1721 lines
No EOL
35 KiB
C#
1721 lines
No EOL
35 KiB
C#
/***************************************************************************
|
|
* Serialization.cs
|
|
* -------------------
|
|
* begin : May 1, 2002
|
|
* copyright : (C) The RunUO Software Team
|
|
* email : info@runuo.com
|
|
*
|
|
* $Id$
|
|
*
|
|
***************************************************************************/
|
|
|
|
/***************************************************************************
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation; either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
***************************************************************************/
|
|
|
|
using System;
|
|
using System.IO;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using System.Text;
|
|
using System.Reflection;
|
|
using System.Threading;
|
|
using System.Net;
|
|
|
|
using Server;
|
|
using Server.Guilds;
|
|
|
|
namespace Server
|
|
{
|
|
public abstract class GenericReader
|
|
{
|
|
protected GenericReader() { }
|
|
|
|
public abstract string ReadString();
|
|
public abstract DateTime ReadDateTime();
|
|
public abstract TimeSpan ReadTimeSpan();
|
|
public abstract DateTime ReadDeltaTime();
|
|
public abstract decimal ReadDecimal();
|
|
public abstract long ReadLong();
|
|
public abstract ulong ReadULong();
|
|
public abstract int ReadInt();
|
|
public abstract uint ReadUInt();
|
|
public abstract short ReadShort();
|
|
public abstract ushort ReadUShort();
|
|
public abstract double ReadDouble();
|
|
public abstract float ReadFloat();
|
|
public abstract char ReadChar();
|
|
public abstract byte ReadByte();
|
|
public abstract sbyte ReadSByte();
|
|
public abstract bool ReadBool();
|
|
public abstract int ReadEncodedInt();
|
|
public abstract IPAddress ReadIPAddress();
|
|
|
|
public abstract Point3D ReadPoint3D();
|
|
public abstract Point2D ReadPoint2D();
|
|
public abstract Rectangle2D ReadRect2D();
|
|
public abstract Rectangle3D ReadRect3D();
|
|
public abstract Map ReadMap();
|
|
|
|
public abstract Item ReadItem();
|
|
public abstract Mobile ReadMobile();
|
|
public abstract BaseGuild ReadGuild();
|
|
|
|
public abstract T ReadItem<T>() where T : Item;
|
|
public abstract T ReadMobile<T>() where T : Mobile;
|
|
public abstract T ReadGuild<T>() where T : BaseGuild;
|
|
|
|
public abstract ArrayList ReadItemList();
|
|
public abstract ArrayList ReadMobileList();
|
|
public abstract ArrayList ReadGuildList();
|
|
|
|
public abstract List<Item> ReadStrongItemList();
|
|
public abstract List<T> ReadStrongItemList<T>() where T : Item;
|
|
|
|
public abstract List<Mobile> ReadStrongMobileList();
|
|
public abstract List<T> ReadStrongMobileList<T>() where T : Mobile;
|
|
|
|
public abstract List<BaseGuild> ReadStrongGuildList();
|
|
public abstract List<T> ReadStrongGuildList<T>() where T : BaseGuild;
|
|
|
|
public abstract Race ReadRace();
|
|
|
|
public abstract bool End();
|
|
}
|
|
|
|
public abstract class GenericWriter
|
|
{
|
|
protected GenericWriter() { }
|
|
|
|
public abstract void Close();
|
|
|
|
public abstract long Position { get; }
|
|
|
|
public abstract void Write( string value );
|
|
public abstract void Write( DateTime value );
|
|
public abstract void Write( TimeSpan value );
|
|
public abstract void Write( decimal value );
|
|
public abstract void Write( long value );
|
|
public abstract void Write( ulong value );
|
|
public abstract void Write( int value );
|
|
public abstract void Write( uint value );
|
|
public abstract void Write( short value );
|
|
public abstract void Write( ushort value );
|
|
public abstract void Write( double value );
|
|
public abstract void Write( float value );
|
|
public abstract void Write( char value );
|
|
public abstract void Write( byte value );
|
|
public abstract void Write( sbyte value );
|
|
public abstract void Write( bool value );
|
|
public abstract void WriteEncodedInt( int value );
|
|
public abstract void Write( IPAddress value );
|
|
|
|
public abstract void WriteDeltaTime( DateTime value );
|
|
|
|
public abstract void Write( Point3D value );
|
|
public abstract void Write( Point2D value );
|
|
public abstract void Write( Rectangle2D value );
|
|
public abstract void Write( Rectangle3D value );
|
|
public abstract void Write( Map value );
|
|
|
|
public abstract void Write( Item value );
|
|
public abstract void Write( Mobile value );
|
|
public abstract void Write( BaseGuild value );
|
|
|
|
public abstract void WriteItem<T>( T value ) where T : Item;
|
|
public abstract void WriteMobile<T>( T value ) where T : Mobile;
|
|
public abstract void WriteGuild<T>( T value ) where T : BaseGuild;
|
|
|
|
public abstract void Write( Race value );
|
|
|
|
public abstract void WriteItemList( ArrayList list );
|
|
public abstract void WriteItemList( ArrayList list, bool tidy );
|
|
|
|
public abstract void WriteMobileList( ArrayList list );
|
|
public abstract void WriteMobileList( ArrayList list, bool tidy );
|
|
|
|
public abstract void WriteGuildList( ArrayList list );
|
|
public abstract void WriteGuildList( ArrayList list, bool tidy );
|
|
|
|
public abstract void Write( List<Item> list );
|
|
public abstract void Write( List<Item> list, bool tidy );
|
|
|
|
public abstract void WriteItemList<T>( List<T> list ) where T : Item;
|
|
public abstract void WriteItemList<T>( List<T> list, bool tidy ) where T : Item;
|
|
|
|
public abstract void Write( List<Mobile> list );
|
|
public abstract void Write( List<Mobile> list, bool tidy );
|
|
|
|
public abstract void WriteMobileList<T>( List<T> list ) where T : Mobile;
|
|
public abstract void WriteMobileList<T>( List<T> list, bool tidy ) where T : Mobile;
|
|
|
|
public abstract void Write( List<BaseGuild> list );
|
|
public abstract void Write( List<BaseGuild> list, bool tidy );
|
|
|
|
public abstract void WriteGuildList<T>( List<T> list ) where T : BaseGuild;
|
|
public abstract void WriteGuildList<T>( List<T> list, bool tidy ) where T : BaseGuild;
|
|
|
|
//Stupid compiler won't notice there 'where' to differentiate the generic methods.
