Changes properties to use automatic property initializers

This commit is contained in:
Kamron Batman 2018-09-14 15:23:29 -07:00
parent f0a48ad431
commit 06fa31a7bf
623 changed files with 13072 additions and 19304 deletions

View file

@ -7,19 +7,17 @@ namespace Server.Engines.Mahjong
return new MahjongPieceDim( position, 20, 20 );
}
private MahjongGame m_Game;
private Point2D m_Position;
public MahjongGame Game { get; }
public MahjongGame Game => m_Game;
public Point2D Position => m_Position;
public Point2D Position { get; private set; }
public MahjongWallBreakIndicator( MahjongGame game, Point2D position )
{
m_Game = game;
m_Position = position;
Game = game;
Position = position;
}
public MahjongPieceDim Dimensions => GetDimensions( m_Position );
public MahjongPieceDim Dimensions => GetDimensions( Position );
public void Move( Point2D position )
{
@ -28,25 +26,25 @@ namespace Server.Engines.Mahjong
if ( !dim.IsValid() )
return;
m_Position = position;
Position = position;
m_Game.Players.SendGeneralPacket( true, true );
Game.Players.SendGeneralPacket( true, true );
}
public void Save( GenericWriter writer )
{
writer.Write( (int) 0 ); // version
writer.Write( m_Position );
writer.Write( Position );
}
public MahjongWallBreakIndicator( MahjongGame game, GenericReader reader )
{
m_Game = game;
Game = game;
int version = reader.ReadInt();
m_Position = reader.ReadPoint2D();
Position = reader.ReadPoint2D();
}
}
}