fix(core): Adds SkipLocalsInitAttribute support, optimizes broadcasted packets (#363)
- [X] Adds support for `SkipLocalsInitAttribute`. SkipLocalsInitAttribute skips initializing stack variables including `stackalloc`. I don't think it is wired/working yet but should be implemented soon. - [X] Optimizes broadcasted packets by checking if the first byte (packet ID) is non-zero. If it is already set, it reuses the buffer. - [X] Removes unnecessary refs to Spans. I don't think the Span struct itself is mutable, so a ref is not helpful.
This commit is contained in:
parent
9c9591b098
commit
03d0a4664e
25 changed files with 478 additions and 285 deletions
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@ -33,12 +33,12 @@ namespace Server.Network
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}
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Span<byte> buffer = stackalloc byte[SoundPacketLength];
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CreateSoundEffect(ref buffer, soundID, target);
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CreateSoundEffect(buffer, soundID, target);
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ns.Send(buffer);
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}
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public static void CreateSoundEffect(ref Span<byte> buffer, int soundID, IPoint3D target)
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public static void CreateSoundEffect(Span<byte> buffer, int soundID, IPoint3D target)
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{
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var writer = new SpanWriter(buffer);
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writer.Write((byte)0x54); // Packet ID
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@ -51,7 +51,7 @@ namespace Server.Network
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}
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public static void CreateParticleEffect(
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ref Span<byte> buffer,
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Span<byte> buffer,
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EffectType type, Serial from, Serial to, int itemID, IPoint3D fromPoint, IPoint3D toPoint,
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int speed, int duration, bool fixedDirection, bool explode, int hue, int renderMode, int effect,
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int explodeEffect, int explodeSound, Serial serial, int layer, int unknown
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@ -86,10 +86,10 @@ namespace Server.Network
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}
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public static void CreateTargetParticleEffect(
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ref Span<byte> buffer,
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Span<byte> buffer,
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IEntity e, int itemID, int speed, int duration, int hue, int renderMode, int effect, int layer, int unknown
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) => CreateParticleEffect(
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ref buffer,
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buffer,
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EffectType.FixedFrom,
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e.Serial,
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Serial.Zero,
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@ -111,10 +111,10 @@ namespace Server.Network
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);
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public static void CreateLocationParticleEffect(
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ref Span<byte> buffer,
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Span<byte> buffer,
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IEntity e, int itemID, int speed, int duration, int hue, int renderMode, int effect, int unknown
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) => CreateParticleEffect(
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ref buffer,
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buffer,
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EffectType.FixedXYZ,
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e.Serial,
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Serial.Zero,
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@ -136,12 +136,12 @@ namespace Server.Network
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);
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public static void CreateMovingParticleEffect(
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ref Span<byte> buffer,
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Span<byte> buffer,
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IEntity from, IEntity to, int itemID, int speed, int duration, bool fixedDirection,
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bool explodes, int hue, int renderMode, int effect, int explodeEffect, int explodeSound, EffectLayer layer,
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int unknown
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) => CreateParticleEffect(
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ref buffer,
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buffer,
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EffectType.Moving,
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from.Serial,
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to.Serial,
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@ -163,7 +163,7 @@ namespace Server.Network
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);
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public static void CreateHuedEffect(
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ref Span<byte> buffer,
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Span<byte> buffer,
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EffectType type, Serial from, Serial to, int itemID, Point3D fromPoint, Point3D toPoint,
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int speed, int duration, bool fixedDirection, bool explode, int hue, int renderMode
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)
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@ -191,10 +191,10 @@ namespace Server.Network
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}
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public static void CreateTargetHuedEffect(
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ref Span<byte> buffer,
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Span<byte> buffer,
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IEntity e, int itemID, int speed, int duration, int hue, int renderMode
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) => CreateHuedEffect(
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ref buffer,
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buffer,
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EffectType.FixedFrom,
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e.Serial,
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Serial.Zero,
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@ -210,10 +210,10 @@ namespace Server.Network
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);
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public static void CreateLocationHuedEffect(
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ref Span<byte> buffer,
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Span<byte> buffer,
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Point3D p, int itemID, int speed, int duration, int hue, int renderMode
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) => CreateHuedEffect(
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ref buffer,
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buffer,
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EffectType.FixedXYZ,
