BritainKnights/Scripts/Mobiles/Sea/GiantCrab.cs

61 lines
No EOL
1.3 KiB
C#

using System;
using Server.Items;
using Server.Targeting;
using System.Collections;
namespace Server.Mobiles
{
[CorpseName( "a giant crab corpse" )]
public class GiantCrab : BaseCreature
{
[Constructable]
public GiantCrab() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a giant crab";
Body = 139;
BaseSoundID = 0x39D;
CanSwim = true;
SetStr( 90, 120 );
SetDex( 76, 95 );
SetInt( 36, 60 );
SetMana( 0 );
SetDamage( 7, 15 );
SetSkill( SkillName.Tactics, 35.1, 50.0 );
SetSkill( SkillName.HandToHand, 50.1, 65.0 );
Fame = 1200;
Karma = -1200;
VirtualArmor = 24;
}
public override bool BleedImmune{ get{ return true; } }
public override int Meat{ get{ return 3; } }
public override MeatType MeatType{ get{ return MeatType.Fish; } }
public override void GenerateLoot()
{
AddLoot( LootPack.Poor );
}
public GiantCrab( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}