fix(core): Adds SkipLocalsInitAttribute support, optimizes broadcasted packets (#363)

- [X] Adds support for `SkipLocalsInitAttribute`. SkipLocalsInitAttribute skips initializing stack variables including `stackalloc`. I don't think it is wired/working yet but should be implemented soon.
- [X] Optimizes broadcasted packets by checking if the first byte (packet ID) is non-zero. If it is already set, it reuses the buffer.
- [X] Removes unnecessary refs to Spans. I don't think the Span struct itself is mutable, so a ref is not helpful.
This commit is contained in:
Kamron Batman 2020-12-26 12:46:06 -08:00 committed by GitHub
parent 9c9591b098
commit 03d0a4664e
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GPG key ID: 4AEE18F83AFDEB23
25 changed files with 478 additions and 285 deletions

View file

@ -417,12 +417,17 @@ namespace Server.Commands
);
Span<byte> buffer = stackalloc byte[OutgoingEffectPackets.SoundPacketLength];
OutgoingEffectPackets.CreateSoundEffect(ref buffer, index, m);
buffer.InitializePacket();
foreach (var state in m.GetClientsInRange(12))
{
if (toAll || state.Mobile.CanSee(m))
{
if (buffer[0] == 0)
{
OutgoingEffectPackets.CreateSoundEffect(buffer, index, m);
}
state.Send(buffer);
}
}

View file

@ -70,7 +70,7 @@ namespace Server.Commands
if (list.Count > 0)
{
Span<byte> removeEntity = stackalloc byte[OutgoingEntityPackets.RemoveEntityLength];
OutgoingEntityPackets.CreateRemoveEntity(ref removeEntity, pm.Serial);
removeEntity.InitializePacket();
for (var i = 0; i < list.Count; ++i)
{
@ -78,6 +78,11 @@ namespace Server.Commands
if (!m.CanSee(pm) && Utility.InUpdateRange(m, pm))
{
if (removeEntity[0] == 0)
{
OutgoingEntityPackets.CreateRemoveEntity(removeEntity, pm.Serial);
}
m.NetState?.Send(removeEntity);
}
}

View file

@ -504,26 +504,30 @@ namespace Server.Engines.Doom
public static void POHMessage(Mobile from, int index)
{
Span<byte> buffer = stackalloc byte[OutgoingMessagePackets.GetMaxMessageLength(Msgs[index])];
var length = OutgoingMessagePackets.CreateMessage(
ref buffer,
from.Serial,
from.Body,
MessageType.Regular,
MsgParams[index][0],
MsgParams[index][1],
true,
null,
from.Name,
Msgs[index]
);
buffer = buffer.Slice(0, length); // Adjust to the actual size
buffer.InitializePacket();
var eable = from.Map.GetClientsInRange(from.Location);
foreach (var state in eable)
{
if (buffer[0] == 0)
{
var length = OutgoingMessagePackets.CreateMessage(
buffer,
from.Serial,
from.Body,
MessageType.Regular,
MsgParams[index][0],
MsgParams[index][1],
true,
null,
from.Name,
Msgs[index]
);
buffer = buffer.Slice(0, length); // Adjust to the actual size
}
state.Send(buffer);
}

View file

@ -96,7 +96,7 @@ namespace Server.Engines.MLQuests.Mobiles
}
Span<byte> buffer = stackalloc byte[OutgoingMessagePackets.GetMaxMessageLocalizedLength("")];
var packetCreated = false;
buffer.InitializePacket();
foreach (var state in GetClientsInRange(12))
{
@ -104,14 +104,14 @@ namespace Server.Engines.MLQuests.Mobiles
if (m.CanSee(this) && m.InLOS(this) && m.CanBeginAction(this))
{
if (!packetCreated)
if (buffer[0] == 0)
{
// Double Click On Me For Help!
var length = OutgoingMessagePackets.CreateMessageLocalized(
ref buffer,
Serial, Body, MessageType.Regular, 946, 3, 1078099, Name
buffer, Serial, Body, MessageType.Regular, 946, 3, 1078099, Name
);
packetCreated = true;
buffer = buffer.Slice(0, length);
}
state.Send(buffer);

