Changes properties to use automatic property initializers
This commit is contained in:
parent
f0a48ad431
commit
06fa31a7bf
623 changed files with 13072 additions and 19304 deletions
|
|
@ -2,48 +2,46 @@ namespace Server.Engines.Mahjong
|
|||
{
|
||||
public class MahjongDices
|
||||
{
|
||||
private MahjongGame m_Game;
|
||||
private int m_First;
|
||||
private int m_Second;
|
||||
public MahjongGame Game { get; }
|
||||
|
||||
public MahjongGame Game => m_Game;
|
||||
public int First => m_First;
|
||||
public int Second => m_Second;
|
||||
public int First { get; private set; }
|
||||
|
||||
public int Second { get; private set; }
|
||||
|
||||
public MahjongDices( MahjongGame game )
|
||||
{
|
||||
m_Game = game;
|
||||
m_First = Utility.Random( 1, 6 );
|
||||
m_Second = Utility.Random( 1, 6 );
|
||||
Game = game;
|
||||
First = Utility.Random( 1, 6 );
|
||||
Second = Utility.Random( 1, 6 );
|
||||
}
|
||||
|
||||
public void RollDices( Mobile from )
|
||||
{
|
||||
m_First = Utility.Random( 1, 6 );
|
||||
m_Second = Utility.Random( 1, 6 );
|
||||
First = Utility.Random( 1, 6 );
|
||||
Second = Utility.Random( 1, 6 );
|
||||
|
||||
m_Game.Players.SendGeneralPacket( true, true );
|
||||
Game.Players.SendGeneralPacket( true, true );
|
||||
|
||||
if ( from != null )
|
||||
m_Game.Players.SendLocalizedMessage( 1062695, $"{from.Name}\t{m_First}\t{m_Second}"); // ~1_name~ rolls the dice and gets a ~2_number~ and a ~3_number~!
|
||||
Game.Players.SendLocalizedMessage( 1062695, $"{from.Name}\t{First}\t{Second}"); // ~1_name~ rolls the dice and gets a ~2_number~ and a ~3_number~!
|
||||
}
|
||||
|
||||
public void Save( GenericWriter writer )
|
||||
{
|
||||
writer.Write( (int) 0 ); // version
|
||||
|
||||
writer.Write( m_First );
|
||||
writer.Write( m_Second );
|
||||
writer.Write( First );
|
||||
writer.Write( Second );
|
||||
}
|
||||
|
||||
public MahjongDices( MahjongGame game, GenericReader reader )
|
||||
{
|
||||
m_Game = game;
|
||||
Game = game;
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
m_First = reader.ReadInt();
|
||||
m_Second = reader.ReadInt();
|
||||
First = reader.ReadInt();
|
||||
Second = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue