BritainKnights/Scripts/Items/Construction/Tables/Tables.cs

100 lines
No EOL
1.6 KiB
C#

using System;
namespace Server.Items
{
[Furniture]
[Flipable(0xB90,0xB7D)]
public class LargeTable : Item
{
[Constructable]
public LargeTable() : base(0xB90)
{
Weight = 1.0;
}
public LargeTable(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if ( Weight == 4.0 )
Weight = 1.0;
}
}
[Furniture]
[Flipable(0xB35,0xB34)]
public class Nightstand : Item
{
[Constructable]
public Nightstand() : base(0xB35)
{
Weight = 1.0;
}
public Nightstand(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if ( Weight == 4.0 )
Weight = 1.0;
}
}
[Furniture]
[Flipable(0xB8F,0xB7C)]
public class YewWoodTable : Item
{
[Constructable]
public YewWoodTable() : base(0xB8F)
{
Weight = 1.0;
}
public YewWoodTable(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int) 0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if ( Weight == 4.0 )
Weight = 1.0;
}
}
}