BritainKnights/Scripts/Spells/7th/GateTravel.cs

192 lines
No EOL
4.7 KiB
C#

using System;
using Server.Network;
using Server.Multis;
using Server.Items;
using Server.Targeting;
using Server.Misc;
using Server.Regions;
using Server.Mobiles;
namespace Server.Spells.Seventh
{
public class GateTravelSpell : MagerySpell
{
private static SpellInfo m_Info = new SpellInfo(
"Gate Travel", "Vas Rel Por",
263,
9032,
Reagent.BlackPearl,
Reagent.MandrakeRoot,
Reagent.SulfurousAsh
);
public override SpellCircle Circle { get { return SpellCircle.Seventh; } }
public GateTravelSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
{
}
public override void OnCast()
{
Caster.Target = new InternalTarget( this );
}
public override bool CheckCast()
{
if ( Server.Engines.Harvest.Fishing.IsOnBoat( Caster ) )
{
Caster.SendMessage( "The waves of the sea are distracting you from casting this spell!" );
Caster.FixedEffect( 0x3735, 6, 30 );
Caster.PlaySound( 0x5C );
return false;
}
else if ( SpellHelper.CheckCombat( Caster ) )
{
Caster.SendLocalizedMessage( 1005564, "", 0x22 ); // Wouldst thou flee during the heat of battle??
return false;
}
return true;
}
private bool GateExistsAt(Map map, Point3D loc )
{
bool _gateFound = false;
IPooledEnumerable eable = map.GetItemsInRange( loc, 0 );
foreach ( Item item in eable )
{
if ( item is Magicgate )
{
_gateFound = true;
break;
}
}
eable.Free();
return _gateFound;
}
public void Effect( Point3D loc, Map map, bool checkMulti )
{
if ( SpellHelper.CheckCombat( Caster ) )
{
Caster.SendLocalizedMessage( 1005564, "", 0x22 ); // Wouldst thou flee during the heat of battle??
}
else if ( !map.CanSpawnMobile( loc.X, loc.Y, loc.Z ) )
{
Caster.SendLocalizedMessage( 501942 ); // That location is blocked.
}
else if ( (checkMulti && SpellHelper.CheckMulti( loc, map )) )
{
Caster.SendLocalizedMessage( 501942 ); // That location is blocked.
}
else if ( GateExistsAt( Caster.Map, Caster.Location ) )
{
Caster.SendLocalizedMessage( 1071242 ); // There is already a gate there.
}
else if ( CheckSequence() )
{
Caster.SendLocalizedMessage( 501024 ); // You open a magical gate to another location
Effects.PlaySound( Caster.Location, Caster.Map, 0x20E );
InternalItem firstGate = new InternalItem( loc, map );
firstGate.MoveToWorld( Caster.Location, Caster.Map );
Effects.PlaySound( loc, map, 0x20E );
InternalItem secondGate = new InternalItem( Caster.Location, Caster.Map );
secondGate.MoveToWorld( loc, map );
}
FinishSequence();
}
[DispellableField]
private class InternalItem : Magicgate
{
public InternalItem( Point3D target, Map map ) : base( target, map )
{
Map = map;
Dispellable = true;
InternalTimer t = new InternalTimer( this );
t.Start();
}
public InternalItem( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
Delete();
}
private class InternalTimer : Timer
{
private Item m_Item;
public InternalTimer( Item item ) : base( TimeSpan.FromSeconds( 30.0 ) )
{
Priority = TimerPriority.OneSecond;
m_Item = item;
}
protected override void OnTick()
{
m_Item.Delete();
}
}
}
private class InternalTarget : Target
{
private GateTravelSpell m_Owner;
public InternalTarget( GateTravelSpell owner ) : base( 12, false, TargetFlags.None )
{
m_Owner = owner;
owner.Caster.LocalOverheadMessage( MessageType.Regular, 0x3B2, 501029 ); // Select Marked item.
}
protected override void OnTarget( Mobile from, object o )
{
if ( o is MagicRune )
{
MagicRune rune = (MagicRune)o;
if ( rune.Marked && rune.Owner != from )
from.SendMessage( "This rune belongs to someone else." );
else if ( rune.Marked )
m_Owner.Effect( rune.Target, rune.TargetMap, true );
else
from.SendLocalizedMessage( 501803 ); // That rune is not yet marked.
}
else
{
from.Send( new MessageLocalized( from.Serial, from.Body, MessageType.Regular, 0x3B2, 3, 501030, from.Name, "" ) ); // I can not gate travel from that object.
}
}
protected override void OnNonlocalTarget( Mobile from, object o )
{
}
protected override void OnTargetFinish( Mobile from )
{
m_Owner.FinishSequence();
}
}
}
}