Changes properties to use automatic property initializers

This commit is contained in:
Kamron Batman 2018-09-14 15:23:29 -07:00
parent f0a48ad431
commit 06fa31a7bf
623 changed files with 13072 additions and 19304 deletions

View file

@ -16,30 +16,14 @@ namespace Server.Engines.Quests.Doom
Movable = false;
}
private Chyloth m_Chyloth;
private SkeletalDragon m_Dragon;
private bool m_Summoning;
[CommandProperty( AccessLevel.GameMaster, AccessLevel.Administrator )]
public Chyloth Chyloth { get; set; }
[CommandProperty( AccessLevel.GameMaster, AccessLevel.Administrator )]
public Chyloth Chyloth
{
get => m_Chyloth;
set => m_Chyloth = value;
}
public SkeletalDragon Dragon { get; set; }
[CommandProperty( AccessLevel.GameMaster, AccessLevel.Administrator )]
public SkeletalDragon Dragon
{
get => m_Dragon;
set => m_Dragon = value;
}
[CommandProperty( AccessLevel.GameMaster, AccessLevel.Administrator )]
public bool Summoning
{
get => m_Summoning;
set => m_Summoning = value;
}
public bool Summoning { get; set; }
public override void OnDoubleClick( Mobile from )
{
@ -51,17 +35,17 @@ namespace Server.Engines.Quests.Doom
public virtual void BeginSummon( Mobile from )
{
if ( m_Chyloth != null && !m_Chyloth.Deleted )
if ( Chyloth != null && !Chyloth.Deleted )
{
from.SendLocalizedMessage( 1050010 ); // The ferry man has already been summoned. There is no need to ring for him again.
}
else if ( m_Dragon != null && !m_Dragon.Deleted )
else if ( Dragon != null && !Dragon.Deleted )
{
from.SendLocalizedMessage( 1050017 ); // The ferryman has recently been summoned already. You decide against ringing the bell again so soon.
}
else if ( !m_Summoning )
else if ( !Summoning )
{
m_Summoning = true;
Summoning = true;
Effects.PlaySound( GetWorldLocation(), Map, 0x100 );
@ -73,17 +57,17 @@ namespace Server.Engines.Quests.Doom
{
Mobile from = (Mobile)state;
if ( m_Chyloth != null && !m_Chyloth.Deleted )
if ( Chyloth != null && !Chyloth.Deleted )
{
from.SendLocalizedMessage( 1050010 ); // The ferry man has already been summoned. There is no need to ring for him again.
}
else if ( m_Dragon != null && !m_Dragon.Deleted )
else if ( Dragon != null && !Dragon.Deleted )
{
from.SendLocalizedMessage( 1050017 ); // The ferryman has recently been summoned already. You decide against ringing the bell again so soon.
}
else if ( m_Summoning )
else if ( Summoning )
{
m_Summoning = false;
Summoning = false;
Point3D loc = GetWorldLocation();
@ -92,15 +76,15 @@ namespace Server.Engines.Quests.Doom
Effects.SendLocationParticles( EffectItem.Create( loc, Map, EffectItem.DefaultDuration ), 0x3728, 10, 10, 0, 0, 2023, 0 );
Effects.PlaySound( loc, Map, 0x1FE );
m_Chyloth = new Chyloth();
Chyloth = new Chyloth();
m_Chyloth.Direction = (Direction)(7 & (4 + (int)from.GetDirectionTo( loc )));
m_Chyloth.MoveToWorld( loc, Map );
Chyloth.Direction = (Direction)(7 & (4 + (int)from.GetDirectionTo( loc )));
Chyloth.MoveToWorld( loc, Map );
m_Chyloth.Bell = this;
m_Chyloth.AngryAt = from;
m_Chyloth.BeginGiveWarning();
m_Chyloth.BeginRemove( TimeSpan.FromSeconds( 40.0 ) );
Chyloth.Bell = this;
Chyloth.AngryAt = from;
Chyloth.BeginGiveWarning();
Chyloth.BeginRemove( TimeSpan.FromSeconds( 40.0 ) );
}
}
@ -114,8 +98,8 @@ namespace Server.Engines.Quests.Doom
writer.Write( (int) 0 ); // version
writer.Write( (Mobile) m_Chyloth );
writer.Write( (Mobile) m_Dragon );
writer.Write( (Mobile) Chyloth );
writer.Write( (Mobile) Dragon );
}
public override void Deserialize( GenericReader reader )
@ -124,10 +108,10 @@ namespace Server.Engines.Quests.Doom
int version = reader.ReadInt();
m_Chyloth = reader.ReadMobile() as Chyloth;
m_Dragon = reader.ReadMobile() as SkeletalDragon;
Chyloth = reader.ReadMobile() as Chyloth;
Dragon = reader.ReadMobile() as SkeletalDragon;
m_Chyloth?.Delete();
Chyloth?.Delete();
}
}
}