Changes properties to use automatic property initializers
This commit is contained in:
parent
f0a48ad431
commit
06fa31a7bf
623 changed files with 13072 additions and 19304 deletions
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@ -4,34 +4,26 @@ namespace Server.Engines.Harvest
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{
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public class BonusHarvestResource
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{
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private Type m_Type;
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private double m_ReqSkill, m_Chance;
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private TextDefinition m_SuccessMessage;
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public Type Type { get; set; }
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public Type Type { get => m_Type;
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set => m_Type = value;
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}
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public double ReqSkill { get => m_ReqSkill;
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set => m_ReqSkill = value;
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}
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public double Chance { get => m_Chance;
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set => m_Chance = value;
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}
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public double ReqSkill { get; set; }
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public TextDefinition SuccessMessage => m_SuccessMessage;
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public double Chance { get; set; }
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public TextDefinition SuccessMessage { get; }
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public void SendSuccessTo( Mobile m )
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{
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TextDefinition.SendMessageTo( m, m_SuccessMessage );
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TextDefinition.SendMessageTo( m, SuccessMessage );
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}
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public BonusHarvestResource( double reqSkill, double chance, TextDefinition message, Type type )
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{
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m_ReqSkill = reqSkill;
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ReqSkill = reqSkill;
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m_Chance = chance;
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m_Type = type;
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m_SuccessMessage = message;
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Chance = chance;
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Type = type;
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SuccessMessage = message;
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}
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}
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}
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@ -9,9 +9,7 @@ namespace Server.Engines.Harvest
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private DateTime m_NextRespawn;
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private HarvestVein m_Vein, m_DefaultVein;
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HarvestDefinition m_Definition;
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public HarvestDefinition Definition => m_Definition;
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public HarvestDefinition Definition { get; }
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public int Current
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{
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@ -48,9 +46,9 @@ namespace Server.Engines.Harvest
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m_Current = m_Maximum;
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if ( m_Definition.RandomizeVeins )
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if ( Definition.RandomizeVeins )
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{
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m_DefaultVein = m_Definition.GetVeinFrom( Utility.RandomDouble() );
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m_DefaultVein = Definition.GetVeinFrom( Utility.RandomDouble() );
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}
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m_Vein = m_DefaultVein;
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@ -62,14 +60,14 @@ namespace Server.Engines.Harvest
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if ( m_Current == m_Maximum )
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{
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double min = m_Definition.MinRespawn.TotalMinutes;
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double max = m_Definition.MaxRespawn.TotalMinutes;
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double min = Definition.MinRespawn.TotalMinutes;
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double max = Definition.MaxRespawn.TotalMinutes;
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double rnd = Utility.RandomDouble();
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m_Current = m_Maximum - amount;
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double minutes = min + (rnd * (max - min));
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if ( m_Definition.RaceBonus && from.Race == Race.Elf ) //def.RaceBonus = Core.ML
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if ( Definition.RaceBonus && from.Race == Race.Elf ) //def.RaceBonus = Core.ML
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minutes *= .75; //25% off the time.
