
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}
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damage *= GetDamageScalar( m );
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source.MovingParticles( m, 0x36D4, 7, 0, false, true, 9502, 4019, 0x160 );
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source.PlaySound( 0x44B );
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SpellHelper.Damage( this, m, damage );
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}
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FinishSequence();
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}
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private class InternalTarget : Target
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{
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private FireballSpell m_Owner;
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public InternalTarget( FireballSpell owner ) : base( 12, false, TargetFlags.Harmful )
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{
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m_Owner = owner;
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}
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protected override void OnTarget( Mobile from, object o )
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{
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if ( o is Mobile )
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m_Owner.Target( (Mobile)o );
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}
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protected override void OnTargetFinish( Mobile from )
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{
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m_Owner.FinishSequence();
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}
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}
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}
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}
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