BritainKnights/Scripts/Engines/Guilds/DeclareFealtyGump.cs

54 lines
1.3 KiB
C#

using System;
using Server;
using Server.Guilds;
using Server.Network;
namespace Server.Gumps
{
public class DeclareFealtyGump : GuildMobileListGump
{
public DeclareFealtyGump( Mobile from, Guild guild ) : base( from, guild, true, guild.Members )
{
}
protected override void Design()
{
AddHtmlLocalized( 20, 10, 400, 35, 1011097, false, false ); // Declare your fealty
AddButton( 20, 400, 4005, 4007, 1, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 55, 400, 250, 35, 1011098, false, false ); // I have selected my new lord.
AddButton( 300, 400, 4005, 4007, 0, GumpButtonType.Reply, 0 );
AddHtmlLocalized( 335, 400, 100, 35, 1011012, false, false ); // CANCEL
}
public override void OnResponse( NetState state, RelayInfo info )
{
if ( GuildGump.BadMember( m_Mobile, m_Guild ) )
return;
if ( info.ButtonID == 1 )
{
int[] switches = info.Switches;
if ( switches.Length > 0 )
{
int index = switches[0];
if ( index >= 0 && index < m_List.Count )
{
Mobile m = (Mobile)m_List[index];
if ( m != null && !m.Deleted )
{
state.Mobile.GuildFealty = m;
}
}
}
}
GuildGump.EnsureClosed( m_Mobile );
m_Mobile.SendGump( new GuildGump( m_Mobile, m_Guild ) );
}
}
}