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m_NextRespawn = DateTime.UtcNow + TimeSpan.FromMinutes( minutes );
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@ -90,7 +88,7 @@ namespace Server.Engines.Harvest
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m_DefaultVein = defaultVein;
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m_Vein = m_DefaultVein;
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m_Definition = def;
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Definition = def;
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}
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}
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}
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@ -5,123 +5,67 @@ namespace Server.Engines.Harvest
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{
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public class HarvestDefinition
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{
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private int m_BankWidth, m_BankHeight;
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private int m_MinTotal, m_MaxTotal;
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private int[] m_Tiles;
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private bool m_RangedTiles;
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private TimeSpan m_MinRespawn, m_MaxRespawn;
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private int m_MaxRange;
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private int m_ConsumedPerHarvest, m_ConsumedPerFeluccaHarvest;
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private bool m_PlaceAtFeetIfFull;
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private SkillName m_Skill;
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private int[] m_EffectActions;
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private int[] m_EffectCounts;
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private int[] m_EffectSounds;
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private TimeSpan m_EffectSoundDelay;
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private TimeSpan m_EffectDelay;
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private object m_NoResourcesMessage, m_OutOfRangeMessage, m_TimedOutOfRangeMessage, m_DoubleHarvestMessage, m_FailMessage, m_PackFullMessage, m_ToolBrokeMessage;
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private HarvestResource[] m_Resources;
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private HarvestVein[] m_Veins;
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private BonusHarvestResource[] m_BonusResources;
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private bool m_RaceBonus;
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private bool m_RandomizeVeins;
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public int BankWidth { get; set; }
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public int BankWidth{ get => m_BankWidth;
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set => m_BankWidth = value;
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}
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public int BankHeight{ get => m_BankHeight;
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set => m_BankHeight = value;
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}
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public int MinTotal{ get => m_MinTotal;
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set => m_MinTotal = value;
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}
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public int MaxTotal{ get => m_MaxTotal;
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set => m_MaxTotal = value;
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}
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public int[] Tiles{ get => m_Tiles;
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set => m_Tiles = value;
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}
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public bool RangedTiles{ get => m_RangedTiles;
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set => m_RangedTiles = value;
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}
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public TimeSpan MinRespawn{ get => m_MinRespawn;
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set => m_MinRespawn = value;
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}
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public TimeSpan MaxRespawn{ get => m_MaxRespawn;
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set => m_MaxRespawn = value;
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}
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public int MaxRange{ get => m_MaxRange;
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set => m_MaxRange = value;
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}
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public int ConsumedPerHarvest{ get => m_ConsumedPerHarvest;
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set => m_ConsumedPerHarvest = value;
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}
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public int ConsumedPerFeluccaHarvest{ get => m_ConsumedPerFeluccaHarvest;
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set => m_ConsumedPerFeluccaHarvest = value;
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}
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public bool PlaceAtFeetIfFull{ get => m_PlaceAtFeetIfFull;
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set => m_PlaceAtFeetIfFull = value;
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}
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public SkillName Skill{ get => m_Skill;
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set => m_Skill = value;
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}
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public int[] EffectActions{ get => m_EffectActions;
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set => m_EffectActions = value;
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}
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public int[] EffectCounts{ get => m_EffectCounts;
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set => m_EffectCounts = value;
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}
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public int[] EffectSounds{ get => m_EffectSounds;