|
|
}
|
|
|
|
public class BinaryFileWriter : GenericWriter
|
|
{
|
|
private bool PrefixStrings;
|
|
private Stream m_File;
|
|
|
|
protected virtual int BufferSize
|
|
{
|
|
get
|
|
{
|
|
return 64 * 1024;
|
|
}
|
|
}
|
|
|
|
private byte[] m_Buffer;
|
|
|
|
private int m_Index;
|
|
|
|
private Encoding m_Encoding;
|
|
|
|
public BinaryFileWriter( Stream strm, bool prefixStr )
|
|
{
|
|
PrefixStrings = prefixStr;
|
|
m_Encoding = Utility.UTF8;
|
|
m_Buffer = new byte[BufferSize];
|
|
m_File = strm;
|
|
}
|
|
|
|
public BinaryFileWriter( string filename, bool prefixStr )
|
|
{
|
|
PrefixStrings = prefixStr;
|
|
m_Buffer = new byte[BufferSize];
|
|
m_File = new FileStream( filename, FileMode.Create, FileAccess.Write, FileShare.None );
|
|
m_Encoding = Utility.UTF8WithEncoding;
|
|
}
|
|
|
|
public void Flush()
|
|
{
|
|
if( m_Index > 0 )
|
|
{
|
|
m_Position += m_Index;
|
|
|
|
m_File.Write( m_Buffer, 0, m_Index );
|
|
m_Index = 0;
|
|
}
|
|
}
|
|
|
|
private long m_Position;
|
|
|
|
public override long Position
|
|
{
|
|
get
|
|
{
|
|
return m_Position + m_Index;
|
|
}
|
|
}
|
|
|
|
public Stream UnderlyingStream
|
|
{
|
|
get
|
|
{
|
|
if( m_Index > 0 )
|
|
Flush();
|
|
|
|
return m_File;
|
|
}
|
|
}
|
|
|
|
public override void Close()
|
|
{
|
|
if( m_Index > 0 )
|
|
Flush();
|
|
|
|
m_File.Close();
|
|
}
|
|
|
|
public override void WriteEncodedInt( int value )
|
|
{
|
|
uint v = (uint)value;
|
|
|
|
while( v >= 0x80 )
|
|
{
|
|
if( (m_Index + 1) > m_Buffer.Length )
|
|
Flush();
|
|
|
|
m_Buffer[m_Index++] = (byte)(v | 0x80);
|
|
v >>= 7;
|
|
}
|
|
|
|
if( (m_Index + 1) > m_Buffer.Length )
|
|
Flush();
|
|
|
|
m_Buffer[m_Index++] = (byte)v;
|
|
}
|
|
|
|
private byte[] m_CharacterBuffer;
|
|
private int m_MaxBufferChars;
|
|
private const int LargeByteBufferSize = 256;
|
|
|
|
internal void InternalWriteString( string value )
|
|
{
|
|
int length = m_Encoding.GetByteCount( value );
|
|
|
|
WriteEncodedInt( length );
|
|
|
|
if( m_CharacterBuffer == null )
|
|
{
|
|
m_CharacterBuffer = new byte[LargeByteBufferSize];
|
|
m_MaxBufferChars = LargeByteBufferSize / m_Encoding.GetMaxByteCount( 1 );
|
|
}
|
|
|
|
if( length > LargeByteBufferSize )
|
|
{
|
|
int current = 0;
|
|
int charsLeft = value.Length;
|
|
|
|
while( charsLeft > 0 )
|
|
{
|
|
int charCount = (charsLeft > m_MaxBufferChars) ? m_MaxBufferChars : charsLeft;
|
|
int byteLength = m_Encoding.GetBytes( value, current, charCount, m_CharacterBuffer, 0 );
|
|
|
|
if( (m_Index + byteLength) > m_Buffer.Length )
|
|
Flush();
|
|
|
|
Buffer.BlockCopy( m_CharacterBuffer, 0, m_Buffer, m_Index, byteLength );
|
|
m_Index += byteLength;
|
|
|
|
current += charCount;
|
|
charsLeft -= charCount;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
int byteLength = m_Encoding.GetBytes( value, 0, value.Length, m_CharacterBuffer, 0 );
|
|
|
|
if( (m_Index + byteLength) > m_Buffer.Length )
|
|
Flush();
|
|
|
|
Buffer.BlockCopy( m_CharacterBuffer, 0, m_Buffer, m_Index, byteLength );
|
|
m_Index += byteLength;
|
|
}
|
|
}
|
|
|
|
public override void Write( string value )
|
|
{
|
|
if( PrefixStrings )
|
|
{
|
|
if( value == null )
|
|
{
|
|
if( (m_Index + 1) > m_Buffer.Length )
|
|
Flush();
|
|
|
|
m_Buffer[m_Index++] = 0;
|
|
}
|
|
else
|
|
{
|
|
if( (m_Index + 1) > m_Buffer.Length )
|
|
Flush();
|
|
|
|
m_Buffer[m_Index++] = 1;
|
|
|
|
InternalWriteString( value );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
InternalWriteString( value );
|
|
}
|
|
}
|
|
|
|
public override void Write( DateTime value )
|
|
{
|
|
Write( value.Ticks );
|
|
}
|
|
|
|
public override void WriteDeltaTime( DateTime value )
|
|
{
|
|
long ticks = value.Ticks;
|
|
long now = DateTime.Now.Ticks;
|
|
|
|
TimeSpan d;
|
|
|
|
try { d = new TimeSpan( ticks-now ); }
|
|
catch { if( ticks < now ) d = TimeSpan.MaxValue; else d = TimeSpan.MaxValue; }
|
|
|
|
Write( d );
|
|
}
|
|
|
|
public override void Write( IPAddress value )
|
|
{
|
|
Write( Utility.GetLongAddressValue( value ) );
|
|
}
|
|
|
|
public override void Write( TimeSpan value )
|
|
{
|
|
Write( value.Ticks );
|
|
}
|
|
|
|
public override void Write( decimal value )
|
|
{
|
|
int[] bits = Decimal.GetBits( value );
|
|
|
|
for( int i = 0; i < bits.Length; ++i )
|
|
Write( bits[i] );
|
|
}
|
|
|
|
public override void Write( long value )
|
|
{
|
|
if( (m_Index + 8) > m_Buffer.Length )
|
|
Flush();
|
|
|
|