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Serial.Zero,
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Serial.Zero,
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@ -229,11 +229,11 @@ namespace Server.Network
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);
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public static void CreateMovingHuedEffect(
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ref Span<byte> buffer,
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Span<byte> buffer,
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IEntity from, IEntity to, int itemID, int speed, int duration, bool fixedDirection,
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bool explodes, int hue, int renderMode
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) => CreateHuedEffect(
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ref buffer,
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buffer,
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EffectType.Moving,
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from.Serial,
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to.Serial,
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@ -249,11 +249,11 @@ namespace Server.Network
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);
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public static void CreateMovingHuedEffect(
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ref Span<byte> buffer,
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Span<byte> buffer,
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int itemID, Point3D fromLocation, Point3D toLocation, int speed, int duration,
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bool fixedDirection, bool explodes, int hue, int renderMode
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) => CreateHuedEffect(
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ref buffer,
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buffer,
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EffectType.Moving,
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Serial.Zero,
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Serial.Zero,
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@ -269,11 +269,11 @@ namespace Server.Network
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);
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public static void CreateMovingHuedEffect(
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ref Span<byte> buffer,
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Span<byte> buffer,
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Serial from, Serial to, int itemID, Point3D fromLocation, Point3D toLocation, int speed, int duration,
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bool fixedDirection, bool explodes, int hue, int renderMode
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) => CreateHuedEffect(
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ref buffer,
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buffer,
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EffectType.Moving,
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from,
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to,
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@ -288,8 +288,8 @@ namespace Server.Network
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renderMode
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);
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public static void CreateBoltEffect(ref Span<byte> buffer, IEntity target, int hue) => CreateHuedEffect(
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ref buffer,
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public static void CreateBoltEffect(Span<byte> buffer, IEntity target, int hue) => CreateHuedEffect(
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buffer,
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EffectType.Lightning,
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target.Serial,
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Serial.Zero,
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@ -23,10 +23,10 @@ namespace Server.Network
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public const int OPLPacketLength = 9;
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public const int RemoveEntityLength = 5;
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public static void CreateOPLInfo(ref Span<byte> buffer, Item item) =>
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CreateOPLInfo(ref buffer, item.Serial, item.PropertyList.Hash);
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public static void CreateOPLInfo(Span<byte> buffer, Item item) =>
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CreateOPLInfo(buffer, item.Serial, item.PropertyList.Hash);
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public static void CreateOPLInfo(ref Span<byte> buffer, Serial serial, int hash)
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public static void CreateOPLInfo(Span<byte> buffer, Serial serial, int hash)
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{
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var writer = new SpanWriter(buffer);
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writer.Write((byte)0xDC); // Packet ID
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@ -45,12 +45,12 @@ namespace Server.Network
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}
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Span<byte> buffer = stackalloc byte[OPLPacketLength];
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CreateOPLInfo(ref buffer, serial, hash);
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CreateOPLInfo(buffer, serial, hash);
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ns.Send(buffer);
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}
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public static void CreateRemoveEntity(ref Span<byte> buffer, Serial serial)
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public static void CreateRemoveEntity(Span<byte> buffer, Serial serial)
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{
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var writer = new SpanWriter(buffer);
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writer.Write((byte)0x1D); // Packet ID
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@ -65,7 +65,7 @@ namespace Server.Network
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}
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Span<byte> buffer = stackalloc byte[RemoveEntityLength];
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CreateRemoveEntity(ref buffer, serial);
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CreateRemoveEntity(buffer, serial);
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ns.Send(buffer);
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}
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@ -23,7 +23,7 @@ namespace Server.Network
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{
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public const int MaxWorldItemPacketLength = 26;
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public static int CreateWorldItem(ref Span<byte> buffer, Item item)
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public static int CreateWorldItem(Span<byte> buffer, Item item)
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{
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var itemID = item is BaseMulti ? item.ItemID | 0x4000 : item.ItemID & 0x3FFF;
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var hasAmount = item.Amount != 0;
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@ -87,13 +87,13 @@ namespace Server.Network
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Span<byte> buffer = stackalloc byte[MaxWorldItemPacketLength];
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var length = ns.StygianAbyss ?