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set => m_EffectSounds = value;
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}
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public TimeSpan EffectSoundDelay{ get => m_EffectSoundDelay;
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set => m_EffectSoundDelay = value;
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}
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public TimeSpan EffectDelay{ get => m_EffectDelay;
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set => m_EffectDelay = value;
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}
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public object NoResourcesMessage{ get => m_NoResourcesMessage;
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set => m_NoResourcesMessage = value;
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}
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public object OutOfRangeMessage{ get => m_OutOfRangeMessage;
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set => m_OutOfRangeMessage = value;
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}
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public object TimedOutOfRangeMessage{ get => m_TimedOutOfRangeMessage;
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set => m_TimedOutOfRangeMessage = value;
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}
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public object DoubleHarvestMessage{ get => m_DoubleHarvestMessage;
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set => m_DoubleHarvestMessage = value;
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}
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public object FailMessage{ get => m_FailMessage;
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set => m_FailMessage = value;
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}
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public object PackFullMessage{ get => m_PackFullMessage;
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set => m_PackFullMessage = value;
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}
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public object ToolBrokeMessage{ get => m_ToolBrokeMessage;
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set => m_ToolBrokeMessage = value;
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}
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public HarvestResource[] Resources{ get => m_Resources;
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set => m_Resources = value;
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}
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public HarvestVein[] Veins{ get => m_Veins;
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set => m_Veins = value;
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}
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public BonusHarvestResource[] BonusResources{ get => m_BonusResources;
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set => m_BonusResources = value;
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}
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public bool RaceBonus { get => m_RaceBonus;
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set => m_RaceBonus = value;
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}
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public bool RandomizeVeins { get => m_RandomizeVeins;
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set => m_RandomizeVeins = value;
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}
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public int BankHeight { get; set; }
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private Dictionary<Map, Dictionary<Point2D, HarvestBank>> m_BanksByMap;
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public int MinTotal { get; set; }
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public Dictionary<Map, Dictionary<Point2D, HarvestBank>> Banks{ get => m_BanksByMap;
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set => m_BanksByMap = value;
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}
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public int MaxTotal { get; set; }
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public int[] Tiles { get; set; }
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public bool RangedTiles { get; set; }
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public TimeSpan MinRespawn { get; set; }
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public TimeSpan MaxRespawn { get; set; }
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public int MaxRange { get; set; }
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public int ConsumedPerHarvest { get; set; }
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public int ConsumedPerFeluccaHarvest { get; set; }
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public bool PlaceAtFeetIfFull { get; set; }
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public SkillName Skill { get; set; }
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public int[] EffectActions { get; set; }
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public int[] EffectCounts { get; set; }
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public int[] EffectSounds { get; set; }
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public TimeSpan EffectSoundDelay { get; set; }
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public TimeSpan EffectDelay { get; set; }
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public object NoResourcesMessage { get; set; }
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public object OutOfRangeMessage { get; set; }
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public object TimedOutOfRangeMessage { get; set; }
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public object DoubleHarvestMessage { get; set; }
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public object FailMessage { get; set; }
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public object PackFullMessage { get; set; }
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public object ToolBrokeMessage { get; set; }
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public HarvestResource[] Resources { get; set; }
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public HarvestVein[] Veins { get; set; }
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public BonusHarvestResource[] BonusResources { get; set; }