m_Buffer[m_Index] = (byte)value;
|
|
m_Buffer[m_Index + 1] = (byte)(value >> 8);
|
|
m_Buffer[m_Index + 2] = (byte)(value >> 16);
|
|
m_Buffer[m_Index + 3] = (byte)(value >> 24);
|
|
m_Buffer[m_Index + 4] = (byte)(value >> 32);
|
|
m_Buffer[m_Index + 5] = (byte)(value >> 40);
|
|
m_Buffer[m_Index + 6] = (byte)(value >> 48);
|
|
m_Buffer[m_Index + 7] = (byte)(value >> 56);
|
|
m_Index += 8;
|
|
}
|
|
|
|
public override void Write( ulong value )
|
|
{
|
|
if( (m_Index + 8) > m_Buffer.Length )
|
|
Flush();
|
|
|
|
m_Buffer[m_Index] = (byte)value;
|
|
m_Buffer[m_Index + 1] = (byte)(value >> 8);
|
|
m_Buffer[m_Index + 2] = (byte)(value >> 16);
|
|
m_Buffer[m_Index + 3] = (byte)(value >> 24);
|
|
m_Buffer[m_Index + 4] = (byte)(value >> 32);
|
|
m_Buffer[m_Index + 5] = (byte)(value >> 40);
|
|
m_Buffer[m_Index + 6] = (byte)(value >> 48);
|
|
m_Buffer[m_Index + 7] = (byte)(value >> 56);
|
|
m_Index += 8;
|
|
}
|
|
|
|
public override void Write( int value )
|
|
{
|
|
if( (m_Index + 4) > m_Buffer.Length )
|
|
Flush();
|
|
|
|
m_Buffer[m_Index] = (byte)value;
|
|
m_Buffer[m_Index + 1] = (byte)(value >> 8);
|
|
m_Buffer[m_Index + 2] = (byte)(value >> 16);
|
|
m_Buffer[m_Index + 3] = (byte)(value >> 24);
|
|
m_Index += 4;
|
|
}
|
|
|
|
public override void Write( uint value )
|
|
{
|
|
if( (m_Index + 4) > m_Buffer.Length )
|
|
Flush();
|
|
|
|
m_Buffer[m_Index] = (byte)value;
|
|
m_Buffer[m_Index + 1] = (byte)(value >> 8);
|
|
m_Buffer[m_Index + 2] = (byte)(value >> 16);
|
|
m_Buffer[m_Index + 3] = (byte)(value >> 24);
|
|
m_Index += 4;
|
|
}
|
|
|
|
public override void Write( short value )
|
|
{
|
|
if( (m_Index + 2) > m_Buffer.Length )
|
|
Flush();
|
|
|
|
m_Buffer[m_Index] = (byte)value;
|
|
m_Buffer[m_Index + 1] = (byte)(value >> 8);
|
|
m_Index += 2;
|
|
}
|
|
|
|
public override void Write( ushort value )
|
|
{
|
|
if( (m_Index + 2) > m_Buffer.Length )
|
|
Flush();
|
|
|
|
m_Buffer[m_Index] = (byte)value;
|
|
m_Buffer[m_Index + 1] = (byte)(value >> 8);
|
|
m_Index += 2;
|
|
}
|
|
|
|
public unsafe override void Write( double value )
|
|
{
|
|
if( (m_Index + 8) > m_Buffer.Length )
|
|
Flush();
|
|
|
|
fixed( byte* pBuffer = m_Buffer )
|
|
*((double*)(pBuffer + m_Index)) = value;
|
|
|
|
m_Index += 8;
|
|
}
|
|
|
|
public unsafe override void Write( float value )
|
|
{
|
|
if( (m_Index + 4) > m_Buffer.Length )
|
|
Flush();
|
|
|
|
fixed( byte* pBuffer = m_Buffer )
|
|
*((float*)(pBuffer + m_Index)) = value;
|
|
|
|
m_Index += 4;
|
|
}
|
|
|
|
private char[] m_SingleCharBuffer = new char[1];
|
|
|
|
public override void Write( char value )
|
|
{
|
|
if( (m_Index + 8) > m_Buffer.Length )
|
|
Flush();
|
|
|
|
m_SingleCharBuffer[0] = value;
|
|
|
|
int byteCount = m_Encoding.GetBytes( m_SingleCharBuffer, 0, 1, m_Buffer, m_Index );
|
|
m_Index += byteCount;
|
|
}
|
|
|
|
public override void Write( byte value )
|
|
{
|
|
if( (m_Index + 1) > m_Buffer.Length )
|
|
Flush();
|
|
|
|
m_Buffer[m_Index++] = value;
|
|
}
|
|
|
|
public override void Write( sbyte value )
|
|
{
|
|
if( (m_Index + 1) > m_Buffer.Length )
|
|
Flush();
|
|
|
|
m_Buffer[m_Index++] = (byte)value;
|
|
}
|
|
|
|
public override void Write( bool value )
|
|
{
|
|
if( (m_Index + 1) > m_Buffer.Length )
|
|
Flush();
|
|
|
|
m_Buffer[m_Index++] = (byte)(value ? 1 : 0);
|
|
}
|
|
|
|
public override void Write( Point3D value )
|
|
{
|
|
Write( value.m_X );
|
|
Write( value.m_Y );
|
|
Write( value.m_Z );
|
|
}
|
|
|
|
public override void Write( Point2D value )
|
|
{
|
|
Write( value.m_X );
|
|
Write( value.m_Y );
|
|
}
|
|
|
|
public override void Write( Rectangle2D value )
|
|
{
|
|
Write( value.Start );
|
|
Write( value.End );
|
|
}
|
|
|
|
public override void Write( Rectangle3D value )
|
|
{
|
|
Write( value.Start );
|
|
Write( value.End );
|
|
}
|
|
|
|
public override void Write( Map value )
|
|
{
|
|
if( value != null )
|
|
Write( (byte)value.MapIndex );
|
|
else
|
|
Write( (byte)0xFF );
|
|
}
|
|
|
|
public override void Write( Item value )
|
|
{
|
|
if( value == null || value.Deleted )
|
|
Write( Serial.MinusOne );
|
|
else
|
|
Write( value.Serial );
|
|
}
|
|
|
|
public override void Write( Mobile value )
|
|
{
|
|
if( value == null || value.Deleted )
|
|
Write( Serial.MinusOne );
|
|
else
|
|
Write( value.Serial );
|
|
}
|
|
|
|
public override void Write( BaseGuild value )
|
|
{
|
|
if( value == null )
|
|
Write( 0 );
|
|
else
|
|
