BritainKnights/Scripts/Spells/3rd/Poison.cs

103 lines
No EOL
2.2 KiB
C#

using System;
using Server.Targeting;
using Server.Network;
namespace Server.Spells.Third
{
public class PoisonSpell : MagerySpell
{
private static SpellInfo m_Info = new SpellInfo(
"Poison", "In Nox",
203,
9051,
Reagent.Nightshade
);
public override SpellCircle Circle { get { return SpellCircle.Third; } }
public PoisonSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
{
}
public override void OnCast()
{
Caster.Target = new InternalTarget( this );
}
public void Target( Mobile m )
{
if ( !Caster.CanSee( m ) )
{
Caster.SendLocalizedMessage( 500237 ); // Target can not be seen.
}
else if ( CheckHSequence( m ) )
{
SpellHelper.Turn( Caster, m );
SpellHelper.CheckReflect( (int)this.Circle, Caster, ref m );
if ( m.Spell != null )
m.Spell.OnCasterHurt();
m.Paralyzed = false;
if ( CheckResisted( m ) )
{
m.SendLocalizedMessage( 501783 ); // You feel yourself resisting magical energy.
}
else
{
int level;
double total = Caster.Skills[SkillName.Magery].Value + Caster.Skills[SkillName.Poisoning].Value;
double dist = Caster.GetDistanceToSqrt( m );
if ( dist >= 3.0 )
total -= (dist - 3.0) * 10.0;
if ( total >= 200.0 && 1 > Utility.Random( 10 ) )
level = 3;
else if ( total > 170.0 )
level = 2;
else if ( total > 130.0 )
level = 1;
else
level = 0;
m.ApplyPoison( Caster, Poison.GetPoison( level ) );
}
m.FixedParticles( 0x374A, 10, 15, 5021, EffectLayer.Waist );
m.PlaySound( 0x205 );
HarmfulSpell( m );
}
FinishSequence();
}
private class InternalTarget : Target
{
private PoisonSpell m_Owner;
public InternalTarget( PoisonSpell owner ) : base( 12, false, TargetFlags.Harmful )
{
m_Owner = owner;
}
protected override void OnTarget( Mobile from, object o )
{
if ( o is Mobile )
{
m_Owner.Target( (Mobile)o );
}
}
protected override void OnTargetFinish( Mobile from )
{
m_Owner.FinishSequence();
}
}
}
}