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public bool RaceBonus { get; set; }
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public bool RandomizeVeins { get; set; }
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public Dictionary<Map, Dictionary<Point2D, HarvestBank>> Banks { get; set; }
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public void SendMessageTo( Mobile from, object message )
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{
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@ -136,13 +80,13 @@ namespace Server.Engines.Harvest
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if ( map == null || map == Map.Internal )
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return null;
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x /= m_BankWidth;
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y /= m_BankHeight;
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x /= BankWidth;
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y /= BankHeight;
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m_BanksByMap.TryGetValue( map, out Dictionary<Point2D, HarvestBank> banks );
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Banks.TryGetValue( map, out Dictionary<Point2D, HarvestBank> banks );
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if ( banks == null )
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m_BanksByMap[map] = banks = new Dictionary<Point2D, HarvestBank>();
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Banks[map] = banks = new Dictionary<Point2D, HarvestBank>();
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Point2D key = new Point2D( x, y );
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banks.TryGetValue( key, out HarvestBank bank );
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@ -155,12 +99,12 @@ namespace Server.Engines.Harvest
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public HarvestVein GetVeinAt( Map map, int x, int y )
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{
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if ( m_Veins.Length == 1 )
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return m_Veins[0];
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if ( Veins.Length == 1 )
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return Veins[0];
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double randomValue;
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if ( m_RandomizeVeins )
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if ( RandomizeVeins )
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{
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randomValue = Utility.RandomDouble();
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}
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@ -175,17 +119,17 @@ namespace Server.Engines.Harvest
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public HarvestVein GetVeinFrom( double randomValue )
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{
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if ( m_Veins.Length == 1 )
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return m_Veins[0];
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if ( Veins.Length == 1 )
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return Veins[0];
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randomValue *= 100;
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for ( int i = 0; i < m_Veins.Length; ++i )
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for ( int i = 0; i < Veins.Length; ++i )
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{
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if ( randomValue <= m_Veins[i].VeinChance )
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return m_Veins[i];
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if ( randomValue <= Veins[i].VeinChance )
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return Veins[i];
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randomValue -= m_Veins[i].VeinChance;
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randomValue -= Veins[i].VeinChance;
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}
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return null;
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@ -193,17 +137,17 @@ namespace Server.Engines.Harvest
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public BonusHarvestResource GetBonusResource()
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{
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if ( m_BonusResources == null )
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if ( BonusResources == null )
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return null;
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double randomValue = Utility.RandomDouble() * 100;
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for ( int i = 0; i < m_BonusResources.Length; ++i )
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for ( int i = 0; i < BonusResources.Length; ++i )
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{
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if ( randomValue <= m_BonusResources[i].Chance )
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return m_BonusResources[i];
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if ( randomValue <= BonusResources[i].Chance )
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return BonusResources[i];
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randomValue -= m_BonusResources[i].Chance;
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randomValue -= BonusResources[i].Chance;
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}
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return null;
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@ -211,25 +155,25 @@ namespace Server.Engines.Harvest
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public HarvestDefinition()
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{
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m_BanksByMap = new Dictionary<Map, Dictionary<Point2D, HarvestBank>>();
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Banks = new Dictionary<Map, Dictionary<Point2D, HarvestBank>>();
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}
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public bool Validate( int tileID )
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{
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if ( m_RangedTiles )