Write( value.Id );
|
|
}
|
|
|
|
public override void WriteItem<T>( T value )
|
|
{
|
|
Write( value );
|
|
}
|
|
|
|
public override void WriteMobile<T>( T value )
|
|
{
|
|
Write( value );
|
|
}
|
|
|
|
public override void WriteGuild<T>( T value )
|
|
{
|
|
Write( value );
|
|
}
|
|
|
|
public override void WriteMobileList( ArrayList list )
|
|
{
|
|
WriteMobileList( list, false );
|
|
}
|
|
|
|
public override void WriteMobileList( ArrayList list, bool tidy )
|
|
{
|
|
if( tidy )
|
|
{
|
|
for( int i = 0; i < list.Count; )
|
|
{
|
|
if( ((Mobile)list[i]).Deleted )
|
|
list.RemoveAt( i );
|
|
else
|
|
++i;
|
|
}
|
|
}
|
|
|
|
Write( list.Count );
|
|
|
|
for( int i = 0; i < list.Count; ++i )
|
|
Write( (Mobile)list[i] );
|
|
}
|
|
|
|
public override void WriteItemList( ArrayList list )
|
|
{
|
|
WriteItemList( list, false );
|
|
}
|
|
|
|
public override void WriteItemList( ArrayList list, bool tidy )
|
|
{
|
|
if( tidy )
|
|
{
|
|
for( int i = 0; i < list.Count; )
|
|
{
|
|
if( ((Item)list[i]).Deleted )
|
|
list.RemoveAt( i );
|
|
else
|
|
++i;
|
|
}
|
|
}
|
|
|
|
Write( list.Count );
|
|
|
|
for( int i = 0; i < list.Count; ++i )
|
|
Write( (Item)list[i] );
|
|
}
|
|
|
|
public override void WriteGuildList( ArrayList list )
|
|
{
|
|
WriteGuildList( list, false );
|
|
}
|
|
|
|
public override void WriteGuildList( ArrayList list, bool tidy )
|
|
{
|
|
if( tidy )
|
|
{
|
|
for( int i = 0; i < list.Count; )
|
|
{
|
|
if( ((BaseGuild)list[i]).Disbanded )
|
|
list.RemoveAt( i );
|
|
else
|
|
++i;
|
|
}
|
|
}
|
|
|
|
Write( list.Count );
|
|
|
|
for( int i = 0; i < list.Count; ++i )
|
|
Write( (BaseGuild)list[i] );
|
|
}
|
|
|
|
public override void Write( List<Item> list )
|
|
{
|
|
Write( list, false );
|
|
}
|
|
|
|
public override void Write( List<Item> list, bool tidy )
|
|
{
|
|
if( tidy )
|
|
{
|
|
for( int i = 0; i < list.Count; )
|
|
{
|
|
if( list[i].Deleted )
|
|
list.RemoveAt( i );
|
|
else
|
|
++i;
|
|
}
|
|
}
|
|
|
|
Write( list.Count );
|
|
|
|
for( int i = 0; i < list.Count; ++i )
|
|
Write( list[i] );
|
|
}
|
|
|
|
public override void WriteItemList<T>( List<T> list )
|
|
{
|
|
WriteItemList<T>( list, false );
|
|
}
|
|
public override void WriteItemList<T>( List<T> list, bool tidy )
|
|
{
|
|
if( tidy )
|
|
{
|
|
for( int i = 0; i < list.Count; )
|
|
{
|
|
if( list[i].Deleted )
|
|
list.RemoveAt( i );
|
|
else
|
|
++i;
|
|
}
|
|
}
|
|
|
|
Write( list.Count );
|
|
|
|
for( int i = 0; i < list.Count; ++i )
|
|
Write( list[i] );
|
|
}
|
|
|
|
public override void Write( List<Mobile> list )
|
|
{
|
|
Write( list, false );
|
|
}
|
|
|
|
public override void Write( List<Mobile> list, bool tidy )
|
|
{
|
|
if( tidy )
|
|
{
|
|
for( int i = 0; i < list.Count; )
|
|
{
|
|
if( list[i].Deleted )
|
|
list.RemoveAt( i );
|
|
else
|
|
++i;
|
|
}
|
|
}
|
|
|
|
Write( list.Count );
|
|
|
|
for( int i = 0; i < list.Count; ++i )
|
|
Write( list[i] );
|
|
}
|
|
|
|
public override void WriteMobileList<T>( List<T> list )
|
|
{
|
|
WriteMobileList<T>( list, false );
|
|
}
|
|
|
|
public override void WriteMobileList<T>( List<T> list, bool tidy )
|
|
{
|
|
if( tidy )
|
|
{
|
|
for( int i = 0; i < list.Count; )
|
|
{
|
|
if( list[i].Deleted )
|
|
list.RemoveAt( i );
|
|
else
|
|
++i;
|
|
}
|
|
}
|
|
|
|
Write( list.Count );
|
|
|
|
for( int i = 0; i < list.Count; ++i )
|
|
Write( list[i] );
|
|
}
|
|
|
|
public override void Write( List<BaseGuild> list )
|
|
{
|
|
Write( list, false );
|
|
}
|
|
|
|
public override void Write( List<BaseGuild> list, bool tidy )
|
|
{
|
|
if( tidy )
|
|
{
|
|
for( int i = 0; i < list.Count; )
|
|
{
|
|
if( list[i].Disbanded )
|
|
list.RemoveAt( i );
|
|
else
|
|
++i;
|
|
}
|
|
}
|
|
|
|
Write( list.Count );
|
|
|
|
for( int i = 0; i < list.Count; ++i )
|
|
Write( list[i] );
|
|
}
|
|
|
|
public override void WriteGuildList<T>( List<T> list )
|
|
{
|
|
WriteGuildList<T>( list, false );
|
|
}
|
|
|
|
public override void WriteGuildList<T>( List<T> list, bool tidy )
|
|
{
|
|
if( tidy )
|
|
{
|
|
for( int i = 0; i < list.Count; )
|
|
{
|
|
if( list[i].Disbanded )
|
|
list.RemoveAt( i );
|
|
else
|
|
++i;
|
|
}
|
|
}
|
|
|
|
Write( list.Count );
|
|
|
|
for( int i = 0; i < list.Count; ++i )
|
|
Write( list[i] );
|
|
}
|
|
|
|
public override void Write( Race value )
|
|
{
|
|
if( value != null )
|
|
Write( (byte)value.RaceIndex );
|
|
else
|
|
Write( (byte)0xFF );
|
|
