BritainKnights/Scripts/Items/Containers/InnChest.cs

50 lines
No EOL
1 KiB
C#

using System;
using Server;
using Server.Mobiles;
using Server.Regions;
namespace Server.Items
{
[Flipable(0x0E42, 0x0E43)]
public class InnChest : Item
{
[Constructable]
public InnChest() : base(0x0E42)
{
Name = "Inn Chest";
Movable = false;
}
public override void OnDoubleClick(Mobile from)
{
if ( from.Region is InnRegion && from.InRange( this.GetWorldLocation(), 4 ) )
{
InnBox box = from.InnBox;
if (box != null)
{
box.Open();
}
}
else
{
from.SendLocalizedMessage( 502138 ); // That is too far away for you to use
}
}
public InnChest( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}