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if ( RangedTiles )
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{
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bool contains = false;
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for ( int i = 0; !contains && i < m_Tiles.Length; i += 2 )
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contains = ( tileID >= m_Tiles[i] && tileID <= m_Tiles[i + 1] );
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for ( int i = 0; !contains && i < Tiles.Length; i += 2 )
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contains = ( tileID >= Tiles[i] && tileID <= Tiles[i + 1] );
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return contains;
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}
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int dist = -1;
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for ( int i = 0; dist < 0 && i < m_Tiles.Length; ++i )
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dist = ( m_Tiles[i] - tileID );
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for ( int i = 0; dist < 0 && i < Tiles.Length; ++i )
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dist = ( Tiles[i] - tileID );
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return ( dist == 0 );
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}
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@ -4,39 +4,31 @@ namespace Server.Engines.Harvest
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{
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public class HarvestResource
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{
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private Type[] m_Types;
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private double m_ReqSkill, m_MinSkill, m_MaxSkill;
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private object m_SuccessMessage;
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public Type[] Types { get; set; }
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public Type[] Types{ get => m_Types;
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set => m_Types = value;
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}
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public double ReqSkill{ get => m_ReqSkill;
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set => m_ReqSkill = value;
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}
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public double MinSkill{ get => m_MinSkill;
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set => m_MinSkill = value;
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}
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public double MaxSkill{ get => m_MaxSkill;
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set => m_MaxSkill = value;
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}
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public object SuccessMessage => m_SuccessMessage;
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public double ReqSkill { get; set; }
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public double MinSkill { get; set; }
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public double MaxSkill { get; set; }
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public object SuccessMessage { get; }
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public void SendSuccessTo( Mobile m )
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{
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if ( m_SuccessMessage is int messageInt )
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if ( SuccessMessage is int messageInt )
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m.SendLocalizedMessage( messageInt );
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else
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m.SendMessage( m_SuccessMessage.ToString() );
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m.SendMessage( SuccessMessage.ToString() );
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}
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public HarvestResource( double reqSkill, double minSkill, double maxSkill, object message, params Type[] types )
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{
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m_ReqSkill = reqSkill;
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m_MinSkill = minSkill;
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m_MaxSkill = maxSkill;
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m_Types = types;
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m_SuccessMessage = message;
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ReqSkill = reqSkill;
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MinSkill = minSkill;
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MaxSkill = maxSkill;
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Types = types;
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SuccessMessage = message;
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}
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}
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}
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@ -7,13 +7,11 @@ namespace Server.Engines.Harvest
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{
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public abstract class HarvestSystem
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{
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private List<HarvestDefinition> m_Definitions;
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public List<HarvestDefinition> Definitions => m_Definitions;
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public List<HarvestDefinition> Definitions { get; }
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public HarvestSystem()
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{
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m_Definitions = new List<HarvestDefinition>();
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Definitions = new List<HarvestDefinition>();
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}
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public virtual bool CheckTool( Mobile from, Item tool )
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@ -390,9 +388,9 @@ namespace Server.Engines.Harvest
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{
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HarvestDefinition def = null;