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CreateWorldItemNew(ref buffer, item, ns.HighSeas) :
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CreateWorldItem(ref buffer, item);
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CreateWorldItemNew(buffer, item, ns.HighSeas) :
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CreateWorldItem(buffer, item);
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ns.Send(buffer.Slice(0, length));
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}
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public static int CreateWorldItemNew(ref Span<byte> buffer, Item item, bool isHS)
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public static int CreateWorldItemNew(Span<byte> buffer, Item item, bool isHS)
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{
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var writer = new SpanWriter(buffer);
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writer.Write((byte)0xF3); // Packet ID
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@ -43,8 +43,7 @@ namespace Server.Network
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Span<byte> buffer = stackalloc byte[GetMaxMessageLocalizedLength(args)];
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var length = CreateMessageLocalized(
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ref buffer,
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serial, graphic, type, hue, font, number, name, args
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buffer, serial, graphic, type, hue, font, number, name, args
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);
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ns.Send(buffer.Slice(0, length));
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@ -53,7 +52,7 @@ namespace Server.Network
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public static int GetMaxMessageLocalizedLength(string args) => 50 + (args?.Length ?? 0) * 2;
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public static int CreateMessageLocalized(
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ref Span<byte> buffer,
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Span<byte> buffer,
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Serial serial, int graphic, MessageType type, int hue, int font, int number, string name = "", string args = ""
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)
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{
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@ -95,8 +94,7 @@ namespace Server.Network
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Span<byte> buffer = stackalloc byte[GetMaxMessageLocalizedAffixLength(affix, args)];
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var length = CreateMessageLocalizedAffix(
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ref buffer,
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serial, graphic, type, hue, font, number, name, affixType, affix, args
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buffer, serial, graphic, type, hue, font, number, name, affixType, affix, args
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);
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ns.Send(buffer.Slice(0, length));
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@ -106,7 +104,7 @@ namespace Server.Network
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52 + (affix?.Length ?? 0) + (args?.Length ?? 0) * 2;
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public static int CreateMessageLocalizedAffix(
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ref Span<byte> buffer,
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Span<byte> buffer,
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Serial serial, int graphic, MessageType type, int hue, int font, int number, string name,
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AffixType affixType, string affix = "", string args = ""
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)
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@ -152,7 +150,7 @@ namespace Server.Network
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Span<byte> buffer = stackalloc byte[GetMaxMessageLength(text)];
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var length = CreateMessage(
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ref buffer,
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buffer,
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serial,
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graphic,
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type,
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@ -171,7 +169,7 @@ namespace Server.Network
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public static int GetMaxMessageLength(string text) => 50 + (text?.Length ?? 0) * 2;
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public static int CreateMessage(
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ref Span<byte> buffer,
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Span<byte> buffer,
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Serial serial,
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int graphic,
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MessageType type,
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@ -26,7 +26,7 @@ namespace Server.Network
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public const int MobileMovingPacketLength = 17;
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public const int MobileMovingPacketCacheLength = MobileMovingPacketLength * 8 * 2; // 8 notoriety, 2 client versions
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public static void CreateBondedStatus(ref Span<byte> buffer, Serial serial, bool bonded)
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public static void CreateBondedStatus(Span<byte> buffer, Serial serial, bool bonded)
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{
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var writer = new SpanWriter(buffer);
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writer.Write((byte)0xBF); // Packet ID
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@ -55,7 +55,7 @@ namespace Server.Network
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ns.Send(ref buffer, writer.Position);
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}
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public static void CreateDeathAnimation(ref Span<byte> buffer, Serial killed, Serial corpse)
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public static void CreateDeathAnimation(Span<byte> buffer, Serial killed, Serial corpse)
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{
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var writer = new SpanWriter(buffer);
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writer.Write((byte)0xAF); // Packet ID
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@ -72,11 +72,11 @@ namespace Server.Network
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}
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Span<byte> span = stackalloc byte[DeathAnimationPacketLength];
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CreateDeathAnimation(ref span, killed, corpse);
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CreateDeathAnimation(span, killed, corpse);
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ns.Send(span);
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}
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public static void CreateMobileMoving(ref Span<byte> buffer, Mobile m, int noto, bool stygianAbyss)
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public static void CreateMobileMoving(Span<byte> buffer, Mobile m, int noto, bool stygianAbyss)
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{
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var loc = m.Location;
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var hue = m.SolidHueOverride >= 0 ? m.SolidHueOverride : m.Hue;
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@ -106,7 +106,7 @@ namespace Server.Network
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}
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Span<byte> span = stackalloc byte[MobileMovingPacketLength];
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CreateMobileMoving(ref span, target, noto, ns.StygianAbyss);
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CreateMobileMoving(span, target, noto, ns.StygianAbyss);
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ns.Send(span);
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}
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@ -130,7 +130,7 @@ namespace Server.Network
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// Packet not created yet
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if (buffer[0] == 0)
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{
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CreateMobileMoving(ref buffer, target, noto, stygianAbyss);
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CreateMobileMoving(buffer, target, noto, stygianAbyss);
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}
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ns.Send(buffer);
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