}
|
|
}
|
|
|
|
public sealed class BinaryFileReader : GenericReader
|
|
{
|
|
private BinaryReader m_File;
|
|
|
|
public BinaryFileReader( BinaryReader br ) { m_File = br; }
|
|
|
|
public void Close()
|
|
{
|
|
m_File.Close();
|
|
}
|
|
|
|
public long Position
|
|
{
|
|
get
|
|
{
|
|
return m_File.BaseStream.Position;
|
|
}
|
|
}
|
|
|
|
public long Seek( long offset, SeekOrigin origin )
|
|
{
|
|
return m_File.BaseStream.Seek( offset, origin );
|
|
}
|
|
|
|
public override string ReadString()
|
|
{
|
|
if( ReadByte() != 0 )
|
|
return m_File.ReadString();
|
|
else
|
|
return null;
|
|
}
|
|
|
|
public override DateTime ReadDeltaTime()
|
|
{
|
|
long ticks = m_File.ReadInt64();
|
|
long now = DateTime.Now.Ticks;
|
|
|
|
if( ticks > 0 && (ticks+now) < 0 )
|
|
return DateTime.MaxValue;
|
|
else if( ticks < 0 && (ticks+now) < 0 )
|
|
return DateTime.MinValue;
|
|
|
|
try { return new DateTime( now+ticks ); }
|
|
catch { if( ticks > 0 ) return DateTime.MaxValue; else return DateTime.MinValue; }
|
|
}
|
|
|
|
public override IPAddress ReadIPAddress()
|
|
{
|
|
return new IPAddress( m_File.ReadInt64() );
|
|
}
|
|
|
|
public override int ReadEncodedInt()
|
|
{
|
|
int v = 0, shift = 0;
|
|
byte b;
|
|
|
|
do
|
|
{
|
|
b = m_File.ReadByte();
|
|
v |= (b & 0x7F) << shift;
|
|
shift += 7;
|
|
} while( b >= 0x80 );
|
|
|
|
return v;
|
|
}
|
|
|
|
public override DateTime ReadDateTime()
|
|
{
|
|
return new DateTime( m_File.ReadInt64() );
|
|
}
|
|
|
|
public override TimeSpan ReadTimeSpan()
|
|
{
|
|
return new TimeSpan( m_File.ReadInt64() );
|
|
}
|
|
|
|
public override decimal ReadDecimal()
|
|
{
|
|
return m_File.ReadDecimal();
|
|
}
|
|
|
|
public override long ReadLong()
|
|
{
|
|
return m_File.ReadInt64();
|
|
}
|
|
|
|
public override ulong ReadULong()
|
|
{
|
|
return m_File.ReadUInt64();
|
|
}
|
|
|
|
public override int ReadInt()
|
|
{
|
|
return m_File.ReadInt32();
|
|
}
|
|
|
|
public override uint ReadUInt()
|
|
{
|
|
return m_File.ReadUInt32();
|
|
}
|
|
|
|
public override short ReadShort()
|
|
{
|
|
return m_File.ReadInt16();
|
|
}
|
|
|
|
public override ushort ReadUShort()
|
|
{
|
|
return m_File.ReadUInt16();
|
|
}
|
|
|
|
public override double ReadDouble()
|
|
{
|
|
return m_File.ReadDouble();
|
|
}
|
|
|
|
public override float ReadFloat()
|
|
{
|
|
return m_File.ReadSingle();
|
|
}
|
|
|
|
public override char ReadChar()
|
|
{
|
|
return m_File.ReadChar();
|
|
}
|
|
|
|
public override byte ReadByte()
|
|
{
|
|
return m_File.ReadByte();
|
|
}
|
|
|
|
public override sbyte ReadSByte()
|
|
{
|
|
return m_File.ReadSByte();
|
|
}
|
|
|
|
public override bool ReadBool()
|
|
{
|
|
return m_File.ReadBoolean();
|
|
}
|
|
|
|
public override Point3D ReadPoint3D()
|
|
{
|
|
return new Point3D( ReadInt(), ReadInt(), ReadInt() );
|
|
}
|
|
|
|
public override Point2D ReadPoint2D()
|
|
{
|
|
return new Point2D( ReadInt(), ReadInt() );
|
|
}
|
|
|
|
public override Rectangle2D ReadRect2D()
|
|
{
|
|
return new Rectangle2D( ReadPoint2D(), ReadPoint2D() );
|
|
}
|
|
|
|
public override Rectangle3D ReadRect3D()
|
|
{
|
|
return new Rectangle3D( ReadPoint3D(), ReadPoint3D() );
|
|
}
|
|
|
|
public override Map ReadMap()
|
|
{
|
|
return Map.Maps[ReadByte()];
|
|
}
|
|
|
|
public override Item ReadItem()
|
|
{
|
|
return World.FindItem( ReadInt() );
|
|
}
|
|
|
|
public override Mobile ReadMobile()
|
|
{
|
|
return World.FindMobile( ReadInt() );
|
|
}
|
|
|
|
public override BaseGuild ReadGuild()
|
|
{
|
|
return BaseGuild.Find( ReadInt() );
|
|
}
|
|
|
|
public override T ReadItem<T>()
|
|
{
|
|
return ReadItem() as T;
|
|
}
|
|
|
|
public override T ReadMobile<T>()
|
|
{
|
|
return ReadMobile() as T;
|
|
}
|
|
|
|
public override T ReadGuild<T>()
|
|
{
|
|
return ReadGuild() as T;
|
|
}
|
|
|
|
public override ArrayList ReadItemList()
|
|
{
|
|
int count = ReadInt();
|
|
|
|
if ( count > 0 ) {
|
|
ArrayList list = new ArrayList( count );
|
|
|
|
for ( int i = 0; i < count; ++i ) {
|
|
Item item = ReadItem();
|
|
|
|
if ( item != null ) {
|
|
list.Add( item );
|
|
}
|
|
}
|
|
|
|
return list;
|
|
} else {
|
|
return new ArrayList();
|
|
}
|
|
}
|
|
|
|
public override ArrayList ReadMobileList()
|
|
{
|
|
int count = ReadInt();
|
|
|
|
if ( count > 0 ) {
|
|
ArrayList list = new ArrayList( count );
|
|
|
|
for ( int i = 0; i < count; ++i ) {
|
|
Mobile m = ReadMobile();
|
|
|
|
if ( m != null ) {