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for ( int i = 0; def == null && i < m_Definitions.Count; ++i )
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for ( int i = 0; def == null && i < Definitions.Count; ++i )
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{
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HarvestDefinition check = m_Definitions[i];
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HarvestDefinition check = Definitions[i];
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if ( check.Validate( tileID ) )
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def = check;
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@ -2,30 +2,20 @@ namespace Server.Engines.Harvest
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{
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public class HarvestVein
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{
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private double m_VeinChance;
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private double m_ChanceToFallback;
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private HarvestResource m_PrimaryResource;
|
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private HarvestResource m_FallbackResource;
|
||||
public double VeinChance { get; set; }
|
||||
|
||||
public double VeinChance{ get => m_VeinChance;
|
||||
set => m_VeinChance = value;
|
||||
}
|
||||
public double ChanceToFallback{ get => m_ChanceToFallback;
|
||||
set => m_ChanceToFallback = value;
|
||||
}
|
||||
public HarvestResource PrimaryResource{ get => m_PrimaryResource;
|
||||
set => m_PrimaryResource = value;
|
||||
}
|
||||
public HarvestResource FallbackResource{ get => m_FallbackResource;
|
||||
set => m_FallbackResource = value;
|
||||
}
|
||||
public double ChanceToFallback { get; set; }
|
||||
|
||||
public HarvestResource PrimaryResource { get; set; }
|
||||
|
||||
public HarvestResource FallbackResource { get; set; }
|
||||
|
||||
public HarvestVein( double veinChance, double chanceToFallback, HarvestResource primaryResource, HarvestResource fallbackResource )
|
||||
{
|
||||
m_VeinChance = veinChance;
|
||||
m_ChanceToFallback = chanceToFallback;
|
||||
m_PrimaryResource = primaryResource;
|
||||
m_FallbackResource = fallbackResource;
|
||||
VeinChance = veinChance;
|
||||
ChanceToFallback = chanceToFallback;
|
||||
PrimaryResource = primaryResource;
|
||||
FallbackResource = fallbackResource;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -23,9 +23,7 @@ namespace Server.Engines.Harvest
|
|||
}
|
||||
}
|
||||
|
||||
private HarvestDefinition m_Definition;
|
||||
|
||||
public HarvestDefinition Definition => m_Definition;
|
||||
public HarvestDefinition Definition { get; }
|
||||
|
||||
private Fishing()
|
||||
{
|
||||
|
|
@ -97,7 +95,7 @@ namespace Server.Engines.Harvest
|
|||
};
|
||||
}
|
||||
|
||||
m_Definition = fish;
|
||||
Definition = fish;
|
||||
Definitions.Add( fish );
|
||||
#endregion
|
||||
}
|
||||
|
|
|
|||
|
|
@ -19,9 +19,7 @@ namespace Server.Engines.Harvest
|
|||
}
|
||||
}
|
||||
|
||||
private HarvestDefinition m_Definition;
|
||||
|
||||
public HarvestDefinition Definition => m_Definition;
|
||||
public HarvestDefinition Definition { get; }
|
||||
|
||||
private Lumberjacking()
|
||||
{
|
||||
|
|
@ -123,7 +121,7 @@ namespace Server.Engines.Harvest
|
|||
lumber.RaceBonus = Core.ML;
|
||||
lumber.RandomizeVeins = Core.ML;
|
||||
|
||||
m_Definition = lumber;
|
||||
Definition = lumber;
|
||||
Definitions.Add( lumber );
|
||||
#endregion
|
||||
}
|
||||
|
|
|
|||
|
|
@ -20,11 +20,9 @@ namespace Server.Engines.Harvest
|
|||
}
|
||||
}
|
||||
|
||||
private HarvestDefinition m_OreAndStone, m_Sand;
|
||||
public HarvestDefinition OreAndStone { get; }
|
||||
|
||||
public HarvestDefinition OreAndStone => m_OreAndStone;
|
||||
|
||||
public HarvestDefinition Sand => m_Sand;
|
||||
public HarvestDefinition Sand { get; }
|
||||
|
||||
private Mining()
|
||||
{
|
||||
|
|
@ -32,7 +30,7 @@ namespace Server.Engines.Harvest
|
|||
HarvestVein[] veins;
|
||||
|
||||
#region Mining for ore and stone
|
||||
HarvestDefinition oreAndStone = m_OreAndStone = new HarvestDefinition();
|
||||
HarvestDefinition oreAndStone = OreAndStone = new HarvestDefinition();
|
||||
|
||||
// Resource banks are every 8x8 tiles
|
||||
oreAndStone.BankWidth = 8;
|
||||
|
|
@ -124,7 +122,7 @@ namespace Server.Engines.Harvest
|
|||
#endregion
|
||||
|
||||
#region Mining for sand
|
||||
HarvestDefinition sand = m_Sand = new HarvestDefinition();
|
||||
HarvestDefinition sand = Sand = new HarvestDefinition();
|
||||
|
||||
// Resource banks are every 8x8 tiles
|
||||
sand.BankWidth = 8;
|
||||
|
|
@ -185,7 +183,7 @@ namespace Server.Engines.Harvest
|
|||
|
||||
public override Type GetResourceType( Mobile from, Item tool, HarvestDefinition def, Map map, Point3D loc, HarvestResource resource )
|
||||
{
|
||||
if ( def == m_OreAndStone )
|
||||
if ( def == OreAndStone )
|
||||
{
|
||||
if ( from is PlayerMobile pm && pm.StoneMining && pm.ToggleMiningStone && from.Skills[SkillName.Mining].Base >= 100.0 && 0.1 > Utility.RandomDouble() )
|
||||
return resource.Types[1];
|
||||
|
|
@ -229,7 +227,7 @@ namespace Server.Engines.Harvest
|
|||
if ( !base.CheckHarvest( from, tool, def, toHarvest ) )
|
||||
return false;
|
||||
|
||||
if ( def == m_Sand && !(from is PlayerMobile mobile && mobile.Skills[SkillName.Mining].Base >= 100.0 && mobile.SandMining) )
|
||||
if ( def == Sand && !(from is PlayerMobile mobile && mobile.Skills[SkillName.Mining].Base >= 100.0 && mobile.SandMining) )
|
||||
{
|
||||
OnBadHarvestTarget( from, tool, toHarvest );
|
||||
return false;
|
||||
|
|
@ -250,7 +248,7 @@ namespace Server.Engines.Harvest
|
|||
|
||||
public override HarvestVein MutateVein( Mobile from, Item tool, HarvestDefinition def, HarvestBank bank, object toHarvest, HarvestVein vein )
|
||||
{
|
||||
if ( tool is GargoylesPickaxe && def == m_OreAndStone )
|
||||
if ( tool is GargoylesPickaxe && def == OreAndStone )
|
||||
{
|
||||
int veinIndex = Array.IndexOf( def.Veins, vein );
|
||||
|
||||
|
|
@ -274,7 +272,7 @@ namespace Server.Engines.Harvest
|
|||
|
||||
public override void OnHarvestFinished( Mobile from, Item tool, HarvestDefinition def, HarvestVein vein, HarvestBank bank, HarvestResource resource, object harvested )
|
||||
{
|
||||
if ( tool is GargoylesPickaxe && def == m_OreAndStone && 0.1 > Utility.RandomDouble() )
|
||||
if ( tool is GargoylesPickaxe && def == OreAndStone && 0.1 > Utility.RandomDouble() )
|
||||
{
|
||||
HarvestResource res = vein.PrimaryResource;
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue