Changes properties to use automatic property initializers
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623 changed files with 13072 additions and 19304 deletions
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@ -12,14 +12,8 @@ namespace Server.Items
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public class GasTrap : BaseTrap
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{
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private Poison m_Poison;
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[CommandProperty( AccessLevel.GameMaster )]
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public Poison Poison
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{
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get => m_Poison;
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set => m_Poison = value;
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}
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public Poison Poison { get; set; }
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[CommandProperty( AccessLevel.GameMaster )]
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public GasTrapType Type
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@ -68,7 +62,7 @@ namespace Server.Items
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[Constructible]
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public GasTrap( GasTrapType type, Poison poison ) : base( GetBaseID( type ) )
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{
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m_Poison = poison;
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Poison = poison;
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}
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public override bool PassivelyTriggered => false;
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@ -78,13 +72,13 @@ namespace Server.Items
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public override void OnTrigger( Mobile from )
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{
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if ( m_Poison == null || !from.Player || !from.Alive || from.AccessLevel > AccessLevel.Player )
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if ( Poison == null || !from.Player || !from.Alive || from.AccessLevel > AccessLevel.Player )
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return;
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Effects.SendLocationEffect( Location, Map, GetBaseID( Type ) - 2, 16, 3, GetEffectHue(), 0 );
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Effects.PlaySound( Location, Map, 0x231 );
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from.ApplyPoison( from, m_Poison );
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from.ApplyPoison( from, Poison );
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from.LocalOverheadMessage( MessageType.Regular, 0x22, 500855 ); // You are enveloped by a noxious gas cloud!
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}
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@ -99,7 +93,7 @@ namespace Server.Items
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writer.Write( (int) 0 ); // version
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Poison.Serialize( m_Poison, writer );
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Poison.Serialize( Poison, writer );
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}
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public override void Deserialize( GenericReader reader )
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@ -112,7 +106,7 @@ namespace Server.Items
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{
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case 0:
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{
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m_Poison = Poison.Deserialize( reader );
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Poison = Poison.Deserialize( reader );
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break;
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}
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}
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