|
|
list.Add( m );
|
|
}
|
|
}
|
|
|
|
return list;
|
|
} else {
|
|
return new ArrayList();
|
|
}
|
|
}
|
|
|
|
public override ArrayList ReadGuildList()
|
|
{
|
|
int count = ReadInt();
|
|
|
|
if ( count > 0 ) {
|
|
ArrayList list = new ArrayList( count );
|
|
|
|
for ( int i = 0; i < count; ++i ) {
|
|
BaseGuild g = ReadGuild();
|
|
|
|
if ( g != null ) {
|
|
list.Add( g );
|
|
}
|
|
}
|
|
|
|
return list;
|
|
} else {
|
|
return new ArrayList();
|
|
}
|
|
}
|
|
|
|
public override List<Item> ReadStrongItemList()
|
|
{
|
|
return ReadStrongItemList<Item>();
|
|
}
|
|
|
|
public override List<T> ReadStrongItemList<T>()
|
|
{
|
|
int count = ReadInt();
|
|
|
|
if ( count > 0 ) {
|
|
List<T> list = new List<T>( count );
|
|
|
|
for ( int i = 0; i < count; ++i ) {
|
|
T item = ReadItem() as T;
|
|
|
|
if ( item != null ) {
|
|
list.Add( item );
|
|
}
|
|
}
|
|
|
|
return list;
|
|
} else {
|
|
return new List<T>();
|
|
}
|
|
}
|
|
|
|
public override List<Mobile> ReadStrongMobileList()
|
|
{
|
|
return ReadStrongMobileList<Mobile>();
|
|
}
|
|
|
|
public override List<T> ReadStrongMobileList<T>()
|
|
{
|
|
int count = ReadInt();
|
|
|
|
if ( count > 0 ) {
|
|
List<T> list = new List<T>( count );
|
|
|
|
for ( int i = 0; i < count; ++i ) {
|
|
T m = ReadMobile() as T;
|
|
|
|
if ( m != null ) {
|
|
list.Add( m );
|
|
}
|
|
}
|
|
|
|
return list;
|
|
} else {
|
|
return new List<T>();
|
|
}
|
|
}
|
|
|
|
public override List<BaseGuild> ReadStrongGuildList()
|
|
{
|
|
return ReadStrongGuildList<BaseGuild>();
|
|
}
|
|
|
|
public override List<T> ReadStrongGuildList<T>()
|
|
{
|
|
int count = ReadInt();
|
|
|
|
if ( count > 0 ) {
|
|
List<T> list = new List<T>( count );
|
|
|
|
for ( int i = 0; i < count; ++i ) {
|
|
T g = ReadGuild() as T;
|
|
|
|
if ( g != null ) {
|
|
list.Add( g );
|
|
}
|
|
}
|
|
|
|
return list;
|
|
} else {
|
|
return new List<T>();
|
|
}
|
|
}
|
|
|
|
public override bool End()
|
|
{
|
|
return m_File.PeekChar() == -1;
|
|
}
|
|
|
|
public override Race ReadRace()
|
|
{
|
|
return Race.Races[ReadByte()];
|
|
}
|
|
}
|
|
|
|
public sealed class AsyncWriter : GenericWriter
|
|
{
|
|
private static int m_ThreadCount = 0;
|
|
public static int ThreadCount { get { return m_ThreadCount; } }
|
|
|
|
|
|
private int BufferSize;
|
|
|
|
private long m_LastPos, m_CurPos;
|
|
private bool m_Closed;
|
|
private bool PrefixStrings;
|
|
|
|
private MemoryStream m_Mem;
|
|
private BinaryWriter m_Bin;
|
|
private FileStream m_File;
|
|
|
|
private Queue m_WriteQueue;
|
|
private Thread m_WorkerThread;
|
|
|
|
public AsyncWriter( string filename, bool prefix )
|
|
: this( filename, 1048576, prefix )//1 mb buffer
|
|
{
|
|
}
|
|
|
|
public AsyncWriter( string filename, int buffSize, bool prefix )
|
|
{
|
|
PrefixStrings = prefix;
|
|
m_Closed = false;
|
|
m_WriteQueue = Queue.Synchronized( new Queue() );
|
|
BufferSize = buffSize;
|
|
|
|
m_File = new FileStream( filename, FileMode.Create, FileAccess.Write, FileShare.None );
|
|
m_Mem = new MemoryStream( BufferSize + 1024 );
|
|
m_Bin = new BinaryWriter( m_Mem, Utility.UTF8WithEncoding );
|
|
}
|
|
|
|
private void Enqueue( MemoryStream mem )
|
|
{
|
|
m_WriteQueue.Enqueue( mem );
|
|
|
|
if( m_WorkerThread == null || !m_WorkerThread.IsAlive )
|
|
{
|
|
m_WorkerThread = new Thread( new ThreadStart( new WorkerThread( this ).Worker ) );
|
|
m_WorkerThread.Priority = ThreadPriority.BelowNormal;
|
|
m_WorkerThread.Start();
|
|
}
|
|
}
|
|
|
|
private class WorkerThread
|
|
{
|
|
private AsyncWriter m_Owner;
|
|
|
|
public WorkerThread( AsyncWriter owner )
|
|
{
|
|
m_Owner = owner;
|
|
}
|
|
|
|
public void Worker()
|
|
{
|
|
AsyncWriter.m_ThreadCount++;
|
|
while( m_Owner.m_WriteQueue.Count > 0 )
|
|
{
|
|
MemoryStream mem = (MemoryStream)m_Owner.m_WriteQueue.Dequeue();
|
|
|
|
if( mem != null && mem.Length > 0 )
|
|
mem.WriteTo( m_Owner.m_File );
|
|
}
|
|
|
|
if( m_Owner.m_Closed )
|
|
m_Owner.m_File.Close();
|
|
|
|
AsyncWriter.m_ThreadCount--;
|
|
|
|
if (AsyncWriter.m_ThreadCount <= 0)
|
|
World.NotifyDiskWriteComplete();
|
|
}
|
|
}
|
|
|
|
private void OnWrite()
|
|
{
|
|
long curlen = m_Mem.Length;
|
|
m_CurPos += curlen - m_LastPos;
|
|
m_LastPos = curlen;
|
|
if( curlen >= BufferSize )
|
|
{
|
|
Enqueue( m_Mem );
|
|
m_Mem = new MemoryStream( BufferSize + 1024 );
|
|
m_Bin = new BinaryWriter( m_Mem, Utility.UTF8WithEncoding );