View file

@ -241,7 +241,7 @@ namespace Server.Engines.PartySystem
Span<byte> buffer = stackalloc byte[OutgoingMessagePackets.GetMaxMessageLocalizedAffixLength(from.Name, "")];
var length = OutgoingMessagePackets.CreateMessageLocalizedAffix(
ref buffer,
buffer,
Serial.MinusOne,
-1,
MessageType.Label,
@ -253,10 +253,8 @@ namespace Server.Engines.PartySystem
from.Name
);
buffer = buffer.Slice(0, length); // Adjust to the actual size
// : joined the party.
SendToAll(ref buffer, true);
SendToAll(buffer.Slice(0, length), true);
from.SendLocalizedMessage(1005445); // You have been added to the party.
@ -383,13 +381,11 @@ namespace Server.Engines.PartySystem
{
Span<byte> buffer = stackalloc byte[OutgoingMessagePackets.GetMaxMessageLocalizedLength(args)];
var length = OutgoingMessagePackets.CreateMessageLocalized(
ref buffer,
buffer,
Serial.MinusOne, -1, MessageType.Regular, hue, 3, number, "System", args
);
buffer = buffer.Slice(0, length); // Adjust to the actual size
SendToAll(ref buffer, true);
SendToAll(buffer.Slice(0, length), true);
}
public void SendPublicMessage(Mobile from, string text)
@ -429,19 +425,7 @@ namespace Server.Engines.PartySystem
private void SendToStaffMessage(Mobile from, string text)
{
Span<byte> buffer = stackalloc byte[OutgoingMessagePackets.GetMaxMessageLength(text)];
var length = OutgoingMessagePackets.CreateMessage(
ref buffer,
from.Serial,
from.Body,
MessageType.Regular,
from.SpeechHue,
3,
false,
from.Language,
from.Name,
text
);
buffer = buffer.Slice(0, length); // Adjust to the actual size
buffer.InitializePacket();
foreach (var ns in from.GetClientsInRange(8))
{
@ -450,6 +434,24 @@ namespace Server.Engines.PartySystem
if (mob?.AccessLevel >= AccessLevel.GameMaster && mob.AccessLevel > from.AccessLevel &&
mob.Party != this && !m_Listeners.Contains(mob))
{
if (buffer[0] == 0)
{
var length = OutgoingMessagePackets.CreateMessage(
buffer,
from.Serial,
from.Body,
MessageType.Regular,
from.SpeechHue,
3,
false,
from.Language,
from.Name,
text
);
buffer = buffer.Slice(0, length); // Adjust to the actual size
}
ns.Send(buffer);
}
}
@ -472,7 +474,7 @@ namespace Server.Engines.PartySystem
p.Release();
}
public void SendToAll(ref Span<byte> span, bool isSpeech)
public void SendToAll(Span<byte> span, bool isSpeech)
{
for (var i = 0; i < Members.Count; ++i)
{
@ -512,20 +514,7 @@ namespace Server.Engines.PartySystem
m_Mobile.Send(new PartyMemberList(p));
Span<byte> buffer = stackalloc byte[OutgoingMessagePackets.GetMaxMessageLocalizedAffixLength(m_Mobile.Name, "")];
var length = OutgoingMessagePackets.CreateMessageLocalizedAffix(
ref buffer,
Serial.MinusOne,
-1,
MessageType.Label,
0x3B2,
3,
1008087,
"",
AffixType.Prepend | AffixType.System,
m_Mobile.Name
);
buffer = buffer.Slice(0, length); // Adjust to the actual size
buffer.InitializePacket();
var attrs = Packet.Acquire(new MobileAttributesN(m_Mobile));
@ -535,6 +524,24 @@ namespace Server.Engines.PartySystem
if (m != m_Mobile)
{
if (buffer[0] == 0)
{
var length = OutgoingMessagePackets.CreateMessageLocalizedAffix(
buffer,
Serial.MinusOne,
-1,
MessageType.Label,
0x3B2,
3,
1008087,
"",
AffixType.Prepend | AffixType.System,
m_Mobile.Name
);
buffer = buffer.Slice(0, length); // Adjust to the actual size
}
m.NetState?.Send(buffer);
m.Send(new MobileStatusCompact(m_Mobile.CanBeRenamedBy(m), m_Mobile));
m.Send(attrs);

View file

@ -88,10 +88,15 @@ namespace Server.Items
else
{
Span<byte> buffer = stackalloc byte[OutgoingEffectPackets.SoundPacketLength];
OutgoingEffectPackets.CreateSoundEffect(ref buffer, 0x127, GetWorldLocation());
buffer.InitializePacket();
foreach (var state in GetClientsInRange(2))
{
if (buffer[0] == 0)
{
OutgoingEffectPackets.CreateSoundEffect(buffer, 0x127, GetWorldLocation());
}
state.Send(buffer);
}
}

View file

@ -50,12 +50,12 @@ namespace Server.Items
if (ns.StygianAbyss)
{
length = OutgoingItemPackets.CreateWorldItemNew(ref buffer, this, ns.HighSeas);
length = OutgoingItemPackets.CreateWorldItemNew(buffer, this, ns.HighSeas);
BinaryPrimitives.WriteUInt16BigEndian(buffer.Slice(8, 2), GMItemId);
}
else
{
length = OutgoingItemPackets.CreateWorldItem(ref buffer, this);
length = OutgoingItemPackets.CreateWorldItem(buffer, this);
BinaryPrimitives.WriteUInt16BigEndian(buffer.Slice(7, 2), GMItemId);
}