|
|
m_LastPos = 0;
|
|
}
|
|
}
|
|
|
|
public MemoryStream MemStream
|
|
{
|
|
get
|
|
{
|
|
return m_Mem;
|
|
}
|
|
set
|
|
{
|
|
if( m_Mem.Length > 0 )
|
|
Enqueue( m_Mem );
|
|
|
|
m_Mem = value;
|
|
m_Bin = new BinaryWriter( m_Mem, Utility.UTF8WithEncoding );
|
|
m_LastPos = 0;
|
|
m_CurPos = m_Mem.Length;
|
|
m_Mem.Seek( 0, SeekOrigin.End );
|
|
}
|
|
}
|
|
|
|
public override void Close()
|
|
{
|
|
Enqueue( m_Mem );
|
|
m_Closed = true;
|
|
}
|
|
|
|
public override long Position
|
|
{
|
|
get
|
|
{
|
|
return m_CurPos;
|
|
}
|
|
}
|
|
|
|
public override void Write( IPAddress value )
|
|
{
|
|
m_Bin.Write( Utility.GetLongAddressValue( value ) );
|
|
OnWrite();
|
|
}
|
|
|
|
public override void Write( string value )
|
|
{
|
|
if( PrefixStrings )
|
|
{
|
|
if( value == null )
|
|
{
|
|
m_Bin.Write( (byte)0 );
|
|
}
|
|
else
|
|
{
|
|
m_Bin.Write( (byte)1 );
|
|
m_Bin.Write( value );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_Bin.Write( value );
|
|
}
|
|
OnWrite();
|
|
}
|
|
|
|
public override void WriteDeltaTime( DateTime value )
|
|
{
|
|
long ticks = value.Ticks;
|
|
long now = DateTime.Now.Ticks;
|
|
|
|
TimeSpan d;
|
|
|
|
try { d = new TimeSpan( ticks-now ); }
|
|
catch { if( ticks < now ) d = TimeSpan.MaxValue; else d = TimeSpan.MaxValue; }
|
|
|
|
Write( d );
|
|
}
|
|
|
|
public override void Write( DateTime value )
|
|
{
|
|
m_Bin.Write( value.Ticks );
|
|
OnWrite();
|
|
}
|
|
|
|
public override void Write( TimeSpan value )
|
|
{
|
|
m_Bin.Write( value.Ticks );
|
|
OnWrite();
|
|
}
|
|
|
|
public override void Write( decimal value )
|
|
{
|
|
m_Bin.Write( value );
|
|
OnWrite();
|
|
}
|
|
|
|
public override void Write( long value )
|
|
{
|
|
m_Bin.Write( value );
|
|
OnWrite();
|
|
}
|
|
|
|
public override void Write( ulong value )
|
|
{
|
|
m_Bin.Write( value );
|
|
OnWrite();
|
|
}
|
|
|
|
public override void WriteEncodedInt( int value )
|
|
{
|
|
uint v = (uint)value;
|
|
|
|
while( v >= 0x80 )
|
|
{
|
|
m_Bin.Write( (byte)(v | 0x80) );
|
|
v >>= 7;
|
|
}
|
|
|
|
m_Bin.Write( (byte)v );
|
|
OnWrite();
|
|
}
|
|
|
|
public override void Write( int value )
|
|
{
|
|
m_Bin.Write( value );
|
|
OnWrite();
|
|
}
|
|
|
|
public override void Write( uint value )
|
|
{
|
|
m_Bin.Write( value );
|
|
OnWrite();
|
|
}
|
|
|
|
public override void Write( short value )
|
|
{
|
|
m_Bin.Write( value );
|
|
OnWrite();
|
|
}
|
|
|
|
public override void Write( ushort value )
|
|
{
|
|
m_Bin.Write( value );
|
|
OnWrite();
|
|
}
|
|
|
|
public override void Write( double value )
|
|
{
|
|
m_Bin.Write( value );
|
|
OnWrite();
|
|
}
|
|
|
|
public override void Write( float value )
|
|
{
|
|
m_Bin.Write( value );
|
|
OnWrite();
|
|
}
|
|
|
|
public override void Write( char value )
|
|
{
|
|
m_Bin.Write( value );
|
|
OnWrite();
|
|
}
|
|
|
|
public override void Write( byte value )
|
|
{
|
|
m_Bin.Write( value );
|
|
OnWrite();
|
|
}
|
|
|
|
public override void Write( sbyte value )
|
|
{
|
|
m_Bin.Write( value );
|
|
OnWrite();
|
|
}
|
|
|
|
public override void Write( bool value )
|
|
{
|
|
m_Bin.Write( value );
|
|
OnWrite();
|
|
}
|
|
|
|
public override void Write( Point3D value )
|
|
{
|
|
Write( value.m_X );
|
|
Write( value.m_Y );
|
|
Write( value.m_Z );
|
|
}
|
|
|
|
public override void Write( Point2D value )
|
|
{
|
|
Write( value.m_X );
|
|
Write( value.m_Y );
|
|
}
|
|
|
|
public override void Write( Rectangle2D value )
|
|
{
|
|
Write( value.Start );
|
|
Write( value.End );
|
|
}
|
|
|
|
public override void Write( Rectangle3D value )
|
|
{
|
|
Write( value.Start );
|
|
Write( value.End );
|
|
}
|
|
|
|
public override void Write( Map value )
|
|
{
|
|
if( value != null )
|
|
Write( (byte)value.MapIndex );
|
|
else
|
|
Write( (byte)0xFF );
|
|
}
|
|
|
|
public override void Write( Race value )
|
|
{
|
|
if( value != null )
|
|
Write( (byte)value.RaceIndex );
|
|
else
|
|
Write( (byte)0xFF );
|
|
}
|
|
|
|
public override void Write( Item value )
|
|
{
|
|
if( value == null || value.Deleted )
|
|
Write( Serial.MinusOne );
|
|
else
|
|
Write( value.Serial );
|
|
}
|
|
|
|
public override void Write( Mobile value )
|
|
{
|
|
if( value == null || value.Deleted )
|
|
Write( Serial.MinusOne );
|
|
else
|
|
Write( value.Serial );
|
|
}
|
|
|
|
public override void Write( BaseGuild value )
|
|
{
|
|
if( value == null )
|
|
Write( 0 );
|
|
else
|
|
Write( value.Id );