View file

@ -56,12 +56,12 @@ namespace Server.Items
if (ns.StygianAbyss)
{
length = OutgoingItemPackets.CreateWorldItemNew(ref buffer, this, ns.HighSeas);
length = OutgoingItemPackets.CreateWorldItemNew(buffer, this, ns.HighSeas);
BinaryPrimitives.WriteUInt16BigEndian(buffer.Slice(8, 2), GMItemId);
}
else
{
length = OutgoingItemPackets.CreateWorldItem(ref buffer, this);
length = OutgoingItemPackets.CreateWorldItem(buffer, this);
BinaryPrimitives.WriteUInt16BigEndian(buffer.Slice(7, 2), GMItemId);
}

View file

@ -331,20 +331,7 @@ namespace Server.Guilds
public void AllianceChat(Mobile from, int hue, string text)
{
Span<byte> buffer = stackalloc byte[OutgoingMessagePackets.GetMaxMessageLength(text)];
var length = OutgoingMessagePackets.CreateMessage(
ref buffer,
from.Serial,
from.Body,
MessageType.Alliance,
hue,
3,
false,
from.Language,
from.Name,
text
);
buffer = buffer.Slice(0, length); // Adjust to the actual size
buffer.InitializePacket();
for (var i = 0; i < m_Members.Count; i++)
{
@ -352,6 +339,24 @@ namespace Server.Guilds
for (var j = 0; j < g.Members.Count; j++)
{
if (buffer[0] == 0)
{
var length = OutgoingMessagePackets.CreateMessage(
buffer,
from.Serial,
from.Body,
MessageType.Alliance,
hue,
3,
false,
from.Language,
from.Name,
text
);
buffer = buffer.Slice(0, length); // Adjust to the actual size
}
g.Members[j].NetState?.Send(buffer);
}
}
@ -1266,7 +1271,7 @@ namespace Server.Guilds
}
else
{
m_AllianceLeader = reader.ReadEntity<Guild>();;
m_AllianceLeader = reader.ReadEntity<Guild>();
}
goto case 4;
@ -1516,15 +1521,20 @@ namespace Server.Guilds
public void GuildChat(Mobile from, int hue, string text)
{
Span<byte> buffer = stackalloc byte[OutgoingMessagePackets.GetMaxMessageLength(text)];
var length = OutgoingMessagePackets.CreateMessage(
ref buffer,
from.Serial, from.Body, MessageType.Guild, hue, 3, false, from.Language, from.Name, text
);
buffer = buffer.Slice(0, length); // Adjust to the actual size
buffer.InitializePacket();
for (var i = 0; i < Members.Count; i++)
{
if (buffer[0] == 0)
{
var length = OutgoingMessagePackets.CreateMessage(
buffer, from.Serial, from.Body, MessageType.Guild, hue, 3, false, from.Language,
from.Name, text
);
buffer = buffer.Slice(0, length); // Adjust to the actual size
}
Members[i].NetState?.Send(buffer);
}
}

View file

@ -3844,8 +3844,8 @@ namespace Server.Mobiles
IsDeadPet = false;
Span<byte> buffer = stackalloc byte[OutgoingMobilePackets.BondedStatusPacketLength];
OutgoingMobilePackets.CreateBondedStatus(ref buffer, Serial, false);
Effects.SendPacket(Location, Map, ref buffer);
OutgoingMobilePackets.CreateBondedStatus(buffer, Serial, false);
Effects.SendPacket(Location, Map, buffer);
SendIncomingPacket();
SendIncomingPacket();

View file

@ -2827,20 +2827,7 @@ namespace Server.Mobiles
private static void SendToStaffMessage(Mobile from, string text)
{
Span<byte> buffer = stackalloc byte[OutgoingMessagePackets.GetMaxMessageLength(text)];
var length = OutgoingMessagePackets.CreateMessage(
ref buffer,
from.Serial,
from.Body,
MessageType.Regular,
from.SpeechHue,
3,
false,
from.Language,
from.Name,
text
);
buffer = buffer.Slice(0, length); // Adjust to the actual size
buffer.InitializePacket();
foreach (var ns in from.GetClientsInRange(8))
{
@ -2848,6 +2835,24 @@ namespace Server.Mobiles
if (mob?.AccessLevel >= AccessLevel.GameMaster && mob.AccessLevel > from.AccessLevel)
{
if (buffer[0] == 0)
{
var length = OutgoingMessagePackets.CreateMessage(
buffer,
from.Serial,
from.Body,
MessageType.Regular,
from.SpeechHue,
3,
false,
from.Language,
from.Name,
text
);
buffer = buffer.Slice(0, length); // Adjust to the actual size
}
ns.Send(buffer);
}
}