|
|
}
|
|
|
|
public override void WriteItem<T>( T value )
|
|
{
|
|
Write( value );
|
|
}
|
|
|
|
public override void WriteMobile<T>( T value )
|
|
{
|
|
Write( value );
|
|
}
|
|
|
|
public override void WriteGuild<T>( T value )
|
|
{
|
|
Write( value );
|
|
}
|
|
|
|
public override void WriteMobileList( ArrayList list )
|
|
{
|
|
WriteMobileList( list, false );
|
|
}
|
|
|
|
public override void WriteMobileList( ArrayList list, bool tidy )
|
|
{
|
|
if( tidy )
|
|
{
|
|
for( int i = 0; i < list.Count; )
|
|
{
|
|
if( ((Mobile)list[i]).Deleted )
|
|
list.RemoveAt( i );
|
|
else
|
|
++i;
|
|
}
|
|
}
|
|
|
|
Write( list.Count );
|
|
|
|
for( int i = 0; i < list.Count; ++i )
|
|
Write( (Mobile)list[i] );
|
|
}
|
|
|
|
public override void WriteItemList( ArrayList list )
|
|
{
|
|
WriteItemList( list, false );
|
|
}
|
|
|
|
public override void WriteItemList( ArrayList list, bool tidy )
|
|
{
|
|
if( tidy )
|
|
{
|
|
for( int i = 0; i < list.Count; )
|
|
{
|
|
if( ((Item)list[i]).Deleted )
|
|
list.RemoveAt( i );
|
|
else
|
|
++i;
|
|
}
|
|
}
|
|
|
|
Write( list.Count );
|
|
|
|
for( int i = 0; i < list.Count; ++i )
|
|
Write( (Item)list[i] );
|
|
}
|
|
|
|
public override void WriteGuildList( ArrayList list )
|
|
{
|
|
WriteGuildList( list, false );
|
|
}
|
|
|
|
public override void WriteGuildList( ArrayList list, bool tidy )
|
|
{
|
|
if( tidy )
|
|
{
|
|
for( int i = 0; i < list.Count; )
|
|
{
|
|
if( ((BaseGuild)list[i]).Disbanded )
|
|
list.RemoveAt( i );
|
|
else
|
|
++i;
|
|
}
|
|
}
|
|
|
|
Write( list.Count );
|
|
|
|
for( int i = 0; i < list.Count; ++i )
|
|
Write( (BaseGuild)list[i] );
|
|
}
|
|
|
|
public override void Write( List<Item> list )
|
|
{
|
|
Write( list, false );
|
|
}
|
|
|
|
public override void Write( List<Item> list, bool tidy )
|
|
{
|
|
if( tidy )
|
|
{
|
|
for( int i = 0; i < list.Count; )
|
|
{
|
|
if( list[i].Deleted )
|
|
list.RemoveAt( i );
|
|
else
|
|
++i;
|
|
}
|
|
}
|
|
|
|
Write( list.Count );
|
|
|
|
for( int i = 0; i < list.Count; ++i )
|
|
Write( list[i] );
|
|
}
|
|
|
|
public override void WriteItemList<T>( List<T> list )
|
|
{
|
|
WriteItemList<T>( list, false );
|
|
}
|
|
public override void WriteItemList<T>( List<T> list, bool tidy )
|
|
{
|
|
if( tidy )
|
|
{
|
|
for( int i = 0; i < list.Count; )
|
|
{
|
|
if( list[i].Deleted )
|
|
list.RemoveAt( i );
|
|
else
|
|
++i;
|
|
}
|
|
}
|
|
|
|
Write( list.Count );
|
|
|
|
for( int i = 0; i < list.Count; ++i )
|
|
Write( list[i] );
|
|
}
|
|
|
|
public override void Write( List<Mobile> list )
|
|
{
|
|
Write( list, false );
|
|
}
|
|
|
|
public override void Write( List<Mobile> list, bool tidy )
|
|
{
|
|
if( tidy )
|
|
{
|
|
for( int i = 0; i < list.Count; )
|
|
{
|
|
if( list[i].Deleted )
|
|
list.RemoveAt( i );
|
|
else
|
|
++i;
|
|
}
|
|
}
|
|
|
|
Write( list.Count );
|
|
|
|
for( int i = 0; i < list.Count; ++i )
|
|
Write( list[i] );
|
|
}
|
|
|
|
public override void WriteMobileList<T>( List<T> list )
|
|
{
|
|
WriteMobileList<T>( list, false );
|
|
}
|
|
|
|
public override void WriteMobileList<T>( List<T> list, bool tidy )
|
|
{
|
|
if( tidy )
|
|
{
|
|
for( int i = 0; i < list.Count; )
|
|
{
|
|
if( list[i].Deleted )
|
|
list.RemoveAt( i );
|
|
else
|
|
++i;
|
|
}
|
|
}
|
|
|
|
Write( list.Count );
|
|
|
|
for( int i = 0; i < list.Count; ++i )
|
|
Write( list[i] );
|
|
}
|
|
|
|
public override void Write( List<BaseGuild> list )
|
|
{
|
|
Write( list, false );
|
|
}
|
|
|
|
public override void Write( List<BaseGuild> list, bool tidy )
|
|
{
|
|
if( tidy )
|
|
{
|
|
for( int i = 0; i < list.Count; )
|
|
{
|
|
if( list[i].Disbanded )
|
|
list.RemoveAt( i );
|
|
else
|
|
++i;
|
|
}
|
|
}
|
|
|
|
Write( list.Count );
|
|
|
|
for( int i = 0; i < list.Count; ++i )
|
|
Write( list[i] );
|
|
}
|
|
|
|
public override void WriteGuildList<T>( List<T> list )
|
|
{
|
|
WriteGuildList<T>( list, false );
|
|
}
|
|
|
|
public override void WriteGuildList<T>( List<T> list, bool tidy )
|
|
{
|
|
if( tidy )
|
|
{
|
|
for( int i = 0; i < list.Count; )
|
|
{
|
|
if( list[i].Disbanded )
|
|
list.RemoveAt( i );
|
|
else
|
|
++i;
|
|
}
|
|
}
|
|
|
|
Write( list.Count );
|
|
|
|
for( int i = 0; i < list.Count; ++i )
|
|
Write( list[i] );
|
|
}
|
|
}
|
|
|
|
public interface ISerializable
|
|
{
|
|
int TypeReference { get; }
|
|
int SerialIdentity { get; }
|
|
void Serialize( GenericWriter writer );
|
|
}
|
|
} |